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clutter-2: Add custom.vala and metadata files
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42
vapi/Clutter-2-custom.vala
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42
vapi/Clutter-2-custom.vala
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namespace Clutter {
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public struct Color {
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[CCode (cname = "clutter_color_from_hls")]
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public Color.from_hls (float hue, float luminance, float saturation);
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[CCode (cname = "clutter_color_from_pixel")]
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public Color.from_pixel (uint32 pixel);
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[CCode (cname = "clutter_color_from_string")]
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public Color.from_string (string str);
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[CCode (cname = "clutter_color_from_string")]
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public bool parse_string (string str);
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}
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public interface Container : GLib.Object {
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public void add (params Clutter.Actor[] actors);
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[CCode (cname = "clutter_container_class_find_child_property")]
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public class unowned GLib.ParamSpec find_child_property (string property_name);
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[CCode (cname = "clutter_container_class_list_child_properties")]
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public class unowned GLib.ParamSpec[] list_child_properties ();
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}
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public struct Units {
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[CCode (cname = "clutter_units_from_cm")]
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public Units.from_cm (float cm);
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[CCode (cname = "clutter_units_from_em")]
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public Units.from_em (float em);
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[CCode (cname = "clutter_units_from_em_for_font")]
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public Units.from_em_for_font (string font_name, float em);
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[CCode (cname = "clutter_units_from_mm")]
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public Units.from_mm (float mm);
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[CCode (cname = "clutter_units_from_pixels")]
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public Units.from_pixels (int px);
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[CCode (cname = "clutter_units_from_pt")]
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public Units.from_pt (float pt);
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[CCode (cname = "clutter_units_from_string")]
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public Units.from_string (string str);
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}
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[CCode (cheader_filename = "clutter/clutter.h", has_copy_function = false, has_destroy_function = false, has_type_id = false)]
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public struct Capture {
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}
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}
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237
vapi/Clutter-2.metadata
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237
vapi/Clutter-2.metadata
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// Non mini-object
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ActorBox struct
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Color struct
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Fog struct
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Geometry struct
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Knot struct
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Margin struct
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PaintVolume struct
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PathNode struct
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Perspective struct
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Point struct
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Rect struct
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Size struct
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Units struct
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Vertex struct
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*.ref unowned
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init.argv unowned
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init_with_args
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.argv unowned
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Actor
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.apply_transform.matrix ref
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.get_abs_allocation_vertices.verts out=false
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.get_allocation_vertices.verts out=false
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Canvas
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.new symbol_type="constructor"
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Event.type#method name="get_type"
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Image
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.new symbol_type="constructor"
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// ???
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Actor.has_pointer#method name="get_has_pointer"
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InitError errordomain=false
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redraw skip
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// Not all backing symbols are deprecated
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Actor.pick deprecated=false
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// Nullable return values
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Actor
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.get_parent nullable
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value_get_color nullable
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// method/virtual-method/signal don't match
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Actor
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.event#method name="emit_event"
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.get_paint_volume#virtual_method name="get_paint_volume_vfunc"
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.get_paint_volume#virtual_method.volume out
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.queue_redraw#signal skip
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.queue_redraw#virtual_method skip
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Container
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.add_actor skip=false
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.class_* skip
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Text
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.activate#method name="try_activate"
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.insert_text#signal skip
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TextBuffer.get_text#virtual_method name="get_text_with_length"
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// virtual/abstract distinction
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Container
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.lower virtual
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.raise virtual
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.*_child_meta#virtual_method virtual
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.foreach_with_internals#virtual_method virtual
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// Default values
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Container
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.lower.sibling nullable default=null
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.raise.sibling nullable default=null
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Stage.read_pixels
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.width default=-1
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.height default=-1
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Text
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.position_to_coords.line_height default=null
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// Reparented funcs methods can't be instance methods
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feature_available skip
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feature_get_all skip
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FeatureFlags.texture_npot skip
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// Skipped by g-i for unknown reasons
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LayoutManager
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.create_child_meta skip=false
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Model
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.insert_row skip=false
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// Variadic arguments
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Actor
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.animate skip=false
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.animate_with_alpha skip=false
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.animate_with_timeline skip=false
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Animator
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.set skip=false
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Box
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.pack skip=false
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.pack_after skip=false
