Granite drawing removals (#1428)

* Drawing: Migrate functions removed from Granite 7

Some drawing utilities used by Gala were removed from Granite 7:
https://github.com/elementary/granite/pull/603

Add them to Gala.

* Drawing: Use drawings functions from Gala instead of Granite
This commit is contained in:
José Expósito 2022-05-22 20:02:45 +02:00 committed by GitHub
parent 00b2fb7b71
commit f74d8fdad5
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/*
* Copyright 2019 elementary, Inc. (https://elementary.io)
* Copyright 2011-2013 Robert Dyer
* Copyright 2011-2013 Rico Tzschichholz <ricotz@ubuntu.com>
* SPDX-License-Identifier: LGPL-3.0-or-later
*/
using Cairo;
using Posix;
namespace Gala.Drawing {
/**
* A buffer containing an internal Cairo-usable surface and context, designed
* for usage with large, rarely updated draw operations.
*/
public class BufferSurface : GLib.Object {
private Surface _surface;
/**
* The {@link Cairo.Surface} which will store the results of all drawing operations
* made with {@link Gala.Drawing.BufferSurface.context}.
*/
public Surface surface {
get {
if (_surface == null) {
_surface = new ImageSurface (Format.ARGB32, width, height);
}
return _surface;
}
private set { _surface = value; }
}
/**
* The width of the {@link Gala.Drawing.BufferSurface}, in pixels.
*/
public int width { get; private set; }
/**
* The height of the BufferSurface, in pixels.
*/
public int height { get; private set; }
private Context _context;
/**
* The {@link Cairo.Context} for the internal surface. All drawing operations done on this
* {@link Gala.Drawing.BufferSurface} should use this context.
*/
public Cairo.Context context {
get {
if (_context == null) {
_context = new Cairo.Context (surface);
}
return _context;
}
}
/**
* Constructs a new, empty {@link Gala.Drawing.BufferSurface} with the supplied dimensions.
*
* @param width the width of {@link Gala.Drawing.BufferSurface}, in pixels
* @param height the height of the {@link Gala.Drawing.BufferSurface}, in pixels
*/
public BufferSurface (int width, int height) requires (width >= 0 && height >= 0) {
this.width = width;
this.height = height;
}
/**
* Constructs a new, empty {@link Gala.Drawing.BufferSurface} with the supplied dimensions, using
* the supplied {@link Cairo.Surface} as a model.
*
* @param width the width of the new {@link Gala.Drawing.BufferSurface}, in pixels
* @param height the height of the new {@link Gala.Drawing.BufferSurface}, in pixels
* @param model the {@link Cairo.Surface} to use as a model for the internal {@link Cairo.Surface}
*/
public BufferSurface.with_surface (int width, int height, Surface model) requires (model != null) {
this (width, height);
surface = new Surface.similar (model, Content.COLOR_ALPHA, width, height);
}
/**
* Constructs a new, empty {@link Gala.Drawing.BufferSurface} with the supplied dimensions, using
* the supplied {@link Gala.Drawing.BufferSurface} as a model.
*
* @param width the width of the new {@link Gala.Drawing.BufferSurface}, in pixels
* @param height the height of the new {@link Gala.Drawing.BufferSurface}, in pixels
* @param model the {@link Gala.Drawing.BufferSurface} to use as a model for the internal {@link Cairo.Surface}
*/
public BufferSurface.with_buffer_surface (int width, int height, BufferSurface model) requires (model != null) {
this (width, height);
surface = new Surface.similar (model.surface, Content.COLOR_ALPHA, width, height);
}
/**
* Clears the internal {@link Cairo.Surface}, making all pixels fully transparent.
*/
public void clear () {
context.save ();
_context.set_source_rgba (0, 0, 0, 0);
_context.set_operator (Operator.SOURCE);
_context.paint ();
_context.restore ();
}
/**
* Creates a {@link Gdk.Pixbuf} from internal {@link Cairo.Surface}.
*
* @return the {@link Gdk.Pixbuf}
*/
public Gdk.Pixbuf load_to_pixbuf () {
var image_surface = new ImageSurface (Format.ARGB32, width, height);
var cr = new Cairo.Context (image_surface);
cr.set_operator (Operator.SOURCE);
cr.set_source_surface (surface, 0, 0);
cr.paint ();
var width = image_surface.get_width ();
var height = image_surface.get_height ();
var pb = new Gdk.Pixbuf (Gdk.Colorspace.RGB, true, 8, width, height);
pb.fill (0x00000000);
uint8 *data = image_surface.get_data ();
uint8 *pixels = pb.get_pixels ();
var length = width * height;
if (image_surface.get_format () == Format.ARGB32) {
for (var i = 0; i < length; i++) {
// if alpha is 0 set nothing
if (data[3] > 0) {
pixels[0] = (uint8) (data[2] * 255 / data[3]);
pixels[1] = (uint8) (data[1] * 255 / data[3]);
pixels[2] = (uint8) (data[0] * 255 / data[3]);
pixels[3] = data[3];
}
pixels += 4;
data += 4;
}
} else if (image_surface.get_format () == Format.RGB24) {
for (var i = 0; i < length; i++) {
pixels[0] = data[2];
pixels[1] = data[1];
pixels[2] = data[0];
pixels[3] = data[3];
pixels += 4;
data += 4;
}
}
return pb;
}
/**
* Averages all the colors in the internal {@link Cairo.Surface}.
*
* @return the {@link Gala.Drawing.Color} with the averaged color
*/
public Drawing.Color average_color () {
var b_total = 0.0;
var g_total = 0.0;
var r_total = 0.0;
var w = width;
var h = height;
var original = new ImageSurface (Format.ARGB32, w, h);
var cr = new Cairo.Context (original);
cr.set_operator (Operator.SOURCE);
cr.set_source_surface (surface, 0, 0);
cr.paint ();
uint8 *data = original.get_data ();
var length = w * h;
for (var i = 0; i < length; i++) {
uint8 b = data [0];
uint8 g = data [1];
uint8 r = data [2];
uint8 max = (uint8) double.max (r, double.max (g, b));
uint8 min = (uint8) double.min (r, double.min (g, b));
double delta = max - min;
var sat = delta == 0 ? 0.0 : delta / max;
var score = 0.2 + 0.8 * sat;
b_total += b * score;
g_total += g * score;
r_total += r * score;
data += 4;
}
return new Drawing.Color (
r_total / uint8.MAX / length,
