mirror of
https://github.com/elementary/gala.git
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Add get_optimal_panel_alpha method to dbus interface
Code to figure out the actual alpha is by jacobparker1992, new cogl vapi is by smndtrl
This commit is contained in:
parent
525b5a3239
commit
baebdb9dd6
@ -34,6 +34,8 @@ namespace Gala
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Meta.BackgroundActor pattern;
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Clutter.Actor? image = null;
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public signal void changed ();
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public Background (Meta.Screen screen, int monitor, Settings settings)
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{
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Object (screen: screen, monitor: monitor, settings: settings);
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@ -107,6 +109,8 @@ namespace Gala
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if (all || key_changed == "picture-opacity") {
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if (image != null)
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image.opacity = (uint8)(settings.get_int ("picture-opacity") / 100.0 * 255);
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changed ();
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}
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// update pattern
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@ -118,6 +122,8 @@ namespace Gala
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var secondary_color = Clutter.Color.from_string (settings.get_string ("secondary-color"));
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var shading_type = shading_string_to_enum (settings.get_string ("color-shading-type"));
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pattern.content = cache.load_pattern (monitor, primary_color, secondary_color, shading_type);
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changed ();
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}
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}
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@ -132,6 +138,8 @@ namespace Gala
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image.animate (Clutter.AnimationMode.EASE_OUT_QUAD, ANIMATION_TRANSITION_DURATION,
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opacity: 0).completed.connect (() => {
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image.destroy ();
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changed ();
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});
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return;
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}
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@ -146,6 +154,8 @@ namespace Gala
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if (image != null)
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image.destroy ();
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image = new_image;
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changed ();
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});
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}
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@ -21,6 +21,7 @@ namespace Gala
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public class BackgroundManager : Meta.BackgroundGroup
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{
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public Meta.Screen screen { get; construct; }
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public signal void changed ();
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public BackgroundManager (Meta.Screen screen)
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{
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@ -41,6 +42,10 @@ namespace Gala
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void update ()
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{
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var reference_child = get_child_at_index (0);
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if (reference_child != null)
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(reference_child as Background).changed.disconnect (background_changed);
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remove_all_children ();
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var settings = BackgroundSettings.get_default ().schema;
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@ -53,8 +58,16 @@ namespace Gala
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background.set_size (geom.width, geom.height);
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add_child (background);
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if (i == 0)
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background.changed.connect (background_changed);
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}
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}
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void background_changed ()
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{
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changed ();
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}
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}
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#endif
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}
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@ -1,5 +1,5 @@
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//
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// Copyright (C) 2012 Tom Beckmann
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// Copyright (C) 2012- 2014 Tom Beckmann // TODO add Jacob Parker?
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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@ -43,11 +43,108 @@ namespace Gala
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private DBus ()
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{
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#if HAS_MUTTER38
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if (plugin.background_group != null)
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(plugin.background_group as BackgroundManager).changed.connect (() => background_changed);
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else
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assert_not_reached ();
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#endif
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}
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public void perform_action (ActionType type)
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{
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plugin.perform_action (type);
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}
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#if HAS_MUTTER38
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const double MIN_ALPHA = 0.7;
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const int MIN_VARIANCE = 50;
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const int MIN_LUM = 25;
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class DummyOffscreenEffect : Clutter.OffscreenEffect {
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public signal void done_painting ();
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public override void post_paint ()
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{
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base.post_paint ();
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done_painting ();
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}
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}
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/**
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* Emitted when the background change occured and the transition ended.
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* You can safely call get_optimal_panel_alpha then. It is not guaranteed
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* that this signal will be emitted only once per group of changes as often
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* done by GUIs. The change may not be visible to the user.
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*/
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public signal void background_changed ();
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/**
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* Attaches a dummy offscreen effect to the background at monitor to get its
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* isolated color data. Then calculate whether we can savely assign a panel
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* 0 alpha or use MIN_ALPHA Instead based on the data up to reference_height.
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*
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* @param monitor The monitor where the panel will be placed
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* @param reference_height The height which will serve as a reference for
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* gathering color data. You may want to adjust this
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* depending on the panel's height.
