gala/plugins/pip/PopupWindow.vala

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Vala
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/*
* Copyright 2017 Adam Bieńkowski
* Copyright 2023 elementary, Inc. <https://elementary.io>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
public class Gala.Plugins.PIP.PopupWindow : Clutter.Actor {
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private int button_size;
private int container_margin;
private const int SHADOW_SIZE = 100;
private const uint FADE_OUT_TIMEOUT = 200;
private const float MINIMUM_SCALE = 0.1f;
private const float MAXIMUM_SCALE = 1.0f;
private const int SCREEN_MARGIN = 0;
private const float OFF_SCREEN_PERCENT = 0.5f;
private const int OFF_SCREEN_VISIBLE_PIXELS = 80;
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public signal void closed ();
public Gala.WindowManager wm { get; construct; }
public Meta.WindowActor window_actor { get; construct; }
private bool dynamic_container = false;
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private Clutter.Actor clone;
private Clutter.Actor container;
private Clutter.Actor close_button;
private Clutter.Actor resize_button;
private Clutter.ClickAction close_action;
private DragDropAction move_action;
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private float begin_resize_width = 0.0f;
private float begin_resize_height = 0.0f;
private float resize_start_x = 0.0f;
private float resize_start_y = 0.0f;
private bool resizing = false;
private bool off_screen = false;
private Clutter.Grab? grab = null;
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private static unowned Meta.Window? previous_focus = null;
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// From https://opensourcehacker.com/2011/12/01/calculate-aspect-ratio-conserving-resize-for-images-in-javascript/
private static void calculate_aspect_ratio_size_fit (float src_width, float src_height, float max_width, float max_height,
out float width, out float height) {
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float ratio = float.min (max_width / src_width, max_height / src_height);
width = src_width * ratio;
height = src_height * ratio;
}
private static bool get_window_is_normal (Meta.Window window) {
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var window_type = window.get_window_type ();
return window_type == Meta.WindowType.NORMAL
|| window_type == Meta.WindowType.DIALOG
|| window_type == Meta.WindowType.MODAL_DIALOG;
}
public PopupWindow (Gala.WindowManager wm, Meta.WindowActor window_actor) {
Object (wm: wm, window_actor: window_actor);
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}
construct {
unowned var display = wm.get_display ();
var scale = display.get_monitor_scale (display.get_current_monitor ());
button_size = Gala.Utils.scale_to_int (36, scale);
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container_margin = button_size / 2;
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reactive = true;
set_pivot_point (0.5f, 0.5f);
set_easing_mode (Clutter.AnimationMode.EASE_IN_QUAD);
var window = window_actor.get_meta_window ();
window.unmanaged.connect (on_close_click_clicked);
window.notify["appears-focused"].connect (() => {
Idle.add (() => {
update_window_focus ();
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return Source.REMOVE;
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});
});
clone = new Clutter.Clone (window_actor);
move_action = new DragDropAction (DragDropActionType.SOURCE, "pip");
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move_action.drag_begin.connect (on_move_begin);
move_action.drag_canceled.connect (on_move_end);
move_action.actor_clicked.connect (activate);
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container = new Clutter.Actor ();
container.reactive = true;
container.set_scale (0.35f, 0.35f);
container.add_effect (new ShadowEffect (SHADOW_SIZE) { css_class = "window-clone" });
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container.add_child (clone);
container.add_action (move_action);
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update_size ();
update_container_position ();
Meta.Rectangle monitor_rect;
get_current_monitor_rect (out monitor_rect);
float x_position, y_position;
if (Clutter.get_default_text_direction () == Clutter.TextDirection.RTL) {
x_position = SCREEN_MARGIN + monitor_rect.x;
} else {
x_position = monitor_rect.width + monitor_rect.x - SCREEN_MARGIN - width;
}
y_position = monitor_rect.height + monitor_rect.y - SCREEN_MARGIN - height;
set_position (x_position, y_position);
close_action = new Clutter.ClickAction ();
close_action.clicked.connect (on_close_click_clicked);
close_button = Gala.Utils.create_close_button (scale);
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close_button.opacity = 0;
close_button.reactive = true;