g_total / uint8.MAX / length,
b_total / uint8.MAX / length,
1
).set_val (0.8).multiply_sat (1.15);
}
/**
* Performs a blur operation on the internal {@link Cairo.Surface}, using the
* fast-blur algorithm found here [[http://incubator.quasimondo.com/processing/superfastblur.pde]].
*
* @param radius the blur radius
* @param process_count the number of times to perform the operation
*/
public void fast_blur (int radius, int process_count = 1) {
if (radius < 1 || process_count < 1) {
return;
}
var w = width;
var h = height;
var channels = 4;
if (radius > w - 1 || radius > h - 1) {
return;
}
var original = new ImageSurface (Format.ARGB32, w, h);
var cr = new Cairo.Context (original);
cr.set_operator (Operator.SOURCE);
cr.set_source_surface (surface, 0, 0);
cr.paint ();
uint8 *pixels = original.get_data ();
var buffer = new uint8[w * h * channels];
var v_min = new int[int.max (w, h)];
var v_max = new int[int.max (w, h)];
var div = 2 * radius + 1;
var dv = new uint8[256 * div];
for (var i = 0; i < dv.length; i++) {
dv[i] = (uint8) (i / div);
}
while (process_count-- > 0) {
for (var x = 0; x < w; x++) {
v_min[x] = int.min (x + radius + 1, w - 1);
v_max[x] = int.max (x - radius, 0);
}
for (var y = 0; y < h; y++) {
var a_sum = 0, r_sum = 0, g_sum = 0, b_sum = 0;
uint32 cur_pixel = y * w * channels;
a_sum += radius * pixels[cur_pixel + 0];
r_sum += radius * pixels[cur_pixel + 1];
g_sum += radius * pixels[cur_pixel + 2];
b_sum += radius * pixels[cur_pixel + 3];
for (var i = 0; i <= radius; i++) {
a_sum += pixels[cur_pixel + 0];
r_sum += pixels[cur_pixel + 1];
g_sum += pixels[cur_pixel + 2];
b_sum += pixels[cur_pixel + 3];
cur_pixel += channels;
}
cur_pixel = y * w * channels;
for (var x = 0; x < w; x++) {
uint32 p1 = (y * w + v_min[x]) * channels;
uint32 p2 = (y * w + v_max[x]) * channels;
buffer[cur_pixel + 0] = dv[a_sum];
buffer[cur_pixel + 1] = dv[r_sum];
buffer[cur_pixel + 2] = dv[g_sum];
buffer[cur_pixel + 3] = dv[b_sum];
a_sum += pixels[p1 + 0] - pixels[p2 + 0];
r_sum += pixels[p1 + 1] - pixels[p2 + 1];
g_sum += pixels[p1 + 2] - pixels[p2 + 2];
b_sum += pixels[p1 + 3] - pixels[p2 + 3];
cur_pixel += channels;
}
}
for (var y = 0; y < h; y++) {
v_min[y] = int.min (y + radius + 1, h - 1) * w;
v_max[y] = int.max (y - radius, 0) * w;
}
for (var x = 0; x < w; x++) {
var a_sum = 0, r_sum = 0, g_sum = 0, b_sum = 0;
uint32 cur_pixel = x * channels;
a_sum += radius * buffer[cur_pixel + 0];
r_sum += radius * buffer[cur_pixel + 1];
g_sum += radius * buffer[cur_pixel + 2];
b_sum += radius * buffer[cur_pixel + 3];
for (var i = 0; i <= radius; i++) {
a_sum += buffer[cur_pixel + 0];
r_sum += buffer[cur_pixel + 1];
g_sum += buffer[cur_pixel + 2];
b_sum += buffer[cur_pixel + 3];
cur_pixel += w * channels;
}
cur_pixel = x * channels;
for (var y = 0; y < h; y++) {
uint32 p1 = (x + v_min[y]) * channels;
uint32 p2 = (x + v_max[y]) * channels;
pixels[cur_pixel + 0] = dv[a_sum];
pixels[cur_pixel + 1] = dv[r_sum];
pixels[cur_pixel + 2] = dv[g_sum];
pixels[cur_pixel + 3] = dv[b_sum];
a_sum += buffer[p1 + 0] - buffer[p2 + 0];
r_sum += buffer[p1 + 1] - buffer[p2 + 1];
g_sum += buffer[p1 + 2] - buffer[p2 + 2];
b_sum += buffer[p1 + 3] - buffer[p2 + 3];
cur_pixel += w * channels;
}
}
}
original.mark_dirty ();
context.set_operator (Operator.SOURCE);
context.set_source_surface (original, 0, 0);
context.paint ();
context.set_operator (Operator.OVER);
}
const int ALPHA_PRECISION = 16;
const int PARAM_PRECISION = 7;
/**
* Performs a blur operation on the internal {@link Cairo.Surface}, using an
* exponential blurring algorithm. This method is usually the fastest
* and produces good-looking results (though not quite as good as gaussian's).
*
* @param radius the blur radius
*/
public void exponential_blur (int radius) {
if (radius < 1) {
return;
}
var alpha = (int) ((1 << ALPHA_PRECISION) * (1.0 - Math.exp (-2.3 / (radius + 1.0))));
var height = this.height;
var width = this.width;
var original = new ImageSurface (Format.ARGB32, width, height);
var cr = new Cairo.Context (original);
cr.set_operator (Operator.SOURCE);
cr.set_source_surface (surface, 0, 0);
cr.paint ();
uint8 *pixels = original.get_data ();
try {
// Process Rows
var th = new Thread<void*>.try (null, () => {
exponential_blur_rows (pixels, width, height, 0, height / 2, 0, width, alpha);
return null;
});
exponential_blur_rows (pixels, width, height, height / 2, height, 0, width, alpha);
th.join ();
// Process Columns
var th2 = new Thread<void*>.try (null, () => {
exponential_blur_columns (pixels, width, height, 0, width / 2, 0, height, alpha);
return null;
});
exponential_blur_columns (pixels, width, height, width / 2, width, 0, height, alpha);
th2.join ();
} catch (Error err) {
warning (err.message);
}
original.mark_dirty ();
context.set_operator (Operator.SOURCE);
context.set_source_surface (original, 0, 0);
context.paint ();
context.set_operator (Operator.OVER);
}
void exponential_blur_columns (
uint8* pixels,
int width,
int height,
int start_col,
int end_col,
int start_y,
int end_y,
int alpha
) {
for (var column_index = start_col; column_index < end_col; column_index++) {
// blur columns
uint8 *column = pixels + column_index * 4;
var z_alpha = column[0] << PARAM_PRECISION;
var z_red = column[1] << PARAM_PRECISION;
var z_green = column[2] << PARAM_PRECISION;
var z_blue = column[3] << PARAM_PRECISION;
// Top to Bottom
for (var index = width * (start_y + 1); index < (end_y - 1) * width; index += width) {
exponential_blur_inner (&column[index * 4], ref z_alpha, ref z_red, ref z_green, ref z_blue, alpha);
}
// Bottom to Top
for (var index = (end_y - 2) * width; index >= start_y; index -= width) {
exponential_blur_inner (&column[index * 4], ref z_alpha, ref z_red, ref z_green, ref z_blue, alpha);
}
}
}
void exponential_blur_rows (
uint8* pixels,
int width,
int height,
