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https://github.com/elementary/gala.git
synced 2024-11-24 04:21:04 +03:00
fixed offsets when unmaximizing in most cases, prevented flickering sometimes
Offsets are now fixed for all windows that have ever been unmaximized. Flickering is fixed for durations >=300ms, otherwise it's barely noticeable and unfortunately not fixable.
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@ -267,10 +267,8 @@ namespace Gala
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void on_all_workspaces_changed ()
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{
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// we don't display windows that are on all workspaces
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if (window.on_all_workspaces) {
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WindowListener.get_default ().listen_on_window (window);
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if (window.on_all_workspaces)
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unmanaged ();
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}
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}
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/**
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@ -20,6 +20,11 @@ using Meta;
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namespace Gala
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{
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public struct WindowGeometry {
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Meta.Rectangle inner;
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Meta.Rectangle outer;
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}
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public class WindowListener : Object
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{
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static WindowListener? instance = null;
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@ -34,9 +39,6 @@ namespace Gala
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foreach (var actor in Compositor.get_window_actors (screen)) {
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var window = actor.get_meta_window ();
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if (window.on_all_workspaces)
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instance.listen_on_window (window);
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if (window.window_type == WindowType.NORMAL)
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instance.monitor_window (window);
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}
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@ -55,76 +57,77 @@ namespace Gala
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public signal void window_no_longer_on_all_workspaces (Window window);
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public Meta.Rectangle last_maximized_window_frame_rect;
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public Meta.Rectangle last_maximized_window_buffer_rect;
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Gee.List<Window> listened_windows_sticky;
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Gee.HashMap<Meta.Window, WindowGeometry?> unmaximized_state_geometry;
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WindowListener ()
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{
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listened_windows_sticky = new Gee.LinkedList<Window> ();
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}
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public void listen_on_window (Window window)
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{
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if (!window.on_all_workspaces)
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return;
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window.notify["on-all-workspaces"].connect (window_on_all_workspaces_changed);
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window.unmanaged.connect (window_removed);
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listened_windows_sticky.add (window);
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}
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void window_on_all_workspaces_changed (Object object, ParamSpec param)
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{
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var window = (Window) object;
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if (window.on_all_workspaces)
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return;
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window.notify.disconnect (window_on_all_workspaces_changed);
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window.unmanaged.disconnect (sticky_window_removed);
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listened_windows_sticky.remove (window);
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window_no_longer_on_all_workspaces (window);
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unmaximized_state_geometry = new Gee.HashMap<Meta.Window, WindowGeometry?> ();
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}
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void monitor_window (Window window)
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{
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window.notify["maximized-horizontally"].connect (window_maximized_changed);
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window.notify["maximized-vertically"].connect (window_maximized_changed);
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window.notify.connect (window_notify);
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window.unmanaged.connect (window_removed);
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window_maximized_changed (window);
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}
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void window_maximized_changed (Object object, ParamSpec pspec)
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void window_notify (Object object, ParamSpec pspec)
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{
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var window = (Window) object;
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switch (pspec.name) {
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case "maximized-horizontally":
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case "maximized-vertically":
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window_maximized_changed (window);
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break;
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case "on-all-workspaces":
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window_on_all_workspaces_changed (window);
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break;
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}
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}
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void window_on_all_workspaces_changed (Window window)
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{
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if (window.on_all_workspaces)
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return;
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window_no_longer_on_all_workspaces (window);
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}
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void window_maximized_changed (Window window)
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{
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// we only need to save when we were unmaximized and now go maximized
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if (!window.maximized_vertically || !window.maximized_horizontally)
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return;
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WindowGeometry window_geometry = {};
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#if HAS_MUTTER312
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last_maximized_window_frame_rect = window.get_frame_rect ();
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window_geometry.inner = window.get_frame_rect ();
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#else
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last_maximized_window_frame_rect = window.get_outer_rect ();
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window_geometry.inner = window.get_outer_rect ();
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#endif
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#if HAS_MUTTER314
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last_maximized_window_buffer_rect = window.get_buffer_rect ();
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window_geometry.outer = window.get_buffer_rect ();
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#else
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last_maximized_window_buffer_rect = window.get_input_rect ();
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window_geometry.outer = window.get_input_rect ();
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#endif
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unmaximized_state_geometry.@set (window, window_geometry);
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}
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public WindowGeometry? get_unmaximized_state_geometry (Window window)
