ecency-mobile/ios/Pods/boost-for-react-native/boost/graph/transitive_reduction.hpp

131 lines
5.3 KiB
C++

// (C) Copyright 2009 Eric Bose-Wolf
//
// Use, modification and distribution are subject to the
// Boost Software License, Version 1.0 (See accompanying file
// LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt)
#ifndef BOOST_GRAPH_TRANSITIVE_REDUCTION_HPP
#define BOOST_GRAPH_TRANSITIVE_REDUCTION_HPP
#include <vector>
#include <algorithm> //std::find
#include <boost/concept/requires.hpp>
#include <boost/concept_check.hpp>
#include <boost/graph/graph_traits.hpp>
#include <boost/graph/topological_sort.hpp>
// also I didn't got all of the concepts thin. Am I suppose to check
// for all concepts, which are needed for functions I call? (As if I
// wouldn't do that, the users would see the functions called by
// complaining about missings concepts, which would be clearly an error
// message revealing internal implementation and should therefore be avoided?)
// the pseudocode which I followed implementing this algorithmn was taken
// from the german book Algorithmische Graphentheorie by Volker Turau
// it is proposed to be of O(n + nm_red ) where n is the number
// of vertices and m_red is the number of edges in the transitive
// reduction, but I think my implementation spoiled this up at some point
// indicated below.
namespace boost {
template <
typename Graph, typename GraphTR, typename G_to_TR_VertexMap,
typename VertexIndexMap
>
BOOST_CONCEPT_REQUIRES(
((VertexListGraphConcept< Graph >))
((IncidenceGraphConcept< Graph >))
((MutableGraphConcept< GraphTR >))
((ReadablePropertyMapConcept< VertexIndexMap,
typename graph_traits<Graph>::vertex_descriptor >))
((Integer< typename
property_traits< VertexIndexMap >::value_type >))
((LvaluePropertyMapConcept< G_to_TR_VertexMap,
typename graph_traits<Graph>::vertex_descriptor >)),
(void))
transitive_reduction(const Graph& g, GraphTR& tr,
G_to_TR_VertexMap g_to_tr_map,
VertexIndexMap g_index_map )
{
typedef typename graph_traits<Graph>::vertex_descriptor Vertex;
typedef typename graph_traits<Graph>::vertex_iterator VertexIterator;
typedef typename std::vector<Vertex>::size_type size_type;
std::vector<Vertex> topo_order;
topological_sort(g, std::back_inserter(topo_order));
std::vector<size_type> topo_number_storage(num_vertices(g));
iterator_property_map<size_type*, VertexIndexMap,
size_type, size_type&> topo_number( &topo_number_storage[0], g_index_map );
{
typename std::vector<Vertex>::reverse_iterator it = topo_order.rbegin();
size_type n = 0;
for(; it != topo_order.rend(); ++it,++n ) {
topo_number[ *it ] = n;
}
}
std::vector< std::vector< bool > > edge_in_closure(num_vertices(g),
std::vector<bool>( num_vertices(g), false));
{
typename std::vector<Vertex>::reverse_iterator it = topo_order.rbegin();
for( ; it != topo_order.rend(); ++it ) {
g_to_tr_map[*it] = add_vertex(tr);
}
}
typename std::vector<Vertex>::iterator
it = topo_order.begin(),
end = topo_order.end();
for( ; it != end; ++it ) {
size_type i = topo_number[ *it ];
edge_in_closure[i][i] = true;
std::vector<Vertex> neighbors;
//I have to collect the successors of *it and traverse them in
//ascending topological order. I didn't know a better way, how to
//do that. So what I'm doint is, collection the successors of *it here
{
typename Graph::out_edge_iterator oi,oi_end;
for( boost::tie(oi, oi_end) = out_edges( *it, g ); oi != oi_end; ++oi ) {
neighbors.push_back( target( *oi, g ) );
}
}
{
//and run through all vertices in topological order
typename std::vector<Vertex>::reverse_iterator
rit = topo_order.rbegin(),
rend = topo_order.rend();
for(; rit != rend; ++rit ) {
//looking if they are successors of *it
if( std::find( neighbors.begin(), neighbors.end(), *rit) != neighbors.end() ) {
size_type j = topo_number[ *rit ];
if( not edge_in_closure[i][j] ) {
for(size_type k = j; k < num_vertices(g); ++k) {
if( not edge_in_closure[i][k] ) {
//here we need edge_in_closure to be in topological order,
edge_in_closure[i][k] = edge_in_closure[j][k];
}
}
//therefore we only access edge_in_closure only through
//topo_number property_map
add_edge(g_to_tr_map[*it], g_to_tr_map[*rit], tr);
} //if ( not edge_in_
} //if (find (
} //for( typename vector<Vertex>::reverse_iterator
} // {
} //for( typename vector<Vertex>::iterator
} //void transitive_reduction
} // namespace boost
#endif