int start_row,
int end_row,
int start_x,
int end_x,
int alpha
) {
for (var row_index = start_row; row_index < end_row; row_index++) {
// Get a pointer to our current row
uint8* row = pixels + row_index * width * 4;
var z_alpha = row[start_x + 0] << PARAM_PRECISION;
var z_red = row[start_x + 1] << PARAM_PRECISION;
var z_green = row[start_x + 2] << PARAM_PRECISION;
var z_blue = row[start_x + 3] << PARAM_PRECISION;
// Left to Right
for (var index = start_x + 1; index < end_x; index++)
exponential_blur_inner (&row[index * 4], ref z_alpha, ref z_red, ref z_green, ref z_blue, alpha);
// Right to Left
for (var index = end_x - 2; index >= start_x; index--)
exponential_blur_inner (&row[index * 4], ref z_alpha, ref z_red, ref z_green, ref z_blue, alpha);
}
}
private static inline void exponential_blur_inner (
uint8* pixel,
ref int z_alpha,
ref int z_red,
ref int z_green,
ref int z_blue,
int alpha
) {
z_alpha += (alpha * ((pixel[0] << PARAM_PRECISION) - z_alpha)) >> ALPHA_PRECISION;
z_red += (alpha * ((pixel[1] << PARAM_PRECISION) - z_red)) >> ALPHA_PRECISION;
z_green += (alpha * ((pixel[2] << PARAM_PRECISION) - z_green)) >> ALPHA_PRECISION;
z_blue += (alpha * ((pixel[3] << PARAM_PRECISION) - z_blue)) >> ALPHA_PRECISION;
pixel[0] = (uint8) (z_alpha >> PARAM_PRECISION);
pixel[1] = (uint8) (z_red >> PARAM_PRECISION);
pixel[2] = (uint8) (z_green >> PARAM_PRECISION);
pixel[3] = (uint8) (z_blue >> PARAM_PRECISION);
}
/**
* Performs a blur operation on the internal {@link Cairo.Surface}, using a
* gaussian blurring algorithm. This method is very slow, albeit producing
* debatably the best-looking results, and in most cases developers should
* use the exponential blurring algorithm instead.
*
* @param radius the blur radius
*/
public void gaussian_blur (int radius) {
var gauss_width = radius * 2 + 1;
var kernel = build_gaussian_kernel (gauss_width);
var width = this.width;
var height = this.height;
var original = new ImageSurface (Format.ARGB32, width, height);
var cr = new Cairo.Context (original);
cr.set_operator (Operator.SOURCE);
cr.set_source_surface (surface, 0, 0);
cr.paint ();
uint8 *src = original.get_data ();
var size = height * original.get_stride ();
var buffer_a = new double[size];
var buffer_b = new double[size];
// Copy image to double[] for faster horizontal pass
for (var i = 0; i < size; i++) {
buffer_a[i] = (double) src[i];
}
// Precompute horizontal shifts
var shiftar = new int[int.max (width, height), gauss_width];
for (var x = 0; x < width; x++)
for (var k = 0; k < gauss_width; k++) {
var shift = k - radius;
if (x + shift <= 0 || x + shift >= width)
shiftar[x, k] = 0;
else
shiftar[x, k] = shift * 4;
}
try {
// Horizontal Pass
var th = new Thread<void*>.try (null, () => {
gaussian_blur_horizontal (
buffer_a,
buffer_b,
kernel,
gauss_width,
width,
height,
0,
height / 2,
shiftar
);
return null;
});
gaussian_blur_horizontal (
buffer_a,
buffer_b,
kernel,
gauss_width,
width,
height,
height / 2,
height,
shiftar
);
th.join ();
// Clear buffer
memset (buffer_a, 0, sizeof (double) * size);
// Precompute vertical shifts
shiftar = new int[int.max (width, height), gauss_width];
for (var y = 0; y < height; y++)
for (var k = 0; k < gauss_width; k++) {
var shift = k - radius;
if (y + shift <= 0 || y + shift >= height)
shiftar[y, k] = 0;
else
shiftar[y, k] = shift * width * 4;
}
// Vertical Pass
var th2 = new Thread<void*>.try (null, () => {
gaussian_blur_vertical (
buffer_b,
buffer_a,
kernel,
gauss_width,
width,
height,
0,
width / 2,
shiftar
);
return null;
});
gaussian_blur_vertical (
buffer_b,
buffer_a,
kernel,
gauss_width,
width,
height,
width / 2,
width,
shiftar
);
th2.join ();
} catch (Error err) {
message (err.message);
}
// Save blurred image to original uint8[]
for (var i = 0; i < size; i++) {
src[i] = (uint8) buffer_a[i];
}
original.mark_dirty ();
context.set_operator (Operator.SOURCE);
context.set_source_surface (original, 0, 0);
context.paint ();
context.set_operator (Operator.OVER);
}
void gaussian_blur_horizontal (
double* src,
double* dest,
double* kernel,
int gauss_width,
int width,
int height,
int start_row,
int end_row,
int[,] shift
) {
uint32 cur_pixel = start_row * width * 4;
for (var y = start_row; y < end_row; y++) {
for (var x = 0; x < width; x++) {
for (var k = 0; k < gauss_width; k++) {
var source = cur_pixel + shift[x, k];
dest[cur_pixel + 0] += src[source + 0] * kernel[k];
dest[cur_pixel + 1] += src[source + 1] * kernel[k];
dest[cur_pixel + 2] += src[source + 2] * kernel[k];
dest[cur_pixel + 3] += src[source + 3] * kernel[k];
}
cur_pixel += 4;
}
}
}
void gaussian_blur_vertical (
double* src,
double* dest,
double* kernel,
int gauss_width,
int width,
int height,
int start_col,
int end_col,
int[,] shift
) {
uint32 cur_pixel = start_col * 4;
for (var y = 0; y < height; y++) {
for (var x = start_col; x < end_col; x++) {
for (var k = 0; k < gauss_width; k++) {
var source = cur_pixel + shift[y, k];
dest[cur_pixel + 0] += src[source + 0] * kernel[k];
dest[cur_pixel + 1] += src[source + 1] * kernel[k];
dest[cur_pixel + 2] += src[source + 2] * kernel[k];
dest[cur_pixel + 3] += src[source + 3] * kernel[k];
}
cur_pixel += 4;
}
cur_pixel += (width - end_col + start_col) * 4;
}
}
static double[] build_gaussian_kernel (int gauss_width) requires (gauss_width % 2 == 1) {
var kernel = new double[gauss_width];
// Maximum value of curve
var sd = 255.0;
// width of curve
var range = gauss_width;
// Average value of curve
var mean = range / sd;
for (var i = 0; i < gauss_width / 2 + 1; i++) {
kernel[gauss_width - i - 1] = kernel[i] = Math.pow (
Math.sin (((i + 1) * (Math.PI / 2) - mean) / range), 2
) * sd;
}
// normalize the values
var gauss_sum = 0.0;
foreach (var d in kernel) {
gauss_sum += d;
}
for (var i = 0; i < kernel.length; i++) {
kernel[i] = kernel[i] / gauss_sum;
}
return kernel;
}
}
}

