👕 Lint lib directory with vala-lint (#607)

This commit is contained in:
Keli Grubb 2019-09-05 16:18:43 -04:00 committed by Adam Bieńkowski
parent 50694796d4
commit 49d1d8ffab
6 changed files with 766 additions and 791 deletions

View File

@ -15,16 +15,14 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
namespace Gala
{
namespace Gala {
/**
* Implement this interface on your {@link Plugin} class if you want to
* replace a component like the window overview or the multitasking view.
* It allows gala to hook up functionality like hotcorners and dbus
* invocation of your component.
*/
public interface ActivatableComponent : Object
{
public interface ActivatableComponent : Object {
/**
* The component was requested to be opened.
*
@ -48,4 +46,3 @@ namespace Gala
public abstract bool is_opened ();
}
}

View File

@ -15,8 +15,7 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
namespace Gala
{
namespace Gala {
[CCode (has_type_id = false)]
public enum AnimationDuration {
// Duration of the open animation

View File

@ -15,10 +15,8 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
namespace Gala
{
public enum PluginFunction
{
namespace Gala {
public enum PluginFunction {
ADDITION,
WINDOW_SWITCHER,
DESKTOP,
@ -26,8 +24,7 @@ namespace Gala
WINDOW_OVERVIEW
}
public enum LoadPriority
{
public enum LoadPriority {
/**
* Have your plugin loaded immediately once gala has started
*/
@ -39,8 +36,7 @@ namespace Gala
DEFERRED
}
public struct PluginInfo
{
public struct PluginInfo {
string name;
string author;
@ -77,8 +73,7 @@ namespace Gala
* The plugin_type field has to be the type of your plugin class derived
* from this class.
*/
public abstract class Plugin : Object
{
public abstract class Plugin : Object {
/**
* Emitted when update_region is called. Mainly for internal purposes.
*/
@ -152,8 +147,7 @@ namespace Gala
*
* @param actor The actor to be tracked
*/
public void track_actor (Clutter.Actor actor)
{
public void track_actor (Clutter.Actor actor) {
tracked_actors.prepend (actor);
actor.allocation_changed.connect (actor_allocation_changed);
@ -166,8 +160,7 @@ namespace Gala
*
* @param actor The actor to stop listening the changes on
*/
public void untrack_actor (Clutter.Actor actor)
{
public void untrack_actor (Clutter.Actor actor) {
tracked_actors.remove (actor);
actor.allocation_changed.disconnect (actor_allocation_changed);
}
@ -180,8 +173,7 @@ namespace Gala
* after setting freeze_track back to false after an animation to make the
* wm aware of the new position of the actor in question.
*/
public void update_region ()
{
public void update_region () {
var has_custom = custom_region != null;
var len = tracked_actors.length () + (has_custom ? custom_region.length : 0);
@ -210,11 +202,9 @@ namespace Gala
region_changed ();
}
private void actor_allocation_changed (Clutter.ActorBox box, Clutter.AllocationFlags f)
{
private void actor_allocation_changed (Clutter.ActorBox box, Clutter.AllocationFlags f) {
if (!freeze_track)
update_region ();
}
}
}