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// TODO: Check if close button should be on the right
close_button.add_constraint (new Clutter.AlignConstraint (this, Clutter.AlignAxis.X_AXIS, 0.0f));
close_button.add_constraint (new Clutter.AlignConstraint (this, Clutter.AlignAxis.Y_AXIS, 0.0f));
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close_button.add_action (close_action);
resize_button = Utils.create_resize_button (scale);
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resize_button.opacity = 0;
resize_button.reactive = true;
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resize_button.add_constraint (new Clutter.AlignConstraint (this, Clutter.AlignAxis.X_AXIS, 1.0f));
resize_button.add_constraint (new Clutter.AlignConstraint (this, Clutter.AlignAxis.Y_AXIS, 1.0f));
resize_button.button_press_event.connect (on_resize_button_press);
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add_child (container);
add_child (close_button);
add_child (resize_button);
window_actor.notify["allocation"].connect (on_allocation_changed);
container.set_position (container_margin, container_margin);
update_clone_clip ();
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}
public override void show () {
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base.show ();
opacity = 0;
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save_easing_state ();
set_easing_duration (wm.enable_animations ? 200 : 0);
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opacity = 255;
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restore_easing_state ();
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}
public override void hide () {
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opacity = 255;
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var duration = wm.enable_animations ? 200 : 0;
save_easing_state ();
set_easing_duration (duration);
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opacity = 0;
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restore_easing_state ();
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if (duration == 0) {
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base.hide ();
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} else {
ulong completed_id = 0;
completed_id = transitions_completed.connect (() => {
disconnect (completed_id);
base.hide ();
});
}
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}
public override bool enter_event (Clutter.CrossingEvent event) {
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var duration = wm.enable_animations ? 300 : 0;
close_button.save_easing_state ();
close_button.set_easing_duration (duration);
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close_button.opacity = 255;
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close_button.restore_easing_state ();
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resize_button.save_easing_state ();
resize_button.set_easing_duration (duration);
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resize_button.opacity = 255;
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resize_button.restore_easing_state ();
return Clutter.EVENT_PROPAGATE;
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}
public override bool leave_event (Clutter.CrossingEvent event) {
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var duration = wm.enable_animations ? 300 : 0;
close_button.save_easing_state ();
close_button.set_easing_duration (duration);
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close_button.opacity = 0;
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close_button.restore_easing_state ();
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resize_button.save_easing_state ();
resize_button.set_easing_duration (duration);
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resize_button.opacity = 0;
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resize_button.restore_easing_state ();
return Clutter.EVENT_PROPAGATE;
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}
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public void set_container_clip (Graphene.Rect? container_clip) {
container.clip_rect = container_clip;
dynamic_container = true;
update_container_scale ();
on_allocation_changed ();
}
private Clutter.Actor on_move_begin () {
return this;
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}
private void on_move_end () {
reactive = true;
update_screen_position ();
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}
private bool on_resize_button_press (Clutter.ButtonEvent event) {
if (resizing || event.button != 1) {
return Clutter.EVENT_STOP;
}
resizing = true;
resize_start_x = event.x;
resize_start_y = event.y;
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begin_resize_width = width;
begin_resize_height = height;
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grab = resize_button.get_stage ().grab (resize_button);