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lib/Drawing/Color.vala Normal file
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/*
* Copyright 2019-2021 elementary, Inc. (https://elementary.io)
* Copyright 20112013 Robert Dyer
* SPDX-License-Identifier: LGPL-3.0-or-later
*/
using Gdk;
using Granite.Services;
namespace Gala.Drawing {
/**
* A class containing an RGBA color and methods for more powerful color manipulation.
*/
public class Color : GLib.Object, SettingsSerializable {
/**
* The value of the red channel, with 0 being the lowest value and 1.0 being the greatest value.
*/
public double R; // vala-lint=naming-convention
/**
* The value of the green channel, with 0 being the lowest value and 1.0 being the greatest value.
*/
public double G; // vala-lint=naming-convention
/**
* The value of the blue channel, with 0 being the lowest value and 1.0 being the greatest value.
*/
public double B; // vala-lint=naming-convention
/**
* The value of the alpha channel, with 0 being the lowest value and 1.0 being the greatest value.
*/
public double A; // vala-lint=naming-convention
/**
* Extracts the alpha value from the integer value
* serialized by {@link Gala.Drawing.Color.to_int}.
*
* @return the alpha channel value as a uint8 ranging from 0 - 255.
*/
public static uint8 alpha_from_int (int color) {
return (uint8)((color >> 24) & 0xFF);
}
/**
* Extracts the red value from the integer value
* serialized by {@link Gala.Drawing.Color.to_int}.
*
* @return the red channel value as a uint8 ranging from 0 - 255.
*/
public static uint8 red_from_int (int color) {
return (uint8)((color >> 16) & 0xFF);
}
/**
* Extracts the green value from the integer value
* serialized by {@link Gala.Drawing.Color.to_int}.
*
* @return the green channel value as a uint8 ranging from 0 - 255.
*/
public static uint8 green_from_int (int color) {
return (uint8)((color >> 8) & 0xFF);
}
/**
* Extracts the blue value from the integer value
* serialized by {@link Gala.Drawing.Color.to_int}.
*
* @return the blue channel value as a uint8 ranging from 0 - 255.
*/
public static uint8 blue_from_int (int color) {
return (uint8)(color & 0xFF);
}
/**
* Constructs a new {@link Gala.Drawing.Color} with the supplied values.
*
* @param R the value of the red channel as a double
* @param G the value of the green channel as a double
* @param B the value of the blue channel as a double
* @param A the value of the alpha channel as a double
*/
public Color (double R, double G, double B, double A) { // vala-lint=naming-convention
this.R = R;
this.G = G;
this.B = B;
this.A = A;
}
/**
* Constructs a new {@link Gala.Drawing.Color} from a {@link Gdk.RGBA}.
*
* @param color the {@link Gdk.RGBA}
*/
public Color.from_rgba (Gdk.RGBA color) {
set_from_rgba (color);
}
/**
* Constructs a new {@link Gala.Drawing.Color} from a string.
*
* The string can be either one of:
*
* * A standard name (Taken from the X11 rgb.txt file).
* * A hexadecimal value in the form #rgb, #rrggbb, #rrrgggbbb or #rrrrggggbbbb
* * A RGB color in the form rgb(r,g,b) (In this case the color will have full opacity)
* * A RGBA color in the form rgba(r,g,b,a)
*
* For more details on formatting and how this function works see {@link Gdk.RGBA.parse}
*
* @param color the string specifying the color
*/
public Color.from_string (string color) {
Gdk.RGBA rgba = Gdk.RGBA ();
rgba.parse (color);
set_from_rgba (rgba);
}
/**
* Constructs a new {@link Gala.Drawing.Color} from an integer.
*
* This constructor should be used when deserializing the previously serialized
* color by {@link Gala.Drawing.Color.to_int}.
*
* For more details on what format the color integer representation has, see {@link Gala.Drawing.Color.to_int}.
*
* If you would like to deserialize the A, R, G and B values from the integer without
* creating a new instance of {@link Gala.Drawing.Color}, you can use the available
* //*_from_int// static method collection such as {@link Gala.Drawing.Color.alpha_from_int}.
*
* @param color the integer specyfying the color
*/
public Color.from_int (int color) {
R = (double)red_from_int (color) / (double)uint8.MAX;
G = (double)green_from_int (color) / (double)uint8.MAX;
B = (double)blue_from_int (color) / (double)uint8.MAX;
A = (double)alpha_from_int (color) / (double)uint8.MAX;
}
/**
* Changes the hue of this color to the supplied one.
*
* @param hue the hue to change this color to
*
* @return the new {@link Gala.Drawing.Color}
*/
public Color set_hue (double hue) requires (hue >= 0 && hue <= 360) {
double h, s, v;
rgb_to_hsv (R, G, B, out h, out s, out v);
