/* clutter-1.0.vapi generated by vapigen, do not modify. */ [CCode (cprefix = "Clutter", gir_namespace = "Clutter", gir_version = "1.0", lower_case_cprefix = "clutter_")] namespace Clutter { namespace Key { [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_0")] public const uint @0; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_1")] public const uint @1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_2")] public const uint @2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3")] public const uint @3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_AltCursor")] public const uint @3270_AltCursor; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Attn")] public const uint @3270_Attn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_BackTab")] public const uint @3270_BackTab; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_ChangeScreen")] public const uint @3270_ChangeScreen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Copy")] public const uint @3270_Copy; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_CursorBlink")] public const uint @3270_CursorBlink; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_CursorSelect")] public const uint @3270_CursorSelect; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_DeleteWord")] public const uint @3270_DeleteWord; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Duplicate")] public const uint @3270_Duplicate; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Enter")] public const uint @3270_Enter; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_EraseEOF")] public const uint @3270_EraseEOF; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_EraseInput")] public const uint @3270_EraseInput; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_ExSelect")] public const uint @3270_ExSelect; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_FieldMark")] public const uint @3270_FieldMark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Ident")] public const uint @3270_Ident; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Jump")] public const uint @3270_Jump; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_KeyClick")] public const uint @3270_KeyClick; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Left2")] public const uint @3270_Left2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PA1")] public const uint @3270_PA1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PA2")] public const uint @3270_PA2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PA3")] public const uint @3270_PA3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Play")] public const uint @3270_Play; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_PrintScreen")] public const uint @3270_PrintScreen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Quit")] public const uint @3270_Quit; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Record")] public const uint @3270_Record; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Reset")] public const uint @3270_Reset; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Right2")] public const uint @3270_Right2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Rule")] public const uint @3270_Rule; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Setup")] public const uint @3270_Setup; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_3270_Test")] public const uint @3270_Test; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_4")] public const uint @4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_5")] public const uint @5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_6")] public const uint @6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_7")] public const uint @7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_8")] public const uint @8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_9")] public const uint @9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_A")] public const uint A; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AE")] public const uint AE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Aacute")] public const uint Aacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abelowdot")] public const uint Abelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abreve")] public const uint Abreve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abreveacute")] public const uint Abreveacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevebelowdot")] public const uint Abrevebelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevegrave")] public const uint Abrevegrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevehook")] public const uint Abrevehook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Abrevetilde")] public const uint Abrevetilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AccessX_Enable")] public const uint AccessX_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AccessX_Feedback_Enable")] public const uint AccessX_Feedback_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflex")] public const uint Acircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexacute")] public const uint Acircumflexacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexbelowdot")] public const uint Acircumflexbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexgrave")] public const uint Acircumflexgrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflexhook")] public const uint Acircumflexhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Acircumflextilde")] public const uint Acircumflextilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AddFavorite")] public const uint AddFavorite; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Adiaeresis")] public const uint Adiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Agrave")] public const uint Agrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ahook")] public const uint Ahook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Alt_L")] public const uint Alt_L; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Alt_R")] public const uint Alt_R; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Amacron")] public const uint Amacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Aogonek")] public const uint Aogonek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ApplicationLeft")] public const uint ApplicationLeft; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ApplicationRight")] public const uint ApplicationRight; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_0")] public const uint Arabic_0; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_1")] public const uint Arabic_1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_2")] public const uint Arabic_2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_3")] public const uint Arabic_3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_4")] public const uint Arabic_4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_5")] public const uint Arabic_5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_6")] public const uint Arabic_6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_7")] public const uint Arabic_7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_8")] public const uint Arabic_8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_9")] public const uint Arabic_9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ain")] public const uint Arabic_ain; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_alef")] public const uint Arabic_alef; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_alefmaksura")] public const uint Arabic_alefmaksura; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_beh")] public const uint Arabic_beh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_comma")] public const uint Arabic_comma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_dad")] public const uint Arabic_dad; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_dal")] public const uint Arabic_dal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_damma")] public const uint Arabic_damma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_dammatan")] public const uint Arabic_dammatan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ddal")] public const uint Arabic_ddal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_farsi_yeh")] public const uint Arabic_farsi_yeh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_fatha")] public const uint Arabic_fatha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_fathatan")] public const uint Arabic_fathatan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_feh")] public const uint Arabic_feh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_fullstop")] public const uint Arabic_fullstop; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_gaf")] public const uint Arabic_gaf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ghain")] public const uint Arabic_ghain; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ha")] public const uint Arabic_ha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hah")] public const uint Arabic_hah; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamza")] public const uint Arabic_hamza; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamza_above")] public const uint Arabic_hamza_above; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamza_below")] public const uint Arabic_hamza_below; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaonalef")] public const uint Arabic_hamzaonalef; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaonwaw")] public const uint Arabic_hamzaonwaw; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaonyeh")] public const uint Arabic_hamzaonyeh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_hamzaunderalef")] public const uint Arabic_hamzaunderalef; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_heh")] public const uint Arabic_heh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_heh_doachashmee")] public const uint Arabic_heh_doachashmee; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_heh_goal")] public const uint Arabic_heh_goal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_jeem")] public const uint Arabic_jeem; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_jeh")] public const uint Arabic_jeh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_kaf")] public const uint Arabic_kaf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_kasra")] public const uint Arabic_kasra; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_kasratan")] public const uint Arabic_kasratan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_keheh")] public const uint Arabic_keheh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_khah")] public const uint Arabic_khah; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_lam")] public const uint Arabic_lam; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_madda_above")] public const uint Arabic_madda_above; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_maddaonalef")] public const uint Arabic_maddaonalef; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_meem")] public const uint Arabic_meem; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_noon")] public const uint Arabic_noon; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_noon_ghunna")] public const uint Arabic_noon_ghunna; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_peh")] public const uint Arabic_peh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_percent")] public const uint Arabic_percent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_qaf")] public const uint Arabic_qaf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_question_mark")] public const uint Arabic_question_mark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_ra")] public const uint Arabic_ra; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_rreh")] public const uint Arabic_rreh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_sad")] public const uint Arabic_sad; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_seen")] public const uint Arabic_seen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_semicolon")] public const uint Arabic_semicolon; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_shadda")] public const uint Arabic_shadda; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_sheen")] public const uint Arabic_sheen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_sukun")] public const uint Arabic_sukun; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_superscript_alef")] public const uint Arabic_superscript_alef; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_switch")] public const uint Arabic_switch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tah")] public const uint Arabic_tah; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tatweel")] public const uint Arabic_tatweel; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tcheh")] public const uint Arabic_tcheh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_teh")] public const uint Arabic_teh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tehmarbuta")] public const uint Arabic_tehmarbuta; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_thal")] public const uint Arabic_thal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_theh")] public const uint Arabic_theh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_tteh")] public const uint Arabic_tteh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_veh")] public const uint Arabic_veh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_waw")] public const uint Arabic_waw; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_yeh")] public const uint Arabic_yeh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_yeh_baree")] public const uint Arabic_yeh_baree; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_zah")] public const uint Arabic_zah; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Arabic_zain")] public const uint Arabic_zain; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Aring")] public const uint Aring; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_AT")] public const uint Armenian_AT; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_AYB")] public const uint Armenian_AYB; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_BEN")] public const uint Armenian_BEN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_CHA")] public const uint Armenian_CHA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_DA")] public const uint Armenian_DA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_DZA")] public const uint Armenian_DZA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_E")] public const uint Armenian_E; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_FE")] public const uint Armenian_FE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_GHAT")] public const uint Armenian_GHAT; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_GIM")] public const uint Armenian_GIM; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_HI")] public const uint Armenian_HI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_HO")] public const uint Armenian_HO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_INI")] public const uint Armenian_INI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_JE")] public const uint Armenian_JE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_KE")] public const uint Armenian_KE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_KEN")] public const uint Armenian_KEN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_KHE")] public const uint Armenian_KHE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_LYUN")] public const uint Armenian_LYUN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_MEN")] public const uint Armenian_MEN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_NU")] public const uint Armenian_NU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_O")] public const uint Armenian_O; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_PE")] public const uint Armenian_PE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_PYUR")] public const uint Armenian_PYUR; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_RA")] public const uint Armenian_RA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_RE")] public const uint Armenian_RE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_SE")] public const uint Armenian_SE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_SHA")] public const uint Armenian_SHA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TCHE")] public const uint Armenian_TCHE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TO")] public const uint Armenian_TO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TSA")] public const uint Armenian_TSA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TSO")] public const uint Armenian_TSO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_TYUN")] public const uint Armenian_TYUN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_VEV")] public const uint Armenian_VEV; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_VO")] public const uint Armenian_VO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_VYUN")] public const uint Armenian_VYUN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_YECH")] public const uint Armenian_YECH; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ZA")] public const uint Armenian_ZA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ZHE")] public const uint Armenian_ZHE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_accent")] public const uint Armenian_accent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_amanak")] public const uint Armenian_amanak; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_apostrophe")] public const uint Armenian_apostrophe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_at")] public const uint Armenian_at; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ayb")] public const uint Armenian_ayb; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ben")] public const uint Armenian_ben; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_but")] public const uint Armenian_but; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_cha")] public const uint Armenian_cha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_da")] public const uint Armenian_da; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_dza")] public const uint Armenian_dza; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_e")] public const uint Armenian_e; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_exclam")] public const uint Armenian_exclam; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_fe")] public const uint Armenian_fe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_full_stop")] public const uint Armenian_full_stop; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ghat")] public const uint Armenian_ghat; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_gim")] public const uint Armenian_gim; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_hi")] public const uint Armenian_hi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ho")] public const uint Armenian_ho; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_hyphen")] public const uint Armenian_hyphen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ini")] public const uint Armenian_ini; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_je")] public const uint Armenian_je; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ke")] public const uint Armenian_ke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ken")] public const uint Armenian_ken; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_khe")] public const uint Armenian_khe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ligature_ew")] public const uint Armenian_ligature_ew; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_lyun")] public const uint Armenian_lyun; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_men")] public const uint Armenian_men; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_nu")] public const uint Armenian_nu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_o")] public const uint Armenian_o; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_paruyk")] public const uint Armenian_paruyk; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_pe")] public const uint Armenian_pe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_pyur")] public const uint Armenian_pyur; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_question")] public const uint Armenian_question; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_ra")] public const uint Armenian_ra; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_re")] public const uint Armenian_re; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_se")] public