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fix jumping when exiting too early
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2294965136
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@ -27,7 +27,7 @@ namespace Gala
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*/
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public class MultitaskingView : Actor, ActivatableComponent
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{
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const int HIDING_DURATION = 300;
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public const int ANIMATION_DURATION = 250;
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const int SMOOTH_SCROLL_DELAY = 500;
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public WindowManager wm { get; construct; }
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@ -226,11 +226,14 @@ namespace Gala
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workspace_clone.active = false;
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}
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workspace_clone.save_easing_state ();
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workspace_clone.set_easing_duration (animate ? 200 : 0);
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workspace_clone.x = dest_x;
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workspace_clone.restore_easing_state ();
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}
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workspaces.set_easing_duration (animate ? 300 : 0);
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workspaces.set_easing_duration (animate ?
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AnimationSettings.get_default ().workspace_switch_duration : 0);
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workspaces.x = -active_x;
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reposition_icon_groups (animate);
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@ -473,6 +476,11 @@ namespace Gala
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if (active_workspace != null)
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workspaces.set_child_above_sibling (active_workspace, null);
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workspaces.remove_all_transitions ();
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foreach (var child in workspaces.get_children ()) {
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child.remove_all_transitions ();
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}
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update_positions (false);
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foreach (var child in workspaces.get_children ()) {
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@ -484,7 +492,8 @@ namespace Gala
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}
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if (!opening) {
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Timeout.add (290, () => {
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Timeout.add (ANIMATION_DURATION, () => {
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foreach (var container in window_containers_monitors) {
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container.visible = false;
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}
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@ -502,7 +511,7 @@ namespace Gala
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return false;
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});
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} else {
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Timeout.add (200, () => {
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Timeout.add (ANIMATION_DURATION, () => {
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animating = false;
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return false;
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});
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@ -276,24 +276,17 @@ namespace Gala
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var outer_rect = window.get_outer_rect ();
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#endif
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float offset_x = 0, offset_y = 0;
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var parent = get_parent ();
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if (parent != null) {
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// in overview_mode the parent has just been added to the stage, so the
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// transforme position is not set yet. However, the set position is correct
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// for overview anyway, so we can just use that.
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if (overview_mode)
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parent.get_position (out offset_x, out offset_y);
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else
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parent.get_transformed_position (out offset_x, out offset_y);
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}
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var monitor_geom = window.get_screen ().get_monitor_geometry (window.get_monitor ());
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var offset_x = monitor_geom.x;
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var offset_y = monitor_geom.y;
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save_easing_state ();
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set_easing_mode (AnimationMode.EASE_IN_OUT_CUBIC);
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set_easing_duration (animate ? 300 : 0);
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set_easing_duration (animate ? MultitaskingView.ANIMATION_DURATION : 0);
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set_position (outer_rect.x - offset_x, outer_rect.y - offset_y);
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set_size (outer_rect.width, outer_rect.height);
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restore_easing_state ();
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window_icon.opacity = 0;
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@ -308,13 +301,15 @@ namespace Gala
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{
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slot = rect;
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set_easing_duration (250);
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save_easing_state ();
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set_easing_duration (MultitaskingView.ANIMATION_DURATION);
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set_easing_mode (AnimationMode.EASE_OUT_QUAD);
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set_size (rect.width, rect.height);
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set_position (rect.x, rect.y);
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window_icon.opacity = 255;
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restore_easing_state ();
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// for overview mode, windows may be faded out initially. Make sure
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// to fade those in.
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@ -298,7 +298,7 @@ namespace Gala
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background.set_pivot_point (0.5f, pivotY);
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background.save_easing_state ();
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background.set_easing_duration (250);
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background.set_easing_duration (MultitaskingView.ANIMATION_DURATION);
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background.set_easing_mode (AnimationMode.EASE_OUT_QUAD);
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background.set_scale (scale, scale);
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background.restore_easing_state ();
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@ -333,7 +333,7 @@ namespace Gala
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opened = false;
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background.save_easing_state ();
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background.set_easing_duration (300);
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background.set_easing_duration (MultitaskingView.ANIMATION_DURATION);
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background.set_easing_mode (AnimationMode.EASE_IN_OUT_CUBIC);
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background.set_scale (1, 1);
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background.restore_easing_state ();
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