View File

@ -15,10 +15,8 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
namespace Gala
{
public class Utils
{
namespace Gala {
public class Utils {
// Cache xid:pixbuf and icon:pixbuf pairs to provide a faster way aquiring icons
static HashTable<string, Gdk.Pixbuf> xid_pixbuf_cache;
static HashTable<string, Gdk.Pixbuf> icon_pixbuf_cache;
@ -27,21 +25,18 @@ namespace Gala
static Gdk.Pixbuf? close_pixbuf = null;
static Gdk.Pixbuf? resize_pixbuf = null;
static construct
{
static construct {
xid_pixbuf_cache = new HashTable<string, Gdk.Pixbuf> (str_hash, str_equal);
icon_pixbuf_cache = new HashTable<string, Gdk.Pixbuf> (str_hash, str_equal);
}
Utils ()
{
Utils () {
}
/**
* Clean icon caches
*/
static void clean_icon_cache (uint32[] xids)
{
static void clean_icon_cache (uint32[] xids) {
var list = xid_pixbuf_cache.get_keys ();
var pixbuf_list = icon_pixbuf_cache.get_values ();
var icon_list = icon_pixbuf_cache.get_keys ();
@ -67,8 +62,7 @@ namespace Gala
*
* @param xids The xids of the window that no longer need icons
*/
public static void request_clean_icon_cache (uint32[] xids)
{
public static void request_clean_icon_cache (uint32[] xids) {
if (cache_clear_timeout > 0)
GLib.Source.remove (cache_clear_timeout);
@ -91,8 +85,12 @@ namespace Gala
* @param ignore_cache Should not be necessary in most cases, if you care about the icon
* being loaded correctly, you should consider using the WindowIcon class
*/
public static Gdk.Pixbuf get_icon_for_window (Meta.Window window, int size, int scale = 1, bool ignore_cache = false)
{
public static Gdk.Pixbuf get_icon_for_window (
Meta.Window window,
int size,
int scale = 1,
bool ignore_cache = false
) {
return get_icon_for_xid ((uint32)window.get_xwindow (), size, scale, ignore_cache);
}
@ -101,8 +99,7 @@ namespace Gala
*
* @see get_icon_for_window
*/
public static Gdk.Pixbuf get_icon_for_xid (uint32 xid, int size, int scale = 1, bool ignore_cache = false)
{
public static Gdk.Pixbuf get_icon_for_xid (uint32 xid, int size, int scale = 1, bool ignore_cache = false) {
Gdk.Pixbuf? result = null;
var xid_key = "%u::%i".printf (xid, size);
@ -122,9 +119,12 @@ namespace Gala
*
* @see get_icon_for_window
*/
static Gdk.Pixbuf get_icon_for_application (Bamf.Application? app, int size, int scale = 1,
bool ignore_cache = false)
{
static Gdk.Pixbuf get_icon_for_application (
Bamf.Application? app,
int size,
int scale = 1,
bool ignore_cache = false
) {
Gdk.Pixbuf? image = null;
bool not_cached = false;
@ -185,8 +185,7 @@ namespace Gala
* @param workspace The workspace on which to find the window
* @param backward Whether to get the previous one instead
*/
public static Meta.Window get_next_window (Meta.Workspace workspace, bool backward = false)
{
public static Meta.Window get_next_window (Meta.Workspace workspace, bool backward = false) {
var screen = workspace.get_screen ();
var display = screen.get_display ();
@ -205,13 +204,13 @@ namespace Gala
*
* @param workspace The workspace on which to count the windows
*/
public static uint get_n_windows (Meta.Workspace workspace)
{
public static uint get_n_windows (Meta.Workspace workspace) {
var n = 0;
foreach (weak Meta.Window window in workspace.list_windows ()) {
if (window.on_all_workspaces)
continue;
if (window.window_type == Meta.WindowType.NORMAL ||
if (
window.window_type == Meta.WindowType.NORMAL ||
window.window_type == Meta.WindowType.DIALOG ||
window.window_type == Meta.WindowType.MODAL_DIALOG)
n ++;
@ -229,8 +228,11 @@ namespace Gala
*
* @return A copy of the actor at that time or %NULL
*/
public static Clutter.Actor? get_window_actor_snapshot (Meta.WindowActor actor, Meta.Rectangle inner_rect, Meta.Rectangle outer_rect)
{
public static Clutter.Actor? get_window_actor_snapshot (
Meta.WindowActor actor,
Meta.Rectangle inner_rect,
Meta.Rectangle outer_rect
) {
var texture = actor.get_texture () as Meta.ShapedTexture;
if (texture == null)
@ -268,16 +270,14 @@ namespace Gala
*
* @param screen The screen to flash, if necessary
*/
public static void bell (Meta.Screen screen)
{
public static void bell (Meta.Screen screen) {
if (Meta.Prefs.bell_is_audible ())
Gdk.beep ();
else
screen.get_display ().get_compositor ().flash_screen (screen);
}
public static int get_ui_scaling_factor ()
{
public static int get_ui_scaling_factor () {
#if HAS_MUTTER326
return Meta.Backend.get_backend ().get_settings ().get_ui_scaling_factor ();
#else
@ -291,12 +291,16 @@ namespace Gala
*
* @return the close button pixbuf or null if it failed to load
*/
public static Gdk.Pixbuf? get_close_button_pixbuf ()
{
public static Gdk.Pixbuf? get_close_button_pixbuf () {
var height = 36 * Utils.get_ui_scaling_factor ();
if (close_pixbuf == null || close_pixbuf.height != height) {
try {
close_pixbuf = new Gdk.Pixbuf.from_resource_at_scale (Config.RESOURCEPATH + "/buttons/close.svg", -1, height, true);
close_pixbuf = new Gdk.Pixbuf.from_resource_at_scale (
Config.RESOURCEPATH + "/buttons/close.svg",
-1,
height,
true
);
} catch (Error e) {
warning (e.message);
return null;
@ -311,8 +315,7 @@ namespace Gala
*
* @return The close button actor
*/
public static Clutter.Actor create_close_button ()
{
public static Clutter.Actor create_close_button () {
var texture = new Clutter.Texture ();
var pixbuf = get_close_button_pixbuf ();
@ -341,13 +344,17 @@ namespace Gala
*
* @return the close button pixbuf or null if it failed to load
*/
public static Gdk.Pixbuf? get_resize_button_pixbuf ()
{
public static Gdk.Pixbuf? get_resize_button_pixbuf () {
var height = 36 * Utils.get_ui_scaling_factor ();
if (resize_pixbuf == null || resize_pixbuf.height != height) {
var scale = Utils.get_ui_scaling_factor ();
try {
resize_pixbuf = new Gdk.Pixbuf.from_resource_at_scale (Config.RESOURCEPATH + "/buttons/resize.svg", -1, height, true);
resize_pixbuf = new Gdk.Pixbuf.from_resource_at_scale (
Config.RESOURCEPATH + "/buttons/resize.svg",
-1,
height,
true
);
} catch (Error e) {
warning (e.message);
return null;
@ -362,8 +369,7 @@ namespace Gala
*
* @return The resize button actor
*/
public static Clutter.Actor create_resize_button ()
{
public static Clutter.Actor create_resize_button () {
var texture = new Clutter.Texture ();
var pixbuf = get_resize_button_pixbuf ();
@ -388,8 +394,7 @@ namespace Gala
}
static Gtk.CssProvider gala_css = null;
public static unowned Gtk.CssProvider? get_gala_css ()
{
public static unowned Gtk.CssProvider? get_gala_css () {
if (gala_css == null) {
gala_css = new Gtk.CssProvider ();
gala_css.load_from_resource ("/io/elementary/desktop/gala/gala.css");