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*/
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public async double get_optimal_panel_alpha (int monitor, int reference_height)
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{
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var background = plugin.background_group.get_child_at_index (monitor);
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if (background == null)
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return MIN_ALPHA;
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var effect = new DummyOffscreenEffect ();
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background.add_effect (effect);
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var width = (int)background.width;
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var height = (int)background.height;
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double alpha = 0;
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ulong paint_signal_handler = 0;
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paint_signal_handler = effect.done_painting.connect (() => {
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SignalHandler.disconnect (effect, paint_signal_handler);
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background.remove_effect (effect);
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var pixels = new uint8[width * height * 4];
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((Cogl.Texture)effect.get_texture ()).get_data (Cogl.PixelFormat.BGRA_8888_PRE,
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0, pixels);
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int size = width * reference_height;
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double mean = 0;
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double mean_squares = 0;
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double pixel = 0;
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int imax = size * 4;
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for (int i = 0; i < imax; i += 4) {
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pixel = (0.3 * (double) pixels[i] +
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0.6 * (double) pixels[i + 1] +
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0.11 * (double) pixels[i + 2]) - 128f;
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mean += pixel;
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mean_squares += pixel * pixel;
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}
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mean /= size;
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mean_squares *= mean_squares / size;
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double variance = Math.sqrt(mean_squares - mean * mean) / (double) size;
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if (mean > MIN_LUM || variance > MIN_VARIANCE)
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alpha = MIN_ALPHA;
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get_optimal_panel_alpha.callback ();
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});
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background.queue_redraw ();
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yield;
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return alpha;
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}
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#endif
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}
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}
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831
vapi/cogl-1.0.vapi
Normal file
831
vapi/cogl-1.0.vapi
Normal file
@ -0,0 +1,831 @@
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/* cogl-1.0.vapi generated by vapigen, do not modify. */
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[CCode (gir_namespace = "Cogl", gir_version = "1.0")]
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namespace Cogl {
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[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")]
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[Compact]
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public class Bitmap : Cogl.Handle {
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/* simon added this */
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public static Cogl.Bitmap new_for_data (Context context, int width, int height, Cogl.PixelFormat format, int rowstride, uchar[] data) throws GLib.Error;
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/* end */
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public static GLib.Type error_get_type ();
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public static GLib.Quark error_quark ();
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public static bool get_size_from_file (string filename, out int width, out int height);
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public static Cogl.Bitmap new_from_file (string filename) throws GLib.Error;
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}
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/* simon added this */
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[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")]
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[Compact]
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public class Context : Cogl.Handle {
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}
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/* end */
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[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")]
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[Compact]
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public class Buffer : Cogl.Handle {
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public static GLib.Type access_get_type ();
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public static GLib.Type bit_get_type ();
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public uint get_size ();
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public Cogl.BufferUpdateHint get_update_hint ();
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public uchar map (Cogl.BufferAccess access);
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public static GLib.Type map_hint_get_type ();
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public bool set_data (size_t offset, [CCode (array_length_type = "size_t")] uint8[] data);
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public void set_update_hint (Cogl.BufferUpdateHint hint);
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public static GLib.Type target_get_type ();
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public void unmap ();
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public static GLib.Type update_hint_get_type ();
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}
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[CCode (cheader_filename = "cogl/cogl.h")]
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[Compact]
