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Probably fixed bug #1007000
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@ -355,7 +355,11 @@ namespace Gala {
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});
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}
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public override void kill_window_effects (Meta.WindowActor actor){
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/*this.minimize_completed (actor);FIXME should call the things in anim.completed
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this.maximize_completed (actor);
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this.unmaximize_completed (actor);
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this.map_completed (actor);
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this.destroy_completed (actor);*/
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}
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private void end_switch_workspace () {
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if (win == null || par == null)
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@ -385,6 +389,9 @@ namespace Gala {
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this.switch_workspace_completed ();
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}
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public override void unmaximize (Meta.WindowActor actor, int x, int y, int w, int h) {
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this.unmaximize_completed (actor);
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}
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public override void kill_switch_workspace () {
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end_switch_workspace ();
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