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Cleaned up workspace switching code
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@ -427,8 +427,7 @@ namespace Gala
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public override void switch_workspace (int from, int to, MotionDirection direction)
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{
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unowned List<Meta.WindowActor> windows = Compositor.get_window_actors (get_screen ());
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//FIXME js/ui/windowManager.js line 430
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unowned List<WindowActor> windows = Compositor.get_window_actors (get_screen ());
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int w, h;
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get_screen ().get_size (out w, out h);
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@ -442,18 +441,8 @@ namespace Gala
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direction == MotionDirection.DOWN_RIGHT)
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x2 = -w;
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if (direction == MotionDirection.LEFT ||
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direction == MotionDirection.UP_LEFT ||
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direction == MotionDirection.DOWN_LEFT)
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x2 = w;
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else if (direction == MotionDirection.RIGHT ||
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direction == MotionDirection.UP_RIGHT ||
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direction == MotionDirection.DOWN_RIGHT)
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x2 = -w;
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var in_group = new Clutter.Actor ();
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var out_group = new Clutter.Actor ();
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in_group = new Clutter.Actor ();
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out_group = new Clutter.Actor ();
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var group = Compositor.get_window_group_for_screen (get_screen ());
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group.add_actor (in_group);
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group.add_actor (out_group);
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@ -466,11 +455,13 @@ namespace Gala
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if (!window.get_meta_window ().showing_on_its_workspace ())
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continue;
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win.append (window);
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par.append (window.get_parent ());
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if (window.get_workspace () == from) {
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win.append (window);
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par.append (window.get_parent ());
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clutter_actor_reparent (window, out_group);
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} else if (window.get_workspace () == to) {
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win.append (window);
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par.append (window.get_parent ());
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clutter_actor_reparent (window, in_group);
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}
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}
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