Merge pull request #227 from ska80/typedd-book/chapter13-14

Port code examples for chapters 13 and 14 from TypeDD book
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Edwin Brady 2020-03-18 20:37:26 +00:00 committed by GitHub
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21 changed files with 695 additions and 23 deletions

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@ -32,7 +32,7 @@ applications, taking into account both exceptions and linearity. The aims of
* make it possible to express what interactions a function does, in its type, * make it possible to express what interactions a function does, in its type,
without too much notational overhead. without too much notational overhead.
* have little or no performance overhead compared to writing in \texttt{IO}. * have little or no performance overhead compared to writing in *IO*.
* be compatible with other libraries and techniques for describing effects, * be compatible with other libraries and techniques for describing effects,
such as algebraic effects or monad transformers. such as algebraic effects or monad transformers.
* be sufficiently easy to use and performant that it can be the basis of * be sufficiently easy to use and performant that it can be the basis of
@ -47,4 +47,3 @@ programs, then show how to extend it with exceptions, state, and other
interfaces. interfaces.
[To be continued...] [To be continued...]

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@ -248,7 +248,7 @@ know about looking inside pairs.
In ``DataStore.idr``: Well this is embarrassing - I've no idea how Idris 1 lets In ``DataStore.idr``: Well this is embarrassing - I've no idea how Idris 1 lets
this through! I think perhaps it's too "helpful" when solving unification this through! I think perhaps it's too "helpful" when solving unification
problems. To fix it, add an extra parameter ``scheme`` to ``StoreView``, and change problems. To fix it, add an extra parameter ``schema`` to ``StoreView``, and change
the type of ``SNil`` to be explicit that the ``empty`` is the function defined in the type of ``SNil`` to be explicit that the ``empty`` is the function defined in
``DataStore``. Also add ``entry`` and ``store`` as explicit arguments to ``SAdd``: ``DataStore``. Also add ``entry`` and ``store`` as explicit arguments to ``SAdd``:
@ -282,8 +282,6 @@ In ``TestStore.idr``:
Chapter 11 Chapter 11
---------- ----------
Remove ``%default total`` throughout - it's not yet implemented.
In ``Streams.idr`` add ``import Data.Stream`` for ``iterate``. In ``Streams.idr`` add ``import Data.Stream`` for ``iterate``.
In ``Arith.idr`` and ``ArithTotal.idr``, the ``Divides`` view now has explicit In ``Arith.idr`` and ``ArithTotal.idr``, the ``Divides`` view now has explicit
@ -306,8 +304,6 @@ export ``(>>=)`` from the namespaces ``CommandDo`` and ``ConsoleDo``.
Chapter 12 Chapter 12
---------- ----------
Remove ``%default total`` throughout, at least until it's implemented.
For reasons described above: In ``ArithState.idr``, add ``import Data.Strings``. For reasons described above: In ``ArithState.idr``, add ``import Data.Strings``.
Also the ``(>>=)`` operators need to be set as ``export`` since they are in their Also the ``(>>=)`` operators need to be set as ``export`` since they are in their
own namespaces, and in ``getRandom``, ``DivBy`` needs to take additional own namespaces, and in ``getRandom``, ``DivBy`` needs to take additional
@ -316,15 +312,140 @@ arguments ``div`` and ``rem``.
Chapter 13 Chapter 13
---------- ----------
TODO In ``StackIO.idr``:
+ ``tryAdd`` pattern matches on ``height``, so it needs to be written in its
type:
.. code-block:: idris
tryAdd : {height : _} -> StackIO height
+ ``height`` is also an implicit argument to ``stackCalc``, but is used by the
definition, so add it to its type:
.. code-block:: idris
stackCalc : {height : _} -> StackIO height
+ In ``StackDo`` namespace, export ``(>>=)``:
.. code-block:: idris
namespace StackDo
export
