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Prototype colorblind correction filters (#1595)
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@ -22,5 +22,7 @@
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</gresource>
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<gresource prefix="/io/elementary/desktop/gala">
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<file compressed="true">gala.css</file>
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<file compressed="true">shaders/colorblindness-correction.vert</file>
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<file compressed="true">shaders/monochrome.vert</file>
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</gresource>
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</gresources>
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@ -394,4 +394,38 @@
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<description>The action that corresponds to performing a horizontal swipe gesture with four fingers</description>
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</key>
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</schema>
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<enum id="GalaColorblindnessFilterType">
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<value nick="none" value="0"/>
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<value nick="protanopia" value="1"/>
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<value nick="protanopia-high-contrast" value="2"/>
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<value nick="deuteranopia" value="3"/>
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<value nick="deuteranopia-high-contrast" value="4"/>
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<value nick="tritanopia" value="5"/>
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</enum>
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<schema path="/io/elementary/desktop/wm/accessibility/" id="io.elementary.desktop.wm.accessibility">
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<key enum="GalaColorblindnessFilterType" name="colorblindness-correction-filter">
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<default>"none"</default>
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<summary>Colorblind correction filter.</summary>
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<description></description>
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</key>
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<key type="d" name="colorblindness-correction-filter-strength">
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<range min="0.0" max="1.0"/>
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<default>1.0</default>
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<summary>The strength of colorblindness correction filter.</summary>
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<description></description>
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</key>
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<key type="b" name="enable-monochrome-filter">
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<default>false</default>
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<summary>Enable monochrome filter.</summary>
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<description></description>
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</key>
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<key type="d" name="monochrome-filter-strength">
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<range min="0.0" max="1.0"/>
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<default>1.0</default>
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<summary>The strength of monochrome filter.</summary>
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<description></description>
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</key>
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</schema>
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</schemalist>
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90
data/shaders/colorblindness-correction.vert
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90
data/shaders/colorblindness-correction.vert
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@ -0,0 +1,90 @@
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/*
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* Copyright 2022-2023 GdH <G-dH@github.com>
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* Copyright 2023 elementary, Inc. <https://elementary.io>
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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uniform sampler2D tex;
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uniform int COLORBLIND_MODE;
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uniform float STRENGTH;
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void main() {
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vec4 c = texture2D(tex, cogl_tex_coord0_in.xy);
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// RGB to LMS matrix
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float L = (17.8824f * c.r) + (43.5161f * c.g) + (4.11935f * c.b);
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float M = (3.45565f * c.r) + (27.1554f * c.g) + (3.86714f * c.b);
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float S = (0.0299566f * c.r) + (0.184309f * c.g) + (1.46709f * c.b);
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float l, m, s;
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// Remove invisible colors
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if ( COLORBLIND_MODE == 1 || COLORBLIND_MODE == 2) { // Protanopia - reds are greatly reduced
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l = 0.0f * L + 2.02344f * M + -2.52581f * S;
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m = 0.0f * L + 1.0f * M + 0.0f * S;
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s = 0.0f * L + 0.0f * M + 1.0f * S;
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} else if ( COLORBLIND_MODE == 3 || COLORBLIND_MODE == 4) { // Deuteranopia - greens are greatly reduced
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l = 1.0f * L + 0.0f * M + 0.0f * S;
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m = 0.494207f * L + 0.0f * M + 1.24827f * S;
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s = 0.0f * L + 0.0f * M + 1.0f * S;
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} else if ( COLORBLIND_MODE == 5 ) { // Tritanopia - blues are greatly reduced (1 of 10 000)
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l = 1.0f * L + 0.0f * M + 0.0f * S;
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m = 0.0f * L + 1.0f * M + 0.0f * S;
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// GdH - trinatopia vector calculated by me, all public sources were off
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s = -0.012491378299329402f * L + 0.07203451899279534f * M + 0.0f * S;
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}
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// LMS to RGB matrix conversion
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vec4 error;
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error.r = (0.0809444479f * l) + (-0.130504409f * m) + (0.116721066f * s);
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error.g = (-0.0102485335f * l) + (0.0540193266f * m) + (-0.113614708f * s);
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error.b = (-0.000365296938f * l) + (-0.00412161469f * m) + (0.693511405f * s);
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// The error is what they see
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// ratio between original and error colors allows adjusting filter for weaker forms of dichromacy
