minor cleanup

This commit is contained in:
Tom Beckmann 2015-04-11 17:24:55 +02:00
parent 5c382a76d0
commit 824bcb3ff0

View File

@ -73,6 +73,7 @@ namespace Gala
public bool overview_mode { get; construct; }
[CCode (notify = false)]
public uint8 shadow_opacity {
get {
return shadow_effect != null ? shadow_effect.shadow_opacity : 255;
@ -302,14 +303,8 @@ namespace Gala
set_size (outer_rect.width, outer_rect.height);
restore_easing_state ();
if (animate) {
var shadow_transition = new PropertyTransition ("shadow-opacity");
shadow_transition.set_from_value (255);
shadow_transition.set_to_value (0);
shadow_transition.duration = MultitaskingView.ANIMATION_DURATION;
shadow_transition.remove_on_complete = true;
add_transition ("shadow-opacity", shadow_transition);
}
if (animate)
toggle_shadow (false);
window_icon.opacity = 0;
@ -334,12 +329,7 @@ namespace Gala
window_icon.opacity = 255;
restore_easing_state ();
var shadow_transition = new PropertyTransition ("shadow-opacity");
shadow_transition.set_from_value (0);
shadow_transition.set_to_value (255);
shadow_transition.duration = MultitaskingView.ANIMATION_DURATION;
shadow_transition.remove_on_complete = true;
add_transition ("shadow-opacity", shadow_transition);
toggle_shadow (true);
// for overview mode, windows may be faded out initially. Make sure
// to fade those in.
@ -455,6 +445,21 @@ namespace Gala
}
}
void toggle_shadow (bool show)
{
var shadow_transition = new PropertyTransition ("shadow-opacity");
shadow_transition.duration = MultitaskingView.ANIMATION_DURATION;
shadow_transition.remove_on_complete = true;
shadow_transition.progress_mode = MultitaskingView.ANIMATION_MODE;
if (show)
shadow_transition.interval = new Clutter.Interval (typeof (uint8), 0, 255);
else
shadow_transition.interval = new Clutter.Interval (typeof (uint8), 255, 0);
add_transition ("shadow-opacity", shadow_transition);
}
/**
* Send the window the delete signal and listen for new windows to be added
* to the window's workspace, in which case we check if the new window is a