ecency-mobile/ios/Pods/Folly/folly/Optional.h

413 lines
10 KiB
C++

/*
* Copyright 2016 Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
/*
* Optional - For conditional initialization of values, like boost::optional,
* but with support for move semantics and emplacement. Reference type support
* has not been included due to limited use cases and potential confusion with
* semantics of assignment: Assigning to an optional reference could quite
* reasonably copy its value or redirect the reference.
*
* Optional can be useful when a variable might or might not be needed:
*
* Optional<Logger> maybeLogger = ...;
* if (maybeLogger) {
* maybeLogger->log("hello");
* }
*
* Optional enables a 'null' value for types which do not otherwise have
* nullability, especially useful for parameter passing:
*
* void testIterator(const unique_ptr<Iterator>& it,
* initializer_list<int> idsExpected,
* Optional<initializer_list<int>> ranksExpected = none) {
* for (int i = 0; it->next(); ++i) {
* EXPECT_EQ(it->doc().id(), idsExpected[i]);
* if (ranksExpected) {
* EXPECT_EQ(it->doc().rank(), (*ranksExpected)[i]);
* }
* }
* }
*
* Optional models OptionalPointee, so calling 'get_pointer(opt)' will return a
* pointer to nullptr if the 'opt' is empty, and a pointer to the value if it is
* not:
*
* Optional<int> maybeInt = ...;
* if (int* v = get_pointer(maybeInt)) {
* cout << *v << endl;
* }
*/
#include <cstddef>
#include <new>
#include <stdexcept>
#include <type_traits>
#include <utility>
namespace folly {
namespace detail { struct NoneHelper {}; }
typedef int detail::NoneHelper::*None;
const None none = nullptr;
class OptionalEmptyException : public std::runtime_error {
public:
OptionalEmptyException()
: std::runtime_error("Empty Optional cannot be unwrapped") {}
};
template<class Value>
class Optional {
public:
typedef Value value_type;
static_assert(!std::is_reference<Value>::value,
"Optional may not be used with reference types");
static_assert(!std::is_abstract<Value>::value,
"Optional may not be used with abstract types");
Optional() noexcept {
}
Optional(const Optional& src)
noexcept(std::is_nothrow_copy_constructible<Value>::value) {
if (src.hasValue()) {
construct(src.value());
}
}
Optional(Optional&& src)
noexcept(std::is_nothrow_move_constructible<Value>::value) {
if (src.hasValue()) {
construct(std::move(src.value()));
src.clear();
}
}
/* implicit */ Optional(const None&) noexcept {
}
/* implicit */ Optional(Value&& newValue)
noexcept(std::is_nothrow_move_constructible<Value>::value) {
construct(std::move(newValue));
}
/* implicit */ Optional(const Value& newValue)
noexcept(std::is_nothrow_copy_constructible<Value>::value) {
construct(newValue);
}
void assign(const None&) {
clear();
}
void assign(Optional&& src) {
if (this != &src) {
if (src.hasValue()) {
assign(std::move(src.value()));
src.clear();
} else {
clear();
}
}
}
void assign(const Optional& src) {
if (src.hasValue()) {
assign(src.value());
} else {
clear();
}
}
void assign(Value&& newValue) {
if (hasValue()) {
storage_.value = std::move(newValue);
} else {
construct(std::move(newValue));
}
}
void assign(const Value& newValue) {
if (hasValue()) {
storage_.value = newValue;
} else {
construct(newValue);
}
}
template<class Arg>
Optional& operator=(Arg&& arg) {
assign(std::forward<Arg>(arg));
return *this;
}
Optional& operator=(Optional &&other)
noexcept (std::is_nothrow_move_assignable<Value>::value) {
assign(std::move(other));
return *this;
}
Optional& operator=(const Optional &other)
noexcept (std::is_nothrow_copy_assignable<Value>::value) {
assign(other);
return *this;
}
template<class... Args>
void emplace(Args&&... args) {
clear();
construct(std::forward<Args>(args)...);
}
void clear() {
storage_.clear();
}
const Value& value() const& {
require_value();
return storage_.value;
}
Value& value() & {
require_value();
return storage_.value;
}
Value&& value() && {
require_value();
return std::move(storage_.value);
}
const Value&& value() const&& {
require_value();
return std::move(storage_.value);
}
const Value* get_pointer() const& {
return storage_.hasValue ? &storage_.value : nullptr;
}
Value* get_pointer() & {
return storage_.hasValue ? &storage_.value : nullptr;
}
Value* get_pointer() && = delete;
bool hasValue() const { return storage_.hasValue; }
explicit operator bool() const {
return hasValue();
}
const Value& operator*() const& { return value(); }
Value& operator*() & { return value(); }
const Value&& operator*() const&& { return std::move(value()); }
Value&& operator*() && { return std::move(value()); }
const Value* operator->() const { return &value(); }
Value* operator->() { return &value(); }
// Return a copy of the value if set, or a given default if not.
