ecency-mobile/ios/Pods/Folly/folly/Indestructible.h

122 lines
3.3 KiB
C++

/*
* Copyright 2016 Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <utility>
#include <glog/logging.h>
#include <folly/Likely.h>
#include <folly/Portability.h>
namespace folly {
/***
* Indestructible
*
* When you need a Meyers singleton that will not get destructed, even at
* shutdown, and you also want the object stored inline.
*
* Use like:
*
* void doSomethingWithExpensiveData();
*
* void doSomethingWithExpensiveData() {
* static const Indestructible<map<string, int>> data{
* map<string, int>{{"key1", 17}, {"key2", 19}, {"key3", 23}},
* };
* callSomethingTakingAMapByRef(*data);
* }
*
* This should be used only for Meyers singletons, and, even then, only when
* the instance does not need to be destructed ever.
*
* This should not be used more generally, e.g., as member fields, etc.
*
* This is designed as an alternative, but with one fewer allocation at
* construction time and one fewer pointer dereference at access time, to the
* Meyers singleton pattern of:
*
* void doSomethingWithExpensiveData() {
* static const auto data = // never `delete`d
* new map<string, int>{{"key1", 17}, {"key2", 19}, {"key3", 23}};
* callSomethingTakingAMapByRef(*data);
* }
*/
template <typename T>
class Indestructible final {
public:
template <typename... Args>
explicit constexpr Indestructible(Args&&... args) noexcept(
std::is_nothrow_constructible<T, Args&&...>::value)
: storage_(std::forward<Args>(args)...), inited_(true) {}
~Indestructible() = default;
Indestructible(Indestructible const&) = delete;
Indestructible& operator=(Indestructible const&) = delete;
Indestructible(Indestructible&& other) noexcept(
std::is_nothrow_move_constructible<T>::value)
: storage_(std::move(other.storage_.value)) {
other.inited_ = false;
}
Indestructible& operator=(Indestructible&& other) noexcept(
std::is_nothrow_move_assignable<T>::value) {
storage_.value = std::move(other.storage_.value);
other.inited_ = false;
}
T* get() {
check();
return &storage_.value;
}
T const* get() const {
check();
return &storage_.value;
}
T& operator*() { return *get(); }
T const& operator*() const { return *get(); }
T* operator->() { return get(); }
T const* operator->() const { return get(); }
private:
void check() const {
if (UNLIKELY(!inited_)) {
fail();
}
}
[[noreturn]] FOLLY_NOINLINE static void fail() {
LOG(FATAL) << "Indestructible is not initialized";
}
union Storage {
T value;
template <typename... Args>
explicit constexpr Storage(Args&&... args)
: value(std::forward<Args>(args)...) {}
~Storage() {}
};
Storage storage_;
bool inited_{false};
};
}