// // Copyright (C) 2013 Tom Beckmann // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // using Clutter; namespace Gala { [Flags] public enum DragDropActionType { SOURCE, DESTINATION } public class DragDropAction : Clutter.Action { // DO NOT keep a reference otherwise we get a ref cycle private static Gee.HashMap>? sources = null; private static Gee.HashMap>? destinations = null; /** * A drag has been started. You have to connect to this signal and * return an actor that is transformed during the drag operation. * * @param x The global x coordinate where the action was activated * @param y The global y coordinate where the action was activated * @return A ClutterActor that serves as handle */ public signal Actor? drag_begin (float x, float y); /** * A drag has been canceled. You may want to consider cleaning up * your handle. */ public signal void drag_canceled (); /** * A drag action has successfully been finished. * * @param actor The actor on which the drag finished */ public signal void drag_end (Actor actor); /** * The destination has been crossed * * @param target the target actor that is crossing the destination * @param hovered indicates whether the actor is now hovered or not */ public signal void crossed (Actor? target, bool hovered); /** * Emitted on the source when a destination is crossed. * * @param destination The destination actor that has been crossed * @param hovered Whether the actor is now hovered or has just been left */ public signal void destination_crossed (Actor destination, bool hovered); /** * The source has been clicked, but the movement was not larger than * the drag threshold. Useful if the source is also activable. * * @param button The button which was pressed */ public signal void actor_clicked (uint32 button); /** * The type of the action */ public DragDropActionType drag_type { get; construct; } /** * The unique id given to this drag-drop-group */ public string drag_id { get; construct; } public Actor? handle { get; private set; } /** * Indicates whether a drag action is currently active */ public bool dragging { get; private set; default = false; } /** * Allow checking the parents of reactive children if they are valid destinations * if the child is none */ public bool allow_bubbling { get; set; default = true; } public Actor? hovered { private get; set; default = null; } private bool clicked = false; private float last_x; private float last_y; private Grab? grab = null; private static unowned Actor? grabbed_actor = null; private InputDevice? grabbed_device = null; private ulong on_event_id = 0; static construct { sources = new Gee.HashMap> (); destinations = new Gee.HashMap> (); } /** * Create a new DragDropAction * * @param type The type of this actor * @param id An ID that marks which sources can be dragged on * which destinations. It has to be the same for all actors that * should be compatible with each other. */ public DragDropAction (DragDropActionType type, string id) { Object (drag_type : type, drag_id : id); } ~DragDropAction () { if (actor != null) { release_actor (actor); } } public override void set_actor (Actor? new_actor) { if (actor != null) { release_actor (actor); } if (new_actor != null) { connect_actor (new_actor); } base.set_actor (new_actor); } private void release_actor (Actor actor) { if (DragDropActionType.SOURCE in drag_type) { var source_list = sources.@get (drag_id); source_list.remove (actor); } if (DragDropActionType.DESTINATION in drag_type) { var dest_list = destinations[drag_id]; dest_list.remove (actor); } actor.destroy.disconnect (release_actor); } private void connect_actor (Actor actor) { if (DragDropActionType.SOURCE in drag_type) { var source_list = sources.@get (drag_id); if (source_list == null) { source_list = new Gee.LinkedList (); sources.@set (drag_id, source_list); } source_list.add (actor); } if (DragDropActionType.DESTINATION in drag_type) { var dest_list = destinations[drag_id]; if (dest_list == null) { dest_list = new Gee.LinkedList (); destinations[drag_id] = dest_list; } dest_list.add (actor); } actor.destroy.connect (release_actor); } private void emit_crossed (Actor destination, bool is_hovered) { get_drag_drop_action (destination).crossed (actor, is_hovered); destination_crossed (destination, is_hovered); } public override bool handle_event (Event event) { if (!