const uint Armenian_se; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_separation_mark")] public const uint Armenian_separation_mark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_sha")] public const uint Armenian_sha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_shesht")] public const uint Armenian_shesht; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tche")] public const uint Armenian_tche; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_to")] public const uint Armenian_to; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tsa")] public const uint Armenian_tsa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tso")] public const uint Armenian_tso; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_tyun")] public const uint Armenian_tyun; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_verjaket")] public const uint Armenian_verjaket; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_vev")] public const uint Armenian_vev; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_vo")] public const uint Armenian_vo; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_vyun")] public const uint Armenian_vyun; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_yech")] public const uint Armenian_yech; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_yentamna")] public const uint Armenian_yentamna; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_za")] public const uint Armenian_za; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Armenian_zhe")] public const uint Armenian_zhe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Atilde")] public const uint Atilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudibleBell_Enable")] public const uint AudibleBell_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioCycleTrack")] public const uint AudioCycleTrack; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioForward")] public const uint AudioForward; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioLowerVolume")] public const uint AudioLowerVolume; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioMedia")] public const uint AudioMedia; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioMicMute")] public const uint AudioMicMute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioMute")] public const uint AudioMute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioNext")] public const uint AudioNext; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioPause")] public const uint AudioPause; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioPlay")] public const uint AudioPlay; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioPrev")] public const uint AudioPrev; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRaiseVolume")] public const uint AudioRaiseVolume; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRandomPlay")] public const uint AudioRandomPlay; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRecord")] public const uint AudioRecord; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRepeat")] public const uint AudioRepeat; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioRewind")] public const uint AudioRewind; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_AudioStop")] public const uint AudioStop; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Away")] public const uint Away; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_B")] public const uint B; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Babovedot")] public const uint Babovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Back")] public const uint Back; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BackForward")] public const uint BackForward; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BackSpace")] public const uint BackSpace; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Battery")] public const uint Battery; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Begin")] public const uint Begin; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Blue")] public const uint Blue; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Bluetooth")] public const uint Bluetooth; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Book")] public const uint Book; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BounceKeys_Enable")] public const uint BounceKeys_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Break")] public const uint Break; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_BrightnessAdjust")] public const uint BrightnessAdjust; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Byelorussian_SHORTU")] public const uint Byelorussian_SHORTU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Byelorussian_shortu")] public const uint Byelorussian_shortu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_C")] public const uint C; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CD")] public const uint CD; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CH")] public const uint CH; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_C_H")] public const uint C_H; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_C_h")] public const uint C_h; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cabovedot")] public const uint Cabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cacute")] public const uint Cacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Calculator")] public const uint Calculator; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Calendar")] public const uint Calendar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cancel")] public const uint Cancel; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Caps_Lock")] public const uint Caps_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ccaron")] public const uint Ccaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ccedilla")] public const uint Ccedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ccircumflex")] public const uint Ccircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ch")] public const uint Ch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Clear")] public const uint Clear; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ClearGrab")] public const uint ClearGrab; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Close")] public const uint Close; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Codeinput")] public const uint Codeinput; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ColonSign")] public const uint ColonSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Community")] public const uint Community; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ContrastAdjust")] public const uint ContrastAdjust; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Control_L")] public const uint Control_L; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Control_R")] public const uint Control_R; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Copy")] public const uint Copy; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CruzeiroSign")] public const uint CruzeiroSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cut")] public const uint Cut; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_CycleAngle")] public const uint CycleAngle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_A")] public const uint Cyrillic_A; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_BE")] public const uint Cyrillic_BE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_CHE")] public const uint Cyrillic_CHE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_CHE_descender")] public const uint Cyrillic_CHE_descender; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_CHE_vertstroke")] public const uint Cyrillic_CHE_vertstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_DE")] public const uint Cyrillic_DE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_DZHE")] public const uint Cyrillic_DZHE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_E")] public const uint Cyrillic_E; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EF")] public const uint Cyrillic_EF; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EL")] public const uint Cyrillic_EL; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EM")] public const uint Cyrillic_EM; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EN")] public const uint Cyrillic_EN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_EN_descender")] public const uint Cyrillic_EN_descender; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ER")] public const uint Cyrillic_ER; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ES")] public const uint Cyrillic_ES; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_GHE")] public const uint Cyrillic_GHE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_GHE_bar")] public const uint Cyrillic_GHE_bar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_HA")] public const uint Cyrillic_HA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_HARDSIGN")] public const uint Cyrillic_HARDSIGN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_HA_descender")] public const uint Cyrillic_HA_descender; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_I")] public const uint Cyrillic_I; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_IE")] public const uint Cyrillic_IE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_IO")] public const uint Cyrillic_IO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_I_macron")] public const uint Cyrillic_I_macron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_JE")] public const uint Cyrillic_JE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_KA")] public const uint Cyrillic_KA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_KA_descender")] public const uint Cyrillic_KA_descender; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_KA_vertstroke")] public const uint Cyrillic_KA_vertstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_LJE")] public const uint Cyrillic_LJE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_NJE")] public const uint Cyrillic_NJE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_O")] public const uint Cyrillic_O; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_O_bar")] public const uint Cyrillic_O_bar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_PE")] public const uint Cyrillic_PE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SCHWA")] public const uint Cyrillic_SCHWA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHA")] public const uint Cyrillic_SHA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHCHA")] public const uint Cyrillic_SHCHA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHHA")] public const uint Cyrillic_SHHA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SHORTI")] public const uint Cyrillic_SHORTI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_SOFTSIGN")] public const uint Cyrillic_SOFTSIGN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_TE")] public const uint Cyrillic_TE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_TSE")] public const uint Cyrillic_TSE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U")] public const uint Cyrillic_U; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U_macron")] public const uint Cyrillic_U_macron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U_straight")] public const uint Cyrillic_U_straight; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_U_straight_bar")] public const uint Cyrillic_U_straight_bar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_VE")] public const uint Cyrillic_VE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_YA")] public const uint Cyrillic_YA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_YERU")] public const uint Cyrillic_YERU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_YU")] public const uint Cyrillic_YU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ZE")] public const uint Cyrillic_ZE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ZHE")] public const uint Cyrillic_ZHE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ZHE_descender")] public const uint Cyrillic_ZHE_descender; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_a")] public const uint Cyrillic_a; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_be")] public const uint Cyrillic_be; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_che")] public const uint Cyrillic_che; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_che_descender")] public const uint Cyrillic_che_descender; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_che_vertstroke")] public const uint Cyrillic_che_vertstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_de")] public const uint Cyrillic_de; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_dzhe")] public const uint Cyrillic_dzhe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_e")] public const uint Cyrillic_e; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ef")] public const uint Cyrillic_ef; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_el")] public const uint Cyrillic_el; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_em")] public const uint Cyrillic_em; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_en")] public const uint Cyrillic_en; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_en_descender")] public const uint Cyrillic_en_descender; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_er")] public const uint Cyrillic_er; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_es")] public const uint Cyrillic_es; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ghe")] public const uint Cyrillic_ghe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ghe_bar")] public const uint Cyrillic_ghe_bar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ha")] public const uint Cyrillic_ha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ha_descender")] public const uint Cyrillic_ha_descender; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_hardsign")] public const uint Cyrillic_hardsign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_i")] public const uint Cyrillic_i; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_i_macron")] public const uint Cyrillic_i_macron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ie")] public const uint Cyrillic_ie; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_io")] public const uint Cyrillic_io; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_je")] public const uint Cyrillic_je; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ka")] public const uint Cyrillic_ka; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ka_descender")] public const uint Cyrillic_ka_descender; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ka_vertstroke")] public const uint Cyrillic_ka_vertstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_lje")] public const uint Cyrillic_lje; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_nje")] public const uint Cyrillic_nje; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_o")] public const uint Cyrillic_o; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_o_bar")] public const uint Cyrillic_o_bar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_pe")] public const uint Cyrillic_pe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_schwa")] public const uint Cyrillic_schwa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_sha")] public const uint Cyrillic_sha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_shcha")] public const uint Cyrillic_shcha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_shha")] public const uint Cyrillic_shha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_shorti")] public const uint Cyrillic_shorti; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_softsign")] public const uint Cyrillic_softsign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_te")] public const uint Cyrillic_te; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_tse")] public const uint Cyrillic_tse; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u")] public const uint Cyrillic_u; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u_macron")] public const uint Cyrillic_u_macron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u_straight")] public const uint Cyrillic_u_straight; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_u_straight_bar")] public const uint Cyrillic_u_straight_bar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ve")] public const uint Cyrillic_ve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ya")] public const uint Cyrillic_ya; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_yeru")] public const uint Cyrillic_yeru; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_yu")] public const uint Cyrillic_yu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_ze")] public const uint Cyrillic_ze; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_zhe")] public const uint Cyrillic_zhe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Cyrillic_zhe_descender")] public const uint Cyrillic_zhe_descender; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_D")] public const uint D; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_DOS")] public const uint DOS; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Dabovedot")] public const uint Dabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Dcaron")] public const uint Dcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Delete")] public const uint Delete; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Display")] public const uint Display; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Documents")] public const uint Documents; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_DongSign")] public const uint DongSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Down")] public const uint Down; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Dstroke")] public const uint Dstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_E")] public const uint E; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ENG")] public const uint ENG; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ETH")] public const uint ETH; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_EZH")] public const uint EZH; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eabovedot")] public const uint Eabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eacute")] public const uint Eacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ebelowdot")] public const uint Ebelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecaron")] public const uint Ecaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflex")] public const uint Ecircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexacute")] public const uint Ecircumflexacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexbelowdot")] public const uint Ecircumflexbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexgrave")] public const uint Ecircumflexgrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflexhook")] public const uint Ecircumflexhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ecircumflextilde")] public const uint Ecircumflextilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_EcuSign")] public const uint EcuSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ediaeresis")] public const uint Ediaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Egrave")] public const uint Egrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ehook")] public const uint Ehook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eisu_Shift")] public const uint Eisu_Shift; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eisu_toggle")] public const uint Eisu_toggle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eject")] public const uint Eject; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Emacron")] public const uint Emacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_End")] public const uint End; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eogonek")] public const uint Eogonek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Escape")] public const uint Escape; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Eth")] public const uint Eth; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Etilde")] public const uint Etilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_EuroSign")] public const uint EuroSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Excel")] public const uint Excel; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Execute")] public const uint Execute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Explorer")] public const uint Explorer; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F")] public const uint F; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F1")] public