gala/plugins/notify/Notification.vala

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Vala
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//
// Copyright (C) 2014 Tom Beckmann
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
using Clutter;
using Meta;
namespace Gala.Plugins.Notify
{
public class Notification : Actor
{
public static const int WIDTH = 300;
public static const int ICON_SIZE = 48;
public static const int MARGIN = 12;
const int SPACING = 6;
const int PADDING = 4;
public uint32 id { get; construct; }
public string summary { get; construct set; }
public string body { get; construct set; }
public Gdk.Pixbuf? icon { get; construct set; }
public NotificationUrgency urgency { get; construct; }
public int32 expire_timeout { get; construct set; }
public Window? window { get; construct; }
public string[] notification_actions { get; construct set; }
public uint64 relevancy_time { get; private set; }
Text summary_label;
Text body_label;
GtkClutter.Texture icon_texture;
GtkClutter.Texture close_button;
uint remove_timeout = 0;
public Notification (uint32 id, string summary, string body, Gdk.Pixbuf? icon,
NotificationUrgency urgency, int32 expire_timeout, Window? window, string[] actions)
{
Object (
id: id,
summary: summary,
body: body,
icon: icon,
urgency: urgency,
expire_timeout: expire_timeout,
window: window,
notification_actions: actions
);
relevancy_time = new DateTime.now_local ().to_unix ();
width = WIDTH + MARGIN * 2;
reactive = true;
set_easing_duration (300);
set_easing_mode (AnimationMode.EASE_OUT_QUAD);
summary_label = new Text.with_text (null, "");
summary_label.line_wrap = true;
summary_label.use_markup = true;
summary_label.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
body_label = new Text.with_text (null, "");
body_label.line_wrap = true;
body_label.use_markup = true;
body_label.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
icon_texture = new GtkClutter.Texture ();
// TODO replace with the real close button once multitaskingview is merged
// close_button = Utils.create_close_button ();
close_button = new GtkClutter.Texture ();
try {
close_button.set_from_pixbuf (Granite.Widgets.Utils.get_close_pixbuf ());
} catch (Error e) {
close_button.background_color = { 180, 0, 0, 255 };
}
close_button.width = 28;
close_button.height = 28;
close_button.opacity = 0;
close_button.reactive = true;
close_button.set_easing_duration (300);
add_child (summary_label);
add_child (body_label);
add_child (icon_texture);
add_child (close_button);
var canvas = new Canvas ();
canvas.draw.connect (draw);
content = canvas;
set_values ();
var transition = new TransitionGroup ();
transition.duration = 400;
transition.remove_on_complete = true;
var opacity_transition = new PropertyTransition ("opacity");
opacity_transition.set_from_value (0);
opacity_transition.set_to_value (255);
var slide_transition = new PropertyTransition ("y");
slide_transition.set_from_value (-60);
slide_transition.set_to_value (0);
slide_transition.progress_mode = urgency == NotificationUrgency.LOW ?
AnimationMode.EASE_OUT_CUBIC : AnimationMode.EASE_OUT_BOUNCE;
transition.add_transition (opacity_transition);
transition.add_transition (slide_transition);
add_transition ("entry", transition);
}
public void close ()
{
opacity = 0;
get_transition ("opacity").completed.connect (() => destroy ());
}
public void update (string summary, string body, Gdk.Pixbuf? icon, int32 expire_timeout,
string[] actions)
{
var visible_change = this.summary != summary || this.body != body;
this.summary = summary;
this.body = body;
this.icon = icon;
this.expire_timeout = expire_timeout;
this.relevancy_time = new DateTime.now_local ().to_unix ();
set_values ();
if (!visible_change)
return;
if (get_transition ("update") != null)
remove_transition ("update");
var opacity_transition = new PropertyTransition ("opacity");
opacity_transition.set_from_value (255);
opacity_transition.set_to_value (0);
opacity_transition.duration = 400;
opacity_transition.auto_reverse = true;
opacity_transition.repeat_count = 1;
opacity_transition.remove_on_complete = true;
add_transition ("update", opacity_transition);
}
void set_values ()
{
summary_label.set_markup ("<b>" + summary + "</b>");
body_label.set_markup (body);
if (icon != null) {
try {
