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https://github.com/elementary/gala.git
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Use clutter methods instead of properties if useful
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@ -82,9 +82,7 @@ namespace Gala.Plugins.Zoom
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float mx, my;
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var client_pointer = Gdk.Display.get_default ().get_device_manager ().get_client_pointer ();
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client_pointer.get_position (null, out mx, out my);
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var pivot = Clutter.Point.alloc ();
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pivot.init (mx / wins.width, my / wins.height);
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wins.pivot_point = pivot;
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wins.set_pivot_point (mx / wins.width, my / wins.height);
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mouse_poll_timer = Timeout.add (MOUSE_POLL_TIME, () => {
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client_pointer.get_position (null, out mx, out my);
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@ -114,15 +112,12 @@ namespace Gala.Plugins.Zoom
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wins.save_easing_state ();
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wins.set_easing_mode (Clutter.AnimationMode.EASE_OUT_CUBIC);
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wins.set_easing_duration (300);
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wins.scale_x = 1.0f;
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wins.scale_y = 1.0f;
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wins.set_scale (1.0f, 1.0f);
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wins.restore_easing_state ();
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wins_handler_id = wins.transitions_completed.connect (() => {
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wins.disconnect (wins_handler_id);
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var pivot = Clutter.Point.alloc ();
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pivot.init (0.0f, 0.0f);
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wins.pivot_point = pivot;
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wins.set_pivot_point (0.0f, 0.0f);
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});
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return;
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@ -131,8 +126,7 @@ namespace Gala.Plugins.Zoom
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wins.save_easing_state ();
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wins.set_easing_mode (Clutter.AnimationMode.EASE_OUT_CUBIC);
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wins.set_easing_duration (300);
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wins.scale_x = current_zoom;
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wins.scale_y = current_zoom;
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wins.set_scale (current_zoom, current_zoom);
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wins.restore_easing_state ();
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}
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}
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@ -729,8 +729,7 @@ namespace Gala
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actor.save_easing_state ();
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actor.set_easing_mode (Clutter.AnimationMode.EASE_IN_EXPO);
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actor.set_easing_duration (duration);
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actor.scale_x = scale_x;
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actor.scale_y = scale_y;
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actor.set_scale (scale_x, scale_y);
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actor.opacity = 0U;
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actor.restore_easing_state ();
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@ -738,9 +737,8 @@ namespace Gala
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minimize_handler_id = actor.transitions_completed.connect (() => {
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actor.disconnect (minimize_handler_id);
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actor.set_pivot_point (0.0f, 0.0f);
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actor.set_scale (1.0f, 1.0f);
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actor.opacity = 255U;
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actor.scale_x = 1.0f;
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actor.scale_y = 1.0f;
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minimize_completed (actor);
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minimizing.remove (actor);
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});
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@ -751,8 +749,7 @@ namespace Gala
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actor.save_easing_state ();
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actor.set_easing_mode (Clutter.AnimationMode.EASE_IN_EXPO);
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actor.set_easing_duration (duration);
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actor.scale_x = 0.0f;
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actor.scale_y = 0.0f;
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actor.set_scale (0.0f, 0.0f);
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actor.opacity = 0U;
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actor.restore_easing_state ();
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@ -760,9 +757,8 @@ namespace Gala
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minimize_handler_id = actor.transitions_completed.connect (() => {
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actor.disconnect (minimize_handler_id);
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actor.set_pivot_point (0.0f, 0.0f);
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actor.set_scale (1.0f, 1.0f);
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actor.opacity = 255U;
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actor.scale_x = 1.0f;
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actor.scale_y = 1.0f;
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minimize_completed (actor);
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minimizing.remove (actor);
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});
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@ -823,10 +819,8 @@ namespace Gala
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old_actor.save_easing_state ();
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old_actor.set_easing_mode (Clutter.AnimationMode.EASE_IN_OUT_QUAD);