const uint F1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F10")] public const uint F10; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F11")] public const uint F11; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F12")] public const uint F12; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F13")] public const uint F13; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F14")] public const uint F14; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F15")] public const uint F15; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F16")] public const uint F16; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F17")] public const uint F17; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F18")] public const uint F18; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F19")] public const uint F19; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F2")] public const uint F2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F20")] public const uint F20; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F21")] public const uint F21; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F22")] public const uint F22; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F23")] public const uint F23; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F24")] public const uint F24; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F25")] public const uint F25; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F26")] public const uint F26; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F27")] public const uint F27; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F28")] public const uint F28; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F29")] public const uint F29; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F3")] public const uint F3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F30")] public const uint F30; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F31")] public const uint F31; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F32")] public const uint F32; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F33")] public const uint F33; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F34")] public const uint F34; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F35")] public const uint F35; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F4")] public const uint F4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F5")] public const uint F5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F6")] public const uint F6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F7")] public const uint F7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F8")] public const uint F8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_F9")] public const uint F9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_FFrancSign")] public const uint FFrancSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Fabovedot")] public const uint Fabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_0")] public const uint Farsi_0; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_1")] public const uint Farsi_1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_2")] public const uint Farsi_2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_3")] public const uint Farsi_3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_4")] public const uint Farsi_4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_5")] public const uint Farsi_5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_6")] public const uint Farsi_6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_7")] public const uint Farsi_7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_8")] public const uint Farsi_8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_9")] public const uint Farsi_9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Farsi_yeh")] public const uint Farsi_yeh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Favorites")] public const uint Favorites; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Finance")] public const uint Finance; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Find")] public const uint Find; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_First_Virtual_Screen")] public const uint First_Virtual_Screen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Forward")] public const uint Forward; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_FrameBack")] public const uint FrameBack; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_FrameForward")] public const uint FrameForward; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_G")] public const uint G; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gabovedot")] public const uint Gabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Game")] public const uint Game; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gbreve")] public const uint Gbreve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gcaron")] public const uint Gcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gcedilla")] public const uint Gcedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Gcircumflex")] public const uint Gcircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_an")] public const uint Georgian_an; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_ban")] public const uint Georgian_ban; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_can")] public const uint Georgian_can; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_char")] public const uint Georgian_char; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_chin")] public const uint Georgian_chin; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_cil")] public const uint Georgian_cil; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_don")] public const uint Georgian_don; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_en")] public const uint Georgian_en; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_fi")] public const uint Georgian_fi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_gan")] public const uint Georgian_gan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_ghan")] public const uint Georgian_ghan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_hae")] public const uint Georgian_hae; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_har")] public const uint Georgian_har; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_he")] public const uint Georgian_he; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_hie")] public const uint Georgian_hie; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_hoe")] public const uint Georgian_hoe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_in")] public const uint Georgian_in; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_jhan")] public const uint Georgian_jhan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_jil")] public const uint Georgian_jil; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_kan")] public const uint Georgian_kan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_khar")] public const uint Georgian_khar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_las")] public const uint Georgian_las; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_man")] public const uint Georgian_man; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_nar")] public const uint Georgian_nar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_on")] public const uint Georgian_on; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_par")] public const uint Georgian_par; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_phar")] public const uint Georgian_phar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_qar")] public const uint Georgian_qar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_rae")] public const uint Georgian_rae; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_san")] public const uint Georgian_san; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_shin")] public const uint Georgian_shin; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_tan")] public const uint Georgian_tan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_tar")] public const uint Georgian_tar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_un")] public const uint Georgian_un; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_vin")] public const uint Georgian_vin; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_we")] public const uint Georgian_we; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_xan")] public const uint Georgian_xan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_zen")] public const uint Georgian_zen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Georgian_zhar")] public const uint Georgian_zhar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Go")] public const uint Go; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ALPHA")] public const uint Greek_ALPHA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ALPHAaccent")] public const uint Greek_ALPHAaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_BETA")] public const uint Greek_BETA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_CHI")] public const uint Greek_CHI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_DELTA")] public const uint Greek_DELTA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_EPSILON")] public const uint Greek_EPSILON; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_EPSILONaccent")] public const uint Greek_EPSILONaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ETA")] public const uint Greek_ETA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ETAaccent")] public const uint Greek_ETAaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_GAMMA")] public const uint Greek_GAMMA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTA")] public const uint Greek_IOTA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTAaccent")] public const uint Greek_IOTAaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTAdiaeresis")] public const uint Greek_IOTAdiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_IOTAdieresis")] public const uint Greek_IOTAdieresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_KAPPA")] public const uint Greek_KAPPA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_LAMBDA")] public const uint Greek_LAMBDA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_LAMDA")] public const uint Greek_LAMDA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_MU")] public const uint Greek_MU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_NU")] public const uint Greek_NU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMEGA")] public const uint Greek_OMEGA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMEGAaccent")] public const uint Greek_OMEGAaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMICRON")] public const uint Greek_OMICRON; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_OMICRONaccent")] public const uint Greek_OMICRONaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_PHI")] public const uint Greek_PHI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_PI")] public const uint Greek_PI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_PSI")] public const uint Greek_PSI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_RHO")] public const uint Greek_RHO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_SIGMA")] public const uint Greek_SIGMA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_TAU")] public const uint Greek_TAU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_THETA")] public const uint Greek_THETA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_UPSILON")] public const uint Greek_UPSILON; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_UPSILONaccent")] public const uint Greek_UPSILONaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_UPSILONdieresis")] public const uint Greek_UPSILONdieresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_XI")] public const uint Greek_XI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_ZETA")] public const uint Greek_ZETA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_accentdieresis")] public const uint Greek_accentdieresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_alpha")] public const uint Greek_alpha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_alphaaccent")] public const uint Greek_alphaaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_beta")] public const uint Greek_beta; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_chi")] public const uint Greek_chi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_delta")] public const uint Greek_delta; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_epsilon")] public const uint Greek_epsilon; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_epsilonaccent")] public const uint Greek_epsilonaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_eta")] public const uint Greek_eta; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_etaaccent")] public const uint Greek_etaaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_finalsmallsigma")] public const uint Greek_finalsmallsigma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_gamma")] public const uint Greek_gamma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_horizbar")] public const uint Greek_horizbar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iota")] public const uint Greek_iota; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iotaaccent")] public const uint Greek_iotaaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iotaaccentdieresis")] public const uint Greek_iotaaccentdieresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_iotadieresis")] public const uint Greek_iotadieresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_kappa")] public const uint Greek_kappa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_lambda")] public const uint Greek_lambda; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_lamda")] public const uint Greek_lamda; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_mu")] public const uint Greek_mu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_nu")] public const uint Greek_nu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omega")] public const uint Greek_omega; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omegaaccent")] public const uint Greek_omegaaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omicron")] public const uint Greek_omicron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_omicronaccent")] public const uint Greek_omicronaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_phi")] public const uint Greek_phi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_pi")] public const uint Greek_pi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_psi")] public const uint Greek_psi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_rho")] public const uint Greek_rho; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_sigma")] public const uint Greek_sigma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_switch")] public const uint Greek_switch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_tau")] public const uint Greek_tau; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_theta")] public const uint Greek_theta; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilon")] public const uint Greek_upsilon; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilonaccent")] public const uint Greek_upsilonaccent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilonaccentdieresis")] public const uint Greek_upsilonaccentdieresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_upsilondieresis")] public const uint Greek_upsilondieresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_xi")] public const uint Greek_xi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Greek_zeta")] public const uint Greek_zeta; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Green")] public const uint Green; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_H")] public const uint H; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul")] public const uint Hangul; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_A")] public const uint Hangul_A; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_AE")] public const uint Hangul_AE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_AraeA")] public const uint Hangul_AraeA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_AraeAE")] public const uint Hangul_AraeAE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Banja")] public const uint Hangul_Banja; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Cieuc")] public const uint Hangul_Cieuc; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Codeinput")] public const uint Hangul_Codeinput; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Dikeud")] public const uint Hangul_Dikeud; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_E")] public const uint Hangul_E; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_EO")] public const uint Hangul_EO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_EU")] public const uint Hangul_EU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_End")] public const uint Hangul_End; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Hanja")] public const uint Hangul_Hanja; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Hieuh")] public const uint Hangul_Hieuh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_I")] public const uint Hangul_I; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Ieung")] public const uint Hangul_Ieung; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Cieuc")] public const uint Hangul_J_Cieuc; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Dikeud")] public const uint Hangul_J_Dikeud; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Hieuh")] public const uint Hangul_J_Hieuh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Ieung")] public const uint Hangul_J_Ieung; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Jieuj")] public const uint Hangul_J_Jieuj; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Khieuq")] public const uint Hangul_J_Khieuq; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Kiyeog")] public const uint Hangul_J_Kiyeog; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_KiyeogSios")] public const uint Hangul_J_KiyeogSios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_KkogjiDalrinIeung")] public const uint Hangul_J_KkogjiDalrinIeung; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Mieum")] public const uint Hangul_J_Mieum; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Nieun")] public const uint Hangul_J_Nieun; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_NieunHieuh")] public const uint Hangul_J_NieunHieuh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_NieunJieuj")] public const uint Hangul_J_NieunJieuj; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_PanSios")] public const uint Hangul_J_PanSios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Phieuf")] public const uint Hangul_J_Phieuf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Pieub")] public const uint Hangul_J_Pieub; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_PieubSios")] public const uint Hangul_J_PieubSios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Rieul")] public const uint Hangul_J_Rieul; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulHieuh")] public const uint Hangul_J_RieulHieuh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulKiyeog")] public const uint Hangul_J_RieulKiyeog; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulMieum")] public const uint Hangul_J_RieulMieum; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulPhieuf")] public const uint Hangul_J_RieulPhieuf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulPieub")] public const uint Hangul_J_RieulPieub; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulSios")] public const uint Hangul_J_RieulSios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_RieulTieut")] public const uint Hangul_J_RieulTieut; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Sios")] public const uint Hangul_J_Sios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_SsangKiyeog")] public const uint Hangul_J_SsangKiyeog; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_SsangSios")] public const uint Hangul_J_SsangSios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_Tieut")] public const uint Hangul_J_Tieut; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_J_YeorinHieuh")] public const uint Hangul_J_YeorinHieuh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Jamo")] public const uint Hangul_Jamo; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Jeonja")] public const uint