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appicon: Check whether we really got a BamfApplication associated with the icon, before we use it
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@ -68,11 +68,12 @@ namespace Gala
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var wallpaper = (WorkspaceThumb.destination as WorkspaceThumb).wallpaper;
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var wallpaper = (WorkspaceThumb.destination as WorkspaceThumb).wallpaper;
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icons.add_child (actor);
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icons.add_child (actor);
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var xids = app.get_xids ();
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// get all the windows that belong to this app, if possible
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if (xids.length > 1) { //get all the windows that belong to this app
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if (app != null && app.get_xids ().length > 1) {
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var wins = window.get_workspace ().list_windows ();
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var wins = window.get_workspace ().list_windows ();
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for (var i=0;i<xids.length;i++) {
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var xids = app.get_xids ();
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for (var i = 0; i < xids.length; i++) {
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foreach (var win in wins) {
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foreach (var win in wins) {
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if (xids.index (i) == (uint32)win.get_xwindow ())
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if (xids.index (i) == (uint32)win.get_xwindow ())
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win.change_workspace ((WorkspaceThumb.destination as WorkspaceThumb).workspace);
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win.change_workspace ((WorkspaceThumb.destination as WorkspaceThumb).workspace);
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@ -88,6 +89,8 @@ namespace Gala
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old.icons.animate (AnimationMode.LINEAR, 100, x:Math.floorf (old.wallpaper.x + old.wallpaper.width / 2 - old.icons.width / 2));
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old.icons.animate (AnimationMode.LINEAR, 100, x:Math.floorf (old.wallpaper.x + old.wallpaper.width / 2 - old.icons.width / 2));
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icons.animate (AnimationMode.LINEAR, 100, x:Math.floorf (wallpaper.x + wallpaper.width / 2 - icons.width / 2));
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icons.animate (AnimationMode.LINEAR, 100, x:Math.floorf (wallpaper.x + wallpaper.width / 2 - icons.width / 2));
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}
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}
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WorkspaceThumb.destination = null;
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}
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}
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void drag_begin (Actor actor, float x, float y, ModifierType modifier)
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void drag_begin (Actor actor, float x, float y, ModifierType modifier)
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