(>>=) : StackCmd a height1 height2 ->
(a -> Inf (StackIO height2)) -> StackIO height1
(>>=) = Do
In ``Vending.idr``:
+ Add ``import Data.Strings`` and change ``cast`` to ``stringToNatOrZ`` in ``strToInput``
+ In ``MachineCmd`` type, add an implicit argument to ``(>>=)`` data constructor:
.. code-block:: idris
(>>=) : {state2 : _} ->
MachineCmd a state1 state2 ->
(a -> MachineCmd b state2 state3) ->
MachineCmd b state1 state3
+ In ``MachineIO`` type, add an implicit argument to ``Do`` data constructor:
.. code-block:: idris
data MachineIO : VendState -> Type where
Do : {state1 : _} ->
MachineCmd a state1 state2 ->
(a -> Inf (MachineIO state2)) -> MachineIO state1
+ ``runMachine`` pattern matches on ``inState``, so it needs to be written in its
type:
.. code-block:: idris
runMachine : {inState : _} -> MachineCmd ty inState outState -> IO ty
+ In ``MachineDo`` namespace, add an implicit argument to ``(>>=)`` and export it:
.. code-block:: idris
namespace MachineDo
export
(>>=) : {state1 : _} ->
MachineCmd a state1 state2 ->
(a -> Inf (MachineIO state2)) -> MachineIO state1
(>>=) = Do
+ ``vend`` and ``refill`` pattern match on ``pounds`` and ``chocs``, so they need to be written in
their type:
.. code-block:: idris
vend : {pounds : _} -> {chocs : _} -> MachineIO (pounds, chocs)
refill: {pounds : _} -> {chocs : _} -> (num : Nat) -> MachineIO (pounds, chocs)
+ ``pounds`` and ``chocs`` are implicit arguments to ``machineLoop``, but are used by the
definition, so add them to its type:
.. code-block:: idris
machineLoop : {pounds : _} -> {chocs : _} -> MachineIO (pounds, chocs)
Chapter 14 Chapter 14
---------- ----------
TODO In ``ATM.idr``:
+ Add ``import Data.Strings`` and change ``cast`` to ``stringToNatOrZ`` in ``runATM``
In ``ATM.idr``, add:
.. code-block:: idris
import Data.Strings -- for `toUpper`
import Data.List -- for `nub`
+ In ``Loop`` namespace, export ``GameLoop`` type and its data constructors:
.. code-block:: idris
namespace Loop
public export
data GameLoop : (ty : Type) -> GameState -> (ty -> GameState) -> Type where
(>>=) : GameCmd a state1 state2_fn ->
((res : a) -> Inf (GameLoop b (state2_fn res) state3_fn)) ->
GameLoop b state1 state3_fn
Exit : GameLoop () NotRunning (const NotRunning)
+ ``letters`` and ``guesses`` are used by ``gameLoop``, so they need to be written in its type:
.. code-block:: idris
gameLoop : {letters : _} -> {guesses : _} ->
GameLoop () (Running (S guesses) (S letters)) (const NotRunning)
+ In ``Game`` type, add an implicit argument ``letters`` to ``InProgress`` data constructor:
.. code-block:: idris
data Game : GameState -> Type where
GameStart : Game NotRunning
GameWon : (word : String) -> Game NotRunning
GameLost : (word : String) -> Game NotRunning
InProgress : {letters : _} -> (word : String) -> (guesses : Nat) ->
(missing : Vect letters Char) -> Game (Running guesses letters)
+ ``removeElem`` pattern matches on ``n``, so it needs to be written in its type:
.. code-block:: idris
removeElem : {n : _} ->
(value : a) -> (xs : Vect (S n) a) ->
{auto prf : Elem value xs} ->
Vect n a
Chapter 15 Chapter 15
---------- ----------
TODO TODO

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@ -84,7 +84,7 @@ typeddTests : List String
typeddTests typeddTests
= ["chapter01", "chapter02", "chapter03", "chapter04", "chapter05", = ["chapter01", "chapter02", "chapter03", "chapter04", "chapter05",
"chapter06", "chapter07", "chapter08", "chapter09", "chapter10", "chapter06", "chapter07", "chapter08", "chapter09", "chapter10",
"chapter11", "chapter12"] "chapter11", "chapter12", "chapter13", "chapter14"]
chezTests : List String chezTests : List String
chezTests chezTests

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@ -2,7 +2,7 @@ import Data.Primitives.Views
import Data.Strings import Data.Strings
import System import System
-- %default total %default total
data Command : Type -> Type where data Command : Type -> Type where
PutStr : String -> Command () PutStr : String -> Command ()

