gala/plugins/pip/PopupWindow.vala

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//
// Copyright (C) 2017 Adam Bieńkowski
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
public class Gala.Plugins.PIP.PopupWindow : Clutter.Actor
{
private const int BUTTON_SIZE = 36;
private const int CONTAINER_MARGIN = BUTTON_SIZE / 2;
private const int SHADOW_SIZE = 100;
private const uint FADE_OUT_TIMEOUT = 200;
private const float MINIMUM_SCALE = 0.1f;
private const float MAXIMUM_SCALE = 1.0f;
private const int SCREEN_MARGIN = 0;
private static Clutter.Image? resize_image;
public signal void closed ();
public Gala.WindowManager wm { get; construct; }
public Meta.WindowActor window_actor { get; construct; }
public Clutter.Rect? container_clip { get; construct; }
private Clutter.Actor clone;
private Clutter.Actor container;
private Clutter.Actor close_button;
private Clutter.Actor resize_button;
private Clutter.Actor resize_handle;
private Clutter.ClickAction close_action;
private Clutter.DragAction resize_action;
private MoveAction move_action;
private bool dragging = false;
private bool clicked = false;
private int x_offset_press = 0;
private int y_offset_press = 0;
private float begin_resize_width = 0.0f;
private float begin_resize_height = 0.0f;
// From https://opensourcehacker.com/2011/12/01/calculate-aspect-ratio-conserving-resize-for-images-in-javascript/
static void calculate_aspect_ratio_size_fit (float src_width, float src_height, float max_width, float max_height,
out float width, out float height)
{
float ratio = float.min (max_width / src_width, max_height / src_height);
width = src_width * ratio;
height = src_height * ratio;
}
static Clutter.Image? get_resize_image ()
{
if (resize_image == null) {
try {
string filename = Path.build_filename (Config.PKGDATADIR, "resize.svg");
var pixbuf = new Gdk.Pixbuf.from_file (filename);
resize_image = new Clutter.Image ();
resize_image.set_data (pixbuf.get_pixels (),
Cogl.PixelFormat.RGBA_8888,
pixbuf.get_width (),
pixbuf.get_height (),
pixbuf.get_rowstride ());
} catch (Error e) {
warning (e.message);
}
}
return resize_image;
}
static void get_current_cursor_position (out int x, out int y)
{
Gdk.Display.get_default ().get_device_manager ().get_client_pointer ().get_position (null, out x, out y);
}
public PopupWindow (Gala.WindowManager wm, Meta.WindowActor window_actor, Clutter.Rect? container_clip)
{
Object (wm: wm, window_actor: window_actor, container_clip: container_clip);
}
construct
{
reactive = true;
set_pivot_point (0.5f, 0.5f);
set_easing_mode (Clutter.AnimationMode.EASE_IN_QUAD);
var window = window_actor.get_meta_window ();
window.unmanaged.connect (on_close_click_clicked);
clone = new Clutter.Clone (window_actor.get_texture ());
move_action = new MoveAction ();
move_action.drag_begin.connect (on_move_begin);
move_action.drag_end.connect (on_move_end);
move_action.move.connect (on_move);
container = new Clutter.Actor ();
container.reactive = true;
container.set_scale (0.35f, 0.35f);
container.clip_rect = container_clip;
container.add_effect (new Gala.ShadowEffect (SHADOW_SIZE, 2));
container.add_child (clone);
container.add_action (move_action);
if (container_clip == null) {
window_actor.notify["allocation"].connect (on_allocation_changed);
container.set_position (CONTAINER_MARGIN, CONTAINER_MARGIN);
}
update_size ();
update_container_position ();
Meta.Rectangle monitor_rect;
get_current_monitor_rect (out monitor_rect);
set_position (SCREEN_MARGIN + monitor_rect.x, monitor_rect.height + monitor_rect.y - SCREEN_MARGIN - height);
close_action = new Clutter.ClickAction ();
close_action.clicked.connect (on_close_click_clicked);
close_button = Gala.Utils.create_close_button ();
close_button.set_size (BUTTON_SIZE, BUTTON_SIZE);
close_button.opacity = 0;
close_button.reactive = true;
close_button.set_easing_duration (300);
close_button.add_action (close_action);
resize_action = new Clutter.DragAction ();
resize_action.drag_begin.connect (on_resize_drag_begin);
resize_action.drag_end.connect (on_resize_drag_end);
resize_action.drag_motion.connect (on_resize_drag_motion);
resize_handle = new Clutter.Actor ();
resize_handle.set_size (BUTTON_SIZE, BUTTON_SIZE);
resize_handle.set_pivot_point (0.5f, 0.5f);
resize_handle.set_position (width - BUTTON_SIZE, height - BUTTON_SIZE);
resize_handle.reactive = true;
resize_handle.add_action (resize_action);
resize_button = new Clutter.Actor ();
resize_button.set_pivot_point (0.5f, 0.5f);
resize_button.set_size (BUTTON_SIZE, BUTTON_SIZE);
resize_button.set_position (width - BUTTON_SIZE, height - BUTTON_SIZE);
resize_button.opacity = 0;
resize_button.reactive = true;
resize_button.content = get_resize_image ();
add_child (container);
add_child (close_button);
add_child (resize_button);
add_child (resize_handle);
}
public override void show ()
{
base.show ();
opacity = 0;
set_easing_duration (200);
opacity = 255;
set_easing_duration (0);
}
public override bool enter_event (Clutter.CrossingEvent event)
{
close_button.opacity = 255;