icon_texture.set_from_pixbuf (icon);
} catch (Error e) {}
}
set_timeout ();
}
void set_timeout ()
{
// crtitical notifications have to be dismissed manually
if (urgency == NotificationUrgency.CRITICAL)
return;
clear_timeout ();
remove_timeout = Timeout.add (expire_timeout, () => {
close ();
remove_timeout = 0;
return false;
});
}
void clear_timeout ()
{
if (remove_timeout != 0) {
Source.remove (remove_timeout);
remove_timeout = 0;
}
}
public override bool enter_event (CrossingEvent event)
{
close_button.opacity = 255;
clear_timeout ();
return true;
}
public override bool leave_event (CrossingEvent event)
{
close_button.opacity = 0;
// TODO consider decreasing the timeout now or calculating the remaining
set_timeout ();
return true;
}
public override void allocate (ActorBox box, AllocationFlags flags)
{
var label_x = MARGIN + PADDING + ICON_SIZE + SPACING;
var label_width = WIDTH - label_x - MARGIN - SPACING;
float summary_height, body_height;
summary_label.get_preferred_height (label_width, null, out summary_height);
body_label.get_preferred_height (label_width, null, out body_height);
var label_height = summary_height + SPACING + body_height;
var label_y = MARGIN + PADDING;
// center
if (label_height < ICON_SIZE)
label_y += (ICON_SIZE - (int) label_height) / 2;
var icon_alloc = ActorBox ();
icon_alloc.set_origin (MARGIN + PADDING, MARGIN + PADDING);
icon_alloc.set_size (ICON_SIZE, ICON_SIZE);
icon_texture.allocate (icon_alloc, flags);
var summary_alloc = ActorBox ();
summary_alloc.set_origin (label_x, label_y);
summary_alloc.set_size (label_width, summary_height);
summary_label.allocate (summary_alloc, flags);
var body_alloc = ActorBox ();
body_alloc.set_origin (label_x, label_y + summary_height + SPACING);
body_alloc.set_size (label_width, body_height);
body_label.allocate (body_alloc, flags);
var close_alloc = ActorBox ();
close_alloc.set_origin (MARGIN + PADDING - close_button.width / 2,
MARGIN + PADDING - close_button.height / 2);
close_alloc.set_size (close_button.width, close_button.height);
close_button.allocate (close_alloc, flags);
var close_click = new ClickAction ();
close_click.clicked.connect (close);
close_button.add_action (close_click);
var content_height = label_height < ICON_SIZE ? ICON_SIZE : label_height;
box.set_size (MARGIN * 2 + WIDTH, (MARGIN + PADDING) * 2 + content_height);
base.allocate (box, flags);
var canvas = (Canvas) content;
var canvas_width = (int) box.get_width ();
var canvas_height = (int) box.get_height ();
if (canvas.width != canvas_width || canvas_height != canvas_height)
canvas.set_size (canvas_width, canvas_height);
}
public override void get_preferred_height (float for_width, out float min_height, out float nat_height)
{
var label_x = MARGIN + PADDING + ICON_SIZE + SPACING;
var label_width = WIDTH - label_x - MARGIN - SPACING;
float summary_height, body_height;
summary_label.get_preferred_height (label_width, null, out summary_height);
body_label.get_preferred_height (label_width, null, out body_height);
var label_height = summary_height + SPACING + body_height;
var content_height = label_height < ICON_SIZE ? ICON_SIZE : label_height;
min_height = nat_height = content_height + (MARGIN + SPACING) * 2;
}
bool draw (Cairo.Context canvas_cr)
{
var canvas = (Canvas) content;
var x = MARGIN;
var y = MARGIN;
var width = canvas.width - MARGIN * 2;
var height = canvas.height - MARGIN * 2;
var buffer = new Granite.Drawing.BufferSurface (canvas.width, canvas.height);
var cr = buffer.context;
Granite.Drawing.Utilities.cairo_rounded_rectangle (cr, x, y, width, height, 5);
cr.set_source_rgba (0, 0, 0, 0.6);
cr.fill_preserve ();
buffer.exponential_blur (6);
cr.set_source_rgba (0, 0, 0, 0.1);
cr.set_line_width (1);
cr.stroke ();
Granite.Drawing.Utilities.cairo_rounded_rectangle (cr, x + 1, y + 1, width - 2, height - 2, 5);
cr.set_source_rgb (0.945, 0.945, 0.945);
cr.fill_preserve ();
var gradient = new Cairo.Pattern.linear (0, 0, 0, height - 2);
gradient.add_color_stop_rgba (0, 1, 1, 1, 1.0);
gradient.add_color_stop_rgba (1, 1, 1, 1, 0.6);
cr.set_source (gradient);
cr.stroke ();
canvas_cr.set_operator (Cairo.Operator.CLEAR);
canvas_cr.paint ();
canvas_cr.set_operator (Cairo.Operator.OVER);
canvas_cr.set_source_surface (buffer.surface, 0, 0);
canvas_cr.paint ();
return false;
}
}
}