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SystemBackground: cleanup (#1851)
Co-authored-by: Danielle Foré <danielle@elementary.io>
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@ -1,36 +1,20 @@
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/*
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* Copyright 2014 Tom Beckmann
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* Copyright 2023 elementary, Inc. <https://elementary.io>
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* Copyright 2023-2024 elementary, Inc. <https://elementary.io>
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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public class Gala.SystemBackground : GLib.Object {
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private const Clutter.Color DEFAULT_BACKGROUND_COLOR = { 0x2e, 0x34, 0x36, 0xff };
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public Meta.BackgroundActor background_actor { get; construct; }
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private static Meta.Background? system_background = null;
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public SystemBackground (Meta.Display display) {
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Object (background_actor: new Meta.BackgroundActor (display, 0));
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}
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construct {
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if (system_background == null) {
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system_background = new Meta.Background (background_actor.meta_display);
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system_background.set_color (DEFAULT_BACKGROUND_COLOR);
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}
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var system_background = new Meta.Background (background_actor.meta_display);
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system_background.set_color ({ 0x2e, 0x34, 0x36, 0xff });
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((Meta.BackgroundContent) background_actor.content).background = system_background;
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}
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public static void refresh () {
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// Meta.Background.refresh_all does not refresh backgrounds with the WALLPAPER style.
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// (Last tested with mutter 3.28)
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// As a workaround, re-apply the current color again to force the wallpaper texture
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// to be rendered from scratch.
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if (system_background != null) {
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system_background.set_color (DEFAULT_BACKGROUND_COLOR);
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}
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}
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}
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@ -155,7 +155,6 @@ namespace Gala {
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unowned Meta.Display display = get_display ();
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display.gl_video_memory_purged.connect (() => {
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Meta.Background.refresh_all ();
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SystemBackground.refresh ();
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});
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}
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