View File

@ -15,19 +15,16 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
namespace Gala
{
namespace Gala {
/**
* Creates a new ClutterTexture with an icon for the window at the given size.
* This is recommended way to grab an icon for a window as this method will make
* sure the icon is updated if it becomes available at a later point.
*/
public class WindowIcon : Clutter.Texture
{
public class WindowIcon : Clutter.Texture {
static Bamf.Matcher matcher;
static construct
{
static construct {
matcher = Bamf.Matcher.get_default ();
}
@ -67,16 +64,14 @@ namespace Gala
* @param scale The desired scale of the icon
* @param destroy_on_unmanaged see destroy_on_unmanaged property
*/
public WindowIcon (Meta.Window window, int icon_size, int scale = 1, bool destroy_on_unmanaged = false)
{
public WindowIcon (Meta.Window window, int icon_size, int scale = 1, bool destroy_on_unmanaged = false) {
Object (window: window,
icon_size: icon_size,
destroy_on_unmanaged: destroy_on_unmanaged,
scale: scale);
}
construct
{
construct {
width = icon_size * scale;
height = icon_size * scale;
xid = (uint32) window.get_xwindow ();
@ -93,14 +88,12 @@ namespace Gala
update_texture (true);
}
~WindowIcon ()
{
~WindowIcon () {
if (!loaded)
matcher.view_opened.disconnect (retry_load);
}
void retry_load (Bamf.View view)
{
void retry_load (Bamf.View view) {
var app = matcher.get_application_for_xid (xid);
// retry only once
@ -113,8 +106,7 @@ namespace Gala
update_texture (false);
}
void update_texture (bool initial)
{
void update_texture (bool initial) {
var pixbuf = Gala.Utils.get_icon_for_xid (xid, icon_size, scale, !initial);
try {
@ -124,8 +116,7 @@ namespace Gala
} catch (Error e) {}
}
void unmanaged (Meta.Window window)
{
void unmanaged (Meta.Window window) {
destroy ();
}
}

View File

@ -15,10 +15,8 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
namespace Gala
{
public enum ActionType
{
namespace Gala {
public enum ActionType {
NONE = 0,
SHOW_WORKSPACE_VIEW,
MAXIMIZE_CURRENT,
@ -38,8 +36,7 @@ namespace Gala
}
[Flags]
public enum WindowFlags
{
public enum WindowFlags {
NONE = 0,
CAN_MINIMIZE,
CAN_MAXIMIZE,
@ -60,8 +57,7 @@ namespace Gala
* A minimal class mostly used to identify your call to {@link WindowManager.push_modal} and used
* to end your modal mode again with {@link WindowManager.pop_modal}
*/
public class ModalProxy : Object
{
public class ModalProxy : Object {
/**
* A function which is called whenever a keybinding is pressed. If you supply a custom
* one you can filter out those that'd you like to be passed through and block all others.
@ -70,21 +66,18 @@ namespace Gala
*/
public KeybindingFilter? keybinding_filter { get; owned set; default = () => true; }
public ModalProxy ()
{
public ModalProxy () {
}
/**
* Small utility to allow all keybindings
*/
public void allow_all_keybindings ()
{
public void allow_all_keybindings () {
keybinding_filter = null;
}
}
public interface WindowManager : Meta.Plugin
{
public interface WindowManager : Meta.Plugin {
/**
* This is the container you'll most likely want to add your component to. It wraps
* every other container listed in this interface and is a direct child of the stage.