resize_button.set_easing_duration (300);
resize_button.opacity = 255;
resize_button.set_easing_duration (0);
return true;
}
public override bool leave_event (Clutter.CrossingEvent event)
{
close_button.opacity = 0;
resize_button.set_easing_duration (300);
resize_button.opacity = 0;
resize_button.set_easing_duration (0);
return true;
}
private void on_move_begin ()
{
int px, py;
get_current_cursor_position (out px, out py);
x_offset_press = (int)(px - x);
y_offset_press = (int)(py - y);
clicked = true;
dragging = false;
}
private void on_move_end ()
{
clicked = false;
if (dragging) {
update_screen_position ();
dragging = false;
} else {
activate ();
}
}
private void on_move ()
{
if (!clicked) {
return;
}
float motion_x, motion_y;
move_action.get_motion_coords (out motion_x, out motion_y);
x = (int)motion_x - x_offset_press;
y = (int)motion_y - y_offset_press;
if (!dragging) {
dragging = true;
}
}
private void on_resize_drag_begin (Clutter.Actor actor, float event_x, float event_y, Clutter.ModifierType type)
{
begin_resize_width = width;
begin_resize_height = height;
}
private void on_resize_drag_end (Clutter.Actor actor, float event_x, float event_y, Clutter.ModifierType type)
{
reposition_resize_handle ();
update_screen_position ();
}
private void on_resize_drag_motion (Clutter.Actor actor, float delta_x, float delta_y)
{
float press_x, press_y;
resize_action.get_press_coords (out press_x, out press_y);
int motion_x, motion_y;
get_current_cursor_position (out motion_x, out motion_y);
float diff_x = motion_x - press_x;
float diff_y = motion_y - press_y;
width = begin_resize_width + diff_x;
height = begin_resize_height + diff_y;
update_container_scale ();
update_size ();
reposition_resize_button ();
}
private void on_allocation_changed ()
{
update_size ();
reposition_resize_button ();
reposition_resize_handle ();
}
private void on_close_click_clicked ()
{
set_easing_duration (FADE_OUT_TIMEOUT);
opacity = 0;
Clutter.Threads.Timeout.add (FADE_OUT_TIMEOUT, () => {
closed ();
return false;
});
}
private void update_size ()
{
if (container_clip != null) {
width = (int)(container_clip.get_width () * container.scale_x + BUTTON_SIZE);
height = (int)(container_clip.get_height () * container.scale_y + BUTTON_SIZE);
} else {
width = (int)(container.width * container.scale_x + BUTTON_SIZE);
height = (int)(container.height * container.scale_y + BUTTON_SIZE);
}
}
private void update_container_scale ()
{
float src_width;
float src_height;
if (container_clip != null) {
src_width = container_clip.get_width ();
src_height = container_clip.get_height ();
} else {
src_width = container.width;
src_height = container.height;
}
float max_width = width - BUTTON_SIZE;
float max_height = height - BUTTON_SIZE;
float new_width, new_height;
calculate_aspect_ratio_size_fit (
src_width, src_height,
max_width, max_height,
out new_width, out new_height
);
float window_width, window_height;
get_target_window_size (out window_width, out window_height);
float new_scale_x = new_width / window_width;
float new_scale_y = new_height / window_height;
container.scale_x = new_scale_x.clamp (MINIMUM_SCALE, MAXIMUM_SCALE);
container.scale_y = new_scale_y.clamp (MINIMUM_SCALE, MAXIMUM_SCALE);
update_container_position ();
}
private void update_container_position ()
{
if (container_clip != null) {
container.x = (float)(-container_clip.get_x () * container.scale_x + CONTAINER_MARGIN);
container.y = (float)(-container_clip.get_y () * container.scale_y + CONTAINER_MARGIN);
}
}
private void update_screen_position ()
{
Meta.Rectangle monitor_rect;
get_current_monitor_rect (out monitor_rect);
int monitor_x = monitor_rect.x;
int monitor_y = monitor_rect.y;
int monitor_width = monitor_rect.width;
int monitor_height = monitor_rect.height;
set_easing_duration (300);
set_easing_mode (Clutter.AnimationMode.EASE_OUT_BACK);
var screen_limit_start = SCREEN_MARGIN + monitor_x;
var screen_limit_end = monitor_width + monitor_x - SCREEN_MARGIN - width;
x = x.clamp (screen_limit_start, screen_limit_end);
screen_limit_start = SCREEN_MARGIN + monitor_y;
screen_limit_end = monitor_height + monitor_y - SCREEN_MARGIN - height;
y = y.clamp (screen_limit_start, screen_limit_end);
set_easing_mode (Clutter.AnimationMode.EASE_IN_QUAD);
set_easing_duration (0);
}
private void reposition_resize_button ()
{
resize_button.set_position (width - BUTTON_SIZE, height - BUTTON_SIZE);
}
private void reposition_resize_handle ()
{
resize_handle.set_position (width - BUTTON_SIZE, height - BUTTON_SIZE);
}
private void get_current_monitor_rect (out Meta.Rectangle rect)
{
var screen = wm.get_screen ();
rect = screen.get_monitor_geometry (screen.get_current_monitor ());
}
private void get_target_window_size (out float width, out float height)
{
if (container_clip != null) {
width = container_clip.get_width ();
height = container_clip.get_height ();
} else {
width = window_actor.width;
height = window_actor.height;
}
}
private void activate ()
{
var window = window_actor.get_meta_window ();
window.activate (Clutter.get_current_event_time ());
}
}