ecency-mobile/ios/Pods/boost-for-react-native/boost/signals/detail/signal_base.hpp

160 lines
4.9 KiB
C++

// Boost.Signals library
// Copyright Douglas Gregor 2001-2004. Use, modification and
// distribution is subject to the Boost Software License, Version
// 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
// For more information, see http://www.boost.org
#ifndef BOOST_SIGNALS_SIGNAL_BASE_HEADER
#define BOOST_SIGNALS_SIGNAL_BASE_HEADER
#include <boost/signals/detail/config.hpp>
#include <boost/signals/detail/signals_common.hpp>
#include <boost/signals/detail/named_slot_map.hpp>
#include <boost/signals/connection.hpp>
#include <boost/signals/trackable.hpp>
#include <boost/signals/slot.hpp>
#include <boost/smart_ptr.hpp>
#include <boost/noncopyable.hpp>
#include <boost/function/function2.hpp>
#include <utility>
#include <vector>
#ifdef BOOST_HAS_ABI_HEADERS
# include BOOST_ABI_PREFIX
#endif
namespace boost {
namespace BOOST_SIGNALS_NAMESPACE {
namespace detail {
// Must be constructed before calling the slots, because it safely
// manages call depth
class BOOST_SIGNALS_DECL call_notification {
public:
call_notification(const shared_ptr<signal_base_impl>&);
~call_notification();
shared_ptr<signal_base_impl> impl;
};
// Implementation of base class for all signals. It handles the
// management of the underlying slot lists.
class BOOST_SIGNALS_DECL signal_base_impl {
public:
friend class call_notification;
typedef function2<bool, stored_group, stored_group> compare_type;
// Make sure that an exception does not cause the "clearing" flag to
// remain set
class temporarily_set_clearing {
public:
temporarily_set_clearing(signal_base_impl* b) : base(b)
{
base->flags.clearing = true;
}
~temporarily_set_clearing()
{
base->flags.clearing = false;
}
private:
signal_base_impl* base;
};
friend class temporarily_set_clearing;
signal_base_impl(const compare_type&, const any&);
~signal_base_impl();
// Disconnect all slots connected to this signal
void disconnect_all_slots();
// Are there any connected slots?
bool empty() const;
// The number of connected slots
std::size_t num_slots() const;
// Disconnect all slots in the given group
void disconnect(const stored_group&);
// We're being notified that a slot has disconnected
static void slot_disconnected(void* obj, void* data);
connection connect_slot(const any& slot,
const stored_group& name,
shared_ptr<slot_base::data_t> data,
connect_position at);
private:
// Remove all of the slots that have been marked "disconnected"
void remove_disconnected_slots() const;
public:
// Our call depth when invoking slots (> 1 when we have a loop)
mutable int call_depth;
struct {
// True if some slots have disconnected, but we were not able to
// remove them from the list of slots because there are valid
// iterators into the slot list
mutable bool delayed_disconnect:1;
// True if we are disconnecting all disconnected slots
bool clearing:1;
} flags;
// Slots
mutable named_slot_map slots_;
any combiner_;
// Types
typedef named_slot_map::iterator iterator;
};
class BOOST_SIGNALS_DECL signal_base : public noncopyable {
public:
typedef signal_base_impl::compare_type compare_type;
friend class call_notification;
signal_base(const compare_type& comp, const any& combiner);
~signal_base();
public:
// Disconnect all slots connected to this signal
void disconnect_all_slots() { impl->disconnect_all_slots(); }
// Are there any connected slots?
bool empty() const { return impl->empty(); }
// How many slots are connected?
std::size_t num_slots() const { return impl->num_slots(); }
protected:
connection connect_slot(const any& slot,
const stored_group& name,
shared_ptr<slot_base::data_t> data,
connect_position at)
{
return impl->connect_slot(slot, name, data, at);
}
typedef named_slot_map::iterator iterator;
shared_ptr<signal_base_impl> impl;
};
} // end namespace detail
} // end namespace BOOST_SIGNALS_NAMESPACE
} // end namespace boost
#ifdef BOOST_HAS_ABI_HEADERS
# include BOOST_ABI_SUFFIX
#endif
#endif // BOOST_SIGNALS_SIGNAL_BASE_HEADER