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{
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return unmaximized_state_geometry.@get (window);
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}
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void window_removed (Window window)
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{
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window.notify["maximized-horizontally"].disconnect (window_maximized_changed);
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window.notify["maximized-vertically"].disconnect (window_maximized_changed);
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window.notify.disconnect (window_notify);
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window.unmanaged.disconnect (window_removed);
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}
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void sticky_window_removed (Window window)
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{
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listened_windows_sticky.remove (window);
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}
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}
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}
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@ -736,9 +736,14 @@ namespace Gala
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return;
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}
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if (actor.get_meta_window ().window_type == WindowType.NORMAL) {
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var old_inner_rect = WindowListener.get_default ().last_maximized_window_frame_rect;
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var old_outer_rect = WindowListener.get_default ().last_maximized_window_buffer_rect;
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var window = actor.get_meta_window ();
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if (window.window_type == WindowType.NORMAL) {
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Meta.Rectangle fallback = { (int) actor.x, (int) actor.y, (int) actor.width, (int) actor.height };
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var window_geometry = WindowListener.get_default ().get_unmaximized_state_geometry (window);
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var old_inner_rect = window_geometry != null ? window_geometry.inner : fallback;
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var old_outer_rect = window_geometry != null ? window_geometry.outer : fallback;
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var old_actor = Utils.get_window_actor_snapshot (actor, old_inner_rect, old_outer_rect);
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old_actor.set_position (old_inner_rect.x, old_inner_rect.y);
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@ -761,6 +766,23 @@ namespace Gala
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});
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maximize_completed (actor);
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// FIMXE that's a hacky part. There is a short moment right after maximized_completed
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// where the texture is screwed up and shows things it's not supposed to show,
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// resulting in flashing. Waiting here transparently shortly fixes that issue. There
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// appears to be no signal that would inform when that moment happens.
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// We can't spend arbitrary amounts of time transparent since the overlay fades away,
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// about a third has proven to be a solid time. So this fix will only apply for
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// durations >= FLASH_PREVENT_TIMEOUT*3
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const int FLASH_PREVENT_TIMEOUT = 100;
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if (FLASH_PREVENT_TIMEOUT <= duration / 3) {
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actor.opacity = 0;
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Timeout.add (FLASH_PREVENT_TIMEOUT, () => {
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actor.opacity = 255;
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return false;
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});
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}
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actor.scale_gravity = Clutter.Gravity.NORTH_WEST;
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actor.translation_x = old_inner_rect.x - ex;
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actor.translation_y = old_inner_rect.y - ey;
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@ -991,7 +1013,24 @@ namespace Gala
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return;
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}
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if (actor.get_meta_window ().window_type == WindowType.NORMAL) {
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var window = actor.get_meta_window ();
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if (window.window_type == WindowType.NORMAL) {
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float offset_x, offset_y, offset_width, offset_height;
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var unmaximized_window_geometry = WindowListener.get_default ().get_unmaximized_state_geometry (window);
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if (unmaximized_window_geometry != null) {
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offset_x = unmaximized_window_geometry.outer.x - unmaximized_window_geometry.inner.x;
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offset_y = unmaximized_window_geometry.outer.y - unmaximized_window_geometry.inner.y;
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offset_width = unmaximized_window_geometry.outer.width - unmaximized_window_geometry.inner.width;
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offset_height = unmaximized_window_geometry.outer.height - unmaximized_window_geometry.inner.height;
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} else {
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offset_x = 0;
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offset_y = 0;
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offset_width = 0;
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offset_height = 0;
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}
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Meta.Rectangle old_rect = { (int) actor.x, (int) actor.y, (int) actor.width, (int) actor.height };
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var old_actor = Utils.get_window_actor_snapshot (actor, old_rect, old_rect);
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@ -999,22 +1038,26 @@ namespace Gala
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ui_group.add_child (old_actor);
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var scale_x = (double) ew / old_rect.width;
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var scale_y = (double) eh / old_rect.height;
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var scale_x = (double) (ew - offset_width) / old_rect.width;
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var scale_y = (double) (eh - offset_height) / old_rect.height;
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old_actor.animate (Clutter.AnimationMode.EASE_IN_OUT_QUAD, duration,
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x: (float) ex,
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y: (float) ey,
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x: (float) (ex - offset_x),
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y: (float) (ey - offset_y),
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opacity: 0,
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scale_x: scale_x,
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scale_y: scale_y).completed.connect (() => {
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old_actor.destroy ();
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});
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var maximized_x = actor.x;
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var maximized_y = actor.y;
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unmaximize_completed (actor);
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actor.scale_gravity = Clutter.Gravity.NORTH_WEST;
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actor.translation_x = -actor.x;
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actor.translation_y = -actor.y;
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actor.x = ex;
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actor.y = ey;
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actor.translation_x = -ex + offset_x * (float) (1.0 / scale_x) + maximized_x;
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actor.translation_y = -ey + offset_y * (float) (1.0 / scale_y) + maximized_y;
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actor.scale_x = 1.0 / scale_x;
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actor.scale_y = 1.0 / scale_y;
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