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WindowManager: Always use the scale factor from primary monitor
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fc5cd3e2f7
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@ -562,7 +562,8 @@ namespace Gala {
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}
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}
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animating_nudge = true;
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animating_nudge = true;
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var nudge_gap = NUDGE_GAP * InternalUtils.get_ui_scaling_factor ();
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var scale = get_display ().get_monitor_scale (get_display ().get_primary_monitor ());
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var nudge_gap = InternalUtils.scale_to_int ((int)NUDGE_GAP, scale);
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float dest = 0;
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float dest = 0;
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if (!switch_workspace_with_gesture) {
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if (!switch_workspace_with_gesture) {
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@ -1167,11 +1168,11 @@ namespace Gala {
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Meta.Rectangle icon = {};
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Meta.Rectangle icon = {};
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if (actor.get_meta_window ().get_icon_geometry (out icon)) {
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if (actor.get_meta_window ().get_icon_geometry (out icon)) {
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// Fix icon position and size according to ui scaling factor.
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// Fix icon position and size according to ui scaling factor.
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int ui_scale = InternalUtils.get_ui_scaling_factor ();
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float ui_scale = get_display ().get_monitor_scale (get_display ().get_monitor_index_for_rect (icon));
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icon.x *= ui_scale;
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icon.x = InternalUtils.scale_to_int (icon.x, ui_scale);
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icon.y *= ui_scale;
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icon.y = InternalUtils.scale_to_int (icon.y, ui_scale);
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icon.width *= ui_scale;
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icon.width = InternalUtils.scale_to_int (icon.width, ui_scale);
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icon.height *= ui_scale;
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icon.height = InternalUtils.scale_to_int (icon.height, ui_scale);
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float scale_x = (float)icon.width / actor.width;
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float scale_x = (float)icon.width / actor.width;
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float scale_y = (float)icon.height / actor.height;
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float scale_y = (float)icon.height / actor.height;
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@ -1930,8 +1931,9 @@ namespace Gala {
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main_container.width = move_primary_only ? monitor_geom.width : screen_width;
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main_container.width = move_primary_only ? monitor_geom.width : screen_width;
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main_container.height = move_primary_only ? monitor_geom.height : screen_height;
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main_container.height = move_primary_only ? monitor_geom.height : screen_height;
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var monitor_scale = display.get_monitor_scale (primary);
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var x2 = move_primary_only ? monitor_geom.width : screen_width;
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var x2 = move_primary_only ? monitor_geom.width : screen_width;
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x2 += WORKSPACE_GAP * InternalUtils.get_ui_scaling_factor ();
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x2 += WORKSPACE_GAP * monitor_scale;
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if (direction == Meta.MotionDirection.RIGHT)
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if (direction == Meta.MotionDirection.RIGHT)
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x2 = -x2;
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x2 = -x2;
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