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Improve debug messages in notifications stack and add more checks (#1805)
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@ -48,10 +48,17 @@ public class Gala.NotificationStack : Object {
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update_stack_allocation ();
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update_stack_allocation ();
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}
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}
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public void show_notification (Meta.WindowActor notification, bool animate) requires (!notifications.contains (notification)) {
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public void show_notification (Meta.WindowActor notification, bool animate)
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requires (notification != null && !notification.is_destroyed () && !notifications.contains (notification)) {
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notification.set_pivot_point (0.5f, 0.5f);
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notification.set_pivot_point (0.5f, 0.5f);
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unowned Meta.Window window = notification.get_meta_window ();
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unowned var window = notification.get_meta_window ();
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if (window == null) {
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warning ("NotificationStack: Unable to show notification, window is null");
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return;
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}
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var window_rect = window.get_frame_rect ();
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var window_rect = window.get_frame_rect ();
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window.stick ();
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window.stick ();
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@ -110,7 +117,13 @@ public class Gala.NotificationStack : Object {
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var iterator = 0;
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var iterator = 0;
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// Need to iterate like this since we might be removing entries
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// Need to iterate like this since we might be removing entries
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while (notifications.size > iterator) {
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while (notifications.size > iterator) {
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var actor = notifications.get (iterator);
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unowned var actor = notifications.get (iterator);
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iterator++;
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if (actor == null || actor.is_destroyed ()) {
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warning ("NotificationStack: Notification actor was null or destroyed");
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continue;
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}
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if (animate) {
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if (animate) {
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actor.save_easing_state ();
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actor.save_easing_state ();
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actor.set_easing_mode (Clutter.AnimationMode.EASE_OUT_BACK);
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actor.set_easing_mode (Clutter.AnimationMode.EASE_OUT_BACK);
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@ -124,11 +137,7 @@ public class Gala.NotificationStack : Object {
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actor.restore_easing_state ();
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actor.restore_easing_state ();
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}
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}
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// For some reason get_transition doesn't work later when we need to restore it
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unowned var window = actor.get_meta_window ();
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unowned Clutter.Transition? transition = actor.get_transition ("position");
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actor.set_data<Clutter.Transition?> (TRANSITION_MOVE_STACK_ID, transition);
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unowned Meta.Window window = actor.get_meta_window ();
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if (window == null) {
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if (window == null) {
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// Mutter doesn't let us know when a window is closed if a workspace
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// Mutter doesn't let us know when a window is closed if a workspace
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// transition is in progress. I'm not really sure why, but what this
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// transition is in progress. I'm not really sure why, but what this
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@ -141,7 +150,6 @@ public class Gala.NotificationStack : Object {
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}
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}
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y += window.get_frame_rect ().height;
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y += window.get_frame_rect ().height;
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iterator++;
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}
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}
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}
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}
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@ -174,13 +182,10 @@ public class Gala.NotificationStack : Object {
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* in the compositor and then calculate & apply the coordinates for the window
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* in the compositor and then calculate & apply the coordinates for the window
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* actor.
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* actor.
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*/
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*/
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private static void move_window (Meta.WindowActor actor, int x, int y) {
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private static void move_window (Meta.WindowActor actor, int x, int y) requires (actor != null && !actor.is_destroyed ()) {
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if (actor.is_destroyed ()) {
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unowned var window = actor.get_meta_window ();
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return;
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}
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unowned Meta.Window window = actor.get_meta_window ();
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if (window == null) {
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if (window == null) {
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warning ("NotificationStack: Unable to move the window, window is null");
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return;
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return;
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}
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}
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