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169 lines
5.2 KiB
C++
169 lines
5.2 KiB
C++
// Boost.Geometry (aka GGL, Generic Geometry Library)
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// Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands.
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// Use, modification and distribution is subject to the Boost Software License,
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// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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#ifndef BOOST_GEOMETRY_GEOMETRY_POLICIES_RELATE_DE9IM_HPP
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#define BOOST_GEOMETRY_GEOMETRY_POLICIES_RELATE_DE9IM_HPP
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#include <boost/geometry/strategies/intersection_result.hpp>
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#include <boost/geometry/util/math.hpp>
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#include <boost/geometry/util/select_coordinate_type.hpp>
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namespace boost { namespace geometry
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{
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namespace policies { namespace relate
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{
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template <typename S1, typename S2>
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struct segments_de9im
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{
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typedef de9im_segment return_type;
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typedef S1 segment_type1;
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typedef S2 segment_type2;
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typedef typename select_coordinate_type<S1, S2>::type coordinate_type;
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static inline return_type rays_intersect(bool on_segment,
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double ra, double rb,
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coordinate_type const& dx1, coordinate_type const& dy1,
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coordinate_type const& dx2, coordinate_type const& dy2,
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coordinate_type const& wx, coordinate_type const& wy,
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S1 const& s1, S2 const& s2)
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{
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if(on_segment)
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{
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// 0 <= ra <= 1 and 0 <= rb <= 1
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// Now check if one of them is 0 or 1, these are "touch" cases
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bool a = math::equals(ra, 0.0) || math::equals(ra, 1.0);
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bool b = math::equals(rb, 0.0) || math::equals(rb, 1.0);
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if (a && b)
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{
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// Touch boundary/boundary: i-i == -1, i-b == -1, b-b == 0
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// Opposite: if both are equal they touch in opposite direction
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return de9im_segment(ra,rb,
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-1, -1, 1,
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-1, 0, 0,
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1, 0, 2, false, math::equals(ra,rb));
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}
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else if (a || b)
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{
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// Touch boundary/interior: i-i == -1, i-b == -1 or 0, b-b == -1
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int A = a ? 0 : -1;
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int B = b ? 0 : -1;
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return de9im_segment(ra,rb,
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-1, B, 1,
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A, -1, 0,
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1, 0, 2);
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}
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// Intersects: i-i == 0, i-b == -1, i-e == 1
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return de9im_segment(ra,rb,
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0, -1, 1,
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-1, -1, 0,
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1, 0, 2);
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}
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// Not on segment, disjoint
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return de9im_segment(ra,rb,
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-1, -1, 1,
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-1, -1, 0,
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1, 0, 2);
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}
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static inline return_type collinear_touch(coordinate_type const& x,
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coordinate_type const& y, bool opposite, char)
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{
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return de9im_segment(0,0,
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-1, -1, 1,
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-1, 0, 0,
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1, 0, 2,
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true, opposite);
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}
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template <typename S>
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static inline return_type collinear_interior_boundary_intersect(S const& s,
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bool a_within_b, bool opposite)
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{
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return a_within_b
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? de9im_segment(0,0,
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1, -1, -1,
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0, 0, -1,
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1, 0, 2,
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true, opposite)
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: de9im_segment(0,0,
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1, 0, 1,
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-1, 0, 0,
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-1, -1, 2,
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true, opposite);
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}
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static inline return_type collinear_a_in_b(S1 const& s, bool opposite)
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{
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return de9im_segment(0,0,
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1, -1, -1,
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0, -1, -1,
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1, 0, 2,
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true, opposite);
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}
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static inline return_type collinear_b_in_a(S2 const& s, bool opposite)
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{
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return de9im_segment(0,0,
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1, 0, 1,
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-1, -1, 0,
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-1, -1, 2,
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true, opposite);
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}
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static inline return_type collinear_overlaps(
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coordinate_type const& x1, coordinate_type const& y1,
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coordinate_type const& x2, coordinate_type const& y2, bool opposite)
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{
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return de9im_segment(0,0,
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1, 0, 1,
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0, -1, 0,
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1, 0, 2,
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true, opposite);
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}
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static inline return_type segment_equal(S1 const& s, bool opposite)
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{
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return de9im_segment(0,0,
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1, -1, -1,
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-1, 0, -1,
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-1, -1, 2,
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true, opposite);
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}
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static inline return_type degenerate(S1 const& segment, bool a_degenerate)
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{
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return a_degenerate
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? de9im_segment(0,0,
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0, -1, -1,
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-1, -1, -1,
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1, 0, 2,
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false, false, false, true)
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: de9im_segment(0,0,
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0, -1, 1,
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-1, -1, 0,
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-1, -1, 2,
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false, false, false, true);
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}
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};
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}} // namespace policies::relate
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}} // namespace boost::geometry
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#endif // BOOST_GEOMETRY_GEOMETRY_POLICIES_RELATE_DE9IM_HPP
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