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85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
// wait.hpp --------------------------------------------------------------//
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// Copyright 2010 Vicente J. Botet Escriba
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// Copyright 2015 Andrey Semashev
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// Distributed under the Boost Software License, Version 1.0.
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// See http://www.boost.org/LICENSE_1_0.txt
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#ifndef BOOST_DETAIL_WINAPI_WAIT_HPP
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#define BOOST_DETAIL_WINAPI_WAIT_HPP
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#include <boost/detail/winapi/basic_types.hpp>
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#ifdef BOOST_HAS_PRAGMA_ONCE
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#pragma once
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#endif
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#if !defined( BOOST_USE_WINDOWS_H )
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extern "C" {
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BOOST_SYMBOL_IMPORT boost::detail::winapi::DWORD_ WINAPI
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WaitForSingleObject(
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boost::detail::winapi::HANDLE_ hHandle,
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boost::detail::winapi::DWORD_ dwMilliseconds);
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BOOST_SYMBOL_IMPORT boost::detail::winapi::DWORD_ WINAPI
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WaitForMultipleObjects(
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boost::detail::winapi::DWORD_ nCount,
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boost::detail::winapi::HANDLE_ const* lpHandles,
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boost::detail::winapi::BOOL_ bWaitAll,
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boost::detail::winapi::DWORD_ dwMilliseconds);
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#if BOOST_USE_WINAPI_VERSION >= BOOST_WINAPI_VERSION_NT4
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BOOST_SYMBOL_IMPORT boost::detail::winapi::DWORD_ WINAPI
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SignalObjectAndWait(
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boost::detail::winapi::HANDLE_ hObjectToSignal,
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boost::detail::winapi::HANDLE_ hObjectToWaitOn,
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boost::detail::winapi::DWORD_ dwMilliseconds,
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boost::detail::winapi::BOOL_ bAlertable);
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#endif
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}
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#endif
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namespace boost {
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namespace detail {
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namespace winapi {
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using ::WaitForMultipleObjects;
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using ::WaitForSingleObject;
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#if BOOST_USE_WINAPI_VERSION >= BOOST_WINAPI_VERSION_NT4
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using ::SignalObjectAndWait;
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#endif
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#if defined( BOOST_USE_WINDOWS_H )
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const DWORD_ INFINITE_ = INFINITE;
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const DWORD_ WAIT_ABANDONED_ = WAIT_ABANDONED;
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const DWORD_ WAIT_OBJECT_0_ = WAIT_OBJECT_0;
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const DWORD_ WAIT_TIMEOUT_ = WAIT_TIMEOUT;
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const DWORD_ WAIT_FAILED_ = WAIT_FAILED;
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#else // defined( BOOST_USE_WINDOWS_H )
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const DWORD_ INFINITE_ = (DWORD_)0xFFFFFFFF;
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const DWORD_ WAIT_ABANDONED_ = 0x00000080L;
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const DWORD_ WAIT_OBJECT_0_ = 0x00000000L;
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const DWORD_ WAIT_TIMEOUT_ = 0x00000102L;
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const DWORD_ WAIT_FAILED_ = (DWORD_)0xFFFFFFFF;
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#endif // defined( BOOST_USE_WINDOWS_H )
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const DWORD_ infinite = INFINITE_;
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const DWORD_ wait_abandoned = WAIT_ABANDONED_;
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const DWORD_ wait_object_0 = WAIT_OBJECT_0_;
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const DWORD_ wait_timeout = WAIT_TIMEOUT_;
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const DWORD_ wait_failed = WAIT_FAILED_;
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const DWORD_ max_non_infinite_wait = (DWORD_)0xFFFFFFFE;
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}
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}
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}
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#endif // BOOST_DETAIL_WINAPI_WAIT_HPP
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