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@ -2,7 +2,7 @@ import Data.Primitives.Views
import Data.Strings import Data.Strings
import System import System
-- %default total %default total
data Command : Type -> Type where data Command : Type -> Type where
PutStr : String -> Command () PutStr : String -> Command ()

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@ -1,7 +1,7 @@
import Data.Primitives.Views import Data.Primitives.Views
import System import System
-- %default total %default total
data InfIO : Type where data InfIO : Type where
Do : IO a -> (a -> Inf InfIO) -> InfIO Do : IO a -> (a -> Inf InfIO) -> InfIO

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@ -1,4 +1,4 @@
-- %default total %default total
data InfIO : Type where data InfIO : Type where
Do : IO a -> (a -> Inf InfIO) -> InfIO Do : IO a -> (a -> Inf InfIO) -> InfIO

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@ -1,4 +1,4 @@
-- %default total %default total
data InfIO : Type where data InfIO : Type where
Do : IO a -> (a -> Inf InfIO) -> InfIO Do : IO a -> (a -> Inf InfIO) -> InfIO

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@ -1,4 +1,4 @@
-- %default total %default total
data RunIO : Type -> Type where data RunIO : Type -> Type where
Quit : a -> RunIO a Quit : a -> RunIO a

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@ -2,7 +2,7 @@ import Data.Primitives.Views
import Data.Strings import Data.Strings
import System import System
-- %default total %default total
record Score where record Score where
constructor MkScore constructor MkScore

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@ -0,0 +1,18 @@
data DoorState = DoorOpen | DoorClosed
data DoorCmd : Type ->
DoorState -> DoorState ->
Type where
Open : DoorCmd () DoorClosed DoorOpen
Close : DoorCmd () DoorOpen DoorClosed
RingBell : DoorCmd () DoorClosed DoorClosed
Pure : ty -> DoorCmd ty state state
(>>=) : DoorCmd a state1 state2 ->
(a -> DoorCmd b state2 state3) ->
DoorCmd b state1 state3
doorProg : DoorCmd () DoorClosed DoorClosed
doorProg = do RingBell
Open
Close

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@ -0,0 +1,33 @@
import Data.Vect
data StackCmd : Type -> Nat -> Nat -> Type where
Push : Integer -> StackCmd () height (S height)
Pop : StackCmd Integer (S height) height
Top : StackCmd Integer (S height) (S height)
Pure : ty -> StackCmd ty height height
(>>=) : StackCmd a height1 height2 ->
(a -> StackCmd b height2 height3) ->
StackCmd b height1 height3
runStack : (stk : Vect inHeight Integer) ->
StackCmd ty inHeight outHeight ->
(ty, Vect outHeight Integer)
runStack stk (Push val) = ((), val :: stk)
runStack (val :: stk) Pop = (val, stk)
runStack (val :: stk) Top = (val, val :: stk)
runStack stk (Pure x) = (x, stk)
runStack stk (x >>= f) = let (x', newStk) = runStack stk x in
runStack newStk (f x')
testAdd : StackCmd Integer 0 0
testAdd = do Push 10
Push 20
val1 <- Pop
val2 <- Pop
Pure (val1 + val2)
doAdd : StackCmd () (S (S height)) (S height)
doAdd = do val1 <- Pop
val2 <- Pop
Push (val1 + val2)