h = hue;
hsv_to_rgb (h, s, v, out R, out G, out B);
return this;
}
/**
* Changes the saturation of this color to the supplied one.
*
* @param sat the saturation to change this color to
*
* @return the new {@link Gala.Drawing.Color}
*/
public Color set_sat (double sat) requires (sat >= 0 && sat <= 1) {
double h, s, v;
rgb_to_hsv (R, G, B, out h, out s, out v);
s = sat;
hsv_to_rgb (h, s, v, out R, out G, out B);
return this;
}
/**
* Changes the value of this color to the supplied one.
*
* @param val the value to change this color to
*
* @return the new {@link Gala.Drawing.Color}
*/
public Color set_val (double val) requires (val >= 0 && val <= 1) {
double h, s, v;
rgb_to_hsv (R, G, B, out h, out s, out v);
v = val;
hsv_to_rgb (h, s, v, out R, out G, out B);
return this;
}
/**
* Changes the value of the alpha channel.
*
* @param alpha the value of the alpha channel
*
* @return the new {@link Gala.Drawing.Color}
*/
public Color set_alpha (double alpha) requires (alpha >= 0 && alpha <= 1) {
A = alpha;
return this;
}
/**
* Get the value.
* @return the hue of this color, as a double value
*/
public double get_hue () {
double h, s, v;
rgb_to_hsv (R, G, B, out h, out s, out v);
return h;
}
/**
* Get the value.
* @return the saturation of this color, as a double value
*/
public double get_sat () {
double h, s, v;
rgb_to_hsv (R, G, B, out h, out s, out v);
return s;
}
/**
* Get the value.
*
* @return the value of this color, as a double value
*/
public double get_val () {
double h, s, v;
rgb_to_hsv (R, G, B, out h, out s, out v);
return v;
}
/**
* Adds the supplied hue value to this color's hue value.
*
* @param val the hue to add to this color's hue
*
* @return the new {@link Gala.Drawing.Color}
*/
public Color add_hue (double val) {
double h, s, v;
rgb_to_hsv (R, G, B, out h, out s, out v);
h = (((h + val) % 360) + 360) % 360;
hsv_to_rgb (h, s, v, out R, out G, out B);
return this;
}
/**
* Changes this color's saturation to the supplied saturation, if it is greater than this color's saturation.
*
* @param sat the saturation to change this color to
*
* @return the new {@link Gala.Drawing.Color}
*/
public Color set_min_sat (double sat) requires (sat >= 0 && sat <= 1) {
double h, s, v;
rgb_to_hsv (R, G, B, out h, out s, out v);
s = double.max (s, sat);
hsv_to_rgb (h, s, v, out R, out G, out B);
return this;
}
/**
* Changes this color's value to the supplied value, if it is greater than this color's value.
*
* @param val the value to change this color to
*
* @return the new {@link Gala.Drawing.Color}
*/
public Color set_min_value (double val) requires (val >= 0 && val <= 1) {
double h, s, v;
rgb_to_hsv (R, G, B, out h, out s, out v);
v = double.max (v, val);
hsv_to_rgb (h, s, v, out R, out G, out B);
return this;
}
/**
* Changes this color's saturation to the supplied saturation, if it is smaller than this color's saturation.
*
* @param sat the hue to change this color to
*
* @return the new {@link Gala.Drawing.Color}
*/
public Color set_max_sat (double sat) requires (sat >= 0 && sat <= 1) {
double h, s, v;
rgb_to_hsv (R, G, B, out h, out s, out v);
s = double.min (s, sat);
hsv_to_rgb (h, s, v, out R, out G, out B);
return this;
}
/**
* Changes this color's value to the supplied value, if it is smaller than this color's value.
*
* @param val the value to change this color to
*
* @return the new {@link Gala.Drawing.Color}
*/
public Color set_max_val (double val) requires (val >= 0 && val <= 1) {
double h, s, v;
rgb_to_hsv (R, G, B, out h, out s, out v);
v = double.min (v, val);
hsv_to_rgb (h, s, v, out R, out G, out B);
return this;
}
/**
* Multiplies this color's saturation by the supplied amount.
*
* @param amount the amount to multiply the saturation by
*
* @return the new {@link Gala.Drawing.Color}
*/
public Color multiply_sat (double amount) requires (amount >= 0) {
double h, s, v;
rgb_to_hsv (R, G, B, out h, out s, out v);
s = double.min (1, s * amount);
hsv_to_rgb (h, s, v, out R, out G, out B);
return this;
}
/**
* Brightens this color's value by the supplied amount.
*
* @param amount the amount to brighten the value by
*
* @return the new {@link Gala.Drawing.Color}
*/
public Color brighten_val (double amount) requires (amount >= 0 && amount <= 1) {
double h, s, v;
rgb_to_hsv (R, G, B, out h, out s, out v);
v = double.min (1, v + (1 - v) * amount);
hsv_to_rgb (h, s, v, out R, out G, out B);
return this;
}
/**
* Darkens this color's value by the supplied amount.
*
* @param amount the amount to darken the value by
*
* @return the new {@link Gala.Drawing.Color}
