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225 lines
9.9 KiB
C++
225 lines
9.9 KiB
C++
//
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// Copyright (c) 2009-2011 Artyom Beilis (Tonkikh)
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//
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// Distributed under the Boost Software License, Version 1.0. (See
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// accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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//
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#ifndef BOOST_LOCALE_UTIL_HPP
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#define BOOST_LOCALE_UTIL_HPP
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#include <locale>
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#include <typeinfo>
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#include <boost/cstdint.hpp>
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#include <boost/locale/utf.hpp>
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#include <boost/locale/generator.hpp>
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#include <boost/assert.hpp>
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#include <vector>
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namespace boost {
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namespace locale {
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///
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/// \brief This namespace provides various utility function useful for Boost.Locale backends
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/// implementations
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///
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namespace util {
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///
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/// \brief Return default system locale name in POSIX format.
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///
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/// This function tries to detect the locale using, LC_CTYPE, LC_ALL and LANG environment
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/// variables in this order and if all of them unset, in POSIX platforms it returns "C"
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///
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/// On Windows additionally to check the above environment variables, this function
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/// tries to creates locale name from ISO-339 and ISO-3199 country codes defined
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/// for user default locale.
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/// If \a use_utf8_on_windows is true it sets the encoding to UTF-8, otherwise, if system
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/// locale supports ANSI code-page it defines the ANSI encoding like windows-1252, otherwise it fall-backs
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/// to UTF-8 encoding if ANSI code-page is not available.
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///
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BOOST_LOCALE_DECL
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std::string get_system_locale(bool use_utf8_on_windows = false);
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///
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/// \brief Installs information facet to locale in based on locale name \a name
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///
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/// This function installs boost::locale::info facet into the locale \a in and returns
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/// newly created locale.
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///
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/// Note: all information is based only on parsing of string \a name;
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///
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/// The name has following format: language[_COUNTRY][.encoding][\@variant]
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/// Where language is ISO-639 language code like "en" or "ru", COUNTRY is ISO-3166
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/// country identifier like "US" or "RU". the Encoding is a charracter set name
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/// like UTF-8 or ISO-8859-1. Variant is backend specific variant like \c euro or
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/// calendar=hebrew.
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///
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/// If some parameters are missing they are specified as blanks, default encoding
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/// is assumed to be US-ASCII and missing language is assumed to be "C"
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///
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BOOST_LOCALE_DECL
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std::locale create_info(std::locale const &in,std::string const &name);
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///
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/// \brief This class represent a simple stateless converter from UCS-4 and to UCS-4 for
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/// each single code point
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///
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/// This class is used for creation of std::codecvt facet for converting utf-16/utf-32 encoding
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/// to encoding supported by this converter
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///
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/// Please note, this converter should be fully stateless. Fully stateless means it should
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/// never assume that it is called in any specific order on the text. Even if the
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/// encoding itself seems to be stateless like windows-1255 or shift-jis, some
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/// encoders (most notably iconv) can actually compose several code-point into one or
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/// decompose them in case composite characters are found. So be very careful when implementing
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/// these converters for certain character set.
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///
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class base_converter {
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public:
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///
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/// This value should be returned when an illegal input sequence or code-point is observed:
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/// For example if a UCS-32 code-point is in the range reserved for UTF-16 surrogates
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/// or an invalid UTF-8 sequence is found
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///
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static const uint32_t illegal=utf::illegal;
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///
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/// This value is returned in following cases: The of incomplete input sequence was found or
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/// insufficient output buffer was provided so complete output could not be written.
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///
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static const uint32_t incomplete=utf::incomplete;
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virtual ~base_converter()
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{
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}
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///
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/// Return the maximal length that one Unicode code-point can be converted to, for example
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/// for UTF-8 it is 4, for Shift-JIS it is 2 and ISO-8859-1 is 1
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///
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virtual int max_len() const
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{
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return 1;
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}
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///
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/// Returns true if calling the functions from_unicode, to_unicode, and max_len is thread safe.
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///
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/// Rule of thumb: if this class' implementation uses simple tables that are unchanged
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/// or is purely algorithmic like UTF-8 - so it does not share any mutable bit for
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/// independent to_unicode, from_unicode calls, you may set it to true, otherwise,
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/// for example if you use iconv_t descriptor or UConverter as conversion object return false,
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/// and this object will be cloned for each use.
