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https://github.com/ecency/ecency-mobile.git
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406 lines
12 KiB
C++
406 lines
12 KiB
C++
/*
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* Copyright 2016 Facebook, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* Improved thread local storage for non-trivial types (similar speed as
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* pthread_getspecific but only consumes a single pthread_key_t, and 4x faster
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* than boost::thread_specific_ptr).
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*
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* Also includes an accessor interface to walk all the thread local child
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* objects of a parent. accessAllThreads() initializes an accessor which holds
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* a global lock *that blocks all creation and destruction of ThreadLocal
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* objects with the same Tag* and can be used as an iterable container.
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* accessAllThreads() can race with destruction of thread-local elements. We
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* provide a strict mode which is dangerous because it requires the access lock
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* to be held while destroying thread-local elements which could cause
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* deadlocks. We gate this mode behind the AccessModeStrict template parameter.
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*
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* Intended use is for frequent write, infrequent read data access patterns such
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* as counters.
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*
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* There are two classes here - ThreadLocal and ThreadLocalPtr. ThreadLocalPtr
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* has semantics similar to boost::thread_specific_ptr. ThreadLocal is a thin
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* wrapper around ThreadLocalPtr that manages allocation automatically.
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*
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* @author Spencer Ahrens (sahrens)
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*/
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#pragma once
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#include <boost/iterator/iterator_facade.hpp>
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#include <folly/Likely.h>
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#include <folly/Portability.h>
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#include <folly/ScopeGuard.h>
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#include <folly/SharedMutex.h>
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#include <type_traits>
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#include <utility>
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namespace folly {
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enum class TLPDestructionMode {
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THIS_THREAD,
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ALL_THREADS
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};
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struct AccessModeStrict {};
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} // namespace
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#include <folly/detail/ThreadLocalDetail.h>
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namespace folly {
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template <class T, class Tag, class AccessMode>
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class ThreadLocalPtr;
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template <class T, class Tag = void, class AccessMode = void>
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class ThreadLocal {
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public:
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constexpr ThreadLocal() : constructor_([]() {
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return new T();
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}) {}
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explicit ThreadLocal(std::function<T*()> constructor) :
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constructor_(constructor) {
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}
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T* get() const {
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T* ptr = tlp_.get();
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if (LIKELY(ptr != nullptr)) {
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return ptr;
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}
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// separated new item creation out to speed up the fast path.
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return makeTlp();
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}
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T* operator->() const {
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return get();
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}
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T& operator*() const {
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return *get();
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}
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void reset(T* newPtr = nullptr) {
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tlp_.reset(newPtr);
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}
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typedef typename ThreadLocalPtr<T, Tag, AccessMode>::Accessor Accessor;
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Accessor accessAllThreads() const {
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return tlp_.accessAllThreads();
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}
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// movable
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ThreadLocal(ThreadLocal&&) = default;
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ThreadLocal& operator=(ThreadLocal&&) = default;
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private:
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// non-copyable
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ThreadLocal(const ThreadLocal&) = delete;
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ThreadLocal& operator=(const ThreadLocal&) = delete;
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T* makeTlp() const {
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auto ptr = constructor_();
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tlp_.reset(ptr);
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return ptr;
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}
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mutable ThreadLocalPtr<T, Tag, AccessMode> tlp_;
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std::function<T*()> constructor_;
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};
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/*
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* The idea here is that __thread is faster than pthread_getspecific, so we
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* keep a __thread array of pointers to objects (ThreadEntry::elements) where
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* each array has an index for each unique instance of the ThreadLocalPtr
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* object. Each ThreadLocalPtr object has a unique id that is an index into
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* these arrays so we can fetch the correct object from thread local storage
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* very efficiently.
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*
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* In order to prevent unbounded growth of the id space and thus huge
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* ThreadEntry::elements, arrays, for example due to continuous creation and
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* destruction of ThreadLocalPtr objects, we keep a set of all active
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* instances. When an instance is destroyed we remove it from the active
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* set and insert the id into freeIds_ for reuse. These operations require a
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* global mutex, but only happen at construction and destruction time.