*/
public Color darken_val (double amount) requires (amount >= 0 && amount <= 1) {
double h, s, v;
rgb_to_hsv (R, G, B, out h, out s, out v);
v = double.max (0, v - (1 - v) * amount);
hsv_to_rgb (h, s, v, out R, out G, out B);
return this;
}
/**
* Darkens this color's value by the supplied amount * color's saturation.
*
* @param amount the amount to darken the value by
*
* @return the new {@link Gala.Drawing.Color}
*/
public Color darken_by_sat (double amount) requires (amount >= 0 && amount <= 1) {
double h, s, v;
rgb_to_hsv (R, G, B, out h, out s, out v);
v = double.max (0, v - amount * s);
hsv_to_rgb (h, s, v, out R, out G, out B);
return this;
}
void rgb_to_hsv (
double r, double g, double b, out double h, out double s, out double v
) requires (r >= 0 && r <= 1) requires (g >= 0 && g <= 1) requires (b >= 0 && b <= 1) {
var min = double.min (r, double.min (g, b));
var max = double.max (r, double.max (g, b));
v = max;
if (v == 0) {
h = 0;
s = 0;
return;
}
// normalize value to 1
r /= v;
g /= v;
b /= v;
min = double.min (r, double.min (g, b));
max = double.max (r, double.max (g, b));
var delta = max - min;
s = delta;
if (s == 0) {
h = 0;
return;
}
// normalize saturation to 1
r = (r - min) / delta;
g = (g - min) / delta;
b = (b - min) / delta;
if (max == r) {
h = 0 + 60 * (g - b);
if (h < 0)
h += 360;
} else if (max == g) {
h = 120 + 60 * (b - r);
} else {
h = 240 + 60 * (r - g);
}
}
void hsv_to_rgb (
double h, double s, double v, out double r, out double g, out double b
) requires (h >= 0 && h <= 360) requires (s >= 0 && s <= 1) requires (v >= 0 && v <= 1) {
r = 0;
g = 0;
b = 0;
if (s == 0) {
r = v;
g = v;
b = v;
} else {
var sec_num = (int) Math.floor (h / 60);
var frac_sec = h / 60.0 - sec_num;
var p = v * (1 - s);
var q = v * (1 - s * frac_sec);
var t = v * (1 - s * (1 - frac_sec));
switch (sec_num) {
case 0:
r = v;
g = t;
b = p;
break;
case 1:
r = q;
g = v;
b = p;
break;
case 2:
r = p;
g = v;
b = t;
break;
case 3:
r = p;
g = q;
b = v;
break;
case 4:
r = t;
g = p;
b = v;
break;
case 5:
r = v;
g = p;
b = q;
break;
}
}
}
/**
* {@inheritDoc}
*/
public string settings_serialize () {
return "%d;;%d;;%d;;%d".printf ((int) (R * uint8.MAX),
(int) (G * uint8.MAX),
(int) (B * uint8.MAX),
(int) (A * uint8.MAX));
}
/**
* {@inheritDoc}
*/
public void settings_deserialize (string s) {
var parts = s.split (";;");
R = double.min (uint8.MAX, double.max (0, int.parse (parts [0]))) / uint8.MAX;
G = double.min (uint8.MAX, double.max (0, int.parse (parts [1]))) / uint8.MAX;
B = double.min (uint8.MAX, double.max (0, int.parse (parts [2]))) / uint8.MAX;
A = double.min (uint8.MAX, double.max (0, int.parse (parts [3]))) / uint8.MAX;
}
/**
* Returns a textual specification of this in the form `rgb (r, g, b)` or `rgba (r, g, b, a)`,
* where r, g, b and a represent the red, green, blue and alpha values respectively.
*
* r, g, and b are represented as integers in the range 0 to 255, and a is represented as
* floating point value in the range 0 to 1.
*
* Note: that this string representation may lose some precision, since r, g and b are represented
* as 8-bit integers. If this is a concern, you should use a different representation.
*
* This returns the same string as a {@link Gdk.RGBA} would return in {@link Gdk.RGBA.to_string}
*
* @return the text string
*/
public string to_string () {
Gdk.RGBA rgba = {(float)R, (float)G, (float)B, (float)A};
return rgba.to_string ();
}
/**
* Converts this to a 32 bit integer.
*
* This function can be useful for serializing the color so that it can be stored
* and retrieved easily with hash tables and lists.
*
* The returned integer will contain the four channels
* that define the {@link Gala.Drawing.Color} class: alpha, red, green and blue.
*
* Each channel is represented by 8 bits.
* The first 8 bits of the integer conatin the alpha channel while all other 24 bits represent
* red, green and blue channels respectively.
*
* The format written as a string would look like this:
*
* //AAAAAAAA RRRRRRRR GGGGGGGG BBBBBBBB//
*
* where //A// is one bit of alpha chnnel, //R// of red channel, //G// of green channel and //B// of blue channel.
*
* @return a 32 bit integer representing this
*/
public int to_int () {
uint8 red = (uint8)(R * uint8.MAX);
uint8 green = (uint8)(G * uint8.MAX);
uint8 blue = (uint8)(B * uint8.MAX);
uint8 alpha = (uint8)(A * uint8.MAX);
return (alpha << 24) | (red << 16) | (green << 8) | blue;
}
private void set_from_rgba (Gdk.RGBA color) {
R = color.red;
G = color.green;
B = color.blue;
A = color.alpha;
}
}
}