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@ -0,0 +1,94 @@
import Data.Vect
data StackCmd : Type -> Nat -> Nat -> Type where
Push : Integer -> StackCmd () height (S height)
Pop : StackCmd Integer (S height) height
Top : StackCmd Integer (S height) (S height)
GetStr : StackCmd String height height
PutStr : String -> StackCmd () height height
Pure : ty -> StackCmd ty height height
(>>=) : StackCmd a height1 height2 ->
(a -> StackCmd b height2 height3) ->
StackCmd b height1 height3
runStack : (stk : Vect inHeight Integer) ->
StackCmd ty inHeight outHeight ->
IO (ty, Vect outHeight Integer)
runStack stk (Push val) = pure ((), val :: stk)
runStack (val :: stk) Pop = pure (val, stk)
runStack (val :: stk) Top = pure (val, val :: stk)
runStack stk GetStr = do x <- getLine
pure (x, stk)
runStack stk (PutStr x) = do putStr x
pure ((), stk)
runStack stk (Pure x) = pure (x, stk)
runStack stk (x >>= f) = do (x', newStk) <- runStack stk x
runStack newStk (f x')
testAdd : StackCmd () 0 0
testAdd = do Push 10
x <- GetStr
Push (cast x)
val1 <- Pop
val2 <- Pop
PutStr (show (val1 + val2) ++ "\n")
data StackIO : Nat -> Type where
Do : StackCmd a height1 height2 ->
(a -> Inf (StackIO height2)) -> StackIO height1
namespace StackDo
export
(>>=) : StackCmd a height1 height2 ->
(a -> Inf (StackIO height2)) -> StackIO height1
(>>=) = Do
data Fuel = Dry | More (Lazy Fuel)
partial
forever : Fuel
forever = More forever
run : Fuel -> Vect height Integer -> StackIO height -> IO ()
run Dry _ _ = pure ()
run (More fuel) stk (Do c f) = do (res, newStk) <- runStack stk c
run fuel newStk (f res)
doAdd : StackCmd () (S (S height)) (S height)
doAdd = do val1 <- Pop
val2 <- Pop
Push (val1 + val2)
data StkInput = Number Integer
| Add
strToInput : String -> Maybe StkInput
strToInput "" = Nothing
strToInput "add" = Just Add
strToInput x = if all isDigit (unpack x)
then Just (Number $ cast x)
else Nothing
mutual
tryAdd : {height : _} -> StackIO height
tryAdd {height = S (S h)} = do doAdd
result <- Top
PutStr (show result ++ "\n")
stackCalc
tryAdd = do PutStr "Fewer than two items on the stack\n"
stackCalc
stackCalc : {height : _} -> StackIO height
stackCalc = do PutStr "> "
input <- GetStr
case strToInput input of
Nothing => do PutStr "Invalid input\n"
stackCalc
Just (Number x) => do Push x
stackCalc
Just Add => tryAdd
main : IO ()
main = run forever [] stackCalc

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@ -0,0 +1,109 @@
import Data.Strings
VendState : Type
VendState = (Nat, Nat)
data Input = COIN
| VEND
| CHANGE
| REFILL Nat
strToInput : String -> Maybe Input
strToInput "insert" = Just COIN
strToInput "vend" = Just VEND
strToInput "change" = Just CHANGE
strToInput x = if all isDigit (unpack x)
then Just (REFILL (stringToNatOrZ x))
else Nothing
data MachineCmd : Type ->
VendState -> VendState ->
Type where
InsertCoin : MachineCmd () (pounds, chocs) (S pounds, chocs)
Vend : MachineCmd () (S pounds, S chocs) (pounds, chocs)
GetCoins : MachineCmd () (pounds, chocs) (Z, chocs)
Refill : (bars : Nat) ->
MachineCmd () (Z, chocs) (Z, bars + chocs)
Display : String -> MachineCmd () state state
GetInput : MachineCmd (Maybe Input) state state
Pure : ty -> MachineCmd ty state state
(>>=) : {state2 : _} ->
MachineCmd a state1 state2 ->
(a -> MachineCmd b state2 state3) ->
MachineCmd b state1 state3
data MachineIO : VendState -> Type where
Do : {state1 : _} ->
MachineCmd a state1 state2 ->
(a -> Inf (MachineIO state2)) -> MachineIO state1
runMachine : {inState : _} -> MachineCmd ty inState outState -> IO ty
runMachine InsertCoin = putStrLn "Coin inserted"
runMachine Vend = putStrLn "Please take your chocolate"
runMachine {inState = (pounds, _)} GetCoins
= putStrLn (show pounds ++ " coins returned")
runMachine (Display str) = putStrLn str
runMachine (Refill bars)
= putStrLn ("Chocolate remaining: " ++ show bars)
runMachine {inState = (pounds, chocs)} GetInput
= do putStrLn ("Coins: " ++ show pounds ++ "; " ++
"Stock: " ++ show chocs)
putStr "> "
x <- getLine
pure (strToInput x)
runMachine (Pure x) = pure x
runMachine (cmd >>= prog) = do x <- runMachine cmd
runMachine (prog x)
namespace MachineDo
export
(>>=) : {state1 : _} ->
MachineCmd a state1 state2 ->
(a -> Inf (MachineIO state2)) -> MachineIO state1
(>>=) = Do
data Fuel = Dry | More (Lazy Fuel)
partial
forever : Fuel
forever = More forever
run : Fuel -> MachineIO state -> IO ()
run (More fuel) (Do c f)
= do res <- runMachine c
run fuel (f res)
run Dry p = pure ()
mutual
vend : {pounds : _} -> {chocs : _} -> MachineIO (pounds, chocs)
vend {pounds = (S p)} {chocs = (S c)} = do Vend
Display "Enjoy!"
machineLoop
vend {pounds = Z} = do Display "Insert a coin"
machineLoop
vend {chocs = Z} = do Display "Out of stock"
machineLoop
refill: {pounds : _} -> {chocs : _} -> (num : Nat) -> MachineIO (pounds, chocs)
refill {pounds = Z} num = do Refill num
machineLoop
refill _ = do Display "Can't refill: Coins in machine"
machineLoop
machineLoop : {pounds : _} -> {chocs : _} -> MachineIO (pounds, chocs)
machineLoop = do Just x <- GetInput
| Nothing => do Display "Invalid input"
machineLoop
case x of
COIN => do InsertCoin
machineLoop
VEND => vend
CHANGE => do GetCoins
Display "Change returned"
machineLoop
REFILL num => refill num
main : IO ()
main = run forever (machineLoop {pounds = 0} {chocs = 1})

