namespace Cogl { [BooleanType] [CCode (cheader_filename = "cogl/cogl.h")] [SimpleType] public struct Bool : bool { } public struct Color { [Version (since = "1.4")] [CCode (cname="cogl_color_init_from_4f")] public Color.from_4f (float red, float green, float blue, float alpha); [Version (since = "1.4")] [CCode (cname="cogl_color_init_from_4fv")] public Color.from_4fv (float color_array); [Version (since = "1.4")] [CCode (cname="cogl_color_init_from_4ub")] public Color.from_4ub (uint8 red, uint8 green, uint8 blue, uint8 alpha); [Version (since = "1.16")] [CCode (cname="cogl_color_init_from_hsl")] public Color.from_hsl (float hue, float saturation, float luminance); } [Compact] public class Bitmap : Cogl.Handle { } [CCode (cheader_filename = "cogl/cogl.h", type_id = "cogl_quaternion_get_gtype ()", copy_function = "cogl_quaternion_copy", free_function = "cogl_quaternion_free")] [Compact] public class Quaternion { } [Compact] [CCode (cheader_filename = "cogl/cogl.h", type_id = "cogl_offscreen_get_gtype ()", ref_function = "cogl_offscreen_ref", unref_function = "cogl_offscreen_unref")] public class Offscreen : Cogl.Handle { } [Compact] [CCode (cname = "CoglHandle", cheader_filename = "cogl/cogl.h", type_id = "cogl_handle_get_gtype ()", ref_function = "cogl_vertex_buffer_ref", unref_function = "cogl_vertex_buffer_unref")] public class VertexBuffer : Cogl.Handle { } [Compact] [CCode (cname = "CoglHandle", cheader_filename = "cogl/cogl.h", type_id = "cogl_handle_get_gtype ()", ref_function = "cogl_shader_ref", unref_function = "cogl_shader_unref")] public class Shader : Cogl.Handle { } [Compact] [CCode (cname = "CoglHandle", cheader_filename = "cogl/cogl.h", type_id = "cogl_handle_get_gtype ()", ref_function = "cogl_program_ref", unref_function = "cogl_program_unref")] public class Program : Cogl.Handle { } [Compact] [CCode (cheader_filename = "cogl/cogl.h", type_id = "cogl_handle_get_gtype ()", ref_function = "cogl_handle_ref", unref_function = "cogl_handle_unref")] public class Handle { [CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_bitmap")] [Version (since = "1.0")] public Cogl.Bool is_bitmap (); [CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_material")] [Version (deprecated = true, deprecated_since = "1.16")] public Cogl.Bool is_material (); [CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_offscreen")] public Cogl.Bool is_offscreen (); [CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_program")] [Version (deprecated = true, deprecated_since = "1.16")] public Cogl.Bool is_program (Cogl.Handle handle); [CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_shader")] [Version (deprecated = true, deprecated_since = "1.16")] public Cogl.Bool is_shader (); [CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_texture")] public Cogl.Bool is_texture (); [CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_vertex_buffer")] [Version (deprecated = true, deprecated_since = "1.16", since = "1.0")] public Cogl.Bool is_vertex_buffer (); [CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_vertex_buffer_indices")] [Version (deprecated = true, deprecated_since = "1.16", since = "1.4")] public Cogl.Bool is_vertex_buffer_indices (); } }