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public class Framebuffer {
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/* simon added this */
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public bool read_pixels_into_bitmap (int x, int y, ReadPixelsFlags source, Bitmap bitmap);
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/* end */
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}
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[CCode (cheader_filename = "cogl/cogl.h", ref_function = "cogl_handle_ref", unref_function = "cogl_handle_unref")]
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[Compact]
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public class Handle {
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[CCode (cname = "cogl_is_bitmap")]
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public bool is_bitmap ();
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[CCode (cname = "cogl_is_buffer")]
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public bool is_buffer ();
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[CCode (cname = "cogl_is_material")]
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public bool is_material ();
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[CCode (cname = "cogl_is_offscreen")]
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public bool is_offscreen ();
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[CCode (cname = "cogl_is_pixel_buffer")]
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public bool is_pixel_buffer ();
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[CCode (cname = "cogl_is_program")]
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public bool is_program ();
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[CCode (cname = "cogl_is_shader")]
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public bool is_shader ();
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[CCode (cname = "cogl_is_texture")]
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public bool is_texture ();
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[CCode (cname = "cogl_is_vertex_buffer")]
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public bool is_vertex_buffer ();
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}
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[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_material_ref", unref_function = "cogl_material_unref")]
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[Compact]
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public class Material : Cogl.Handle {
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[CCode (has_construct_function = false, type = "CoglHandle*")]
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public Material ();
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public static GLib.Type alpha_func_get_type ();
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public Cogl.Material copy ();
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public static GLib.Type filter_get_type ();
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public static void foreach_layer (Cogl.Material material, Cogl.MaterialLayerCallback callback);
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public void get_ambient (out Cogl.Color ambient);
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public void get_color (out Cogl.Color color);
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public static void get_depth_range (Cogl.Material material, float near_val, float far_val);
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public static bool get_depth_test_enabled (Cogl.Material material);
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public static Cogl.DepthTestFunction get_depth_test_function (Cogl.Material material);
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public static bool get_depth_writing_enabled (Cogl.Material material);
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public void get_diffuse (out Cogl.Color diffuse);
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public void get_emission (out Cogl.Color emission);
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public static bool get_layer_point_sprite_coords_enabled (Cogl.Material material, int layer_index);
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public unowned GLib.List<Cogl.MaterialLayer> get_layers ();
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public int get_n_layers ();
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public float get_point_size ();
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public float get_shininess ();
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public void get_specular (out Cogl.Color specular);
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public static unowned Cogl.Bitmap get_user_program (Cogl.Material material);
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public void remove_layer (int layer_index);
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public void set_alpha_test_function (Cogl.MaterialAlphaFunc alpha_func, float alpha_reference);
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public void set_ambient (Cogl.Color ambient);
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public void set_ambient_and_diffuse (Cogl.Color color);
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public bool set_blend (string blend_string) throws Cogl.BlendStringError;
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public void set_blend_constant (Cogl.Color constant_color);
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public void set_color (Cogl.Color color);
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public void set_color4f (float red, float green, float blue, float alpha);
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public void set_color4ub (uchar red, uchar green, uchar blue, uchar alpha);
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public static bool set_depth_range (Cogl.Material material, float near_val, float far_val) throws GLib.Error;
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public static void set_depth_test_enabled (Cogl.Material material, bool enable);
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public static void set_depth_test_function (Cogl.Material material, Cogl.DepthTestFunction function);
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public static void set_depth_writing_enabled (Cogl.Material material, bool enable);
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public void set_diffuse (Cogl.Color diffuse);
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public void set_emission (Cogl.Color emission);
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public void set_layer (int layer_index, Cogl.Texture texture);
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public bool set_layer_combine (int layer_index, string blend_string) throws Cogl.BlendStringError;
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public void set_layer_combine_constant (int layer_index, Cogl.Color constant);
