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2938e86421
...for consistency with Idris 1 (probably to be revisited later). So, when working via the scheme primitives, we need to read/write 32 bits.
50 lines
2.1 KiB
ReStructuredText
50 lines
2.1 KiB
ReStructuredText
.. _proofs-index:
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################################
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Structuring Idris 2 Applications
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################################
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A tutorial on structuring Idris 2 applications using ``Control.App``.
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.. note::
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The documentation for Idris has been published under the Creative
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Commons CC0 License. As such to the extent possible under law, *The
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Idris Community* has waived all copyright and related or neighboring
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rights to Documentation for Idris.
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More information concerning the CC0 can be found online at: http://creativecommons.org/publicdomain/zero/1.0/
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.. toctree::
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:maxdepth: 1
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Idris applications have ``main : IO ()`` as an entry point. A type ``IO a`` is
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a description of interactive actions which produce a value of type ``a``. This
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is fine for primitives, but ``IO`` does not support exceptions so we have to be
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explicit about how an operation handles failure. Also, if we do
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want to support exceptions, we also want to explain how exceptions and linearity
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(see Section :ref:`sect-multiplicities`) interact.
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In this tutorial, we describe a parameterised type ``App`` and a related
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parameterised type ``App1``, which together allow us to structure larger
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applications, taking into account both exceptions and linearity. The aims of
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``App`` and ``App1`` are that they should:
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* make it possible to express what interactions a function does, in its type,
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without too much notational overhead.
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* have little or no performance overhead compared to writing in *IO*.
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* be compatible with other libraries and techniques for describing effects,
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such as algebraic effects or monad transformers.
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* be sufficiently easy to use and performant that it can be the basis of
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*all* libraries that make foreign function calls, much as *IO*
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is in Idris 1 and Haskell
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* be compatible with linear types, meaning that they should express whether a
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section of code is linear (guaranteed to execute exactly once without
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throwing an exception) or whether it might throw an exception.
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We begin by introducing ``App``, with some small example
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programs, then show how to extend it with exceptions, state, and other
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interfaces.
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[To be continued...]
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