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Move SafeWindowClone into its own file
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@ -33,6 +33,7 @@ gala_doc_files = \
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$(top_srcdir)/src/Widgets/IconGroupContainer.vala \
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$(top_srcdir)/src/Widgets/MonitorClone.vala \
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$(top_srcdir)/src/Widgets/MultitaskingView.vala \
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$(top_srcdir)/src/Widgets/SafeWindowClone.vala \
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$(top_srcdir)/src/Widgets/WindowClone.vala \
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$(top_srcdir)/src/Widgets/WindowCloneContainer.vala \
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$(top_srcdir)/src/Widgets/WindowIconActor.vala \
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@ -28,59 +28,6 @@ namespace Gala
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public class InternalUtils
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{
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/**
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* A clone for a MetaWindowActor that will guard against the
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* meta_window_appears_focused crash by disabling painting the clone
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* as soon as it gets unavailable.
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*/
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public class SafeWindowClone : Clutter.Clone
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{
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public Window window { get; construct; }
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/**
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* If set to true, the SafeWindowClone will destroy itself when the connected
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* window is unmanaged
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*/
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public bool destroy_on_unmanaged { get; construct set; default = false; }
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/**
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* Creates a new SafeWindowClone
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*
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* @param window The window to clone from
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* @param destroy_on_unmanaged see destroy_on_unmanaged property
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*/
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public SafeWindowClone (Window window, bool destroy_on_unmanaged = false)
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{
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var actor = (WindowActor) window.get_compositor_private ();
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Object (window: window,
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source: actor,
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destroy_on_unmanaged: destroy_on_unmanaged);
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}
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construct
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{
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if (source != null)
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window.unmanaged.connect (reset_source);
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}
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~SafeWindowClone ()
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{
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window.unmanaged.disconnect (reset_source);
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}
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void reset_source ()
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{
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// actually destroying the clone will be handled somewhere else (unless we were
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// requested to destroy it), we just need to make sure the clone doesn't attempt
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// to draw a clone of a window that has been destroyed
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source = null;
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if (destroy_on_unmanaged)
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destroy ();
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}
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}
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public static bool workspaces_only_on_primary ()
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{
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return Prefs.get_dynamic_workspaces ()
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@ -48,6 +48,7 @@ gala_VALASOURCES = \
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Widgets/IconGroupContainer.vala \
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Widgets/MonitorClone.vala \
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Widgets/MultitaskingView.vala \
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Widgets/SafeWindowClone.vala \
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Widgets/WindowClone.vala \
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Widgets/WindowCloneContainer.vala \
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Widgets/WindowIconActor.vala \
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75
src/Widgets/SafeWindowClone.vala
Normal file
75
src/Widgets/SafeWindowClone.vala
Normal file
@ -0,0 +1,75 @@
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//
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// Copyright (C) 2014 Tom Beckmann
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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using Meta;
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namespace Gala
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{
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/**
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* A clone for a MetaWindowActor that will guard against the
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* meta_window_appears_focused crash by disabling painting the clone
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* as soon as it gets unavailable.
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*/
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public class SafeWindowClone : Clutter.Clone
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{
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public Window window { get; construct; }
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/**
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* If set to true, the SafeWindowClone will destroy itself when the connected
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* window is unmanaged
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*/
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public bool destroy_on_unmanaged { get; construct set; default = false; }
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/**
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* Creates a new SafeWindowClone
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*
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* @param window The window to clone from
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* @param destroy_on_unmanaged see destroy_on_unmanaged property
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*/
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public SafeWindowClone (Window window, bool destroy_on_unmanaged = false)
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{
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var actor = (WindowActor) window.get_compositor_private ();
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Object (window: window,
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source: actor,
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destroy_on_unmanaged: destroy_on_unmanaged);
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}
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construct
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{
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if (source != null)
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window.unmanaged.connect (reset_source);
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}
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~SafeWindowClone ()
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{
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window.unmanaged.disconnect (reset_source);
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}
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void reset_source ()
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{
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// actually destroying the clone will be handled somewhere else (unless we were
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// requested to destroy it), we just need to make sure the clone doesn't attempt
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// to draw a clone of a window that has been destroyed
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source = null;
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if (destroy_on_unmanaged)
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destroy ();
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}
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}
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}
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@ -428,11 +428,8 @@ namespace Gala
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closing = true;
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last_switch = 0;
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var screen = wm.get_screen ();
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var workspace = screen.get_active_workspace ();
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foreach (var actor in clone_sort_order) {
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unowned InternalUtils.SafeWindowClone clone = (InternalUtils.SafeWindowClone) actor;
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unowned SafeWindowClone clone = (SafeWindowClone) actor;
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// current window stays on top
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if (clone.window == current_window.window)
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@ -501,7 +498,7 @@ namespace Gala
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actor.hide ();
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var clone = new InternalUtils.SafeWindowClone (window, true);
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var clone = new SafeWindowClone (window, true);
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clone.x = actor.x;
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clone.y = actor.y;
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@ -526,7 +523,7 @@ namespace Gala
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var window_opacity = (int) Math.floor (AppearanceSettings.get_default ().alt_tab_window_opacity * 255);
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foreach (var actor in window_clones.get_children ()) {
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unowned InternalUtils.SafeWindowClone clone = (InternalUtils.SafeWindowClone) actor;
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unowned SafeWindowClone clone = (SafeWindowClone) actor;
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actor.save_easing_state ();
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actor.set_easing_duration (250);
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@ -1178,7 +1178,7 @@ namespace Gala
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// the display stack
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foreach (var window in docks) {
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if (!to_has_fullscreened) {
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var clone = new InternalUtils.SafeWindowClone (window.get_meta_window ());
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var clone = new SafeWindowClone (window.get_meta_window ());
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clone.x = window.x;
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clone.y = window.y;
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