add basic keyboard navigation

This commit is contained in:
Tom Beckmann 2014-06-17 23:34:08 +02:00
parent bba903a5f3
commit 3e6519fefd
3 changed files with 100 additions and 33 deletions

View File

@ -169,18 +169,32 @@ namespace Gala
case Clutter.Key.Right:
select_window (MotionDirection.RIGHT);
break;
case Clutter.Key.Return:
case Clutter.Key.KP_Enter:
get_active_workspace_clone ().window_container.activate_selected_window ();
break;
}
return false;
}
void select_window (MotionDirection direction)
{
get_active_workspace_clone ().window_container.select_next_window (direction);
}
WorkspaceClone get_active_workspace_clone ()
{
foreach (var child in workspaces.get_children ()) {
var workspace_clone = child as WorkspaceClone;
if (workspace_clone.workspace == screen.get_active_workspace ())
workspace_clone.window_container.select_next_window (direction);
if (workspace_clone.workspace == screen.get_active_workspace ()) {
return workspace_clone;
}
}
assert_not_reached ();
return null;
}
void window_selected (Meta.Window window)

View File

@ -391,6 +391,10 @@ namespace Gala
_opened = value;
if (_opened) {
// hide the highlight when opened
if (_current_window != null)
_current_window.active = false;
restack ();
reflow ();
} else {
@ -399,7 +403,20 @@ namespace Gala
}
}
TiledWindow? current_window = null;
TiledWindow? _current_window = null;
public Window? current_window {
get {
return _current_window != null ? _current_window.window : null;
}
set {
foreach (var child in get_children ()) {
if ((child as TiledWindow).window == value) {
_current_window = child as TiledWindow;
break;
}
}
}
}
public TiledWorkspaceContainer (HashTable<int,int> stacking_order)
{
@ -501,68 +518,101 @@ namespace Gala
public void select_next_window (MotionDirection direction)
{
// TODO
return;
if (get_n_children () < 1)
return;
if (current_window == null) {
current_window = get_child_at_index (0) as TiledWindow;
if (_current_window == null) {
_current_window = get_child_at_index (0) as TiledWindow;
return;
}
var current_center = rect_center (current_window.slot);
var current_rect = _current_window.slot;
TiledWindow? closest = null;
var closest_distance = int.MAX;
foreach (var window in get_children ()) {
if (window == current_window)
if (window == _current_window)
continue;
var window_center = rect_center ((window as TiledWindow).slot);
var window_rect = (window as TiledWindow).slot;
int window_coord = 0, current_coord = 0;
switch (direction) {
case MotionDirection.LEFT:
case MotionDirection.RIGHT:
window_coord = window_center.x;
current_coord = current_center.x;
if ((direction == MotionDirection.LEFT && window_coord > current_coord)
|| (direction == MotionDirection.RIGHT && window_coord < current_coord))
if (window_rect.x > current_rect.x)
continue;
// test for vertical intersection
if (!(window_rect.y + window_rect.height < current_rect.y
|| window_rect.y > current_rect.y + current_rect.height)) {
if (closest != null
&& closest.slot.x < window_rect.x)
closest = window as TiledWindow;
else
closest = window as TiledWindow;
}
break;
case MotionDirection.RIGHT:
if (window_rect.x < current_rect.x)
continue;
// test for vertical intersection
if (!(window_rect.y + window_rect.height < current_rect.y
|| window_rect.y > current_rect.y + current_rect.height)) {
if (closest != null
&& closest.slot.x > window_rect.x)
closest = window as TiledWindow;
else
closest = window as TiledWindow;
}
break;
case MotionDirection.UP:
case MotionDirection.DOWN:
window_coord = window_center.y;
current_coord = window_center.y;
if ((direction == MotionDirection.UP && window_coord > current_coord)
|| (direction == MotionDirection.DOWN && window_coord < current_coord))
if (window_rect.y > current_rect.y)
continue;
// test for horizontal intersection
if (!(window_rect.x + window_rect.width < current_rect.x
|| window_rect.x > current_rect.x + current_rect.width)) {
if (closest != null
&& closest.slot.y > window_rect.y)
closest = window as TiledWindow;
else
closest = window as TiledWindow;
}
break;
case MotionDirection.DOWN:
if (window_rect.y < current_rect.y)
continue;
// test for horizontal intersection
if (!(window_rect.x + window_rect.width < current_rect.x
|| window_rect.x > current_rect.x + current_rect.width)) {
if (closest != null
&& closest.slot.y < window_rect.y)
closest = window as TiledWindow;
else
closest = window as TiledWindow;
}
break;
}
if ((window_coord - current_coord).abs () < closest_distance)
closest = window as TiledWindow;
}
if (closest == null)
return;
if (current_window != null)
current_window.active = false;
if (_current_window != null)
_current_window.active = false;
closest.active = true;
current_window = closest;
_current_window = closest;
}
Gdk.Point rect_center (Meta.Rectangle rect)
public void activate_selected_window ()
{
return { rect.x + rect.width / 2, rect.y + rect.height / 2 };
if (_current_window != null)
_current_window.selected ();
}
void transition_to_original_state ()

View File

@ -234,7 +234,10 @@ namespace Gala
window_container.padding_bottom = BOTTOM_OFFSET;
icon_group.redraw ();
window_container.opened = true;
if (screen.get_active_workspace () == workspace)
window_container.current_window = display.get_focus_window ();
}
public void close ()