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public void set_layer_filters (int layer_index, Cogl.MaterialFilter min_filter, Cogl.MaterialFilter mag_filter);
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public void set_layer_matrix (int layer_index, Cogl.Matrix matrix);
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public static bool set_layer_point_sprite_coords_enabled (Cogl.Material material, int layer_index, bool enable) throws GLib.Error;
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public static void set_layer_wrap_mode (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode);
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public static void set_layer_wrap_mode_p (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode);
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public static void set_layer_wrap_mode_s (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode);
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public static void set_layer_wrap_mode_t (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode);
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public void set_point_size (float point_size);
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public void set_shininess (float shininess);
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public void set_specular (Cogl.Color specular);
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public static void set_user_program (Cogl.Material material, Cogl.Bitmap program);
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public static GLib.Type wrap_mode_get_type ();
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}
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[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")]
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[Compact]
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public class MaterialLayer : Cogl.Handle {
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public Cogl.MaterialFilter get_mag_filter ();
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public Cogl.MaterialFilter get_min_filter ();
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public unowned Cogl.Texture? get_texture ();
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public Cogl.MaterialLayerType get_type ();
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public static Cogl.MaterialWrapMode get_wrap_mode_p (Cogl.MaterialLayer layer);
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public static Cogl.MaterialWrapMode get_wrap_mode_s (Cogl.MaterialLayer layer);
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public static Cogl.MaterialWrapMode get_wrap_mode_t (Cogl.MaterialLayer layer);
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public static GLib.Type type_get_type ();
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}
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[CCode (cheader_filename = "cogl/cogl.h", ref_function = "cogl_object_ref", unref_function = "cogl_object_unref")]
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[Compact]
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public class Object {
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public void* get_user_data (Cogl.UserDataKey key);
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public void set_user_data (Cogl.UserDataKey key, Cogl.UserDataDestroyCallback destroy);
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}
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[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_offscreen_ref", unref_function = "cogl_offscreen_unref")]
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[Compact]
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public class Offscreen : Cogl.Handle {
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[CCode (cname = "cogl_pop_draw_buffer")]
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public static void pop_draw_buffer ();
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[CCode (cname = "cogl_push_draw_buffer")]
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public static void push_draw_buffer ();
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[CCode (instance_pos = -1)]
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public void set_draw_buffer (Cogl.BufferTarget target);
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[CCode (cname = "cogl_offscreen_new_to_texture", has_construct_function = false, type = "CoglHandle*")]
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public Offscreen.to_texture (Cogl.Texture handle);
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}
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[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
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[Compact]
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public class PangoFontMap {
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[CCode (has_construct_function = false, type = "PangoFontMap*")]
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public PangoFontMap ();
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public void clear_glyph_cache ();
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public unowned Pango.Context create_context ();
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public unowned Pango.Renderer get_renderer ();
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public bool get_use_mipmapping ();
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public void set_resolution (double dpi);
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public void set_use_mipmapping (bool value);
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}
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[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
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[Compact]
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public class PangoRenderer {
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}
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[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
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[Compact]
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public class PangoRendererClass {
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}
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[CCode (cheader_filename = "cogl/cogl.h", copy_function = "cogl_path_copy")]
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[Compact]
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public class Path {
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public static void arc (float center_x, float center_y, float radius_x, float radius_y, float angle_1, float angle_2);
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public static void close ();
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public unowned Cogl.Path copy ();
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public static void curve_to (float x_1, float y_1, float x_2, float y_2, float x_3, float y_3);