(DragDropActionType.SOURCE in drag_type)) { return Clutter.EVENT_PROPAGATE; } switch (event.get_type ()) { case EventType.BUTTON_PRESS: case EventType.TOUCH_BEGIN: if (!is_valid_touch_event (event)) { return Clutter.EVENT_PROPAGATE; } if (grabbed_actor != null) { return Clutter.EVENT_PROPAGATE; } grab_actor (actor, event.get_device ()); clicked = true; float x, y; event.get_coords (out x, out y); last_x = x; last_y = y; return Clutter.EVENT_STOP; case EventType.BUTTON_RELEASE: case EventType.TOUCH_END: if (!is_valid_touch_event (event)) { return Clutter.EVENT_PROPAGATE; } if (!dragging) { float x, y, ex, ey; event.get_coords (out ex, out ey); actor.get_transformed_position (out x, out y); // release has happened within bounds of actor if (clicked && x < ex && x + actor.width > ex && y < ey && y + actor.height > ey) { actor_clicked (event.get_button ()); } if (clicked) { ungrab_actor (); clicked = false; } return Clutter.EVENT_STOP; } else if (dragging) { if (hovered != null) { finish (); hovered = null; } else { cancel (); } return Clutter.EVENT_STOP; } break; default: break; } return base.handle_event (event); } private void grab_actor (Actor actor, InputDevice device) { if (grabbed_actor != null) { critical ("Tried to grab an actor with a grab already in progress"); } grab = actor.get_stage ().grab (actor); grabbed_actor = actor; grabbed_device = device; on_event_id = actor.event.connect (on_event); } private void ungrab_actor () { if (on_event_id == 0 || grabbed_actor == null) { return; } if (grab != null) { grab.dismiss (); grab = null; } grabbed_device = null; grabbed_actor.disconnect (on_event_id); on_event_id = 0; grabbed_actor = null; } private bool on_event (Clutter.Event event) { var device = event.get_device (); if (grabbed_device != null && device != grabbed_device && device.get_device_type () != InputDeviceType.KEYBOARD_DEVICE) { return Clutter.EVENT_PROPAGATE; } switch (event.get_type ()) { case EventType.KEY_PRESS: if (event.get_key_symbol () == Key.Escape) { cancel (); } break; case EventType.MOTION: case EventType.TOUCH_UPDATE: if (!is_valid_touch_event (event)) { return Clutter.EVENT_PROPAGATE; } float x, y; event.get_coords (out x, out y); if (!dragging && clicked) { var drag_threshold = Clutter.Settings.get_default ().dnd_drag_threshold; if (Math.fabsf (last_x - x) > drag_threshold || Math.fabsf (last_y - y) > drag_threshold) { handle = drag_begin (last_x, last_y); if (handle == null) { ungrab_actor (); critical ("No handle has been returned by the started signal, aborting drag."); return Clutter.EVENT_PROPAGATE; } clicked = false; dragging = true; ungrab_actor (); grab_actor (handle, event.get_device ()); var source_list = sources.@get (drag_id); if (source_list != null) { var dest_list = destinations[drag_id]; foreach (var actor in source_list) { // Do not unset reactivity on destinations if (dest_list == null || actor in dest_list) { continue; } actor.reactive = false; } } } return Clutter.EVENT_STOP; } else if (dragging) { handle.x -= last_x - x; handle.y -= last_y - y; last_x = x; last_y = y; var stage = actor.get_stage (); var actor = stage.get_actor_at_pos (PickMode.REACTIVE, (int) x, (int) y); DragDropAction action = null; // if we're allowed to bubble and this actor is not a destination, check its parents if (actor != null && (action = get_drag_drop_action (actor)) == null && allow_bubbling) { while ((actor = actor.get_parent ()) != stage) { if ((action = get_drag_drop_action (actor)) != null) break; } } // didn't change, no need to do anything if (actor == hovered) return Clutter.EVENT_STOP; if (action == null) { // apparently we left ours if we had one before if (hovered != null) { emit_crossed (hovered, false); hovered = null; } return Clutter.EVENT_STOP; } // signal the previous one that we left it if (hovered != null) { emit_crossed (hovered, false); } // tell the new one that it is hovered hovered = actor; emit_crossed (hovered, true); return Clutter.EVENT_STOP; } break; default: break; } return Clutter.EVENT_PROPAGATE; } /** * Looks for a DragDropAction instance if this actor has one or NULL. * It also checks if it is a DESTINATION and if the id matches * * @return the DragDropAction instance on this actor or NULL */ private DragDropAction? get_drag_drop_action (Actor actor) { DragDropAction? drop_action = null; foreach (var action in actor.get_actions ()) { drop_action = action as DragDropAction; if (drop_action == null || !(DragDropActionType.DESTINATION in drop_action.drag_type) || drop_action.drag_id != drag_id) continue; return drop_action; } return null; } /** * Abort the drag */ public void cancel () { cleanup (); drag_canceled (); } /** * Allows you to abort all drags currently running for a given drag-id */ public static void cancel_all_by_id (string id) { var actors = sources.@get (id); if (actors == null) return; foreach (var actor in actors) { foreach (var action in actor.get_actions ()) { var drag_action = action as DragDropAction; if (drag_action != null && drag_action.dragging) { drag_action.cancel (); break; } } } } private void finish () { // make sure they reset the style or whatever they changed when hovered emit_crossed (hovered, false); cleanup (); drag_end (hovered); } private void cleanup () { var source_list = sources.@get (drag_id); if (source_list != null) { foreach (var actor in source_list) { actor.reactive = true; } } if (dragging) { ungrab_actor (); } dragging = false; handle = null; } private bool is_valid_touch_event (Clutter.Event event) { var type = event.get_type (); return ( type != Clutter.EventType.TOUCH_BEGIN && type != Clutter.EventType.TOUCH_CANCEL && type != Clutter.EventType.TOUCH_END && type != Clutter.EventType.TOUCH_UPDATE || Meta.Util.is_wayland_compositor () ); } } }