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minimal cleanup to DragDropAction, fix icons staying when hover event is spammed
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@ -248,9 +248,9 @@ namespace Gala
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last_y = y;
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var stage = actor.get_stage ();
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var actor = actor.get_stage ().get_actor_at_pos (PickMode.REACTIVE, (int)x, (int)y);
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var actor = stage.get_actor_at_pos (PickMode.REACTIVE, (int) x, (int) y);
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DragDropAction action = null;
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// if we're allowed to bubble and we this actor is not a destination, check its parents
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// if we're allowed to bubble and this actor is not a destination, check its parents
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if (actor != null && (action = get_drag_drop_action (actor)) == null && allow_bubbling) {
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while ((actor = actor.get_parent ()) != stage) {
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if ((action = get_drag_drop_action (actor)) != null)
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@ -446,7 +446,9 @@ namespace Gala
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} else
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w.destroy ();
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break;
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// don't break here! If people spam hover events and we animate
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// removal, we can actually multiple instances of the same window icon
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}
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}
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}
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