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vapi: update to mutter 3.7.91
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parent
c6c12069e9
commit
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@ -43,7 +43,7 @@ if (MUTTER36_FOUND)
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endif (MUTTER36_FOUND)
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set (MUTTER38_FLAGS "")
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pkg_check_modules(MUTTER38 QUIET libmutter>=3.7.3)
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pkg_check_modules(MUTTER38 QUIET libmutter>=3.7.91)
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if (MUTTER38_FOUND)
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set (MUTTER38_FLAGS "--define=HAS_MUTTER38")
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endif (MUTTER38_FOUND)
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@ -188,8 +188,39 @@ namespace Meta {
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[CCode (cheader_filename = "meta/main.h", cname = "meta_warning")]
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public static void warning (string format, ...);
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}
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[CCode (cheader_filename = "meta/main.h", type_id = "meta_background_get_type ()")]
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public class Background : GLib.Object, Clutter.Content {
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[CCode (has_construct_function = false)]
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public Background (Meta.Screen screen, int monitor, Meta.BackgroundEffects effects);
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public Meta.Background copy (int monitor, Meta.BackgroundEffects effects);
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public Clutter.Color get_color ();
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public unowned string get_filename ();
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public Clutter.Color get_second_color ();
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public GDesktop.BackgroundShading get_shading ();
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public GDesktop.BackgroundStyle get_style ();
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public void load_color (Clutter.Color color);
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public async bool load_file_async (string filename, GDesktop.BackgroundStyle style, GLib.Cancellable? cancellable) throws GLib.Error;
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public void load_gradient (GDesktop.BackgroundShading shading_direction, Clutter.Color color, Clutter.Color second_color);
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public void load_still_frame ();
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[NoAccessorMethod]
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public float brightness { get; set construct; }
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[NoAccessorMethod]
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public Meta.BackgroundEffects effects { get; construct; }
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[NoAccessorMethod]
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public Meta.Screen meta_screen { owned get; set construct; }
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[NoAccessorMethod]
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public int monitor { get; set construct; }
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[NoAccessorMethod]
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public float saturation { get; set construct; }
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[NoAccessorMethod]
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public float vignette_sharpness { get; set construct; }
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}
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[CCode (cheader_filename = "meta/meta-background-actor.h", type_id = "meta_background_actor_get_type ()")]
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public class BackgroundActor : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable {
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#if HAS_MUTTER38
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[CCode (has_construct_function = false, type = "ClutterActor*")]
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public BackgroundActor ();
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#else
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[CCode (has_construct_function = false)]
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protected BackgroundActor ();
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public void add_glsl_snippet (Meta.SnippetHook hook, string declarations, string code, bool is_replace);
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@ -198,6 +229,47 @@ namespace Meta {
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public void set_uniform_float (string uniform_name, int n_components, int count, [CCode (array_length_cname = "uniform_length", array_length_pos = 4.1)] float[] uniform);
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[NoAccessorMethod]
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public float dim_factor { get; set; }
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#endif
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}
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[CCode (cheader_filename = "meta/main.h", type_id = "meta_background_group_get_type ()")]
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public class BackgroundGroup : Clutter.Group, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable {
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[CCode (has_construct_function = false, type = "ClutterActor*")]
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public BackgroundGroup ();
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}
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[CCode (cheader_filename = "meta/main.h", type_id = "meta_barrier_get_type ()")]
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public class Barrier : GLib.Object {
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[CCode (has_construct_function = false)]
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protected Barrier ();
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public void destroy ();
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public bool is_active ();
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public void release (Meta.BarrierEvent event);
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[NoAccessorMethod]
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public Meta.BarrierDirection directions { get; construct; }
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[NoAccessorMethod]
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public Meta.Display display { owned get; construct; }
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[NoAccessorMethod]
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public int x1 { get; construct; }
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[NoAccessorMethod]
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public int x2 { get; construct; }
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[NoAccessorMethod]
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public int y1 { get; construct; }
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[NoAccessorMethod]
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public int y2 { get; construct; }
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public signal void hit (Meta.BarrierEvent event);
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public signal void left (Meta.BarrierEvent event);
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}
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[CCode (cheader_filename = "meta/main.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "meta_barrier_event_get_type ()")]
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[Compact]
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public class BarrierEvent {
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public int dt;
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public double dx;
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public double dy;
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public int event_id;
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public bool grabbed;
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public bool released;
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public uint32 time;
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public double x;
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public double y;
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}
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[CCode (cheader_filename = "meta/compositor.h")]
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[Compact]
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@ -206,8 +278,10 @@ namespace Meta {
