change menu animations

This commit is contained in:
Daniel Fore 2012-06-03 15:49:20 -07:00
parent 4d29e6bb5b
commit 31bc0bc910

View File

@ -301,6 +301,18 @@ namespace Gala
case WindowType.MENU:
case WindowType.DROPDOWN_MENU:
case WindowType.POPUP_MENU:
actor.scale_gravity = Clutter.Gravity.CENTER;
actor.rotation_center_x = {0, 0, 10};
actor.scale_x = 0.9f;
actor.scale_y = 0.9f;
actor.opacity = 0;
actor.animate (Clutter.AnimationMode.EASE_OUT_QUAD, 150,
scale_x:1.0f, scale_y:1.0f, opacity:255)
.completed.connect ( () => {
map_completed (actor);
actor.meta_window.activate (screen.get_display ().get_current_time ());
});
break;
case WindowType.MODAL_DIALOG:
case WindowType.DIALOG:
int y;
@ -334,7 +346,7 @@ namespace Gala
actor.scale_gravity = Clutter.Gravity.CENTER;
actor.rotation_center_x = {0, actor.height, 10};
actor.show ();
actor.animate (Clutter.AnimationMode.EASE_IN_QUAD, 250,
actor.animate (Clutter.AnimationMode.EASE_IN_QUAD, 200,
scale_x:0.95f, scale_y:0.95f, opacity:0, rotation_angle_x:15.0f)
.completed.connect ( () => {
destroy_completed (actor);
@ -343,6 +355,12 @@ namespace Gala
case WindowType.MENU:
case WindowType.DROPDOWN_MENU:
case WindowType.POPUP_MENU:
actor.scale_gravity = Clutter.Gravity.CENTER;
actor.animate (Clutter.AnimationMode.EASE_OUT_QUAD, 200,
scale_x:0.9f, scale_y:0.9f, opacity:0).completed.connect ( () => {
destroy_completed (actor);
});
break;
case WindowType.MODAL_DIALOG:
case WindowType.DIALOG:
actor.scale_gravity = Clutter.Gravity.NORTH;
@ -350,7 +368,7 @@ namespace Gala
scale_y:0.0f, opacity:0).completed.connect ( () => {
destroy_completed (actor);
});
break;
break;
default:
destroy_completed (actor);
break;