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.pack_at skip=false
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.pack_before skip=false
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Container
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.add_valist skip=false
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.child_get skip=false
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.child_set skip=false
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.remove skip=false
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.remove_valist skip=false
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Interval
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.new skip=false
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.get_interval skip=false
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.set_final skip=false
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.set_initial skip=false
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.set_interval skip=false
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LayoutManager
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.child_get skip=false
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.child_set skip=false
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ListModel
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.new skip=false
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Model
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.append skip=false
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.insert skip=false
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.prepend skip=false
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ModelIter
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.get skip=false
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.set skip=false
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Script
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.get_objects skip=false
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// Changing error domains
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Texture
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.new_from_file throws="Clutter.TextureError"
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// Skipped upstream for unknown reasons
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Alpha.register_func skip=false
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TimeoutPool skip=false
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Interval.register_progress_func skip=false
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frame_source_* skip=false
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get_option_group skip=false
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get_option_group_without_init skip=false
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threads_add_frame_source skip=false
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threads_add_frame_source_full skip=false
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threads_add_idle skip=false
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threads_add_idle_full skip=false
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threads_set_lock_functions skip=false
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threads_add_timeout skip=false
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threads_add_timeout_full skip=false
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// struct/class confusion
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ActorBox
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.new skip
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.from_vertices skip
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Units.from_* skip
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Color
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.new skip
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Margin
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.new skip
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Size
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.init skip
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Vertex.new skip
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// Class methods
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container_class_find_child_property skip
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container_class_list_child_properties skip
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// Move symbols
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get_actor_by_gid parent="Clutter.Actor" name="get_by_gid"
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get_input_device_for_id parent="Clutter.InputDevice" name="get_for_id"
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color_from_* skip
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units_from_* skip
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// Struct return values
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color_get_static nullable
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// Upstream
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Effect
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.get_paint_volume.volume out
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Event
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.get_position.position out
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Text
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.cursor_event.geometry out
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// Remove for clutter-2.0
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/////////////////////////
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Stage
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.event name="emit_event"
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.capture.captures out array_length_idx=3 type="Clutter.Capture[]"
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Capture
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.image type="Cairo.ImageSurface"
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// *Event should be compact classes derived from Clutter.Event
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Event.type skip=false
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AnyEvent struct=false base_type="Clutter.Event"
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ButtonEvent struct=false base_type="Clutter.Event"
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CrossingEvent struct=false base_type="Clutter.Event"
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KeyEvent struct=false base_type="Clutter.Event"
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MotionEvent struct=false base_type="Clutter.Event"
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ScrollEvent struct=false base_type="Clutter.Event"
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StageStateEvent struct=false base_type="Clutter.Event"
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TouchEvent struct=false base_type="Clutter.Event"
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TouchpadPinchEvent struct=false base_type="Clutter.Event"
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TouchpadSwipeEvent struct=false base_type="Clutter.Event"
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// Keysyms used to be CLUTTER_X instead of CLUTTER_KEY_X
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*#constant skip
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COGL skip=false
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CURRENT_TIME skip=false
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FLAVOUR skip=false
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*VERSION* skip=false
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PATH_RELATIVE skip=false
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PRIORITY_REDRAW skip=false
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// Clutter devs don't like us creating nested namespaces
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frame_source_* name="frame_source_(.+)" parent="Clutter.FrameSource"
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value_* name="value_(.+)" parent="Clutter.Value"
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threads_* name="threads_(.+)" parent="Clutter.Threads"
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threads_add_frame_source name="add" parent="Clutter.Threads.FrameSource"
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threads_add_frame_source_full name="add_full" parent="Clutter.Threads.FrameSource"
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threads_add_idle name="add" parent="Clutter.Threads.Idle"
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threads_add_idle_full name="add_full" parent="Clutter.Threads.Idle"
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threads_add_timeout name="add" parent="Clutter.Threads.Timeout"
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threads_add_timeout_full name="add_full" parent="Clutter.Threads.Timeout"
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util_next_p2 name="next_power_of_2" parent="Clutter.Util"
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// Backwards compatibility
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Color.alloc symbol_type="function"
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Point.alloc symbol_type="function"
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Rect.alloc symbol_type="function"
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Size.alloc symbol_type="function"
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Vertex.alloc symbol_type="function"
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BinAlignment deprecated=false deprecated_since=null
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BinAlignment.* deprecated
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BinAlignment.start deprecated=false
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BinLayout.new.*_align default=Clutter.BinAlignment.START
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// Possibly keep
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KEY_* skip=false name="KEY_(.+)" type="uint" parent="Clutter.Key"
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