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https://github.com/elementary/gala.git
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add docs, add construct blocks
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@ -20,9 +20,148 @@
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namespace Gala
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{
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/**
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* Private class wrapping most of the Gtk part of this dialog
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*/
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class Dialog : Gtk.Dialog
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{
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/**
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* Confirm that logout has been clicked
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*/
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public signal void confirmed_logout ();
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/**
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* Confirm that reboot has been clicked
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*/
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public signal void confirmed_reboot ();
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/**
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* Confirm that shutdown has been clicked
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*/
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public signal void confirmed_shutdown ();
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/**
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* Type of the dialog. See constructor for more info.
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*/
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public uint dialog_type { get; construct set; }
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/**
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* Creates a new shutdown dialog
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*
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* @param type Set the type of this dialog. 0 creates a logout one,
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* 1 creates a shutdown one and 2 will create a combined
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* shutdown/reboot dialog.
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*/
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public Dialog (uint type)
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{
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Object (type: Gtk.WindowType.POPUP, dialog_type: type);
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}
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construct
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{
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string icon_name = "";
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string heading_text = "";
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string button_text = "";
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// the restart type is currently used by the indicator for what is
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// labelled shutdown because of unity's implementation of it
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// apparently. So we got to adjust to that until they fix this.
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switch (dialog_type) {
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case 0: // logout
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icon_name = "system-log-out";
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heading_text = _("Are you sure you want to Log Out?");
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button_text = _("Log Out");
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break;
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case 1: // shutdown
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case 2: // restart
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icon_name = "system-shutdown";
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heading_text = _("Are you sure you want to Shut Down?");
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button_text = _("Shut Down");
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break;
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/*case 2: // restart
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icon_name = "system-reboot";
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heading_text = _("Are you sure you want to Restart?");
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button_text = _("Restart");
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break;*/
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}
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set_position (Gtk.WindowPosition.CENTER_ALWAYS);
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var heading = new Gtk.Label ("<span weight='bold' size='larger'>" +
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heading_text + "</span>");
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heading.get_style_context ().add_class ("larger");
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heading.use_markup = true;
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heading.xalign = 0;
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var grid = new Gtk.Grid ();
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grid.column_spacing = 12;
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grid.row_spacing = 12;
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grid.margin_left = grid.margin_right = grid.margin_bottom = 12;
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grid.attach (new Gtk.Image.from_icon_name (icon_name, Gtk.IconSize.DIALOG), 0, 0, 1, 2);
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grid.attach (heading, 1, 0, 1, 1);
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grid.attach (new Gtk.Label (_("This will close any open app and turn off your device.")), 1, 1, 1, 1);
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// the indicator does not have a separate item for restart, that's
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// why we show both shutdown and restart for the restart action
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// (which is sent for shutdown as described above)
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if (dialog_type == 2) {
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var confirm_restart = add_button (_("Restart"), Gtk.ResponseType.OK) as Gtk.Button;
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confirm_restart.clicked.connect (() => {
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confirmed_reboot ();
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destroy ();
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});
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}
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var cancel = add_button (_("Cancel"), Gtk.ResponseType.CANCEL) as Gtk.Button;
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cancel.clicked.connect (() => { destroy (); });
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var confirm = add_button (button_text, Gtk.ResponseType.OK) as Gtk.Button;
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confirm.get_style_context ().add_class ("destructive-action");
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confirm.clicked.connect (() => {
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if (dialog_type == 2 || dialog_type == 1)
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confirmed_shutdown ();
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else
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confirmed_logout ();
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destroy ();
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});
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set_default (confirm);
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get_content_area ().add (grid);
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var action_area = get_action_area ();
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action_area.margin_right = 6;
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action_area.margin_bottom = 6;
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}
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public override void map ()
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{
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base.map ();
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Gdk.pointer_grab (get_window (), true, Gdk.EventMask.BUTTON_PRESS_MASK
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| Gdk.EventMask.BUTTON_RELEASE_MASK
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| Gdk.EventMask.POINTER_MOTION_MASK,
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null, null, 0);
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Gdk.keyboard_grab (get_window (), true, 0);
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}
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public override void destroy ()
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{
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Gdk.pointer_ungrab (0);
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Gdk.keyboard_ungrab (0);
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base.destroy ();
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}
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}
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[DBus (name = "org.gnome.SessionManager.EndSessionDialog")]
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public class EndSessionDialog : Clutter.Actor
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{
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/**
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* Owns the Unity DBus and registers an instance of the EndSessionDialog
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*
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* @param wm The window manager
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*/
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[DBus (visible = false)]
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public static void register (WindowManager wm)