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error = error * STRENGTH + c * (1.0 - STRENGTH);
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error.a = 1.0;
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// Isolate invisible colors to color vision deficiency (calculate error matrix)
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error = (c - error);
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// Shift colors
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vec4 correction;
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// protanopia / protanomaly corrections
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if ( COLORBLIND_MODE == 1 ) {
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//(kwin effect values)
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correction.r = error.r * 0.56667 + error.g * 0.43333 + error.b * 0.00000;
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correction.g = error.r * 0.55833 + error.g * 0.44267 + error.b * 0.00000;
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correction.b = error.r * 0.00000 + error.g * 0.24167 + error.b * 0.75833;
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// tries to mimic Android, GdH
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//correction.r = error.r * -0.5 + error.g * -0.3 + error.b * 0.0;
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//correction.g = error.r * 0.2 + error.g * 0.0 + error.b * 0.0;
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//correction.b = error.r * 0.2 + error.g * 1.0 + error.b * 1.0;
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// protanopia / protanomaly high contrast G-R corrections
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} else if ( COLORBLIND_MODE == 2 ) {
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correction.r = error.r * 2.56667 + error.g * 0.43333 + error.b * 0.00000;
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correction.g = error.r * 1.55833 + error.g * 0.44267 + error.b * 0.00000;
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correction.b = error.r * 0.00000 + error.g * 0.24167 + error.b * 0.75833;
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// deuteranopia / deuteranomaly corrections (tries to mimic Android, GdH)
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} else if ( COLORBLIND_MODE == 3 ) {
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correction.r = error.r * -0.7 + error.g * 0.0 + error.b * 0.0;
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correction.g = error.r * 0.5 + error.g * 1.0 + error.b * 0.0;
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correction.b = error.r * -0.3 + error.g * 0.0 + error.b * 1.0;
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// deuteranopia / deuteranomaly high contrast R-G corrections
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} else if ( COLORBLIND_MODE == 4 ) {
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correction.r = error.r * -1.5 + error.g * 1.5 + error.b * 0.0;
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correction.g = error.r * -1.5 + error.g * 1.5 + error.b * 0.0;
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correction.b = error.r * 1.5 + error.g * 0.0 + error.b * 0.0;
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// tritanopia / tritanomaly corrections (GdH)
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} else if ( COLORBLIND_MODE == 5 ) {
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correction.r = error.r * 0.3 + error.g * 0.5 + error.b * 0.4;
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correction.g = error.r * 0.5 + error.g * 0.7 + error.b * 0.3;
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correction.b = error.r * 0.0 + error.g * 0.0 + error.b * 1.0;
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}
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// Add compensation to original values
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correction = c + correction;
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correction.a = c.a;
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cogl_color_out = correction;
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}
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19
data/shaders/monochrome.vert
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19
data/shaders/monochrome.vert
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@ -0,0 +1,19 @@
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/*
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* Copyright 2023 elementary, Inc. <https://elementary.io>
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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uniform sampler2D tex;
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uniform float STRENGTH;
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void main() {
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vec2 uv = cogl_tex_coord0_in.xy;
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vec4 sample = texture2D (tex, uv);
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vec3 luminance = vec3 (0.2126, 0.7512, 0.0722);
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float gray = luminance.r * sample.r + luminance.g * sample.g + luminance.b * sample.b;
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cogl_color_out = vec4 (
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sample.r * (1.0 - STRENGTH) + gray * STRENGTH,
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sample.g * (1.0 - STRENGTH) + gray * STRENGTH,
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sample.b * (1.0 - STRENGTH) + gray * STRENGTH,
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sample.a
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) ;
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}
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47
src/ColorFilters/ColorblindnessCorrectionEffect.vala
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47
src/ColorFilters/ColorblindnessCorrectionEffect.vala
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/*
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* Copyright 2023 elementary, Inc. <https://elementary.io>
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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public class Gala.ColorblindnessCorrectionEffect : Clutter.ShaderEffect {
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public const string EFFECT_NAME = "colorblindness-correction-filter";
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private int _mode;
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public int mode {
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get { return _mode; }
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construct set {
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_mode = value;
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set_uniform_value ("COLORBLIND_MODE", _mode);
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}
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}
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private double _strength;
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public double strength {
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get { return _strength; }
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construct set {
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_strength = value;
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set_uniform_value ("STRENGTH", value);
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queue_repaint ();
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}
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}
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/*
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* Used for fading in and out the effect, since you can't add transitions to effects.