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public static void ellipse (float center_x, float center_y, float radius_x, float radius_y);
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public static void fill ();
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public static void fill_preserve ();
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public static GLib.Type fill_rule_get_type ();
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public static Cogl.PathFillRule get_fill_rule ();
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public static void line (float x_1, float y_1, float x_2, float y_2);
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public static void line_to (float x, float y);
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public static void move_to (float x, float y);
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public static void @new ();
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public static void polygon ([CCode (array_length = false)] float[] coords, int num_points);
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public static void polyline ([CCode (array_length = false)] float[] coords, int num_points);
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public static void rectangle (float x_1, float y_1, float x_2, float y_2);
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public static void rel_curve_to (float x_1, float y_1, float x_2, float y_2, float x_3, float y_3);
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public static void rel_line_to (float x, float y);
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public static void rel_move_to (float x, float y);
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public static void round_rectangle (float x_1, float y_1, float x_2, float y_2, float radius, float arc_step);
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public static void set_fill_rule (Cogl.PathFillRule fill_rule);
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public static void stroke ();
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public static void stroke_preserve ();
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}
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[CCode (cheader_filename = "cogl/cogl.h")]
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[Compact]
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public class PixelArray {
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}
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[CCode (cheader_filename = "cogl/cogl.h")]
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[Compact]
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public class PixelBuffer : Cogl.Handle {
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public PixelBuffer (uint size);
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public PixelBuffer.for_size (uint width, uint height, Cogl.PixelFormat format, uint stride);
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}
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[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_program_ref", unref_function = "cogl_program_unref")]
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[Compact]
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public class Program : Cogl.Handle {
|
||||
[CCode (cname = "cogl_create_program", has_construct_function = false, type = "CoglHandle*")]
|
||||
public Program ();
|
||||
public void attach_shader (Cogl.Shader shader_handle);
|
||||
public int get_uniform_location (string uniform_name);
|
||||
public void link ();
|
||||
public static void uniform_1f (int uniform_no, float value);
|
||||
public static void uniform_1i (int uniform_no, int value);
|
||||
public static void uniform_float (int uniform_no, int size, [CCode (array_length_pos = 2.9)] float[] value);
|
||||
public static void uniform_int (int uniform_no, int size, [CCode (array_length_pos = 2.9)] int[] value);
|
||||
public static void uniform_matrix (int uniform_no, int size, bool transpose, [CCode (array_length_pos = 2.9)] float[] value);
|
||||
public void use ();
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_shader_ref", unref_function = "cogl_shader_unref")]
|
||||
[Compact]
|
||||
public class Shader : Cogl.Handle {
|
||||
[CCode (cname = "cogl_create_shader", has_construct_function = false, type = "CoglHandle*")]
|
||||
public Shader (Cogl.ShaderType shader_type);
|
||||
public void compile ();
|
||||
public string get_info_log ();
|
||||
public Cogl.ShaderType get_type ();
|
||||
public bool is_compiled ();
|
||||
public void source (string source);
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_texture_ref", unref_function = "cogl_texture_unref")]
|
||||
[Compact]
|
||||
public class Texture : Cogl.Handle {
|
||||
public Texture.from_bitmap (Cogl.Bitmap bmp_handle, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format);
|
||||
public Texture.from_data (uint width, uint height, Cogl.TextureFlags flags, Cogl.PixelFormat format, Cogl.PixelFormat internal_format, uint rowstride, [CCode (array_length = false)] uchar[] data);
|
||||
public Texture.from_file (string filename, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format) throws GLib.Error;
|
||||
public int get_data (Cogl.PixelFormat format, uint rowstride, [CCode (array_length = false)] uchar[] data);
|
||||
public Cogl.PixelFormat get_format ();
|
||||
public uint get_height ();
|
||||
public int get_max_waste ();
|
||||
public uint get_rowstride ();
|
||||
public uint get_width ();
|
||||
public bool is_sliced ();
|
||||
public bool set_region (int src_x, int src_y, int dst_x, int dst_y, uint dst_width, uint dst_height, int width, int height, Cogl.PixelFormat format, uint rowstride, uchar[] data);
|
||||
public Texture.with_size (uint width, uint height, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format);
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
[Compact]
|
||||
public class UserDataKey {
|
||||
public int unused;
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
[Compact]
|
||||
public class Vector3 {
|
||||
public float x;
|
||||
public float y;
|
||||
public float z;
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_vertex_buffer_ref", unref_function = "cogl_vertex_buffer_unref")]
|
||||
[Compact]
|
||||
public class VertexBuffer : Cogl.Handle {
|
||||
[CCode (has_construct_function = false, type = "CoglHandle*")]
|
||||
public VertexBuffer (uint n_vertices);
|
||||
public void add (string attribute_name, uchar n_components, Cogl.AttributeType type, bool normalized, uint16 stride, void* pointer);
|
||||
public void @delete (string attribute_name);
|
||||
public void disable (string attribute_name);
|
||||
public void draw (Cogl.VerticesMode mode, int first, int count);
|
||||
public void draw_elements (Cogl.VerticesMode mode, Cogl.VertexBufferIndices indices, int min_index, int max_index, int indices_offset, int count);
|
||||
public void enable (string attribute_name);
|
||||
public uint get_n_vertices ();
|
||||
public void submit ();
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")]