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@ -0,0 +1,4 @@
1/1: Building Door (Door.idr)
1/1: Building Stack (Stack.idr)
1/1: Building StackIO (StackIO.idr)
1/1: Building Vending (Vending.idr)

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@ -0,0 +1,6 @@
$1 Door.idr --check
$1 Stack.idr --check
$1 StackIO.idr --check
$1 Vending.idr --check
rm -rf build

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@ -0,0 +1,91 @@
import Data.Vect
import Data.Strings
data ATMState = Ready | CardInserted | Session
data PINCheck = CorrectPIN | IncorrectPIN
PIN : Type
PIN = Vect 4 Char
data HasCard : ATMState -> Type where
HasCI : HasCard CardInserted
HasSession : HasCard Session
data ATMCmd : (ty : Type) -> ATMState -> (ty -> ATMState) -> Type where
InsertCard : ATMCmd () Ready (const CardInserted)
EjectCard : {auto prf : HasCard state} ->
ATMCmd () state (const Ready)
GetPIN : ATMCmd PIN CardInserted (const CardInserted)
CheckPIN : PIN -> ATMCmd PINCheck CardInserted (\check => case check of
CorrectPIN => Session
IncorrectPIN => CardInserted)
GetAmount : ATMCmd Nat state (const state)
Dispense : (amount : Nat) -> ATMCmd () Session (const Session)
Message : String -> ATMCmd () state (const state)
Pure : (res : ty) -> ATMCmd ty (state_fn res) state_fn
(>>=) : ATMCmd a state1 state2_fn ->
((res : a) -> ATMCmd b (state2_fn res) state3_fn) ->
ATMCmd b state1 state3_fn
readVect : (n : Nat) -> IO (Vect n Char)
readVect Z = do discard <- getLine -- rest of input up to enter
pure []
readVect (S k) = do ch <- getChar
chs <- readVect k
pure (ch :: chs)
testPIN : Vect 4 Char
testPIN = ['1', '2', '3', '4']
insertEject : ATMCmd () Ready (const Ready)
insertEject = do InsertCard
EjectCard -- ?insertEject_rhs
-- badATM : ATMCmd () Ready (const Ready)
-- badATM = EjectCard
runATM : ATMCmd res inState outState_fn -> IO res
runATM InsertCard = do putStrLn "Please insert your card (press enter)"
x <- getLine
pure ()
runATM EjectCard = putStrLn "Card ejected"
runATM GetPIN = do putStr "Enter PIN: "
readVect 4
runATM (CheckPIN pin) = if pin == testPIN
then pure CorrectPIN
else pure IncorrectPIN
runATM GetAmount = do putStr "How much would you like? "
x <- getLine
pure (stringToNatOrZ x)
runATM (Dispense amount) = putStrLn ("Here is " ++ show amount)
runATM (Message msg) = putStrLn msg
runATM (Pure res) = pure res
runATM (x >>= f) = do x' <- runATM x
runATM (f x')
atm : ATMCmd () Ready (const Ready)
atm = do InsertCard
pin <- GetPIN
pinOK <- CheckPIN pin
case pinOK of
CorrectPIN => do cash <- GetAmount
Dispense cash
EjectCard
IncorrectPIN => EjectCard
atm_alt : ATMCmd () Ready (const Ready)
atm_alt = do InsertCard
pin <- GetPIN
cash <- GetAmount
pinOK <- CheckPIN pin
Message "Checking Card"
case pinOK of
CorrectPIN => do Dispense cash
EjectCard
Message "Please remove your card and cash"
IncorrectPIN => do Message "Incorrect PIN"
EjectCard