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*
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* We use a single global pthread_key_t per Tag to manage object destruction and
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* memory cleanup upon thread exit because there is a finite number of
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* pthread_key_t's available per machine.
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*
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* NOTE: Apple platforms don't support the same semantics for __thread that
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* Linux does (and it's only supported at all on i386). For these, use
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* pthread_setspecific()/pthread_getspecific() for the per-thread
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* storage. Windows (MSVC and GCC) does support the same semantics
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* with __declspec(thread)
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*/
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template <class T, class Tag = void, class AccessMode = void>
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class ThreadLocalPtr {
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private:
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typedef threadlocal_detail::StaticMeta<Tag, AccessMode> StaticMeta;
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public:
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constexpr ThreadLocalPtr() : id_() {}
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ThreadLocalPtr(ThreadLocalPtr&& other) noexcept :
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id_(std::move(other.id_)) {
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}
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ThreadLocalPtr& operator=(ThreadLocalPtr&& other) {
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assert(this != &other);
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destroy();
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id_ = std::move(other.id_);
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return *this;
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}
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~ThreadLocalPtr() {
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destroy();
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}
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T* get() const {
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threadlocal_detail::ElementWrapper& w = StaticMeta::instance().get(&id_);
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return static_cast<T*>(w.ptr);
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}
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T* operator->() const {
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return get();
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}
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T& operator*() const {
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return *get();
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}
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T* release() {
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threadlocal_detail::ElementWrapper& w = StaticMeta::instance().get(&id_);
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return static_cast<T*>(w.release());
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}
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void reset(T* newPtr = nullptr) {
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auto guard = makeGuard([&] { delete newPtr; });
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threadlocal_detail::ElementWrapper& w = StaticMeta::instance().get(&id_);
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w.dispose(TLPDestructionMode::THIS_THREAD);
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guard.dismiss();
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w.set(newPtr);
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}
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explicit operator bool() const {
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return get() != nullptr;
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}
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/**
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* reset() that transfers ownership from a smart pointer
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*/
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template <
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typename SourceT,
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typename Deleter,
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typename = typename std::enable_if<
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std::is_convertible<SourceT*, T*>::value>::type>
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void reset(std::unique_ptr<SourceT, Deleter> source) {
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auto deleter = [delegate = source.get_deleter()](
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T * ptr, TLPDestructionMode) {
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delegate(ptr);
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};
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reset(source.release(), deleter);
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}
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/**
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* reset() that transfers ownership from a smart pointer with the default
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* deleter
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*/
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template <
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typename SourceT,
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typename = typename std::enable_if<
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std::is_convertible<SourceT*, T*>::value>::type>
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void reset(std::unique_ptr<SourceT> source) {
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reset(source.release());
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}
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/**
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* reset() with a custom deleter:
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* deleter(T* ptr, TLPDestructionMode mode)
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* "mode" is ALL_THREADS if we're destructing this ThreadLocalPtr (and thus
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* deleting pointers for all threads), and THIS_THREAD if we're only deleting
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* the member for one thread (because of thread exit or reset()).
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* Invoking the deleter must not throw.
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*/
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template <class Deleter>
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void reset(T* newPtr, const Deleter& deleter) {
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auto guard = makeGuard([&] {
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if (newPtr) {
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deleter(newPtr, TLPDestructionMode::THIS_THREAD);
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}
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});
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threadlocal_detail::ElementWrapper& w = StaticMeta::instance().get(&id_);
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w.dispose(TLPDestructionMode::THIS_THREAD);
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guard.dismiss();
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w.set(newPtr, deleter);
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}
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// Holds a global lock for iteration through all thread local child objects.
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// Can be used as an iterable container.
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// Use accessAllThreads() to obtain one.
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class Accessor {
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friend class ThreadLocalPtr<T, Tag, AccessMode>;
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threadlocal_detail::StaticMetaBase& meta_;
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SharedMutex* accessAllThreadsLock_;
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std::mutex* lock_;
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uint32_t id_;
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public:
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class Iterator;
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friend class Iterator;
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// The iterators obtained from Accessor are bidirectional iterators.