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public void destroy ();
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public bool filter_keybinding (Meta.Screen screen, Meta.KeyBinding binding);
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public void flash_screen (Meta.Screen screen);
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#if !HAS_MUTTER38
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[CCode (cheader_filename = "meta/compositor.h", cname = "meta_get_background_actor_for_screen")]
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public static unowned Clutter.Actor get_background_actor_for_screen (Meta.Screen screen);
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#endif
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[CCode (cheader_filename = "meta/compositor.h", cname = "meta_get_overlay_group_for_screen")]
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public static unowned Clutter.Actor get_overlay_group_for_screen (Meta.Screen screen);
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[CCode (cheader_filename = "meta/compositor.h", cname = "meta_get_stage_for_screen")]
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@ -221,13 +295,22 @@ namespace Meta {
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public void maximize_window (Meta.Window window, Meta.Rectangle old_rect, Meta.Rectangle new_rect);
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[CCode (cheader_filename = "meta/main.h")]
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public static unowned Meta.Compositor @new (Meta.Display display);
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public void queue_frame_drawn (Meta.Window window, bool no_delay_frame);
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public void remove_window (Meta.Window window);
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#if HAS_MUTTER38
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public void set_updates_frozen (Meta.Window window, bool updates_frozen);
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#else
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public void set_updates (Meta.Window window, bool updates);
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#endif
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public void show_window (Meta.Window window, Meta.CompEffect effect);
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public void switch_workspace (Meta.Screen screen, Meta.Workspace from, Meta.Workspace to, Meta.MotionDirection direction);
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public void sync_screen_size (Meta.Screen screen, uint width, uint height);
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public void sync_stack (Meta.Screen screen, GLib.List<Meta.WindowActor> stack);
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#if HAS_MUTTER38
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public void sync_window_geometry (Meta.Window window, bool did_placement);
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#else
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public void sync_window_geometry (Meta.Window window);
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#endif
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public void unmanage_screen (Meta.Screen screen);
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public void unmaximize_window (Meta.Window window, Meta.Rectangle old_rect, Meta.Rectangle new_rect);
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public void window_mapped (Meta.Window window);
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@ -271,15 +354,19 @@ namespace Meta {
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public unowned Meta.Window get_tab_next (Meta.TabList type, Meta.Screen screen, Meta.Workspace workspace, Meta.Window? window, bool backward);
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public unowned X.Display get_xdisplay ();
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public int get_xinput_opcode ();
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public uint grab_accelerator (string accelerator);
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public bool has_shape ();
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public unowned Meta.Group lookup_group (X.Window group_leader);
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public bool remove_keybinding (string name);
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public unowned Meta.Screen screen_for_root (X.Window xroot);
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public void set_input_focus_window (Meta.Window window, bool focus_frame, uint32 timestamp);
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public GLib.SList<weak Meta.Window> sort_windows_by_stacking (GLib.SList<Meta.Window> windows);
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public bool supports_extended_barriers ();
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public bool ungrab_accelerator (uint action_id);
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public void unmanage_screen (Meta.Screen screen, uint32 timestamp);
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public bool xserver_time_is_before (uint32 time1, uint32 time2);
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public bool xwindow_is_a_no_focus_window (X.Window xwindow);
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public signal void accelerator_activated (uint object, uint p0);
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public signal void grab_op_begin (Meta.Screen object, Meta.Window p0, Meta.GrabOp p1);
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public signal void grab_op_end (Meta.Screen object, Meta.Window p0, Meta.GrabOp p1);
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public signal void overlay_key ();
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@ -380,6 +467,7 @@ namespace Meta {
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public int get_current_monitor ();
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public unowned Meta.Display get_display ();
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public Meta.Rectangle get_monitor_geometry (int monitor);
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public int get_monitor_index_for_rect (Meta.Rectangle rect);
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public int get_n_monitors ();
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public int get_n_workspaces ();
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public int get_primary_monitor ();
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@ -422,10 +510,18 @@ namespace Meta {
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[CCode (has_construct_function = false, type = "ClutterActor*")]
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public ShapedTexture ();
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public Cairo.Surface get_image (Cairo.RectangleInt clip);
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#if HAS_MUTTER38
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public unowned Cogl.Texture get_texture ();
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#else
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public unowned Cogl.Handle get_texture ();
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#endif
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public void set_clip_region (owned Cairo.Region clip_region);
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public void set_create_mipmaps (bool create_mipmaps);
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#if HAS_MUTTER38
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public void set_mask_texture (Cogl.Texture mask_texture);
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#else
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public void set_mask_texture (Cogl.Handle mask_texture);
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#endif
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public void set_pixmap (X.Pixmap pixmap);
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public void update_area (int x, int y, int width, int height);
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}
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@ -460,6 +556,8 @@ namespace Meta {
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public void focus (uint32 timestamp);
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public void foreach_ancestor (Meta.WindowForeachFunc func);
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public void foreach_transient (Meta.WindowForeachFunc func);
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[CCode (array_length_pos = 0.1, array_length_type = "gsize")]
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public int[] get_all_monitors ();
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public unowned string get_client_machine ();
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public unowned GLib.Object get_compositor_private ();
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public unowned string get_description ();