Hangul_Jeonja; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Jieuj")] public const uint Hangul_Jieuj; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Khieuq")] public const uint Hangul_Khieuq; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Kiyeog")] public const uint Hangul_Kiyeog; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_KiyeogSios")] public const uint Hangul_KiyeogSios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_KkogjiDalrinIeung")] public const uint Hangul_KkogjiDalrinIeung; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Mieum")] public const uint Hangul_Mieum; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_MultipleCandidate")] public const uint Hangul_MultipleCandidate; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Nieun")] public const uint Hangul_Nieun; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_NieunHieuh")] public const uint Hangul_NieunHieuh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_NieunJieuj")] public const uint Hangul_NieunJieuj; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_O")] public const uint Hangul_O; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_OE")] public const uint Hangul_OE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PanSios")] public const uint Hangul_PanSios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Phieuf")] public const uint Hangul_Phieuf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Pieub")] public const uint Hangul_Pieub; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PieubSios")] public const uint Hangul_PieubSios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PostHanja")] public const uint Hangul_PostHanja; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PreHanja")] public const uint Hangul_PreHanja; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_PreviousCandidate")] public const uint Hangul_PreviousCandidate; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Rieul")] public const uint Hangul_Rieul; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulHieuh")] public const uint Hangul_RieulHieuh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulKiyeog")] public const uint Hangul_RieulKiyeog; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulMieum")] public const uint Hangul_RieulMieum; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulPhieuf")] public const uint Hangul_RieulPhieuf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulPieub")] public const uint Hangul_RieulPieub; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulSios")] public const uint Hangul_RieulSios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulTieut")] public const uint Hangul_RieulTieut; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_RieulYeorinHieuh")] public const uint Hangul_RieulYeorinHieuh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Romaja")] public const uint Hangul_Romaja; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SingleCandidate")] public const uint Hangul_SingleCandidate; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Sios")] public const uint Hangul_Sios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Special")] public const uint Hangul_Special; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangDikeud")] public const uint Hangul_SsangDikeud; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangJieuj")] public const uint Hangul_SsangJieuj; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangKiyeog")] public const uint Hangul_SsangKiyeog; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangPieub")] public const uint Hangul_SsangPieub; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SsangSios")] public const uint Hangul_SsangSios; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Start")] public const uint Hangul_Start; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SunkyeongeumMieum")] public const uint Hangul_SunkyeongeumMieum; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SunkyeongeumPhieuf")] public const uint Hangul_SunkyeongeumPhieuf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_SunkyeongeumPieub")] public const uint Hangul_SunkyeongeumPieub; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_Tieut")] public const uint Hangul_Tieut; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_U")] public const uint Hangul_U; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WA")] public const uint Hangul_WA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WAE")] public const uint Hangul_WAE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WE")] public const uint Hangul_WE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WEO")] public const uint Hangul_WEO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_WI")] public const uint Hangul_WI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YA")] public const uint Hangul_YA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YAE")] public const uint Hangul_YAE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YE")] public const uint Hangul_YE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YEO")] public const uint Hangul_YEO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YI")] public const uint Hangul_YI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YO")] public const uint Hangul_YO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YU")] public const uint Hangul_YU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_YeorinHieuh")] public const uint Hangul_YeorinHieuh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hangul_switch")] public const uint Hangul_switch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hankaku")] public const uint Hankaku; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hcircumflex")] public const uint Hcircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hebrew_switch")] public const uint Hebrew_switch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Help")] public const uint Help; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Henkan")] public const uint Henkan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Henkan_Mode")] public const uint Henkan_Mode; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hibernate")] public const uint Hibernate; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hiragana")] public const uint Hiragana; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hiragana_Katakana")] public const uint Hiragana_Katakana; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_History")] public const uint History; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Home")] public const uint Home; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_HomePage")] public const uint HomePage; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_HotLinks")] public const uint HotLinks; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hstroke")] public const uint Hstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hyper_L")] public const uint Hyper_L; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Hyper_R")] public const uint Hyper_R; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_I")] public const uint I; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Center_Object")] public const uint ISO_Center_Object; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Continuous_Underline")] public const uint ISO_Continuous_Underline; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Discontinuous_Underline")] public const uint ISO_Discontinuous_Underline; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Emphasize")] public const uint ISO_Emphasize; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Enter")] public const uint ISO_Enter; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Down")] public const uint ISO_Fast_Cursor_Down; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Left")] public const uint ISO_Fast_Cursor_Left; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Right")] public const uint ISO_Fast_Cursor_Right; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Fast_Cursor_Up")] public const uint ISO_Fast_Cursor_Up; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_First_Group")] public const uint ISO_First_Group; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_First_Group_Lock")] public const uint ISO_First_Group_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Group_Latch")] public const uint ISO_Group_Latch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Group_Lock")] public const uint ISO_Group_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Group_Shift")] public const uint ISO_Group_Shift; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Last_Group")] public const uint ISO_Last_Group; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Last_Group_Lock")] public const uint ISO_Last_Group_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Left_Tab")] public const uint ISO_Left_Tab; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level2_Latch")] public const uint ISO_Level2_Latch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level3_Latch")] public const uint ISO_Level3_Latch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level3_Lock")] public const uint ISO_Level3_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level3_Shift")] public const uint ISO_Level3_Shift; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level5_Latch")] public const uint ISO_Level5_Latch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level5_Lock")] public const uint ISO_Level5_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Level5_Shift")] public const uint ISO_Level5_Shift; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Lock")] public const uint ISO_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Move_Line_Down")] public const uint ISO_Move_Line_Down; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Move_Line_Up")] public const uint ISO_Move_Line_Up; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Next_Group")] public const uint ISO_Next_Group; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Next_Group_Lock")] public const uint ISO_Next_Group_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Line_Down")] public const uint ISO_Partial_Line_Down; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Line_Up")] public const uint ISO_Partial_Line_Up; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Space_Left")] public const uint ISO_Partial_Space_Left; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Partial_Space_Right")] public const uint ISO_Partial_Space_Right; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Prev_Group")] public const uint ISO_Prev_Group; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Prev_Group_Lock")] public const uint ISO_Prev_Group_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Release_Both_Margins")] public const uint ISO_Release_Both_Margins; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Release_Margin_Left")] public const uint ISO_Release_Margin_Left; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Release_Margin_Right")] public const uint ISO_Release_Margin_Right; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Set_Margin_Left")] public const uint ISO_Set_Margin_Left; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ISO_Set_Margin_Right")] public const uint ISO_Set_Margin_Right; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Iabovedot")] public const uint Iabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Iacute")] public const uint Iacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ibelowdot")] public const uint Ibelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ibreve")] public const uint Ibreve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Icircumflex")] public const uint Icircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Idiaeresis")] public const uint Idiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Igrave")] public const uint Igrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ihook")] public const uint Ihook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Imacron")] public const uint Imacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Insert")] public const uint Insert; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Iogonek")] public const uint Iogonek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Itilde")] public const uint Itilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_J")] public const uint J; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Jcircumflex")] public const uint Jcircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_K")] public const uint K; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_0")] public const uint KP_0; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_1")] public const uint KP_1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_2")] public const uint KP_2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_3")] public const uint KP_3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_4")] public const uint KP_4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_5")] public const uint KP_5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_6")] public const uint KP_6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_7")] public const uint KP_7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_8")] public const uint KP_8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_9")] public const uint KP_9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Add")] public const uint KP_Add; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Begin")] public const uint KP_Begin; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Decimal")] public const uint KP_Decimal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Delete")] public const uint KP_Delete; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Divide")] public const uint KP_Divide; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Down")] public const uint KP_Down; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_End")] public const uint KP_End; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Enter")] public const uint KP_Enter; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Equal")] public const uint KP_Equal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F1")] public const uint KP_F1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F2")] public const uint KP_F2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F3")] public const uint KP_F3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_F4")] public const uint KP_F4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Home")] public const uint KP_Home; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Insert")] public const uint KP_Insert; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Left")] public const uint KP_Left; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Multiply")] public const uint KP_Multiply; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Next")] public const uint KP_Next; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Page_Down")] public const uint KP_Page_Down; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Page_Up")] public const uint KP_Page_Up; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Prior")] public const uint KP_Prior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Right")] public const uint KP_Right; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Separator")] public const uint KP_Separator; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Space")] public const uint KP_Space; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Subtract")] public const uint KP_Subtract; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Tab")] public const uint KP_Tab; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KP_Up")] public const uint KP_Up; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kana_Lock")] public const uint Kana_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kana_Shift")] public const uint Kana_Shift; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kanji")] public const uint Kanji; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kanji_Bangou")] public const uint Kanji_Bangou; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Katakana")] public const uint Katakana; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KbdBrightnessDown")] public const uint KbdBrightnessDown; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KbdBrightnessUp")] public const uint KbdBrightnessUp; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_KbdLightOnOff")] public const uint KbdLightOnOff; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Kcedilla")] public const uint Kcedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Korean_Won")] public const uint Korean_Won; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L")] public const uint L; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L1")] public const uint L1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L10")] public const uint L10; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L2")] public const uint L2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L3")] public const uint L3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L4")] public const uint L4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L5")] public const uint L5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L6")] public const uint L6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L7")] public const uint L7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L8")] public const uint L8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_L9")] public const uint L9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lacute")] public const uint Lacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Last_Virtual_Screen")] public const uint Last_Virtual_Screen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch0")] public const uint Launch0; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch1")] public const uint Launch1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch2")] public const uint Launch2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch3")] public const uint Launch3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch4")] public const uint Launch4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch5")] public const uint Launch5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch6")] public const uint Launch6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch7")] public const uint Launch7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch8")] public const uint Launch8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Launch9")] public const uint Launch9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchA")] public const uint LaunchA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchB")] public const uint LaunchB; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchC")] public const uint LaunchC; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchD")] public const uint LaunchD; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchE")] public const uint LaunchE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LaunchF")] public const uint LaunchF; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lbelowdot")] public const uint Lbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lcaron")] public const uint Lcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lcedilla")] public const uint Lcedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Left")] public const uint Left; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LightBulb")] public const uint LightBulb; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Linefeed")] public const uint Linefeed; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LiraSign")] public const uint LiraSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LogGrabInfo")] public const uint LogGrabInfo; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LogOff")] public const uint LogOff; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_LogWindowTree")] public const uint LogWindowTree; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Lstroke")] public const uint Lstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_M")] public const uint M; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mabovedot")] public const uint Mabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_DSE")] public const uint Macedonia_DSE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_GJE")] public const uint Macedonia_GJE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_KJE")] public const uint Macedonia_KJE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_dse")] public const uint Macedonia_dse; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_gje")] public