template <class U>
Value value_or(U&& dflt) const& {
if (storage_.hasValue) {
return storage_.value;
}
return std::forward<U>(dflt);
}
template <class U>
Value value_or(U&& dflt) && {
if (storage_.hasValue) {
return std::move(storage_.value);
}
return std::forward<U>(dflt);
}
private:
void require_value() const {
if (!storage_.hasValue) {
throw OptionalEmptyException();
}
}
template<class... Args>
void construct(Args&&... args) {
const void* ptr = &storage_.value;
// for supporting const types
new(const_cast<void*>(ptr)) Value(std::forward<Args>(args)...);
storage_.hasValue = true;
}
struct StorageTriviallyDestructible {
// The union trick allows to initialize the Optional's memory,
// so that compiler/tools don't complain about unitialized memory,
// without actually calling Value's default constructor.
// The rest of the implementation enforces that hasValue/value are
// synchronized.
union {
bool hasValue;
struct {
bool paddingForHasValue_[1];
Value value;
};
};
StorageTriviallyDestructible() : hasValue{false} {}
void clear() {
hasValue = false;
}
};
struct StorageNonTriviallyDestructible {
// See StorageTriviallyDestructible's union
union {
bool hasValue;
struct {
bool paddingForHasValue_[1];
Value value;
};
};
StorageNonTriviallyDestructible() : hasValue{false} {}
~StorageNonTriviallyDestructible() {
clear();
}
void clear() {
if (hasValue) {
hasValue = false;
value.~Value();
}
}
};
using Storage =
typename std::conditional<std::is_trivially_destructible<Value>::value,
StorageTriviallyDestructible,
StorageNonTriviallyDestructible>::type;
Storage storage_;
};
template<class T>
const T* get_pointer(const Optional<T>& opt) {
return opt.get_pointer();
}
template<class T>
T* get_pointer(Optional<T>& opt) {
return opt.get_pointer();
}
template<class T>
void swap(Optional<T>& a, Optional<T>& b) {
if (a.hasValue() && b.hasValue()) {
// both full
using std::swap;
swap(a.value(), b.value());
} else if (a.hasValue() || b.hasValue()) {
std::swap(a, b); // fall back to default implementation if they're mixed.
}
}
template<class T,
class Opt = Optional<typename std::decay<T>::type>>
Opt make_optional(T&& v) {
return Opt(std::forward<T>(v));
}
///////////////////////////////////////////////////////////////////////////////
// Comparisons.
template<class V>
bool operator==(const Optional<V>& a, const V& b) {
return a.hasValue() && a.value() == b;
}
template<class V>
bool operator!=(const Optional<V>& a, const V& b) {
return !(a == b);
}
template<class V>
bool operator==(const V& a, const Optional<V>& b) {
return b.hasValue() && b.value() == a;
}
template<class V>
bool operator!=(const V& a, const Optional<V>& b) {
return !(a == b);
}
template<class V>
bool operator==(const Optional<V>& a, const Optional<V>& b) {
if (a.hasValue() != b.hasValue()) { return false; }
if (a.hasValue()) { return a.value() == b.value(); }
return true;
}
template<class V>
bool operator!=(const Optional<V>& a, const Optional<V>& b) {
return !(a == b);
}
template<class V>
bool operator< (const Optional<V>& a, const Optional<V>& b) {
if (a.hasValue() != b.hasValue()) { return a.hasValue() < b.hasValue(); }
if (a.hasValue()) { return a.value() < b.value(); }
return false;
}
template<class V>
bool operator> (const Optional<V>& a, const Optional<V>& b) {
return b < a;
}
template<class V>
bool operator<=(const Optional<V>& a, const Optional<V>& b) {
return !(b < a);
}
template<class V>
bool operator>=(const Optional<V>& a, const Optional<V>& b) {
return !(a < b);
}
// Suppress comparability of Optional<T> with T, despite implicit conversion.
template<class V> bool operator< (const Optional<V>&, const V& other) = delete;
template<class V> bool operator<=(const Optional<V>&, const V& other) = delete;
template<class V> bool operator>=(const Optional<V>&, const V& other) = delete;
template<class V> bool operator> (const Optional<V>&, const V& other) = delete;
template<class V> bool operator< (const V& other, const Optional<V>&) = delete;
template<class V> bool operator<=(const V& other, const Optional<V>&) = delete;
template<class V> bool operator>=(const V& other, const Optional<V>&) = delete;
template<class V> bool operator> (const V& other, const Optional<V>&) = delete;
///////////////////////////////////////////////////////////////////////////////
} // namespace folly