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old_actor.set_easing_duration (duration);
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old_actor.x = ex;
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old_actor.y = ey;
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old_actor.scale_x = scale_x;
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old_actor.scale_y = scale_y;
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old_actor.set_position (ex, ey);
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old_actor.set_scale (scale_x, scale_y);
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// the opacity animation is special, since we have to wait for the
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// FLASH_PREVENT_TIMEOUT to be done before we can safely fade away
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@ -838,26 +832,21 @@ namespace Gala
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old_actor.get_transition ("x").stopped.connect (() => {
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old_actor.destroy ();
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actor.translation_x = 0;
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actor.translation_y = 0;
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actor.set_translation (0.0f, 0.0f, 0.0f);
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});
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old_actor.restore_easing_state ();
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maximize_completed (actor);
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actor.set_pivot_point (0.0f, 0.0f);
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actor.translation_x = old_inner_rect.x - ex;
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actor.translation_y = old_inner_rect.y - ey;
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actor.scale_x = 1.0 / scale_x;
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actor.scale_y = 1.0 / scale_y;
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actor.set_translation (old_inner_rect.x - ex, old_inner_rect.y - ey, 0.0f);
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actor.set_scale (1.0f / scale_x, 1.0f / scale_y);
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actor.save_easing_state ();
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actor.set_easing_mode (Clutter.AnimationMode.EASE_IN_OUT_QUAD);
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actor.set_easing_duration (duration);
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actor.scale_x = 1;
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actor.scale_y = 1;
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actor.translation_x = 0;
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actor.translation_y = 0;
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actor.set_scale (1.0f, 1.0f);
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actor.set_translation (0.0f, 0.0f, 0.0f);
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actor.restore_easing_state ();
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return;
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@ -893,15 +882,13 @@ namespace Gala
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unminimizing.add (actor);
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actor.set_pivot_point (0.5f, 1.0f);
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actor.scale_x = 0.01f;
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actor.scale_y = 0.1f;
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actor.set_scale (0.01f, 0.1f);
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actor.opacity = 0U;
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actor.save_easing_state ();
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actor.set_easing_mode (Clutter.AnimationMode.EASE_OUT_EXPO);
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actor.set_easing_duration (duration);
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actor.scale_x = 1.0f;
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actor.scale_y = 1.0f;
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actor.set_scale (1.0f, 1.0f);
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actor.opacity = 255U;
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actor.restore_easing_state ();
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@ -945,15 +932,13 @@ namespace Gala
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mapping.add (actor);
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actor.set_pivot_point (0.5f, 1.0f);
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actor.scale_x = 0.01f;
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actor.scale_y = 0.1f;
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actor.set_scale (0.01f, 0.1f);
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actor.opacity = 0;
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actor.save_easing_state ();
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actor.set_easing_mode (Clutter.AnimationMode.EASE_OUT_EXPO);
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actor.set_easing_duration (duration);
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actor.scale_x = 1.0f;
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actor.scale_y = 1.0f;
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actor.set_scale (1.0f, 1.0f);
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actor.opacity = 255U;
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actor.restore_easing_state ();
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@ -977,15 +962,13 @@ namespace Gala
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actor.set_pivot_point (0.5f, 0.5f);
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actor.set_pivot_point_z (0.2f);
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actor.scale_x = 0.9f;
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actor.scale_y = 0.9f;
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actor.set_scale (0.9f, 0.9f);
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actor.opacity = 0;
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actor.save_easing_state ();
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actor.set_easing_mode (Clutter.AnimationMode.EASE_OUT_QUAD);
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actor.set_easing_duration (duration);
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actor.scale_x = 1.0f;
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actor.scale_y = 1.0f;
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actor.set_scale (1.0f, 1.0f);
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actor.opacity = 255U;
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actor.restore_easing_state ();
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@ -1002,14 +985,13 @@ namespace Gala
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mapping.add (actor);
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actor.set_pivot_point (0.5f, 0.0f);