const uint Macedonia_gje; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Macedonia_kje")] public const uint Macedonia_kje; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mae_Koho")] public const uint Mae_Koho; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mail")] public const uint Mail; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MailForward")] public const uint MailForward; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Market")] public const uint Market; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Massyo")] public const uint Massyo; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Meeting")] public const uint Meeting; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Memo")] public const uint Memo; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Menu")] public const uint Menu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MenuKB")] public const uint MenuKB; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MenuPB")] public const uint MenuPB; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Messenger")] public const uint Messenger; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Meta_L")] public const uint Meta_L; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Meta_R")] public const uint Meta_R; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MillSign")] public const uint MillSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ModeLock")] public const uint ModeLock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Mode_switch")] public const uint Mode_switch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MonBrightnessDown")] public const uint MonBrightnessDown; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MonBrightnessUp")] public const uint MonBrightnessUp; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MouseKeys_Accel_Enable")] public const uint MouseKeys_Accel_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MouseKeys_Enable")] public const uint MouseKeys_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Muhenkan")] public const uint Muhenkan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Multi_key")] public const uint Multi_key; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MultipleCandidate")] public const uint MultipleCandidate; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Music")] public const uint Music; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MyComputer")] public const uint MyComputer; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_MySites")] public const uint MySites; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_N")] public const uint N; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Nacute")] public const uint Nacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_NairaSign")] public const uint NairaSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ncaron")] public const uint Ncaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ncedilla")] public const uint Ncedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_New")] public const uint New; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_NewSheqelSign")] public const uint NewSheqelSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_News")] public const uint News; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Next")] public const uint Next; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Next_VMode")] public const uint Next_VMode; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Next_Virtual_Screen")] public const uint Next_Virtual_Screen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ntilde")] public const uint Ntilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Num_Lock")] public const uint Num_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_O")] public const uint O; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_OE")] public const uint OE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Oacute")] public const uint Oacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Obarred")] public const uint Obarred; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Obelowdot")] public const uint Obelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocaron")] public const uint Ocaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflex")] public const uint Ocircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexacute")] public const uint Ocircumflexacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexbelowdot")] public const uint Ocircumflexbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexgrave")] public const uint Ocircumflexgrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflexhook")] public const uint Ocircumflexhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ocircumflextilde")] public const uint Ocircumflextilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Odiaeresis")] public const uint Odiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Odoubleacute")] public const uint Odoubleacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_OfficeHome")] public const uint OfficeHome; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ograve")] public const uint Ograve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohook")] public const uint Ohook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohorn")] public const uint Ohorn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohornacute")] public const uint Ohornacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohornbelowdot")] public const uint Ohornbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohorngrave")] public const uint Ohorngrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohornhook")] public const uint Ohornhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ohorntilde")] public const uint Ohorntilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Omacron")] public const uint Omacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ooblique")] public const uint Ooblique; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Open")] public const uint Open; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_OpenURL")] public const uint OpenURL; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Option")] public const uint Option; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Oslash")] public const uint Oslash; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Otilde")] public const uint Otilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Overlay1_Enable")] public const uint Overlay1_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Overlay2_Enable")] public const uint Overlay2_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_P")] public const uint P; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pabovedot")] public const uint Pabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Page_Down")] public const uint Page_Down; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Page_Up")] public const uint Page_Up; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Paste")] public const uint Paste; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pause")] public const uint Pause; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PesetaSign")] public const uint PesetaSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Phone")] public const uint Phone; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pictures")] public const uint Pictures; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Accelerate")] public const uint Pointer_Accelerate; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button1")] public const uint Pointer_Button1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button2")] public const uint Pointer_Button2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button3")] public const uint Pointer_Button3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button4")] public const uint Pointer_Button4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button5")] public const uint Pointer_Button5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Button_Dflt")] public const uint Pointer_Button_Dflt; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick1")] public const uint Pointer_DblClick1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick2")] public const uint Pointer_DblClick2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick3")] public const uint Pointer_DblClick3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick4")] public const uint Pointer_DblClick4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick5")] public const uint Pointer_DblClick5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DblClick_Dflt")] public const uint Pointer_DblClick_Dflt; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DfltBtnNext")] public const uint Pointer_DfltBtnNext; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DfltBtnPrev")] public const uint Pointer_DfltBtnPrev; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Down")] public const uint Pointer_Down; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DownLeft")] public const uint Pointer_DownLeft; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_DownRight")] public const uint Pointer_DownRight; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag1")] public const uint Pointer_Drag1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag2")] public const uint Pointer_Drag2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag3")] public const uint Pointer_Drag3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag4")] public const uint Pointer_Drag4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag5")] public const uint Pointer_Drag5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Drag_Dflt")] public const uint Pointer_Drag_Dflt; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_EnableKeys")] public const uint Pointer_EnableKeys; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Left")] public const uint Pointer_Left; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Right")] public const uint Pointer_Right; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_Up")] public const uint Pointer_Up; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_UpLeft")] public const uint Pointer_UpLeft; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Pointer_UpRight")] public const uint Pointer_UpRight; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PowerDown")] public const uint PowerDown; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PowerOff")] public const uint PowerOff; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Prev_VMode")] public const uint Prev_VMode; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Prev_Virtual_Screen")] public const uint Prev_Virtual_Screen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_PreviousCandidate")] public const uint PreviousCandidate; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Print")] public const uint Print; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Prior")] public const uint Prior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Q")] public const uint Q; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R")] public const uint R; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R1")] public const uint R1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R10")] public const uint R10; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R11")] public const uint R11; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R12")] public const uint R12; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R13")] public const uint R13; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R14")] public const uint R14; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R15")] public const uint R15; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R2")] public const uint R2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R3")] public const uint R3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R4")] public const uint R4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R5")] public const uint R5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R6")] public const uint R6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R7")] public const uint R7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R8")] public const uint R8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_R9")] public const uint R9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Racute")] public const uint Racute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Rcaron")] public const uint Rcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Rcedilla")] public const uint Rcedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Red")] public const uint Red; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Redo")] public const uint Redo; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Refresh")] public const uint Refresh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Reload")] public const uint Reload; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RepeatKeys_Enable")] public const uint RepeatKeys_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Reply")] public const uint Reply; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Return")] public const uint Return; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Right")] public const uint Right; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RockerDown")] public const uint RockerDown; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RockerEnter")] public const uint RockerEnter; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RockerUp")] public const uint RockerUp; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Romaji")] public const uint Romaji; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RotateWindows")] public const uint RotateWindows; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RotationKB")] public const uint RotationKB; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RotationPB")] public const uint RotationPB; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_RupeeSign")] public const uint RupeeSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_S")] public const uint S; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SCHWA")] public const uint SCHWA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sabovedot")] public const uint Sabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sacute")] public const uint Sacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Save")] public const uint Save; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scaron")] public const uint Scaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scedilla")] public const uint Scedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scircumflex")] public const uint Scircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScreenSaver")] public const uint ScreenSaver; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScrollClick")] public const uint ScrollClick; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScrollDown")] public const uint ScrollDown; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ScrollUp")] public const uint ScrollUp; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Scroll_Lock")] public const uint Scroll_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Search")] public const uint Search; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Select")] public const uint Select; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SelectButton")] public const uint SelectButton; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Send")] public const uint Send; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_DJE")] public const uint Serbian_DJE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_DZE")] public const uint Serbian_DZE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_JE")] public const uint Serbian_JE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_LJE")] public const uint Serbian_LJE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_NJE")] public const uint Serbian_NJE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_TSHE")] public const uint Serbian_TSHE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_dje")] public const uint Serbian_dje; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_dze")] public const uint Serbian_dze; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_je")] public const uint Serbian_je; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_lje")] public const uint Serbian_lje; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_nje")] public const uint Serbian_nje; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Serbian_tshe")] public const uint Serbian_tshe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shift_L")] public const uint Shift_L; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shift_Lock")] public const uint Shift_Lock; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shift_R")] public const uint Shift_R; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Shop")] public const uint Shop; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SingleCandidate")] public const uint SingleCandidate; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_a")] public const uint Sinh_a; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aa")] public const uint Sinh_aa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aa2")] public const uint Sinh_aa2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ae")] public const uint Sinh_ae; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ae2")] public const uint Sinh_ae2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aee")] public const uint Sinh_aee; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_aee2")] public const uint Sinh_aee2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ai")] public const uint Sinh_ai; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ai2")] public const uint Sinh_ai2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_al")] public const uint Sinh_al; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_au")] public const uint Sinh_au; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_au2")] public const uint Sinh_au2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ba")] public const uint Sinh_ba; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_bha")] public const uint Sinh_bha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ca")] public const uint Sinh_ca; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_cha")] public const uint Sinh_cha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_dda")] public const uint Sinh_dda; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ddha")] public const uint Sinh_ddha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_dha")] public const uint Sinh_dha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_dhha")] public const uint Sinh_dhha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_e")] public const uint Sinh_e; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_e2")] public const uint Sinh_e2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ee")] public const uint Sinh_ee; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ee2")] public const uint Sinh_ee2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_fa")] public const uint Sinh_fa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ga")] public const uint Sinh_ga; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_gha")] public const uint Sinh_gha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_h2")] public const uint Sinh_h2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ha")] public const uint Sinh_ha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_i")] public const uint Sinh_i; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_i2")] public const uint Sinh_i2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ii")] public const uint Sinh_ii; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ii2")] public const uint Sinh_ii2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ja")] public const uint Sinh_ja; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_jha")] public const uint Sinh_jha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_jnya")] public const uint Sinh_jnya; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ka")] public const uint Sinh_ka; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_kha")] public const uint Sinh_kha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_kunddaliya")] public const uint Sinh_kunddaliya; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_la")] public const uint Sinh_la; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_lla")] public const uint Sinh_lla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_lu")] public const uint