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class Iterator : public boost::iterator_facade<
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Iterator, // Derived
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T, // value_type
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boost::bidirectional_traversal_tag> { // traversal
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friend class Accessor;
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friend class boost::iterator_core_access;
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const Accessor* accessor_;
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threadlocal_detail::ThreadEntry* e_;
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void increment() {
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e_ = e_->next;
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incrementToValid();
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}
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void decrement() {
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e_ = e_->prev;
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decrementToValid();
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}
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T& dereference() const {
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return *static_cast<T*>(e_->elements[accessor_->id_].ptr);
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}
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bool equal(const Iterator& other) const {
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return (accessor_->id_ == other.accessor_->id_ &&
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e_ == other.e_);
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}
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explicit Iterator(const Accessor* accessor)
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: accessor_(accessor),
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e_(&accessor_->meta_.head_) {
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}
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bool valid() const {
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return (e_->elements &&
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accessor_->id_ < e_->elementsCapacity &&
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e_->elements[accessor_->id_].ptr);
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}
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void incrementToValid() {
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for (; e_ != &accessor_->meta_.head_ && !valid(); e_ = e_->next) { }
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}
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void decrementToValid() {
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for (; e_ != &accessor_->meta_.head_ && !valid(); e_ = e_->prev) { }
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}
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};
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~Accessor() {
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release();
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}
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Iterator begin() const {
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return ++Iterator(this);
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}
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Iterator end() const {
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return Iterator(this);
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}
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Accessor(const Accessor&) = delete;
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Accessor& operator=(const Accessor&) = delete;
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Accessor(Accessor&& other) noexcept
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: meta_(other.meta_),
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accessAllThreadsLock_(other.accessAllThreadsLock_),
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lock_(other.lock_),
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id_(other.id_) {
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other.id_ = 0;
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other.accessAllThreadsLock_ = nullptr;
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other.lock_ = nullptr;
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}
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Accessor& operator=(Accessor&& other) noexcept {
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// Each Tag has its own unique meta, and accessors with different Tags
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// have different types. So either *this is empty, or this and other
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// have the same tag. But if they have the same tag, they have the same
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// meta (and lock), so they'd both hold the lock at the same time,
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// which is impossible, which leaves only one possible scenario --
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// *this is empty. Assert it.
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assert(&meta_ == &other.meta_);
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assert(lock_ == nullptr);
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using std::swap;
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swap(accessAllThreadsLock_, other.accessAllThreadsLock_);
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swap(lock_, other.lock_);
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swap(id_, other.id_);
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}
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Accessor()
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: meta_(threadlocal_detail::StaticMeta<Tag, AccessMode>::instance()),
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accessAllThreadsLock_(nullptr),
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lock_(nullptr),
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id_(0) {}
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private:
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explicit Accessor(uint32_t id)
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: meta_(threadlocal_detail::StaticMeta<Tag, AccessMode>::instance()),
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accessAllThreadsLock_(&meta_.accessAllThreadsLock_),
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lock_(&meta_.lock_) {
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accessAllThreadsLock_->lock();
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lock_->lock();
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id_ = id;
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}
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void release() {
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if (lock_) {
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lock_->unlock();
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DCHECK(accessAllThreadsLock_ != nullptr);
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accessAllThreadsLock_->unlock();
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id_ = 0;
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lock_ = nullptr;
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accessAllThreadsLock_ = nullptr;
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}
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}
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};
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// accessor allows a client to iterate through all thread local child
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// elements of this ThreadLocal instance. Holds a global lock for each <Tag>
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Accessor accessAllThreads() const {
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static_assert(!std::is_same<Tag, void>::value,
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"Must use a unique Tag to use the accessAllThreads feature");
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return Accessor(id_.getOrAllocate(StaticMeta::instance()));
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}
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private:
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void destroy() {
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StaticMeta::instance().destroy(&id_);
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}
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// non-copyable
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ThreadLocalPtr(const ThreadLocalPtr&) = delete;
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ThreadLocalPtr& operator=(const ThreadLocalPtr&) = delete;
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mutable typename StaticMeta::EntryID id_;
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};
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} // namespace folly
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