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@ -0,0 +1,48 @@
data DoorState = DoorClosed | DoorOpen
data DoorResult = OK | Jammed
data DoorCmd : (ty : Type) ->
DoorState ->
(ty -> DoorState) ->
Type where
Open : DoorCmd DoorResult DoorClosed (\res => case res of
OK => DoorOpen
Jammed => DoorClosed)
Close : DoorCmd () DoorOpen (const DoorClosed)
RingBell : DoorCmd () DoorClosed (const DoorClosed)
Display : String -> DoorCmd () state (const state)
Pure : (res : ty) -> DoorCmd ty (state_fn res) state_fn
(>>=) : DoorCmd a state1 state2_fn ->
((res: a) -> DoorCmd b (state2_fn res) state3_fn) ->
DoorCmd b state1 state3_fn
logOpen : DoorCmd DoorResult DoorClosed
(\res => case res of
OK => DoorOpen
Jammed => DoorClosed)
logOpen = do Display "Trying to open the door"
OK <- Open | Jammed => do Display "Jammed"
Pure Jammed
Display "Success"
Pure OK
doorProg : DoorCmd () DoorClosed (const DoorClosed)
doorProg = do RingBell
jam <- Open
Display "Trying to open the door"
case jam of
OK => do Display "Glad To Be Of Service"
Close
Jammed => Display "Door Jammed"
doorProg2 : DoorCmd () DoorClosed (const DoorClosed)
doorProg2 = do RingBell
OK <- Open | Jammed => Display "Door Jammed"
Display "Glad To Be Of Service"
Close
OK <- Open | Jammed => Display "Door Jammed"
Display "Glad To Be Of Service"
Close