Sinh_lu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_lu2")] public const uint Sinh_lu2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_luu")] public const uint Sinh_luu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_luu2")] public const uint Sinh_luu2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ma")] public const uint Sinh_ma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_mba")] public const uint Sinh_mba; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_na")] public const uint Sinh_na; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ndda")] public const uint Sinh_ndda; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ndha")] public const uint Sinh_ndha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ng")] public const uint Sinh_ng; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ng2")] public const uint Sinh_ng2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nga")] public const uint Sinh_nga; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nja")] public const uint Sinh_nja; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nna")] public const uint Sinh_nna; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_nya")] public const uint Sinh_nya; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_o")] public const uint Sinh_o; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_o2")] public const uint Sinh_o2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_oo")] public const uint Sinh_oo; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_oo2")] public const uint Sinh_oo2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_pa")] public const uint Sinh_pa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_pha")] public const uint Sinh_pha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ra")] public const uint Sinh_ra; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ri")] public const uint Sinh_ri; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_rii")] public const uint Sinh_rii; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ru2")] public const uint Sinh_ru2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ruu2")] public const uint Sinh_ruu2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_sa")] public const uint Sinh_sa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_sha")] public const uint Sinh_sha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ssha")] public const uint Sinh_ssha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_tha")] public const uint Sinh_tha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_thha")] public const uint Sinh_thha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_tta")] public const uint Sinh_tta; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ttha")] public const uint Sinh_ttha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_u")] public const uint Sinh_u; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_u2")] public const uint Sinh_u2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_uu")] public const uint Sinh_uu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_uu2")] public const uint Sinh_uu2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_va")] public const uint Sinh_va; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sinh_ya")] public const uint Sinh_ya; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sleep")] public const uint Sleep; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SlowKeys_Enable")] public const uint SlowKeys_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Spell")] public const uint Spell; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_SplitScreen")] public const uint SplitScreen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Standby")] public const uint Standby; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Start")] public const uint Start; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_StickyKeys_Enable")] public const uint StickyKeys_Enable; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Stop")] public const uint Stop; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Subtitle")] public const uint Subtitle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Super_L")] public const uint Super_L; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Super_R")] public const uint Super_R; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Support")] public const uint Support; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Suspend")] public const uint Suspend; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_1")] public const uint Switch_VT_1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_10")] public const uint Switch_VT_10; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_11")] public const uint Switch_VT_11; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_12")] public const uint Switch_VT_12; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_2")] public const uint Switch_VT_2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_3")] public const uint Switch_VT_3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_4")] public const uint Switch_VT_4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_5")] public const uint Switch_VT_5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_6")] public const uint Switch_VT_6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_7")] public const uint Switch_VT_7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_8")] public const uint Switch_VT_8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Switch_VT_9")] public const uint Switch_VT_9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Sys_Req")] public const uint Sys_Req; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_T")] public const uint T; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_THORN")] public const uint THORN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tab")] public const uint Tab; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tabovedot")] public const uint Tabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TaskPane")] public const uint TaskPane; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tcaron")] public const uint Tcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tcedilla")] public const uint Tcedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Terminal")] public const uint Terminal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Terminate_Server")] public const uint Terminate_Server; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_baht")] public const uint Thai_baht; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_bobaimai")] public const uint Thai_bobaimai; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_chochan")] public const uint Thai_chochan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_chochang")] public const uint Thai_chochang; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_choching")] public const uint Thai_choching; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_chochoe")] public const uint Thai_chochoe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_dochada")] public const uint Thai_dochada; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_dodek")] public const uint Thai_dodek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_fofa")] public const uint Thai_fofa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_fofan")] public const uint Thai_fofan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_hohip")] public const uint Thai_hohip; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_honokhuk")] public const uint Thai_honokhuk; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhai")] public const uint Thai_khokhai; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhon")] public const uint Thai_khokhon; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhuat")] public const uint Thai_khokhuat; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khokhwai")] public const uint Thai_khokhwai; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_khorakhang")] public const uint Thai_khorakhang; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_kokai")] public const uint Thai_kokai; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lakkhangyao")] public const uint Thai_lakkhangyao; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekchet")] public const uint Thai_lekchet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekha")] public const uint Thai_lekha; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekhok")] public const uint Thai_lekhok; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekkao")] public const uint Thai_lekkao; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leknung")] public const uint Thai_leknung; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lekpaet")] public const uint Thai_lekpaet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksam")] public const uint Thai_leksam; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksi")] public const uint Thai_leksi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksong")] public const uint Thai_leksong; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_leksun")] public const uint Thai_leksun; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lochula")] public const uint Thai_lochula; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_loling")] public const uint Thai_loling; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_lu")] public const uint Thai_lu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maichattawa")] public const uint Thai_maichattawa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maiek")] public const uint Thai_maiek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maihanakat")] public const uint Thai_maihanakat; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maihanakat_maitho")] public const uint Thai_maihanakat_maitho; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maitaikhu")] public const uint Thai_maitaikhu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maitho")] public const uint Thai_maitho; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maitri")] public const uint Thai_maitri; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_maiyamok")] public const uint Thai_maiyamok; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_moma")] public const uint Thai_moma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_ngongu")] public const uint Thai_ngongu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_nikhahit")] public const uint Thai_nikhahit; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_nonen")] public const uint Thai_nonen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_nonu")] public const uint Thai_nonu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_oang")] public const uint Thai_oang; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_paiyannoi")] public const uint Thai_paiyannoi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phinthu")] public const uint Thai_phinthu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phophan")] public const uint Thai_phophan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phophung")] public const uint Thai_phophung; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_phosamphao")] public const uint Thai_phosamphao; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_popla")] public const uint Thai_popla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_rorua")] public const uint Thai_rorua; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_ru")] public const uint Thai_ru; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraa")] public const uint Thai_saraa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraaa")] public const uint Thai_saraaa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraae")] public const uint Thai_saraae; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraaimaimalai")] public const uint Thai_saraaimaimalai; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraaimaimuan")] public const uint Thai_saraaimaimuan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraam")] public const uint Thai_saraam; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarae")] public const uint Thai_sarae; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarai")] public const uint Thai_sarai; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraii")] public const uint Thai_saraii; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarao")] public const uint Thai_sarao; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarau")] public const uint Thai_sarau; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_saraue")] public const uint Thai_saraue; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarauee")] public const uint Thai_sarauee; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sarauu")] public const uint Thai_sarauu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sorusi")] public const uint Thai_sorusi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sosala")] public const uint Thai_sosala; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_soso")] public const uint Thai_soso; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_sosua")] public const uint Thai_sosua; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thanthakhat")] public const uint Thai_thanthakhat; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thonangmontho")] public const uint Thai_thonangmontho; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thophuthao")] public const uint Thai_thophuthao; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothahan")] public const uint Thai_thothahan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothan")] public const uint Thai_thothan; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothong")] public const uint Thai_thothong; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_thothung")] public const uint Thai_thothung; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_topatak")] public const uint Thai_topatak; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_totao")] public const uint Thai_totao; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_wowaen")] public const uint Thai_wowaen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_yoyak")] public const uint Thai_yoyak; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thai_yoying")] public const uint Thai_yoying; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Thorn")] public const uint Thorn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Time")] public const uint Time; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ToDoList")] public const uint ToDoList; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tools")] public const uint Tools; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TopMenu")] public const uint TopMenu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TouchpadOff")] public const uint TouchpadOff; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TouchpadOn")] public const uint TouchpadOn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_TouchpadToggle")] public const uint TouchpadToggle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Touroku")] public const uint Touroku; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Travel")] public const uint Travel; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Tslash")] public const uint Tslash; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_U")] public const uint U; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_UWB")] public const uint UWB; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uacute")] public const uint Uacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ubelowdot")] public const uint Ubelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ubreve")] public const uint Ubreve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ucircumflex")] public const uint Ucircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Udiaeresis")] public const uint Udiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Udoubleacute")] public const uint Udoubleacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ugrave")] public const uint Ugrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhook")] public const uint Uhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhorn")] public const uint Uhorn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhornacute")] public const uint Uhornacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhornbelowdot")] public const uint Uhornbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhorngrave")] public const uint Uhorngrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhornhook")] public const uint Uhornhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uhorntilde")] public const uint Uhorntilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_GHE_WITH_UPTURN")] public const uint Ukrainian_GHE_WITH_UPTURN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_I")] public const uint Ukrainian_I; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_IE")] public const uint Ukrainian_IE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_YI")] public const uint Ukrainian_YI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_ghe_with_upturn")] public const uint Ukrainian_ghe_with_upturn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_i")] public const uint Ukrainian_i; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_ie")] public const uint Ukrainian_ie; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukrainian_yi")] public const uint Ukrainian_yi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_I")] public const uint Ukranian_I; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_JE")] public const uint Ukranian_JE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_YI")] public const uint Ukranian_YI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_i")] public const uint Ukranian_i; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_je")] public const uint Ukranian_je; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ukranian_yi")] public const uint Ukranian_yi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Umacron")] public const uint Umacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Undo")] public const uint Undo; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ungrab")] public const uint Ungrab; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uogonek")] public const uint Uogonek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Up")] public const uint Up; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Uring")] public const uint Uring; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_User1KB")] public const uint User1KB; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_User2KB")] public const uint User2KB; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_UserPB")] public const uint UserPB; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Utilde")] public const uint Utilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_V")] public const uint V; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_VendorHome")] public const uint VendorHome; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Video")] public const uint Video; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_View")] public const uint View; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_VoidSymbol")] public const uint VoidSymbol; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_W")] public const uint W; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WLAN")] public const uint WLAN; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WWW")] public const uint WWW; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wacute")] public const uint Wacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WakeUp")] public const uint WakeUp; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wcircumflex")] public const uint Wcircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wdiaeresis")] public const uint Wdiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WebCam")] public const uint WebCam; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Wgrave")] public const uint Wgrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WheelButton")] public const uint WheelButton; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WindowClear")] public const uint WindowClear; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_WonSign")] public const uint WonSign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Word")] public const uint Word; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_X")] public const uint X; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Xabovedot")] public const uint Xabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Xfer")] public const uint