|
||||
[Compact]
|
||||
public class VertexBufferIndices : Cogl.Handle {
|
||||
public VertexBufferIndices (Cogl.IndicesType indices_type, void* indices_array, int indices_len);
|
||||
public static unowned Cogl.VertexBufferIndices get_for_quads (uint n_indices);
|
||||
public Cogl.IndicesType get_type ();
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public struct Angle {
|
||||
public Cogl.Fixed cos ();
|
||||
public Cogl.Fixed sin ();
|
||||
public Cogl.Fixed tan ();
|
||||
}
|
||||
[BooleanType]
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
[GIR (name = "Bool")]
|
||||
[SimpleType]
|
||||
public struct Bool : bool {
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)]
|
||||
public struct Color {
|
||||
public uchar red;
|
||||
public uchar green;
|
||||
public uchar blue;
|
||||
public uchar alpha;
|
||||
public uint32 padding0;
|
||||
public uint32 padding1;
|
||||
public uint32 padding2;
|
||||
public Cogl.Color copy ();
|
||||
public static bool equal (void* v1, void* v2);
|
||||
public Color.from_4f (float red, float green, float blue, float alpha);
|
||||
public Color.from_4ub (uint8 red, uint8 green, uint8 blue, uint8 alpha);
|
||||
public float get_alpha ();
|
||||
public uint get_alpha_byte ();
|
||||
public float get_alpha_float ();
|
||||
public float get_blue ();
|
||||
public uint get_blue_byte ();
|
||||
public float get_blue_float ();
|
||||
public float get_green ();
|
||||
public uint get_green_byte ();
|
||||
public float get_green_float ();
|
||||
public float get_red ();
|
||||
public uint get_red_byte ();
|
||||
public float get_red_float ();
|
||||
public void init_from_4f (float red, float green, float blue, float alpha);
|
||||
public void init_from_4fv (float color_array);
|
||||
public void init_from_4ub (uchar red, uchar green, uchar blue, uchar alpha);
|
||||
public void premultiply ();
|
||||
public void set_alpha (float alpha);
|
||||
public void set_alpha_byte (uint alpha);
|
||||
public void set_alpha_float (float alpha);
|
||||
public void set_blue (float blue);
|
||||
public void set_blue_byte (uint blue);
|
||||
public void set_blue_float (float blue);
|
||||
public void set_from_4f (float red, float green, float blue, float alpha);
|
||||
public void set_from_4ub (uchar red, uchar green, uchar blue, uchar alpha);
|
||||
public void set_green (float green);
|
||||
public void set_green_byte (uint green);
|
||||
public void set_green_float (float green);
|
||||
public void set_red (float red);
|
||||
public void set_red_byte (uint red);
|
||||
public void set_red_float (float red);
|
||||
public void unpremultiply ();
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public struct Fixed {
|
||||
public Cogl.Fixed atan ();
|
||||
public Cogl.Fixed atan2 (Cogl.Fixed b);
|
||||
public Cogl.Fixed cos ();
|
||||
public Cogl.Fixed div (Cogl.Fixed b);
|
||||
public static Cogl.Fixed log2 (uint x);
|
||||
public Cogl.Fixed mul (Cogl.Fixed b);
|
||||
public Cogl.Fixed mul_div (Cogl.Fixed b, Cogl.Fixed c);
|
||||
public static uint pow (uint x, Cogl.Fixed y);
|
||||
public uint pow2 ();
|
||||
public Cogl.Fixed sin ();
|
||||
public Cogl.Fixed sqrt ();
|
||||
public Cogl.Fixed tan ();
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", type_id = "COGL_TYPE_MATRIX")]
|
||||
public struct Matrix {
|
||||
public float xx;
|
||||
public float yx;
|
||||
public float zx;
|
||||
public float wx;
|
||||
public float xy;
|
||||
public float yy;
|
||||
public float zy;
|
||||
public float wy;
|
||||
public float xz;
|
||||
public float yz;
|
||||
public float zz;
|
||||
public float wz;
|
||||
public float xw;
|
||||
public float yw;
|
||||
public float zw;
|
||||
public float ww;
|
||||
[CCode (array_length = false)]
|
||||
public weak float[] inv;
|
||||
public uint type;
|
||||
public uint flags;
|
||||
public static bool equal (void* v1, void* v2);
|
||||
[CCode (array_length = false, array_null_terminated = false, cname = "cogl_matrix_init_from_array")]
|
||||
public Matrix.from_array ([CCode (array_length = false)] float[] array);
|
||||
public void frustum (float left, float right, float bottom, float top, float z_near, float z_far);
|
||||
[CCode (array_length = false)]
|
||||
public unowned float[] get_array ();
|
||||
public bool get_inverse (out Cogl.Matrix inverse);
|
||||
[CCode (cname = "cogl_matrix_init_identity")]
|
||||
public Matrix.identity ();
|
||||
[CCode (cname = "cogl_matrix_multiply")]
|
||||
public Matrix.multiply (Cogl.Matrix a, Cogl.Matrix b);
|
||||
public void ortho (float left, float right, float bottom, float top, float z_near, float z_far);
|
||||
public void perspective (float fov_y, float aspect, float z_near, float z_far);
|
||||
public void rotate (float angle, float x, float y, float z);
|
||||
public void scale (float sx, float sy, float sz);
|
||||
public void transform_point (ref float x, ref float y, ref float z, ref float w);
|
||||
public void translate (float x, float y, float z);
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public struct TextureVertex {
|
||||
public float x;
|
||||
public float y;
|
||||
public float z;
|
||||
public float tx;
|
||||
public float ty;
|
||||
public Cogl.Color color;
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_ATTRIBUTE_TYPE_", has_type_id = false)]
|
||||
public enum AttributeType {
|
||||
BYTE,
|
||||
UNSIGNED_BYTE,
|
||||
SHORT,
|
||||
UNSIGNED_SHORT,
|
||||
FLOAT
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BITMAP_ERROR_", has_type_id = false)]
|
||||
public enum BitmapError {
|
||||
FAILED,
|
||||
UNKNOWN_TYPE,
|
||||
CORRUPT_IMAGE
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_ACCESS_", has_type_id = false)]
|
||||
public enum BufferAccess {
|
||||
READ,
|
||||
WRITE,
|
||||
READ_WRITE
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_BIT_", has_type_id = false)]
|
||||
public enum BufferBit {
|
||||
COLOR,
|
||||
DEPTH,
|
||||
STENCIL
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_MAP_HINT_", has_type_id = false)]
|
||||
public enum BufferMapHint {
|
||||
DISCARD
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_", has_type_id = false)]
|
||||
public enum BufferTarget {
|
||||
WINDOW_BUFFER,
|
||||
OFFSCREEN_BUFFER
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_UPDATE_HINT_", has_type_id = false)]
|
||||
public enum BufferUpdateHint {
|
||||
STATIC,
|
||||
DYNAMIC,
|
||||
STREAM
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_DEPTH_TEST_FUNCTION_", has_type_id = false)]
|
||||
public enum DepthTestFunction {
|
||||
NEVER,
|
||||
LESS,
|
||||
EQUAL,
|
||||
LEQUAL,
|
||||
GREATER,
|
||||
NOTEQUAL,
|
||||
GEQUAL,
|
||||
ALWAYS
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_DRIVER_ERROR_", has_type_id = false)]
|
||||
public enum DriverError {
|
||||
UNKNOWN_VERSION,
|
||||
INVALID_VERSION
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_ERROR_", has_type_id = false)]
|
||||
public enum Error {
|
||||
UNSUPPORTED
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_FEATURE_", has_type_id = false)]
|
||||
public enum FeatureFlags {
|
||||
TEXTURE_RECTANGLE,
|
||||
TEXTURE_NPOT,
|
||||
TEXTURE_YUV,
|
||||
TEXTURE_READ_PIXELS,
|
||||