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@ -0,0 +1,141 @@
import Data.Vect
import Data.List
import Data.Strings
%default total
data GameState : Type where
NotRunning : GameState
Running : (guesses : Nat) -> (letters : Nat) -> GameState
letters : String -> List Char
letters str = nub (map toUpper (unpack str))
data GuessResult = Correct | Incorrect
data GameCmd : (ty : Type) -> GameState -> (ty -> GameState) -> Type where
NewGame : (word : String) ->
GameCmd () NotRunning (const (Running 6 (length (letters word))))
Won : GameCmd () (Running (S guesses) 0) (const NotRunning)
Lost : GameCmd () (Running 0 (S guesses)) (const NotRunning)
Guess : (c : Char) ->
GameCmd GuessResult
(Running (S guesses) (S letters))
(\res => case res of
Correct => Running (S guesses) letters
Incorrect => Running guesses (S letters))
ShowState : GameCmd () state (const state)
Message : String -> GameCmd () state (const state)
ReadGuess : GameCmd Char state (const state)
Pure : (res : ty) -> GameCmd ty (state_fn res) state_fn
(>>=) : GameCmd a state1 state2_fn ->
((res : a) -> GameCmd b (state2_fn res) state3_fn) ->
GameCmd b state1 state3_fn
namespace Loop
public export
data GameLoop : (ty : Type) -> GameState -> (ty -> GameState) -> Type where
(>>=) : GameCmd a state1 state2_fn ->
((res : a) -> Inf (GameLoop b (state2_fn res) state3_fn)) ->
GameLoop b state1 state3_fn
Exit : GameLoop () NotRunning (const NotRunning)
gameLoop : {letters : _} -> {guesses : _} ->
GameLoop () (Running (S guesses) (S letters)) (const NotRunning)
gameLoop {guesses} {letters} = do ShowState
g <- ReadGuess
ok <- Guess g
case ok of
Correct => case letters of
Z => do Won
ShowState
Exit
S k => do Message "Correct"
gameLoop
Incorrect => case guesses of
Z => do Lost
ShowState
Exit
S k => do Message "Incorrect"
gameLoop
hangman : GameLoop () NotRunning (const NotRunning)
hangman = do NewGame "testing"
gameLoop
data Game : GameState -> Type where
GameStart : Game NotRunning
GameWon : (word : String) -> Game NotRunning
GameLost : (word : String) -> Game NotRunning
InProgress : {letters : _} -> (word : String) -> (guesses : Nat) ->
(missing : Vect letters Char) -> Game (Running guesses letters)
Show (Game g) where
show GameStart = "Starting"
show (GameWon word) = "Game won: word was " ++ word
show (GameLost word) = "Game lost: word was " ++ word
show (InProgress word guesses missing) = "\n" ++ pack (map hideMissing (unpack word))
++ "\n" ++ show guesses ++ " guesses left "
where
hideMissing : Char -> Char
hideMissing c = if c `elem` missing then '-' else c
data Fuel = Dry | More (Lazy Fuel)
removeElem : {n : _} -> (value : a) -> (xs : Vect (S n) a) -> {auto prf : Elem value xs} -> Vect n a
removeElem value (value :: ys) {prf = Here} = ys
removeElem {n = Z} value (y :: []) {prf = There later} = absurd later
removeElem {n = (S k)} value (y :: ys) {prf = There later} = y :: removeElem value ys
data GameResult : (ty : Type) -> (ty -> GameState) -> Type where
OK : (res : ty) -> Game (outState_fn res) -> GameResult ty outState_fn
OutOfFuel : GameResult ty outState_fn
ok : (res : ty) -> Game (outstate_fn res) -> IO (GameResult ty outstate_fn)
ok res st = pure (OK res st)
runCmd : Fuel -> Game inState -> GameCmd ty inState outState_fn -> IO (GameResult ty outState_fn)
runCmd fuel state (NewGame word) = ok () (InProgress (toUpper word) _ (fromList (letters word)))
runCmd fuel (InProgress word _ missing) Won = ok () (GameWon word)
runCmd fuel (InProgress word _ missing) Lost = ok () (GameLost word)
runCmd fuel (InProgress word _ missing) (Guess c) = case isElem c missing of
Yes prf => ok Correct (InProgress word _ (removeElem c missing))
No contra => ok Incorrect (InProgress word _ missing)
runCmd fuel state ShowState = do printLn state
ok () state
runCmd fuel state (Message str) = do putStrLn str
ok () state
runCmd (More fuel) state ReadGuess = do putStr "Guess: "
input <- getLine
case unpack input of
[x] => if isAlpha x
then ok (toUpper x) state
else do putStrLn "Invalid input"
runCmd fuel state ReadGuess
_ => do putStrLn "Invalid input"
runCmd fuel state ReadGuess
runCmd fuel state (Pure res) = ok res state
runCmd fuel state (cmd >>= next) = do OK cmdRes newSt <- runCmd fuel state cmd
| OutOfFuel => pure OutOfFuel
runCmd fuel newSt (next cmdRes)
runCmd Dry _ _ = pure OutOfFuel
run : Fuel -> Game inState -> GameLoop ty inState outState_fn -> IO (GameResult ty outState_fn)
run Dry _ _ = pure OutOfFuel
run (More fuel) st Exit = ok () st
run (More fuel) st (cmd >>= next) = do OK cmdRes newSt <- runCmd fuel st cmd
| OutOfFuel => pure OutOfFuel
run fuel newSt (next cmdRes)
partial
forever : Fuel
forever = More forever
partial
main : IO ()
main = do run forever GameStart hangman
pure ()

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1/1: Building DoorJam (DoorJam.idr)
1/1: Building ATM (ATM.idr)
1/1: Building Hangman (Hangman.idr)

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$1 DoorJam.idr --check
$1 ATM.idr --check
$1 Hangman.idr --check
rm -rf build