View File

@ -0,0 +1,81 @@
/*
* Copyright 2019 elementary, Inc. (https://elementary.io)
* Copyright 2011-2013 Maxwell Barvian <maxwell@elementaryos.org>
* Copyright Robert Dyer
* SPDX-License-Identifier: LGPL-3.0-or-later
*/
/**
* A utility class for frequently-performed drawing operations.
*/
public class Gala.Drawing.Utilities : GLib.Object {
/**
* Adds a closed sub-path rounded rectangle of the given size and border radius to the current path
* at position (x, y) in user-space coordinates.
*
* @param cr a {@link Cairo.Context}
* @param x the X coordinate of the top left corner of the rounded rectangle
* @param y the Y coordinate to the top left corner of the rounded rectangle
* @param width the width of the rounded rectangle
* @param height the height of the rounded rectangle
* @param radius the border radius of the rounded rectangle
*/
public static void cairo_rounded_rectangle (
Cairo.Context cr,
double x,
double y,
double width,
double height,
double radius
) {
cr.move_to (x + radius, y);
cr.arc (x + width - radius, y + radius, radius, Math.PI * 1.5, Math.PI * 2);
cr.arc (x + width - radius, y + height - radius, radius, 0, Math.PI * 0.5);
cr.arc (x + radius, y + height - radius, radius, Math.PI * 0.5, Math.PI);
cr.arc (x + radius, y + radius, radius, Math.PI, Math.PI * 1.5);
cr.close_path ();
}
/**
* Averages the colors in the {@link Gdk.Pixbuf} and returns it.
*
* @param source the {@link Gdk.Pixbuf}
*
* @return the {@link Gala.Drawing.Color} containing the averaged color
*/
public static Drawing.Color average_color (Gdk.Pixbuf source) {
var r_total = 0.0;
var g_total = 0.0;
var b_total = 0.0;
uint8* data_ptr = source.get_pixels ();
double pixels = source.height * source.rowstride / source.n_channels;
for (var i = 0; i < pixels; i++) {
var r = data_ptr [0];
var g = data_ptr [1];
var b = data_ptr [2];
var max = (uint8) double.max (r, double.max (g, b));
var min = (uint8) double.min (r, double.min (g, b));
double delta = max - min;
var sat = delta == 0 ? 0.0 : delta / max;
var score = 0.2 + 0.8 * sat;
r_total += r * score;
g_total += g * score;
b_total += b * score;
data_ptr += source.n_channels;
}
return new Drawing.Color (
r_total / uint8.MAX / pixels,
g_total / uint8.MAX / pixels,
b_total / uint8.MAX / pixels,
1
).set_val (0.8).multiply_sat (1.15);
}
}

View File

@ -3,6 +3,9 @@ gala_lib_sources = files(
'AppCache.vala',
'Constants.vala',
'DragDropAction.vala',
'Drawing/BufferSurface.vala',
'Drawing/Color.vala',
'Drawing/Utilities.vala',
'Plugin.vala',
'Utils.vala',
'WindowIcon.vala',

View File

@ -138,7 +138,7 @@ public class Gala.Plugins.MaskCorners.Main : Gala.Plugin {
}
private bool draw_cornermask (Cairo.Context context) {
var buffer = new Granite.Drawing.BufferSurface (corner_radius, corner_radius);
var buffer = new Drawing.BufferSurface (corner_radius, corner_radius);
var buffer_context = buffer.context;
buffer_context.arc (corner_radius, corner_radius, corner_radius, Math.PI, 1.5 * Math.PI);

View File

@ -77,7 +77,7 @@ namespace Gala.Plugins.PIP {
}
// fill a new texture for this size
var buffer = new Granite.Drawing.BufferSurface (width, height);
var buffer = new Drawing.BufferSurface (width, height);
buffer.context.rectangle (shadow_size - shadow_spread, shadow_size - shadow_spread,
width - shadow_size * 2 + shadow_spread * 2, height - shadow_size * 2 + shadow_spread * 2);
buffer.context.set_source_rgba (0, 0, 0, 0.7);