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*/
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public Clutter.Actor? transition_actor { get; set; default = null; }
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public ColorblindnessCorrectionEffect (int mode, double strength) {
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Object (
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shader_type: Clutter.ShaderType.FRAGMENT_SHADER,
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mode: mode,
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strength: strength
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);
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try {
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var bytes = GLib.resources_lookup_data ("/io/elementary/desktop/gala/shaders/colorblindness-correction.vert", GLib.ResourceLookupFlags.NONE);
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set_shader_source ((string) bytes.get_data ());
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} catch (Error e) {
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critical ("Unable to load colorblindness-correction.vert: %s", e.message);
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}
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}
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}
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293
src/ColorFilters/FilterManager.vala
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293
src/ColorFilters/FilterManager.vala
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/*
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* Copyright 2023 elementary, Inc. <https://elementary.io>
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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public class Gala.FilterManager : Object {
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private const string TRANSITION_NAME = "strength-transition";
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private const int TRANSITION_DURATION = 500;
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private static FilterManager instance;
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private static GLib.Settings settings;
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public WindowManager wm { get; construct; }
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public static void init (WindowManager wm) {
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if (instance != null) {
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return;
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}
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instance = new FilterManager (wm);
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}
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private FilterManager (WindowManager wm) {
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Object (wm: wm);
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}
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static construct {
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settings = new GLib.Settings ("io.elementary.desktop.wm.accessibility");
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}
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construct {
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settings.changed["colorblindness-correction-filter"].connect (update_colorblindness_filter);
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settings.changed["colorblindness-correction-filter-strength"].connect (update_colorblindness_strength);
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settings.changed["enable-monochrome-filter"].connect (update_monochrome_filter);
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settings.changed["monochrome-filter-strength"].connect (update_monochrome_strength);
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load_filters ();
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}
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private void load_filters () {
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load_colorblindness_filter ();
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load_monochrome_filter ();
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}
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private void load_colorblindness_filter () {
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// When gala launches and there is an effect active, it shouldn't be faded in
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var filter_variant = settings.get_enum ("colorblindness-correction-filter");
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var strength = settings.get_double ("colorblindness-correction-filter-strength");
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if (filter_variant != 0 && strength > 0.0) {
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wm.stage.add_effect_with_name (
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ColorblindnessCorrectionEffect.EFFECT_NAME,
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new ColorblindnessCorrectionEffect (filter_variant, strength)
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);
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}
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}
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private void update_colorblindness_filter () {
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var filter_variant = settings.get_enum ("colorblindness-correction-filter");
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var strength = settings.get_double ("colorblindness-correction-filter-strength");
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// Fade out applied effects
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foreach (unowned var _effect in wm.stage.get_effects ()) {
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if (_effect is ColorblindnessCorrectionEffect) {
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unowned var effect = (ColorblindnessCorrectionEffect) _effect;
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if (effect.mode == filter_variant) {
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continue;
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}
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// Since you can't add a transition to an effect
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// add it to a transition actor and bind one of its properties to the effect
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// stop transition (if there is one in progress)
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if (effect.transition_actor != null) {
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effect.transition_actor.destroy ();
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}
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// create a new transition
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var transition = new Clutter.PropertyTransition ("scale_x") {
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duration = TRANSITION_DURATION,
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progress_mode = Clutter.AnimationMode.LINEAR,
