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maskcorners: Do not multiply the same variale again and again. (#875)
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@ -29,7 +29,8 @@ namespace Gala.Plugins.MaskCorners {
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Settings settings;
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List<Actor>[] cornermasks;
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private int corner_radius = 6;
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private const int DEFAULT_CORNER_RADIUS = 6;
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private int corner_radius = DEFAULT_CORNER_RADIUS;
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public override void initialize (Gala.WindowManager wm) {
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this.wm = wm;
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@ -61,7 +62,7 @@ namespace Gala.Plugins.MaskCorners {
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int n_monitors = screen.get_n_monitors ();
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#endif
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cornermasks = new List<Actor>[n_monitors];
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corner_radius = corner_radius * scale;
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corner_radius = DEFAULT_CORNER_RADIUS * scale;
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if (settings.only_on_primary) {
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#if HAS_MUTTER330
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