SHADERS_GLSL,
|
||||
OFFSCREEN,
|
||||
OFFSCREEN_MULTISAMPLE,
|
||||
OFFSCREEN_BLIT,
|
||||
FOUR_CLIP_PLANES,
|
||||
STENCIL_BUFFER,
|
||||
VBOS,
|
||||
PBOS,
|
||||
UNSIGNED_INT_INDICES,
|
||||
DEPTH_RANGE,
|
||||
TEXTURE_NPOT_BASIC,
|
||||
TEXTURE_NPOT_MIPMAP,
|
||||
TEXTURE_NPOT_REPEAT,
|
||||
POINT_SPRITE,
|
||||
TEXTURE_3D,
|
||||
SHADERS_ARBFP
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_FOG_MODE_", has_type_id = false)]
|
||||
public enum FogMode {
|
||||
LINEAR,
|
||||
EXPONENTIAL,
|
||||
EXPONENTIAL_SQUARED
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_INDICES_TYPE_UNSIGNED_", has_type_id = false)]
|
||||
public enum IndicesType {
|
||||
BYTE,
|
||||
SHORT,
|
||||
INT
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_ALPHA_FUNC_", has_type_id = false)]
|
||||
public enum MaterialAlphaFunc {
|
||||
NEVER,
|
||||
LESS,
|
||||
EQUAL,
|
||||
LEQUAL,
|
||||
GREATER,
|
||||
NOTEQUAL,
|
||||
GEQUAL,
|
||||
ALWAYS
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_FILTER_", has_type_id = false)]
|
||||
public enum MaterialFilter {
|
||||
NEAREST,
|
||||
LINEAR,
|
||||
NEAREST_MIPMAP_NEAREST,
|
||||
LINEAR_MIPMAP_NEAREST,
|
||||
NEAREST_MIPMAP_LINEAR,
|
||||
LINEAR_MIPMAP_LINEAR
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_LAYER_TYPE_", has_type_id = false)]
|
||||
public enum MaterialLayerType {
|
||||
TEXTURE
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_WRAP_MODE_", has_type_id = false)]
|
||||
public enum MaterialWrapMode {
|
||||
REPEAT,
|
||||
CLAMP_TO_EDGE,
|
||||
AUTOMATIC
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_PATH_FILL_RULE_", has_type_id = false)]
|
||||
public enum PathFillRule {
|
||||
NON_ZERO,
|
||||
EVEN_ODD
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_PIXEL_FORMAT_", has_type_id = false)]
|
||||
public enum PixelFormat {
|
||||
ANY,
|
||||
A_8,
|
||||
RGB_565,
|
||||
RGBA_4444,
|
||||
RGBA_5551,
|
||||
YUV,
|
||||
G_8,
|
||||
RGB_888,
|
||||
BGR_888,
|
||||
RGBA_8888,
|
||||
BGRA_8888,
|
||||
ARGB_8888,
|
||||
ABGR_8888,
|
||||
RGBA_8888_PRE,
|
||||
BGRA_8888_PRE,
|
||||
ARGB_8888_PRE,
|
||||
ABGR_8888_PRE,
|
||||
RGBA_4444_PRE,
|
||||
RGBA_5551_PRE
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_READ_PIXELS_COLOR_", has_type_id = false)]
|
||||
public enum ReadPixelsFlags {
|
||||
BUFFER
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_SHADER_TYPE_", has_type_id = false)]
|
||||
public enum ShaderType {
|
||||
VERTEX,
|
||||
FRAGMENT
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_TEXTURE_", has_type_id = false)]
|
||||
public enum TextureFlags {
|
||||
NONE,
|
||||
NO_AUTO_MIPMAP,
|
||||
NO_SLICING,
|
||||
NO_ATLAS
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_TEXTURE_PIXMAP_X11_DAMAGE_", has_type_id = false)]
|
||||
public enum TexturePixmapX11ReportLevel {
|
||||
RAW_RECTANGLES,
|
||||
DELTA_RECTANGLES,
|
||||
BOUNDING_BOX,
|
||||
NON_EMPTY
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_VERTICES_MODE_", has_type_id = false)]
|
||||
public enum VerticesMode {
|
||||
POINTS,
|
||||
LINE_STRIP,
|
||||
LINE_LOOP,
|
||||
LINES,
|
||||
TRIANGLE_STRIP,
|
||||
TRIANGLE_FAN,
|
||||
TRIANGLES
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BLEND_STRING_ERROR_")]
|
||||
public errordomain BlendStringError {
|
||||
PARSE_ERROR,
|
||||
ARGUMENT_PARSE_ERROR,
|
||||
INVALID_ERROR,
|
||||
GPU_UNSUPPORTED_ERROR
|
||||
}
|
||||
[CCode (cheader_filename = "cogl/cogl.h", has_target = false)]
|
||||
public delegate void FuncPtr ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public delegate bool MaterialLayerCallback (Cogl.Material material, int layer_index);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public delegate void UserDataDestroyCallback ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int AFIRST_BIT;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int A_BIT;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int BGR_BIT;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int CLUTTER_COGL_HAS_GL;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int FIXED_0_5;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int FIXED_1;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int FIXED_2_PI;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int FIXED_BITS;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int FIXED_EPSILON;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int FIXED_MAX;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int FIXED_MIN;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int FIXED_PI;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int FIXED_PI_2;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int FIXED_PI_4;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int FIXED_Q;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int HAS_GL;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int HAS_X11;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int HAS_XLIB;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int PIXEL_FORMAT_24;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int PIXEL_FORMAT_32;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int PREMULT_BIT;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int RADIANS_TO_DEGREES;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int SQRTI_ARG_10_PERCENT;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int SQRTI_ARG_5_PERCENT;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int SQRTI_ARG_MAX;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int TEXTURE_MAX_WASTE;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int UNORDERED_MASK;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public const int UNPREMULT_MASK;
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static GLib.Type attribute_type_get_type ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void begin_gl ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static GLib.Type blend_string_error_get_type ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static bool check_extension (string name, string ext);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void clear (Cogl.Color color, uint buffers);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void clip_ensure ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void clip_pop ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void clip_push (float x_offset, float y_offset, float width, float height);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void clip_push_from_path ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void clip_push_from_path_preserve ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void clip_push_rectangle (float x0, float y0, float x1, float y1);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void clip_push_window_rect (float x_offset, float y_offset, float width, float height);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void clip_push_window_rectangle (int x_offset, int y_offset, int width, int height);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void clip_stack_restore ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void clip_stack_save ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static