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{
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@ -35,10 +174,29 @@ namespace Gala
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() => { warning ("Could not acquire Unity bus."); });
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}
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/**
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* Confirm that logout has been clicked
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*/
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public signal void confirmed_logout ();
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/**
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* Confirm that reboot has been clicked
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*/
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public signal void confirmed_reboot ();
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/**
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* Confirm that shutdown has been clicked
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*/
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public signal void confirmed_shutdown ();
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/**
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* The dialog has been cancelled
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*/
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public signal void canceled ();
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/**
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* The dialog has been closed
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*/
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public signal void closed ();
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[DBus (visible = false)]
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@ -47,9 +205,11 @@ namespace Gala
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public EndSessionDialog (WindowManager wm)
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{
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Object (wm: wm);
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}
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construct
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{
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background_color = { 0, 0, 0, 255 };
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opacity = 0;
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add_constraint (new Clutter.BindConstraint (wm.stage, Clutter.BindCoordinate.SIZE, 0));
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@ -93,111 +253,6 @@ namespace Gala
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dialog.confirmed_shutdown.connect (() => { confirmed_shutdown (); });
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dialog.confirmed_reboot.connect (() => { confirmed_reboot (); });
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}
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class Dialog : Gtk.Dialog
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{
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public signal void confirmed_logout ();
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public signal void confirmed_shutdown ();
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public signal void confirmed_reboot ();
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public Dialog (uint type)
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{
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Object (type: Gtk.WindowType.POPUP);
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string icon_name = "";
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string heading_text = "";
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string button_text = "";
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// the restart type is currently used by the indicator for what is
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// labelled shutdown because of unity's implementation of it
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// apparently. So we got to adjust to that until they fix this.
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switch (type) {
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case 0: // logout
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icon_name = "system-log-out";
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heading_text = _("Are you sure you want to Log Out?");
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button_text = _("Log Out");
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break;
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case 1: // shutdown
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case 2: // restart
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icon_name = "system-shutdown";
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heading_text = _("Are you sure you want to Shut Down?");
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button_text = _("Shut Down");
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break;
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/*case 2: // restart
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icon_name = "system-reboot";
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heading_text = _("Are you sure you want to Restart?");
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button_text = _("Restart");
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break;*/
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}
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set_position (Gtk.WindowPosition.CENTER_ALWAYS);
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var heading = new Gtk.Label ("<span weight='bold' size='larger'>" +
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heading_text + "</span>");
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heading.get_style_context ().add_class ("larger");
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heading.use_markup = true;
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heading.xalign = 0;
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var grid = new Gtk.Grid ();
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grid.column_spacing = 12;
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grid.row_spacing = 12;
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grid.margin_left = grid.margin_right = grid.margin_bottom = 12;
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grid.attach (new Gtk.Image.from_icon_name (icon_name, Gtk.IconSize.DIALOG), 0, 0, 1, 2);
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grid.attach (heading, 1, 0, 1, 1);
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grid.attach (new Gtk.Label (_("This will close any open app and turn off your device.")), 1, 1, 1, 1);
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// the indicator does not have a separate item for restart, that's
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// why we show both shutdown and restart for the restart action
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// (which is sent for shutdown as described above)
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if (type == 2) {
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var confirm_restart = add_button (_("Restart"), Gtk.ResponseType.OK) as Gtk.Button;
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confirm_restart.clicked.connect (() => {
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confirmed_reboot ();
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destroy ();
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});
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}
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var cancel = add_button (_("Cancel"), Gtk.ResponseType.CANCEL) as Gtk.Button;
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cancel.clicked.connect (() => { destroy (); });
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var confirm = add_button (button_text, Gtk.ResponseType.OK) as Gtk.Button;
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confirm.get_style_context ().add_class ("destructive-action");
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confirm.clicked.connect (() => {
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if (type == 2 || type == 1)
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confirmed_shutdown ();
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else
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confirmed_logout ();
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destroy ();
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});
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set_default (confirm);
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get_content_area ().add (grid);
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var action_area = get_action_area ();
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action_area.margin_right = 6;
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action_area.margin_bottom = 6;
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}
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public override void map ()
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{
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base.map ();
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Gdk.pointer_grab (get_window (), true, Gdk.EventMask.BUTTON_PRESS_MASK
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| Gdk.EventMask.BUTTON_RELEASE_MASK
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| Gdk.EventMask.POINTER_MOTION_MASK,
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null, null, 0);
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Gdk.keyboard_grab (get_window (), true, 0);
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}
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public override void destroy ()
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{
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Gdk.pointer_ungrab (0);
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Gdk.keyboard_ungrab (0);
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base.destroy ();
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}
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}
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}
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}
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