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remove_on_complete = true
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};
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transition.set_from_value (effect.strength);
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transition.set_to_value (0.0);
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// create a transition actor and bind its `scale_x` to effect's `strength`
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effect.transition_actor = new Clutter.Actor () {
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visible = false
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};
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wm.ui_group.add_child (effect.transition_actor);
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effect.transition_actor.bind_property ("scale_x", effect, "strength");
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transition.completed.connect (() => {
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effect.transition_actor.destroy ();
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wm.stage.remove_effect (effect);
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});
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effect.transition_actor.add_transition (TRANSITION_NAME, transition);
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}
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}
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// Apply a new filter
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if (filter_variant == 0 || strength == 0.0) {
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return;
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}
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var new_effect = new ColorblindnessCorrectionEffect (filter_variant, 0.0);
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wm.stage.add_effect_with_name (ColorblindnessCorrectionEffect.EFFECT_NAME, new_effect);
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// Transition new effect in the same way
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var new_transition = new Clutter.PropertyTransition ("scale_x") {
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duration = TRANSITION_DURATION,
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progress_mode = Clutter.AnimationMode.LINEAR,
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remove_on_complete = true
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};
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new_transition.set_from_value (0.0);
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new_transition.set_to_value (strength);
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new_effect.transition_actor = new Clutter.Actor () {
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visible = false
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};
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wm.ui_group.add_child (new_effect.transition_actor);
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new_effect.transition_actor.bind_property ("scale_x", new_effect, "strength");
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new_transition.completed.connect (() => {
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new_effect.transition_actor.destroy ();
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});
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new_effect.transition_actor.add_transition (TRANSITION_NAME, new_transition);
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}
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private void update_colorblindness_strength () {
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var filter_variant = settings.get_enum ("colorblindness-correction-filter");
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var strength = settings.get_double ("colorblindness-correction-filter-strength");
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foreach (unowned var _effect in wm.stage.get_effects ()) {
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if (_effect is ColorblindnessCorrectionEffect) {
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unowned var effect = (ColorblindnessCorrectionEffect) _effect;
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if (effect.mode != filter_variant) {
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continue;
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}
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// stop transition (if there is one in progress)
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if (effect.transition_actor != null) {
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effect.transition_actor.destroy ();
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}
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// create a new transition
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var transition = new Clutter.PropertyTransition ("scale_x") {
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duration = TRANSITION_DURATION,
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progress_mode = Clutter.AnimationMode.LINEAR,
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remove_on_complete = true
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};
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transition.set_from_value (effect.strength);
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transition.set_to_value (strength);
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// create a transition actor and bind its `scale_x` to effect's `strength`
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effect.transition_actor = new Clutter.Actor () {
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visible = false
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};
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wm.ui_group.add_child (effect.transition_actor);
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effect.transition_actor.bind_property ("scale_x", effect, "strength");
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transition.completed.connect (() => {
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effect.transition_actor.destroy ();
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});
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effect.transition_actor.add_transition (TRANSITION_NAME, transition);
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return;
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}
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}
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}
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private void load_monochrome_filter () {
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// When gala launches and there is an effect active, it shouldn't be faded in
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var enable = settings.get_boolean ("enable-monochrome-filter");
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var strength = settings.get_double ("monochrome-filter-strength");
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if (enable && strength > 0.0) {
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wm.stage.add_effect_with_name (