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///
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virtual bool is_thread_safe() const
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{
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return false;
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}
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///
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/// Create a polymorphic copy of this object, usually called only if is_thread_safe() return false
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///
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virtual base_converter *clone() const
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{
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BOOST_ASSERT(typeid(*this)==typeid(base_converter));
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return new base_converter();
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}
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///
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/// Convert a single character starting at begin and ending at most at end to Unicode code-point.
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///
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/// if valid input sequence found in [\a begin,\a code_point_end) such as \a begin < \a code_point_end && \a code_point_end <= \a end
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/// it is converted to its Unicode code point equivalent, \a begin is set to \a code_point_end
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///
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/// if incomplete input sequence found in [\a begin,\a end), i.e. there my be such \a code_point_end that \a code_point_end > \a end
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/// and [\a begin, \a code_point_end) would be valid input sequence, then \a incomplete is returned begin stays unchanged, for example
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/// for UTF-8 conversion a *begin = 0xc2, \a begin +1 = \a end is such situation.
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///
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/// if invalid input sequence found, i.e. there is a sequence [\a begin, \a code_point_end) such as \a code_point_end <= \a end
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/// that is illegal for this encoding, \a illegal is returned and begin stays unchanged. For example if *begin = 0xFF and begin < end
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/// for UTF-8, then \a illegal is returned.
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///
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///
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virtual uint32_t to_unicode(char const *&begin,char const *end)
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{
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if(begin == end)
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return incomplete;
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unsigned char cp = *begin;
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if(cp <= 0x7F) {
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begin++;
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return cp;
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}
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return illegal;
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}
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///
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/// Convert a single code-point \a u into encoding and store it in [begin,end) range.
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///
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/// If u is invalid Unicode code-point, or it can not be mapped correctly to represented character set,
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/// \a illegal should be returned
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///
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/// If u can be converted to a sequence of bytes c1, ... , cN (1<= N <= max_len() ) then
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///
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/// -# If end - begin >= N, c1, ... cN are written starting at begin and N is returned
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/// -# If end - begin < N, incomplete is returned, it is unspecified what would be
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/// stored in bytes in range [begin,end)
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virtual uint32_t from_unicode(uint32_t u,char *begin,char const *end)
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{
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if(begin==end)
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return incomplete;
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if(u >= 0x80)
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return illegal;
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*begin = static_cast<char>(u);
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return 1;
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}
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};
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///
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/// This function creates a \a base_converter that can be used for conversion between UTF-8 and
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/// unicode code points
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///
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BOOST_LOCALE_DECL std::auto_ptr<base_converter> create_utf8_converter();
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///
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/// This function creates a \a base_converter that can be used for conversion between single byte
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/// character encodings like ISO-8859-1, koi8-r, windows-1255 and Unicode code points,
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///
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/// If \a encoding is not supported, empty pointer is returned. You should check if
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/// std::auto_ptr<base_converter>::get() != 0
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///
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BOOST_LOCALE_DECL std::auto_ptr<base_converter> create_simple_converter(std::string const &encoding);
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///
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/// Install codecvt facet into locale \a in and return new locale that is based on \a in and uses new
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/// facet.
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///
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/// codecvt facet would convert between narrow and wide/char16_t/char32_t encodings using \a cvt converter.
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/// If \a cvt is null pointer, always failure conversion would be used that fails on every first input or output.
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///
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/// Note: the codecvt facet handles both UTF-16 and UTF-32 wide encodings, it knows to break and join
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/// Unicode code-points above 0xFFFF to and from surrogate pairs correctly. \a cvt should be unaware
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/// of wide encoding type
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///
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BOOST_LOCALE_DECL
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std::locale create_codecvt(std::locale const &in,std::auto_ptr<base_converter> cvt,character_facet_type type);
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///
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/// Install utf8 codecvt to UTF-16 or UTF-32 into locale \a in and return
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/// new locale that is based on \a in and uses new facet.
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///
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BOOST_LOCALE_DECL
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std::locale create_utf8_codecvt(std::locale const &in,character_facet_type type);
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///
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/// This function installs codecvt that can be used for conversion between single byte
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/// character encodings like ISO-8859-1, koi8-r, windows-1255 and Unicode code points,
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///
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/// Throws boost::locale::conv::invalid_charset_error if the chacater set is not supported or isn't single byte character
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/// set
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BOOST_LOCALE_DECL
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std::locale create_simple_codecvt(std::locale const &in,std::string const &encoding,character_facet_type type);
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} // util
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} // locale
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} // boost
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#endif
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// vim: tabstop=4 expandtab shiftwidth=4 softtabstop=4
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