Xfer; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Y")] public const uint Y; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Yacute")] public const uint Yacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ybelowdot")] public const uint Ybelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ycircumflex")] public const uint Ycircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ydiaeresis")] public const uint Ydiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Yellow")] public const uint Yellow; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ygrave")] public const uint Ygrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Yhook")] public const uint Yhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Ytilde")] public const uint Ytilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Z")] public const uint Z; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zabovedot")] public const uint Zabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zacute")] public const uint Zacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zcaron")] public const uint Zcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zen_Koho")] public const uint Zen_Koho; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zenkaku")] public const uint Zenkaku; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zenkaku_Hankaku")] public const uint Zenkaku_Hankaku; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ZoomIn")] public const uint ZoomIn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ZoomOut")] public const uint ZoomOut; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_Zstroke")] public const uint Zstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_a")] public const uint a; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_aacute")] public const uint aacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abelowdot")] public const uint abelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abovedot")] public const uint abovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abreve")] public const uint abreve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abreveacute")] public const uint abreveacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevebelowdot")] public const uint abrevebelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevegrave")] public const uint abrevegrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevehook")] public const uint abrevehook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_abrevetilde")] public const uint abrevetilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflex")] public const uint acircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexacute")] public const uint acircumflexacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexbelowdot")] public const uint acircumflexbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexgrave")] public const uint acircumflexgrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflexhook")] public const uint acircumflexhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acircumflextilde")] public const uint acircumflextilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_acute")] public const uint acute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_adiaeresis")] public const uint adiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ae")] public const uint ae; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_agrave")] public const uint agrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ahook")] public const uint ahook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_amacron")] public const uint amacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ampersand")] public const uint ampersand; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_aogonek")] public const uint aogonek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_apostrophe")] public const uint apostrophe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_approxeq")] public const uint approxeq; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_approximate")] public const uint approximate; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_aring")] public const uint aring; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_asciicircum")] public const uint asciicircum; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_asciitilde")] public const uint asciitilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_asterisk")] public const uint asterisk; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_at")] public const uint at; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_atilde")] public const uint atilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_b")] public const uint b; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_babovedot")] public const uint babovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_backslash")] public const uint backslash; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ballotcross")] public const uint ballotcross; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bar")] public const uint bar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_because")] public const uint because; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_blank")] public const uint blank; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botintegral")] public const uint botintegral; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botleftparens")] public const uint botleftparens; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botleftsqbracket")] public const uint botleftsqbracket; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botleftsummation")] public const uint botleftsummation; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botrightparens")] public const uint botrightparens; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botrightsqbracket")] public const uint botrightsqbracket; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botrightsummation")] public const uint botrightsummation; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bott")] public const uint bott; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_botvertsummationconnector")] public const uint botvertsummationconnector; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braceleft")] public const uint braceleft; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braceright")] public const uint braceright; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bracketleft")] public const uint bracketleft; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_bracketright")] public const uint bracketright; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_blank")] public const uint braille_blank; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_1")] public const uint braille_dot_1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_10")] public const uint braille_dot_10; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_2")] public const uint braille_dot_2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_3")] public const uint braille_dot_3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_4")] public const uint braille_dot_4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_5")] public const uint braille_dot_5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_6")] public const uint braille_dot_6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_7")] public const uint braille_dot_7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_8")] public const uint braille_dot_8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dot_9")] public const uint braille_dot_9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1")] public const uint braille_dots_1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12")] public const uint braille_dots_12; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123")] public const uint braille_dots_123; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234")] public const uint braille_dots_1234; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12345")] public const uint braille_dots_12345; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123456")] public const uint braille_dots_123456; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234567")] public const uint braille_dots_1234567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12345678")] public const uint braille_dots_12345678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234568")] public const uint braille_dots_1234568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123457")] public const uint braille_dots_123457; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234578")] public const uint braille_dots_1234578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123458")] public const uint braille_dots_123458; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12346")] public const uint braille_dots_12346; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123467")] public const uint braille_dots_123467; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1234678")] public const uint braille_dots_1234678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123468")] public const uint braille_dots_123468; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12347")] public const uint braille_dots_12347; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123478")] public const uint braille_dots_123478; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12348")] public const uint braille_dots_12348; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1235")] public const uint braille_dots_1235; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12356")] public const uint braille_dots_12356; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123567")] public const uint braille_dots_123567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1235678")] public const uint braille_dots_1235678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123568")] public const uint braille_dots_123568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12357")] public const uint braille_dots_12357; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123578")] public const uint braille_dots_123578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12358")] public const uint braille_dots_12358; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1236")] public const uint braille_dots_1236; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12367")] public const uint braille_dots_12367; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_123678")] public const uint braille_dots_123678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12368")] public const uint braille_dots_12368; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1237")] public const uint braille_dots_1237; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12378")] public const uint braille_dots_12378; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1238")] public const uint braille_dots_1238; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124")] public const uint braille_dots_124; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1245")] public const uint braille_dots_1245; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12456")] public const uint braille_dots_12456; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124567")] public const uint braille_dots_124567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1245678")] public const uint braille_dots_1245678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124568")] public const uint braille_dots_124568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12457")] public const uint braille_dots_12457; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124578")] public const uint braille_dots_124578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12458")] public const uint braille_dots_12458; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1246")] public const uint braille_dots_1246; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12467")] public const uint braille_dots_12467; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_124678")] public const uint braille_dots_124678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12468")] public const uint braille_dots_12468; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1247")] public const uint braille_dots_1247; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12478")] public const uint braille_dots_12478; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1248")] public const uint braille_dots_1248; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_125")] public const uint braille_dots_125; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1256")] public const uint braille_dots_1256; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12567")] public const uint braille_dots_12567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_125678")] public const uint braille_dots_125678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12568")] public const uint braille_dots_12568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1257")] public const uint braille_dots_1257; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12578")] public const uint braille_dots_12578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1258")] public const uint braille_dots_1258; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_126")] public const uint braille_dots_126; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1267")] public const uint braille_dots_1267; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_12678")] public const uint braille_dots_12678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1268")] public const uint braille_dots_1268; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_127")] public const uint braille_dots_127; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1278")] public const uint braille_dots_1278; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_128")] public const uint braille_dots_128; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13")] public const uint braille_dots_13; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134")] public const uint braille_dots_134; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1345")] public const uint braille_dots_1345; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13456")] public const uint braille_dots_13456; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134567")] public const uint braille_dots_134567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1345678")] public const uint braille_dots_1345678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134568")] public const uint braille_dots_134568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13457")] public const uint braille_dots_13457; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134578")] public const uint braille_dots_134578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13458")] public const uint braille_dots_13458; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1346")] public const uint braille_dots_1346; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13467")] public const uint braille_dots_13467; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_134678")] public const uint braille_dots_134678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13468")] public const uint braille_dots_13468; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1347")] public const uint braille_dots_1347; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13478")] public const uint braille_dots_13478; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1348")] public const uint braille_dots_1348; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_135")] public const uint braille_dots_135; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1356")] public const uint braille_dots_1356; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13567")] public const uint braille_dots_13567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_135678")] public const uint braille_dots_135678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13568")] public const uint braille_dots_13568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1357")] public const uint braille_dots_1357; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13578")] public const uint braille_dots_13578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1358")] public const uint braille_dots_1358; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_136")] public const uint braille_dots_136; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1367")] public const uint braille_dots_1367; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_13678")] public const uint braille_dots_13678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1368")] public const uint braille_dots_1368; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_137")] public const uint braille_dots_137; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1378")] public const uint braille_dots_1378; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_138")] public const uint braille_dots_138; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14")] public const uint braille_dots_14; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_145")] public const uint braille_dots_145; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1456")] public const uint braille_dots_1456; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14567")] public const uint braille_dots_14567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_145678")] public const uint braille_dots_145678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14568")] public const uint braille_dots_14568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1457")] public const uint braille_dots_1457; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14578")] public const uint braille_dots_14578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1458")] public const uint braille_dots_1458; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_146")] public const uint braille_dots_146; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1467")] public const uint braille_dots_1467; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_14678")] public const uint braille_dots_14678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1468")] public const uint braille_dots_1468; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_147")] public const uint braille_dots_147; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1478")] public const uint braille_dots_1478; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_148")] public const uint braille_dots_148; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_15")] public const uint braille_dots_15; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_156")] public const uint braille_dots_156; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1567")] public const uint braille_dots_1567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_15678")] public const uint braille_dots_15678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1568")] public const uint braille_dots_1568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_157")] public const uint braille_dots_157; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1578")] public const uint braille_dots_1578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_158")] public const uint braille_dots_158; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_16")] public const uint braille_dots_16; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_167")] public const uint braille_dots_167; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_1678")] public const uint braille_dots_1678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_168")] public const uint braille_dots_168; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_17")] public const uint braille_dots_17; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_178")] public const uint braille_dots_178; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_18")] public const uint braille_dots_18; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2")] public const uint braille_dots_2; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23")] public const uint braille_dots_23; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234")] public const uint braille_dots_234; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2345")] public const uint braille_dots_2345; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23456")] public const uint braille_dots_23456; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234567")] public const uint braille_dots_234567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2345678")] public const uint