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MonochromeEffect.EFFECT_NAME,
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new MonochromeEffect (strength)
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);
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}
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}
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private void update_monochrome_filter () {
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var enabled = settings.get_boolean ("enable-monochrome-filter");
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var strength = settings.get_double ("monochrome-filter-strength");
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unowned var effect = (MonochromeEffect) wm.stage.get_effect (MonochromeEffect.EFFECT_NAME);
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if ((effect != null) == enabled) {
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return;
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}
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// Fade out applied effects
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if (effect != null) {
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// Since you can't add a transition to an effect
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// add it to a transition actor and bind one of its properties to the effect
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// stop transition (if there is one in progress)
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if (effect.transition_actor != null) {
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effect.transition_actor.destroy ();
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}
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// create a new transition
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var transition = new Clutter.PropertyTransition ("scale_x") {
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duration = TRANSITION_DURATION,
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progress_mode = Clutter.AnimationMode.LINEAR,
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remove_on_complete = true
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};
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transition.set_from_value (effect.strength);
|
||||
transition.set_to_value (0.0);
|
||||
|
||||
// create a transition actor and bind its `scale_x` to effect's `strength`
|
||||
effect.transition_actor = new Clutter.Actor () {
|
||||
visible = false
|
||||
};
|
||||
wm.ui_group.add_child (effect.transition_actor);
|
||||
effect.transition_actor.bind_property ("scale_x", effect, "strength");
|
||||
|
||||
transition.completed.connect (() => {
|
||||
effect.transition_actor.destroy ();
|
||||
wm.stage.remove_effect (effect);
|
||||
});
|
||||
|
||||
effect.transition_actor.add_transition (TRANSITION_NAME, transition);
|
||||
}
|
||||
|
||||
// Apply a new filter
|
||||
if (!enabled || strength == 0.0) {
|
||||
return;
|
||||
}
|
||||
|
||||
var new_effect = new MonochromeEffect (0.0);
|
||||
wm.stage.add_effect_with_name (MonochromeEffect.EFFECT_NAME, new_effect);
|
||||
|
||||
// Transition new effect in the same way
|
||||
var new_transition = new Clutter.PropertyTransition ("scale_x") {
|
||||
duration = TRANSITION_DURATION,
|
||||
progress_mode = Clutter.AnimationMode.LINEAR,
|
||||
remove_on_complete = true
|
||||
};
|
||||
new_transition.set_from_value (0.0);
|
||||
new_transition.set_to_value (strength);
|
||||
|
||||
new_effect.transition_actor = new Clutter.Actor () {
|
||||
visible = false
|
||||
};
|
||||
wm.ui_group.add_child (new_effect.transition_actor);
|
||||
new_effect.transition_actor.bind_property ("scale_x", new_effect, "strength");
|
||||
|
||||
new_transition.completed.connect (() => {
|
||||
new_effect.transition_actor.destroy ();
|
||||
});
|
||||
|
||||
new_effect.transition_actor.add_transition (TRANSITION_NAME, new_transition);
|
||||
}
|
||||
|
||||
private void update_monochrome_strength () {
|
||||
var strength = settings.get_double ("monochrome-filter-strength");
|
||||
|
||||
unowned var effect = (MonochromeEffect) wm.stage.get_effect (MonochromeEffect.EFFECT_NAME);
|
||||
|
||||
// stop transition (if there is one in progress)
|
||||
if (effect.transition_actor != null) {
|
||||
effect.transition_actor.destroy ();
|
||||
}
|
||||
|
||||
// create a new transition
|
||||
var transition = new Clutter.PropertyTransition ("scale_x") {
|
||||
duration = TRANSITION_DURATION,
|
||||
progress_mode = Clutter.AnimationMode.LINEAR,
|
||||
remove_on_complete = true
|
||||
};
|
||||
transition.set_from_value (effect.strength);
|
||||
transition.set_to_value (strength);
|
||||
|
||||
// create a transition actor and bind its `scale_x` to effect's `strength`
|
||||
effect.transition_actor = new Clutter.Actor () {
|
||||
visible = false
|
||||
};
|
||||
wm.ui_group.add_child (effect.transition_actor);
|
||||
effect.transition_actor.bind_property ("scale_x", effect, "strength");
|
||||
|
||||
transition.completed.connect (() => {
|
||||
effect.transition_actor.destroy ();
|
||||
});
|
||||
|
||||
effect.transition_actor.add_transition (TRANSITION_NAME, transition);
|
||||
}
|
||||
}
|
38
src/ColorFilters/MonochromeEffect.vala
Normal file
38
src/ColorFilters/MonochromeEffect.vala
Normal file
@ -0,0 +1,38 @@
|
||||
/*
|
||||
* Copyright 2023 elementary, Inc. <https://elementary.io>
|
||||
* SPDX-License-Identifier: GPL-3.0-or-later
|
||||
*/
|
||||
|
||||
public class Gala.MonochromeEffect : Clutter.ShaderEffect {
|
||||
public const string EFFECT_NAME = "monochrome-filter";
|
||||
|
||||
private double _strength;
|
||||
public double strength {
|
||||
get { return _strength; }
|
||||
construct set {
|
||||
_strength = value;
|
||||
|
||||
set_uniform_value ("STRENGTH", value);
|
||||
queue_repaint ();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Used for fading in and out the effect, since you can't add transitions to effects.
|
||||
*/
|
||||
public Clutter.Actor? transition_actor { get; set; default = null; }
|
||||
|
||||
public MonochromeEffect (double strength) {
|
||||
Object (
|
||||
shader_type: Clutter.ShaderType.FRAGMENT_SHADER,
|
||||
strength: strength
|
||||
);
|
||||
|
||||
try {
|
||||
var bytes = GLib.resources_lookup_data ("/io/elementary/desktop/gala/shaders/monochrome.vert", GLib.ResourceLookupFlags.NONE);
|
||||
set_shader_source ((string) bytes.get_data ());
|
||||
} catch (Error e) {
|
||||
critical ("Unable to load monochrome.vert: %s", e.message);
|
||||
}
|
||||
}
|
||||
}
|
@ -242,6 +242,8 @@ namespace Gala {
|
||||
stage.remove_child (top_window_group);
|
||||
ui_group.add_child (top_window_group);
|
||||
|
||||
FilterManager.init (this);
|
||||
|
||||
/*keybindings*/
|
||||
var keybinding_settings = new GLib.Settings (Config.SCHEMA + ".keybindings");
|
||||
|
||||
|
@ -29,6 +29,9 @@ gala_bin_sources = files(
|
||||
'Background/BackgroundManager.vala',
|
||||
'Background/BackgroundSource.vala',
|
||||
'Background/SystemBackground.vala',
|
||||
'ColorFilters/ColorblindnessCorrectionEffect.vala',
|
||||
'ColorFilters/FilterManager.vala',
|
||||
'ColorFilters/MonochromeEffect.vala',
|
||||
'Gestures/Gesture.vala',
|
||||
'Gestures/GestureSettings.vala',
|
||||
'Gestures/GestureTracker.vala',
|
||||
|
Loading…
Reference in New Issue
Block a user