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actor.scale_y = 0.0f;
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actor.set_scale (1.0f, 0.0f);
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actor.opacity = 0;
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actor.save_easing_state ();
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actor.set_easing_mode (Clutter.AnimationMode.EASE_OUT_QUAD);
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actor.set_easing_duration (250);
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actor.scale_x = 1.0f;
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actor.scale_y = 1.0f;
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actor.set_scale (1.0f, 1.0f);
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actor.opacity = 255U;
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actor.restore_easing_state ();
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@ -1065,8 +1047,7 @@ namespace Gala
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actor.save_easing_state ();
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actor.set_easing_mode (Clutter.AnimationMode.LINEAR);
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actor.set_easing_duration (duration);
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actor.scale_x = 0.8f;
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actor.scale_y = 0.8f;
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actor.set_scale (0.8f, 0.8f);
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actor.opacity = 0U;
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actor.restore_easing_state ();
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@ -1086,7 +1067,7 @@ namespace Gala
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actor.save_easing_state ();
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actor.set_easing_mode (Clutter.AnimationMode.EASE_OUT_QUAD);
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actor.set_easing_duration (200);
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actor.scale_y = 0.0f;
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actor.set_scale (1.0f, 0.0f);
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actor.opacity = 0U;
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actor.restore_easing_state ();
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@ -1113,8 +1094,7 @@ namespace Gala
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actor.save_easing_state ();
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actor.set_easing_mode (Clutter.AnimationMode.EASE_OUT_QUAD);
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actor.set_easing_duration (duration);
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actor.scale_x = 0.8f;
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actor.scale_y = 0.8f;
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actor.set_scale (0.8f, 0.8f);
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actor.opacity = 0U;
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actor.restore_easing_state ();
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@ -1179,10 +1159,8 @@ namespace Gala
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old_actor.save_easing_state ();
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old_actor.set_easing_mode (Clutter.AnimationMode.EASE_IN_OUT_QUAD);
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old_actor.set_easing_duration (duration);
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old_actor.x = ex - offset_x;
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old_actor.y = ey - offset_y;
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old_actor.scale_x = scale_x;
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old_actor.scale_y = scale_y;
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old_actor.set_position (ex - offset_x, ey - offset_y);
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old_actor.set_scale (scale_x, scale_y);
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old_actor.opacity = 0U;
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old_actor.restore_easing_state ();
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@ -1196,20 +1174,15 @@ namespace Gala
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var maximized_y = actor.y;
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unmaximize_completed (actor);
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actor.set_pivot_point (0.0f, 0.0f);
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actor.x = ex;
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actor.y = ey;
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actor.translation_x = -ex + offset_x * (1.0f / scale_x) + maximized_x;
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actor.translation_y = -ey + offset_y * (1.0f / scale_y) + maximized_y;
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actor.scale_x = 1.0f / scale_x;
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actor.scale_y = 1.0f / scale_y;
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actor.set_position (ex, ey);
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actor.set_translation (-ex + offset_x * (1.0f / scale_x) + maximized_x, -ey + offset_y * (1.0f / scale_y) + maximized_y, 0.0f);
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actor.set_scale (1.0f / scale_x, 1.0f / scale_y);
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actor.save_easing_state ();
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actor.set_easing_mode (Clutter.AnimationMode.EASE_IN_OUT_QUAD);
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actor.set_easing_duration (duration);
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actor.scale_x = 1.0f;
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actor.scale_y = 1.0f;
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actor.translation_x = 0.0f;
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actor.translation_y = 0.0f;
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actor.set_scale (1.0f, 1.0f);
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actor.set_translation (0.0f, 0.0f, 0.0f);
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actor.restore_easing_state ();
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return;
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@ -1232,8 +1205,7 @@ namespace Gala
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actor.detach_animation ();
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actor.opacity = 255U;
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actor.scale_x = 1.0f;
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actor.scale_y = 1.0f;
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actor.set_scale (1.0f, 1.0f);
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actor.rotation_angle_x = 0.0f;
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actor.set_pivot_point (0.0f, 0.0f);
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