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@ -496,6 +594,9 @@ namespace Meta {
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public X.Atom get_window_type_atom ();
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public unowned string get_wm_class ();
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public unowned string get_wm_class_instance ();
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public Meta.Rectangle get_work_area_all_monitors ();
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public Meta.Rectangle get_work_area_current_monitor ();
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public Meta.Rectangle get_work_area_for_monitor (int which_monitor);
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public unowned Meta.Workspace get_workspace ();
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public X.Window get_xwindow ();
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public void group_leader_changed ();
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@ -506,13 +607,16 @@ namespace Meta {
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public bool is_hidden ();
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public bool is_mapped ();
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public bool is_modal ();
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public bool is_monitor_sized ();
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public bool is_on_all_workspaces ();
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public bool is_on_primary_monitor ();
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public bool is_override_redirect ();
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public bool is_remote ();
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public bool is_screen_sized ();
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public bool is_shaded ();
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public bool is_skip_taskbar ();
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public void kill ();
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public bool located_on_workspace (Meta.Workspace workspace);
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public void lower ();
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public void make_above ();
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public void make_fullscreen ();
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@ -528,6 +632,7 @@ namespace Meta {
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public void resize (bool user_op, int w, int h);
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public void set_compositor_private (GLib.Object priv);
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public void set_demands_attention ();
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public void set_icon_geometry (Meta.Rectangle? rect);
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public void shade (uint32 timestamp);
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public bool showing_on_its_workspace ();
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public void shutdown_group ();
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@ -582,7 +687,11 @@ namespace Meta {
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public signal void workspace_changed (int object);
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}
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[CCode (cheader_filename = "meta/meta-window-actor.h", type_id = "meta_window_actor_get_type ()")]
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#if HAS_MUTTER38
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public class WindowActor : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable {
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#else
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public class WindowActor : Clutter.Group, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable {
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#endif
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[CCode (has_construct_function = false)]
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protected WindowActor ();
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public unowned string get_description ();
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@ -613,6 +722,7 @@ namespace Meta {
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public unowned Meta.Workspace get_neighbor (Meta.MotionDirection direction);
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public unowned Meta.Screen get_screen ();
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public Meta.Rectangle get_work_area_all_monitors ();
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public Meta.Rectangle get_work_area_for_monitor (int which_monitor);
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public int index ();
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public GLib.List<weak Meta.Window> list_windows ();
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public void set_builtin_struts (GLib.SList<Meta.Strut> struts);
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@ -710,6 +820,22 @@ namespace Meta {
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public enum Atom {
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FIRST
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}
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[CCode (cheader_filename = "meta/main.h", cprefix = "META_BACKGROUND_EFFECTS_", type_id = "meta_background_effects_get_type ()")]
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[Flags]
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public enum BackgroundEffects {
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NONE,
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DESATURATE,
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BLUR,
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VIGNETTE
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}
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[CCode (cheader_filename = "meta/main.h", cprefix = "META_BARRIER_DIRECTION_", type_id = "meta_barrier_direction_get_type ()")]
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[Flags]
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public enum BarrierDirection {
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POSITIVE_X,
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POSITIVE_Y,
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NEGATIVE_X,
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NEGATIVE_Y
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}
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[CCode (cheader_filename = "meta/common.h", cprefix = "META_BUTTON_FUNCTION_", type_id = "meta_button_function_get_type ()")]
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public enum ButtonFunction {
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MENU,
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@ -1179,14 +1305,20 @@ namespace Meta {
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[CCode (cheader_filename = "meta/main.h")]
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public static void exit (Meta.ExitCode code);
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[CCode (cheader_filename = "meta/main.h")]
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public static string external_binding_name_for_action (uint keybinding_action);
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[CCode (cheader_filename = "meta/main.h")]
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public static unowned GLib.OptionContext get_option_context ();
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[CCode (cheader_filename = "meta/main.h")]
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public static bool get_replace_current_wm ();
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[CCode (cheader_filename = "meta/main.h")]
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public static unowned Clutter.Actor get_top_window_group_for_screen (Meta.Screen screen);
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[CCode (cheader_filename = "meta/main.h")]
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public static void init ();
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[CCode (cheader_filename = "meta/main.h")]
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public static void quit (Meta.ExitCode code);
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[CCode (cheader_filename = "meta/main.h")]
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public static void register_with_session ();
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[CCode (cheader_filename = "meta/main.h")]
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public static int run ();
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[CCode (cheader_filename = "meta/main.h")]
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public static void set_gnome_wm_keybindings (string wm_keybindings);
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