GLib.Type depth_test_function_get_type ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void disable_fog ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static Cogl.Fixed double_to_fixed (double value);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static int double_to_int (double value);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static uint double_to_uint (double value);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static GLib.Type driver_error_get_type ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void end_gl ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static GLib.Type error_get_type ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static GLib.Type feature_flags_get_type ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static bool features_available (Cogl.FeatureFlags features);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void flush ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static GLib.Type fog_mode_get_type ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void frustum (float left, float right, float bottom, float top, float z_near, float z_far);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static bool get_backface_culling_enabled ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void get_bitmasks (int red, int green, int blue, int alpha);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static bool get_depth_test_enabled ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static Cogl.FeatureFlags get_features ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void get_modelview_matrix (Cogl.Matrix matrix);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static GLib.OptionGroup get_option_group ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static unowned Cogl.Path get_path ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static unowned Cogl.FuncPtr get_proc_address (string name);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void get_projection_matrix (Cogl.Matrix matrix);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void get_viewport ([CCode (array_length = false)] float[] v);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static GLib.Type indices_type_get_type ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static bool is_path (Cogl.Bitmap handle);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static bool is_vertex_buffer_indices (Cogl.Bitmap handle);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void ortho (float left, float right, float bottom, float top, float near, float far);
|
||||
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
|
||||
public static void pango_ensure_glyph_cache_for_layout (Pango.Layout layout);
|
||||
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
|
||||
public static void pango_render_layout (Pango.Layout layout, int x, int y, Cogl.Color color, int flags);
|
||||
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
|
||||
public static void pango_render_layout_line (Pango.LayoutLine line, int x, int y, Cogl.Color color);
|
||||
[CCode (cheader_filename = "cogl-pango/cogl-pango.h")]
|
||||
public static void pango_render_layout_subpixel (Pango.Layout layout, int x, int y, Cogl.Color color, int flags);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void perspective (float fovy, float aspect, float z_near, float z_far);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static GLib.Type pixel_format_get_type ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void polygon (Cogl.TextureVertex[] vertices, bool use_color);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void pop_framebuffer ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void pop_matrix ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void push_framebuffer (Cogl.Framebuffer buffer);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void push_matrix ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void read_pixels (int x, int y, int width, int height, Cogl.ReadPixelsFlags source, Cogl.PixelFormat format, uchar pixels);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static GLib.Type read_pixels_flags_get_type ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void rectangle (float x_1, float y_1, float x_2, float y_2);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void rectangle_with_multitexture_coords (float x1, float y1, float x2, float y2, float tex_coords, int tex_coords_len);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void rectangle_with_texture_coords (float x1, float y1, float x2, float y2, float tx1, float ty1, float tx2, float ty2);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void rectangles ([CCode (array_length = false)] float[] verts, uint n_rects);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void rectangles_with_texture_coords ([CCode (array_length = false)] float[] verts, uint n_rects);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void rotate (float angle, float x, float y, float z);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void scale (float x, float y, float z);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void set_backface_culling_enabled (bool setting);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void set_depth_test_enabled (bool setting);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void set_fog (Cogl.Color fog_color, Cogl.FogMode mode, float density, float z_near, float z_far);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void set_framebuffer (Cogl.Framebuffer buffer);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void set_modelview_matrix (Cogl.Matrix matrix);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void set_path (Cogl.Path path);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void set_projection_matrix (Cogl.Matrix matrix);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void set_source (Cogl.Material material);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void set_source_color (Cogl.Color color);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void set_source_color4f (float red, float green, float blue, float alpha);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void set_source_color4ub (uchar red, uchar green, uchar blue, uchar alpha);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void set_source_texture (Cogl.Texture texture_handle);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void set_viewport (int x, int y, int width, int height);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static int sqrti (int x);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void transform (Cogl.Matrix matrix);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void translate (float x, float y, float z);
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static GLib.Type vertices_mode_get_type ();
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static void viewport (uint width, uint height);
|
||||
|
||||
/* simon added this */
|
||||
|
||||
[CCode (cheader_filename = "cogl/cogl.h")]
|
||||
public static unowned Framebuffer get_draw_framebuffer ();
|
||||
}
|
Loading…
Reference in New Issue
Block a user