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resize_button.event.connect (on_resize_event);
return Clutter.EVENT_PROPAGATE;
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}
private bool on_resize_event (Clutter.Event event) {
if (!resizing) {
return Clutter.EVENT_STOP;
}
switch (event.get_type ()) {
case Clutter.EventType.MOTION:
unowned var motion_event = (Clutter.MotionEvent) event;
var mods = event.get_state ();
if (!(Clutter.ModifierType.BUTTON1_MASK in mods)) {
stop_resizing ();
break;
}
float diff_x = motion_event.x - resize_start_x;
float diff_y = motion_event.y - resize_start_y;
width = begin_resize_width + diff_x;
height = begin_resize_height + diff_y;
update_container_scale ();
update_size ();
break;
case Clutter.EventType.BUTTON_RELEASE:
if (event.get_button () == 1) {
stop_resizing ();
}
break;
case Clutter.EventType.LEAVE:
case Clutter.EventType.ENTER:
return Clutter.EVENT_PROPAGATE;
default:
break;
}
return Clutter.EVENT_STOP;
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}
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private void stop_resizing () {
if (!resizing) {
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return;
}
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if (grab != null) {
grab.dismiss ();
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resize_button.event.disconnect (on_resize_event);
grab = null;
}
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resizing = false;
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update_screen_position ();
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}
private void on_allocation_changed () {
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update_clone_clip ();
update_size ();
}
private void on_close_click_clicked () {
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var duration = wm.enable_animations ? FADE_OUT_TIMEOUT : 0;
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save_easing_state ();
set_easing_duration (duration);
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opacity = 0;
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restore_easing_state ();
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Clutter.Threads.Timeout.add (duration, () => {
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closed ();
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return Source.REMOVE;
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});
}
private void update_window_focus () {
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unowned Meta.Window focus_window = wm.get_display ().get_focus_window ();
if ((focus_window != null && !get_window_is_normal (focus_window))
|| (previous_focus != null && !get_window_is_normal (previous_focus))) {
previous_focus = focus_window;
return;
}
var window = window_actor.get_meta_window ();
if (window.appears_focused) {
hide ();
} else if (!window_actor.is_destroyed ()) {
show ();
}
previous_focus = focus_window;
}
private void update_size () {
if (dynamic_container) {
float src_width = 0.0f, src_height = 0.0f;
container.get_clip (null, null, out src_width, out src_height);
width = (int)(src_width * container.scale_x + button_size);
height = (int)(src_height * container.scale_y + button_size);
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} else {
width = (int)(container.width * container.scale_x + button_size);
height = (int)(container.height * container.scale_y + button_size);
}
}
private void update_clone_clip () {
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var rect = window_actor.get_meta_window ().get_frame_rect ();
float x_offset = rect.x - window_actor.x;
float y_offset = rect.y - window_actor.y;
clone.set_clip (x_offset, y_offset, rect.width, rect.height);
clone.set_position (-x_offset, -y_offset);
container.set_size (rect.width, rect.height);
}
private void update_container_scale () {
float src_width = 1.0f, src_height = 1.0f;
if (dynamic_container) {
container.get_clip (null, null, out src_width, out src_height);
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} else {
src_width = container.width;
src_height = container.height;
}
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float max_width = width - button_size;
float max_height = height - button_size;
float new_width, new_height;
calculate_aspect_ratio_size_fit (
src_width, src_height,
max_width, max_height,
out new_width, out new_height
);
float window_width = 1.0f, window_height = 1.0f;
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get_target_window_size (out window_width, out window_height);
float new_scale_x = new_width / window_width;
float new_scale_y = new_height / window_height;
container.scale_x = new_scale_x.clamp (MINIMUM_SCALE, MAXIMUM_SCALE);
container.scale_y = new_scale_y.clamp (MINIMUM_SCALE, MAXIMUM_SCALE);
update_container_position ();
