gala/plugins/notify/NormalNotification.vala

205 lines
5.8 KiB
Vala
Raw Normal View History

//
// Copyright (C) 2014 Tom Beckmann
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
using Clutter;
using Meta;
namespace Gala.Plugins.Notify
{
public class NormalNotification : Notification
{
2014-07-19 19:49:14 +04:00
static Regex entity_regex;
static Regex tag_regex;
static construct
{
try {
entity_regex = new Regex ("&(?!amp;|quot;|apos;|lt;|gt;)");
tag_regex = new Regex ("<(?!\\/?[biu]>)");
} catch (Error e) {}
}
2014-07-19 13:37:14 +04:00
public string summary { get; construct set; }
public string body { get; construct set; }
public uint32 sender_pid { get; construct; }
public string[] notification_actions { get; construct; }
public Screen screen { get; construct; }
Text summary_label;
Text body_label;
public NormalNotification (Screen screen, uint32 id, string summary, string body, Gdk.Pixbuf? icon,
NotificationUrgency urgency, int32 expire_timeout, uint32 pid, string[] actions)
{
2014-07-19 13:37:14 +04:00
Object (
id: id,
icon: icon,
urgency: urgency,
expire_timeout: expire_timeout,
screen: screen,
summary: summary,
body: body,
sender_pid: pid,
notification_actions: actions
);
}
2014-07-19 13:37:14 +04:00
construct
{
summary_label = new Text.with_text (null, "");
summary_label.line_wrap = true;
summary_label.use_markup = true;
summary_label.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
body_label = new Text.with_text (null, "");
body_label.line_wrap = true;
body_label.use_markup = true;
body_label.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
add_child (summary_label);
add_child (body_label);
set_values ();
}
public void update (string summary, string body, Gdk.Pixbuf? icon, int32 expire_timeout,
string[] actions)
{
var visible_change = this.summary != summary || this.body != body;
this.summary = summary;
this.body = body;
set_values ();
update_base (icon, expire_timeout);
if (!visible_change)
return;
if (get_transition ("update") != null)
remove_transition ("update");
var opacity_transition = new PropertyTransition ("opacity");
opacity_transition.set_from_value (255);
opacity_transition.set_to_value (0);
opacity_transition.duration = 400;
opacity_transition.auto_reverse = true;
opacity_transition.repeat_count = 1;
opacity_transition.remove_on_complete = true;
add_transition ("update", opacity_transition);
}
void set_values ()
{
2014-07-19 19:49:14 +04:00
summary_label.set_markup ("<b>" + fix_markup (summary) + "</b>");
body_label.set_markup (fix_markup (body));
}
/**
* Copied from gnome-shell, fixes the mess of markup that is sent to us
*/
string fix_markup (string markup)
{
var text = markup;
try {
text = entity_regex.replace (markup, markup.length, 0, "&amp;");
text = tag_regex.replace (text, text.length, 0, "&lt;");
} catch (Error e) {}
return text;
}
public override void update_allocation (out float content_height, AllocationFlags flags)
{
var label_x = MARGIN + PADDING + ICON_SIZE + SPACING;
var label_width = WIDTH - label_x - MARGIN - SPACING;
float summary_height, body_height;
summary_label.get_preferred_height (label_width, null, out summary_height);
body_label.get_preferred_height (label_width, null, out body_height);
var label_height = summary_height + SPACING + body_height;
var label_y = MARGIN + PADDING;
// center
if (label_height < ICON_SIZE)
label_y += (ICON_SIZE - (int) label_height) / 2;
var summary_alloc = ActorBox ();
summary_alloc.set_origin (label_x, label_y);
summary_alloc.set_size (label_width, summary_height);
summary_label.allocate (summary_alloc, flags);
var body_alloc = ActorBox ();
body_alloc.set_origin (label_x, label_y + summary_height + SPACING);
body_alloc.set_size (label_width, body_height);
body_label.allocate (body_alloc, flags);
content_height = label_height < ICON_SIZE ? ICON_SIZE : label_height;
}
public override void get_preferred_height (float for_width, out float min_height, out float nat_height)
{
var label_x = MARGIN + PADDING + ICON_SIZE + SPACING;
var label_width = WIDTH - label_x - MARGIN - SPACING;
float summary_height, body_height;
summary_label.get_preferred_height (label_width, null, out summary_height);
body_label.get_preferred_height (label_width, null, out body_height);
var label_height = summary_height + SPACING + body_height;
var content_height = label_height < ICON_SIZE ? ICON_SIZE : label_height;
min_height = nat_height = content_height + (MARGIN + SPACING) * 2;
}
public override void activate ()
{
var window = get_window ();
if (window != null) {
var workspace = window.get_workspace ();
var time = screen.get_display ().get_current_time ();
if (workspace != screen.get_active_workspace ())
workspace.activate_with_focus (window, time);
else
window.activate (time);
}
}
Window? get_window ()
{
if (sender_pid == 0)
return null;
foreach (var actor in Compositor.get_window_actors (screen)) {
var window = actor.get_meta_window ();
// the windows are sorted by stacking order when returned
// from meta_get_window_actors, so we can just pick the first
// one we find and have a pretty good match
if (window.get_pid () == sender_pid)
return window;
}
return null;
}
}
}