View File

@ -155,7 +155,7 @@ public class Gala.AccentColorManager : Object {
}
private NamedColor? get_accent_color (ColorExtractor color_extractor) {
var palette = new Gee.ArrayList<Granite.Drawing.Color> ();
var palette = new Gee.ArrayList<Drawing.Color> ();
for (int i = 0; i < theme_colors.length; i++) {
palette.add (theme_colors[i].color);
}
@ -180,7 +180,7 @@ public class Gala.AccentColorManager : Object {
}
private NamedColor? get_accent_color_based_on_primary_color (string primary_color) {
var granite_primary_color = new Granite.Drawing.Color.from_string (primary_color);
var granite_primary_color = new Drawing.Color.from_string (primary_color);
var color_extractor = new ColorExtractor.from_primary_color (granite_primary_color);
return get_accent_color (color_extractor);

View File

@ -23,9 +23,9 @@ public class Gala.ColorExtractor : Object {
private const double PERCENTAGE_SAMPLE_PIXELS = 0.01;
public Gdk.Pixbuf? pixbuf { get; construct set; }
public Granite.Drawing.Color? primary_color { get; construct set; }
public Drawing.Color? primary_color { get; construct set; }
private Gee.List<Granite.Drawing.Color> pixels;
private Gee.List<Drawing.Color> pixels;
public ColorExtractor.from_pixbuf (Gdk.Pixbuf pixbuf) {
Object (pixbuf: pixbuf);
@ -33,14 +33,14 @@ public class Gala.ColorExtractor : Object {
pixels = convert_pixels_to_rgb (pixbuf.get_pixels_with_length (), pixbuf.has_alpha);
}
public ColorExtractor.from_primary_color (Granite.Drawing.Color primary_color) {
public ColorExtractor.from_primary_color (Drawing.Color primary_color) {
Object (primary_color: primary_color);
pixels = new Gee.ArrayList<Granite.Drawing.Color> ();
pixels = new Gee.ArrayList<Drawing.Color> ();
pixels.add (primary_color);
}
public int get_dominant_color_index (Gee.List<Granite.Drawing.Color> palette) {
public int get_dominant_color_index (Gee.List<Drawing.Color> palette) {
int index = 0;
var matches = new double[palette.size];
@ -75,8 +75,8 @@ public class Gala.ColorExtractor : Object {
return index;
}
private Gee.ArrayList<Granite.Drawing.Color> convert_pixels_to_rgb (uint8[] pixels, bool has_alpha) {
var list = new Gee.ArrayList<Granite.Drawing.Color> ();
private Gee.ArrayList<Drawing.Color> convert_pixels_to_rgb (uint8[] pixels, bool has_alpha) {
var list = new Gee.ArrayList<Drawing.Color> ();
int factor = 3 + (int) has_alpha;
int step_size = (int) (pixels.length / factor * PERCENTAGE_SAMPLE_PIXELS);
@ -87,7 +87,7 @@ public class Gala.ColorExtractor : Object {
double green = pixels[offset + 1] / 255.0;
double blue = pixels[offset + 2] / 255.0;
list.add (new Granite.Drawing.Color (red, green, blue, 0.0));
list.add (new Drawing.Color (red, green, blue, 0.0));
}
return list;

View File

@ -22,7 +22,7 @@
public class Gala.NamedColor : Object {
public string name { get; construct set; }
public string theme { get; construct set; }
public Granite.Drawing.Color color { get; construct set; }
public Drawing.Color color { get; construct set; }
public NamedColor (string name, string theme) {
Object (

View File

@ -356,7 +356,7 @@ namespace Gala {
);
}
public static Granite.Drawing.Color get_accent_color_by_theme_name (string theme_name) {
public static Drawing.Color get_accent_color_by_theme_name (string theme_name) {
var label_widget_path = new Gtk.WidgetPath ();
label_widget_path.append_type (GLib.Type.from_name ("label"));
label_widget_path.iter_set_object_name (-1, "selection");
@ -371,7 +371,7 @@ namespace Gala {
Gtk.StateFlags.NORMAL
);
return new Granite.Drawing.Color.from_rgba (rgba);
return new Drawing.Color.from_rgba (rgba);
}
/**

View File

@ -357,7 +357,7 @@ namespace Gala {
}
// more than one => we need a folder
Granite.Drawing.Utilities.cairo_rounded_rectangle (
Drawing.Utilities.cairo_rounded_rectangle (
cr,
0.5 * scale,
0.5 * scale,
@ -384,7 +384,7 @@ namespace Gala {
cr.set_source (grad);
cr.stroke ();
Granite.Drawing.Utilities.cairo_rounded_rectangle (
Drawing.Utilities.cairo_rounded_rectangle (
cr,
1.5 * scale,
1.5 * scale,
@ -412,7 +412,7 @@ namespace Gala {
|| workspace_index != manager.get_n_workspaces () - 1)
return false;
var buffer = new Granite.Drawing.BufferSurface (SIZE * scale, SIZE * scale);
var buffer = new Drawing.BufferSurface (SIZE * scale, SIZE * scale);
var offset = (SIZE * scale) / 2 - (PLUS_WIDTH * scale) / 2;
buffer.context.rectangle (PLUS_WIDTH / 2 * scale - PLUS_SIZE / 2 * scale + 0.5 + offset,

View File

@ -80,7 +80,7 @@ namespace Gala {
cr.paint ();
cr.restore ();
Granite.Drawing.Utilities.cairo_rounded_rectangle (cr, 0, 0, width, height, border_radius);
Drawing.Utilities.cairo_rounded_rectangle (cr, 0, 0, width, height, border_radius);
cr.set_source_rgba (color.red, color.green, color.blue, COLOR_OPACITY);
cr.fill ();

View File

@ -153,7 +153,7 @@ namespace Gala {
// draw rect
Clutter.cairo_set_source_color (ctx, accent_color);
Granite.Drawing.Utilities.cairo_rounded_rectangle (ctx, 0, 0, width, height, rect_radius);
Drawing.Utilities.cairo_rounded_rectangle (ctx, 0, 0, width, height, rect_radius);
ctx.set_operator (Cairo.Operator.SOURCE);
ctx.fill ();