}
private void update_container_position () {
if (dynamic_container) {
float clip_x = 0.0f, clip_y = 0.0f;
container.get_clip (out clip_x, out clip_y, null, null);
container.x = (float)(-clip_x * container.scale_x + container_margin);
container.y = (float)(-clip_y * container.scale_y + container_margin);
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}
}
private void update_screen_position () {
if (!place_window_off_screen ()) {
place_window_in_screen ();
}
}
private void place_window_in_screen () {
off_screen = false;
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Meta.Rectangle monitor_rect;
get_current_monitor_rect (out monitor_rect);
int monitor_x = monitor_rect.x;
int monitor_y = monitor_rect.y;
int monitor_width = monitor_rect.width;
int monitor_height = monitor_rect.height;
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var screen_limit_start_x = SCREEN_MARGIN + monitor_x;
var screen_limit_end_x = monitor_width + monitor_x - SCREEN_MARGIN - width;
var screen_limit_start_y = SCREEN_MARGIN + monitor_y;
var screen_limit_end_y = monitor_height + monitor_y - SCREEN_MARGIN - height;
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var duration = wm.enable_animations ? 300 : 0;
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save_easing_state ();
set_easing_mode (Clutter.AnimationMode.EASE_OUT_BACK);
set_easing_duration (duration);
x = x.clamp (screen_limit_start_x, screen_limit_end_x);
y = y.clamp (screen_limit_start_y, screen_limit_end_y);
restore_easing_state ();
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}
private bool place_window_off_screen () {
off_screen = false;
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var duration = wm.enable_animations ? 300 : 0;
save_easing_state ();
set_easing_mode (Clutter.AnimationMode.EASE_OUT_BACK);
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set_easing_duration (duration);
Meta.Rectangle monitor_rect;
get_current_monitor_rect (out monitor_rect);
int monitor_x = monitor_rect.x;
int monitor_y = monitor_rect.y;
int monitor_width = monitor_rect.width;
int monitor_height = monitor_rect.height;
// X axis off screen
var off_screen_x_threshold = width * OFF_SCREEN_PERCENT;
var off_screen_x = (x - monitor_x) < -off_screen_x_threshold;
if (off_screen_x
&& !coord_is_in_other_monitor (x, Clutter.Orientation.HORIZONTAL)) {
off_screen = true;
x = monitor_x - width + OFF_SCREEN_VISIBLE_PIXELS;
}
var off_screen_w = (x + width) > (monitor_x + monitor_width + off_screen_x_threshold);
if (off_screen_w
&& !coord_is_in_other_monitor (x + width, Clutter.Orientation.HORIZONTAL)) {
off_screen = true;
x = monitor_x + monitor_width - OFF_SCREEN_VISIBLE_PIXELS;
}
// Y axis off screen
var off_screen_y_threshold = height * OFF_SCREEN_PERCENT;
var off_screen_y = (y - monitor_y) < -off_screen_y_threshold;
if (off_screen_y
&& !coord_is_in_other_monitor (y, Clutter.Orientation.VERTICAL)) {
off_screen = true;
y = monitor_y - height + OFF_SCREEN_VISIBLE_PIXELS;
}
var off_screen_h = (y + height) > (monitor_y + monitor_height + off_screen_y_threshold);
if (off_screen_h
&& !coord_is_in_other_monitor (y + height, Clutter.Orientation.VERTICAL)) {
off_screen = true;
y = monitor_y + monitor_height - OFF_SCREEN_VISIBLE_PIXELS;
}
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restore_easing_state ();
return off_screen;
}
private bool coord_is_in_other_monitor (float coord, Clutter.Orientation axis) {
var display = wm.get_display ();
int n_monitors = display.get_n_monitors ();
if (n_monitors == 1) {
return false;
}
int current = display.get_current_monitor ();
for (int i = 0; i < n_monitors; i++) {
if (i != current) {
var monitor_rect = display.get_monitor_geometry (i);
bool in_monitor = false;
if (axis == Clutter.Orientation.HORIZONTAL) {
in_monitor = (coord >= monitor_rect.x) && (coord <= monitor_rect.x + monitor_rect.width);
} else {
in_monitor = (coord >= monitor_rect.y) && (coord <= monitor_rect.y + monitor_rect.height);
}
if (in_monitor) {
return true;
}
}
}
return false;
}
private void get_current_monitor_rect (out Meta.Rectangle rect) {
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var display = wm.get_display ();
rect = display.get_monitor_geometry (display.get_current_monitor ());
}
private void get_target_window_size (out float width, out float height) {
if (dynamic_container) {
container.get_clip (null, null, out width, out height);
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} else if (clone.has_clip) {
clone.get_clip (null, null, out width, out height);
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} else {
width = clone.width;
height = clone.height;
}
}
private void activate () {
if (off_screen) {
place_window_in_screen ();
} else {
var window = window_actor.get_meta_window ();
window.activate (Clutter.get_current_event_time ());
}
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}
}