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minor cleanup to icongroup
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@ -184,7 +184,7 @@ namespace Gala
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public class IconGroup : Actor
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{
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public static const int SIZE = 64;
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static const int PLUS_SIZE = 8;
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static const int PLUS_WIDTH = 24;
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@ -228,8 +228,8 @@ namespace Gala
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var transition = new PropertyTransition ("backdrop-opacity");
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transition.duration = 300;
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transition.remove_on_complete = true;
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transition.set_from_value (_active ? 0 : 60);
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transition.set_to_value (_active ? 60 : 0);
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transition.set_from_value (_active ? 0 : 40);
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transition.set_to_value (_active ? 40 : 0);
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add_transition ("backdrop-opacity", transition);
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}
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@ -330,11 +330,11 @@ namespace Gala
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var width = 100;
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var x = (SIZE - width) / 2;
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var y = -10;
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var height = height + 120;
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var height = WorkspaceClone.BOTTOM_OFFSET;
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var color_top = Cogl.Color.from_4ub (0, 0, 0, 0);
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var color_bottom = Cogl.Color.from_4ub (backdrop_opacity,
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backdrop_opacity, backdrop_opacity, backdrop_opacity);
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var color_bottom = Cogl.Color.from_4ub (255, 255, 255, backdrop_opacity);
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color_bottom.premultiply ();
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Cogl.TextureVertex vertices[4];
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vertices[0] = { x, y, 0, 0, 0, color_top };
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@ -461,7 +461,7 @@ namespace Gala
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}
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// more than one => we need a folder
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Granite.Drawing.Utilities.cairo_rounded_rectangle (cr, 0.5, 0.5, (int)width - 1, (int)height - 1, 5);
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Granite.Drawing.Utilities.cairo_rounded_rectangle (cr, 0.5, 0.5, (int) width - 1, (int) height - 1, 5);
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cr.set_source_rgba (0, 0, 0, 0.1);
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cr.fill_preserve ();
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@ -475,7 +475,7 @@ namespace Gala
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cr.set_source (grad);
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cr.stroke ();
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Granite.Drawing.Utilities.cairo_rounded_rectangle (cr, 1.5, 1.5, (int)width - 3, (int)height - 3, 5);
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Granite.Drawing.Utilities.cairo_rounded_rectangle (cr, 1.5, 1.5, (int) width - 3, (int) height - 3, 5);
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cr.set_source_rgba (0, 0, 0, 0.3);
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cr.stroke ();
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@ -527,8 +527,8 @@ namespace Gala
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size = 16;
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var n_tiled_windows = uint.min (n_windows, 9);
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var columns = (int)Math.ceil (Math.sqrt (n_tiled_windows));
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var rows = (int)Math.ceil (n_tiled_windows / (double)columns);
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var columns = (int) Math.ceil (Math.sqrt (n_tiled_windows));
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var rows = (int) Math.ceil (n_tiled_windows / (double) columns);
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const int spacing = 6;
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