braille_dots_2345678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234568")] public const uint braille_dots_234568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23457")] public const uint braille_dots_23457; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234578")] public const uint braille_dots_234578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23458")] public const uint braille_dots_23458; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2346")] public const uint braille_dots_2346; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23467")] public const uint braille_dots_23467; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_234678")] public const uint braille_dots_234678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23468")] public const uint braille_dots_23468; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2347")] public const uint braille_dots_2347; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23478")] public const uint braille_dots_23478; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2348")] public const uint braille_dots_2348; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_235")] public const uint braille_dots_235; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2356")] public const uint braille_dots_2356; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23567")] public const uint braille_dots_23567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_235678")] public const uint braille_dots_235678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23568")] public const uint braille_dots_23568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2357")] public const uint braille_dots_2357; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23578")] public const uint braille_dots_23578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2358")] public const uint braille_dots_2358; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_236")] public const uint braille_dots_236; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2367")] public const uint braille_dots_2367; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_23678")] public const uint braille_dots_23678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2368")] public const uint braille_dots_2368; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_237")] public const uint braille_dots_237; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2378")] public const uint braille_dots_2378; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_238")] public const uint braille_dots_238; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24")] public const uint braille_dots_24; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_245")] public const uint braille_dots_245; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2456")] public const uint braille_dots_2456; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24567")] public const uint braille_dots_24567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_245678")] public const uint braille_dots_245678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24568")] public const uint braille_dots_24568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2457")] public const uint braille_dots_2457; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24578")] public const uint braille_dots_24578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2458")] public const uint braille_dots_2458; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_246")] public const uint braille_dots_246; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2467")] public const uint braille_dots_2467; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_24678")] public const uint braille_dots_24678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2468")] public const uint braille_dots_2468; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_247")] public const uint braille_dots_247; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2478")] public const uint braille_dots_2478; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_248")] public const uint braille_dots_248; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_25")] public const uint braille_dots_25; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_256")] public const uint braille_dots_256; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2567")] public const uint braille_dots_2567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_25678")] public const uint braille_dots_25678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2568")] public const uint braille_dots_2568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_257")] public const uint braille_dots_257; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2578")] public const uint braille_dots_2578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_258")] public const uint braille_dots_258; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_26")] public const uint braille_dots_26; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_267")] public const uint braille_dots_267; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_2678")] public const uint braille_dots_2678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_268")] public const uint braille_dots_268; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_27")] public const uint braille_dots_27; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_278")] public const uint braille_dots_278; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_28")] public const uint braille_dots_28; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3")] public const uint braille_dots_3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34")] public const uint braille_dots_34; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_345")] public const uint braille_dots_345; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3456")] public const uint braille_dots_3456; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34567")] public const uint braille_dots_34567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_345678")] public const uint braille_dots_345678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34568")] public const uint braille_dots_34568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3457")] public const uint braille_dots_3457; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34578")] public const uint braille_dots_34578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3458")] public const uint braille_dots_3458; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_346")] public const uint braille_dots_346; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3467")] public const uint braille_dots_3467; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_34678")] public const uint braille_dots_34678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3468")] public const uint braille_dots_3468; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_347")] public const uint braille_dots_347; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3478")] public const uint braille_dots_3478; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_348")] public const uint braille_dots_348; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_35")] public const uint braille_dots_35; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_356")] public const uint braille_dots_356; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3567")] public const uint braille_dots_3567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_35678")] public const uint braille_dots_35678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3568")] public const uint braille_dots_3568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_357")] public const uint braille_dots_357; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3578")] public const uint braille_dots_3578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_358")] public const uint braille_dots_358; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_36")] public const uint braille_dots_36; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_367")] public const uint braille_dots_367; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_3678")] public const uint braille_dots_3678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_368")] public const uint braille_dots_368; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_37")] public const uint braille_dots_37; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_378")] public const uint braille_dots_378; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_38")] public const uint braille_dots_38; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4")] public const uint braille_dots_4; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_45")] public const uint braille_dots_45; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_456")] public const uint braille_dots_456; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4567")] public const uint braille_dots_4567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_45678")] public const uint braille_dots_45678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4568")] public const uint braille_dots_4568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_457")] public const uint braille_dots_457; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4578")] public const uint braille_dots_4578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_458")] public const uint braille_dots_458; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_46")] public const uint braille_dots_46; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_467")] public const uint braille_dots_467; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_4678")] public const uint braille_dots_4678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_468")] public const uint braille_dots_468; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_47")] public const uint braille_dots_47; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_478")] public const uint braille_dots_478; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_48")] public const uint braille_dots_48; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_5")] public const uint braille_dots_5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_56")] public const uint braille_dots_56; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_567")] public const uint braille_dots_567; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_5678")] public const uint braille_dots_5678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_568")] public const uint braille_dots_568; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_57")] public const uint braille_dots_57; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_578")] public const uint braille_dots_578; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_58")] public const uint braille_dots_58; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_6")] public const uint braille_dots_6; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_67")] public const uint braille_dots_67; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_678")] public const uint braille_dots_678; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_68")] public const uint braille_dots_68; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_7")] public const uint braille_dots_7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_78")] public const uint braille_dots_78; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_braille_dots_8")] public const uint braille_dots_8; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_breve")] public const uint breve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_brokenbar")] public const uint brokenbar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_c")] public const uint c; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_c_h")] public const uint c_h; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cabovedot")] public const uint cabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cacute")] public const uint cacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_careof")] public const uint careof; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_caret")] public const uint caret; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_caron")] public const uint caron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ccaron")] public const uint ccaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ccedilla")] public const uint ccedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ccircumflex")] public const uint ccircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cedilla")] public const uint cedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cent")] public const uint cent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ch")] public const uint ch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_checkerboard")] public const uint checkerboard; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_checkmark")] public const uint checkmark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_circle")] public const uint circle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_club")] public const uint club; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_colon")] public const uint colon; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_comma")] public const uint comma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_containsas")] public const uint containsas; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_copyright")] public const uint copyright; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cr")] public const uint cr; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_crossinglines")] public const uint crossinglines; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cuberoot")] public const uint cuberoot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_currency")] public const uint currency; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_cursor")] public const uint cursor; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_d")] public const uint d; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dabovedot")] public const uint dabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dagger")] public const uint dagger; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dcaron")] public const uint dcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_A")] public const uint dead_A; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_E")] public const uint dead_E; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_I")] public const uint dead_I; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_O")] public const uint dead_O; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_U")] public const uint dead_U; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_a")] public const uint dead_a; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovecomma")] public const uint dead_abovecomma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovedot")] public const uint dead_abovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovereversedcomma")] public const uint dead_abovereversedcomma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_abovering")] public const uint dead_abovering; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_aboveverticalline")] public const uint dead_aboveverticalline; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_acute")] public const uint dead_acute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowbreve")] public const uint dead_belowbreve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowcircumflex")] public const uint dead_belowcircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowcomma")] public const uint dead_belowcomma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowdiaeresis")] public const uint dead_belowdiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowdot")] public const uint dead_belowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowmacron")] public const uint dead_belowmacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowring")] public const uint dead_belowring; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowtilde")] public const uint dead_belowtilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_belowverticalline")] public const uint dead_belowverticalline; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_breve")] public const uint dead_breve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_capital_schwa")] public const uint dead_capital_schwa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_caron")] public const uint dead_caron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_cedilla")] public const uint dead_cedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_circumflex")] public const uint dead_circumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_currency")] public const uint dead_currency; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_dasia")] public const uint dead_dasia; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_diaeresis")] public const uint dead_diaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_doubleacute")] public const uint dead_doubleacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_doublegrave")] public const uint dead_doublegrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_e")] public const uint dead_e; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_grave")] public const uint dead_grave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_greek")] public const uint dead_greek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_hook")] public const uint dead_hook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_horn")] public const uint dead_horn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_i")] public const uint dead_i; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_invertedbreve")] public const uint dead_invertedbreve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_iota")] public const uint dead_iota; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_longsolidusoverlay")] public const uint dead_longsolidusoverlay; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_lowline")] public const uint dead_lowline; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_macron")] public const uint dead_macron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_o")] public const uint dead_o; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_ogonek")] public const uint dead_ogonek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_perispomeni")] public const uint dead_perispomeni; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_psili")] public const uint dead_psili; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_semivoiced_sound")] public const uint dead_semivoiced_sound; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_small_schwa")] public const uint dead_small_schwa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_stroke")] public const uint dead_stroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_tilde")] public const uint dead_tilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_u")] public const uint dead_u; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dead_voiced_sound")] public const uint dead_voiced_sound; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_decimalpoint")] public const uint decimalpoint; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_degree")] public const uint degree; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_diaeresis")] public const uint diaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_diamond")] public const uint diamond; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_digitspace")] public const uint digitspace; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dintegral")] public const uint dintegral; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_division")] public const uint division; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dollar")] public const uint dollar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doubbaselinedot")] public const uint doubbaselinedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doubleacute")] public const uint doubleacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doubledagger")] public const uint doubledagger; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_doublelowquotemark")] public const uint doublelowquotemark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downarrow")] public const uint downarrow; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downcaret")] public const uint downcaret; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downshoe")] public const uint downshoe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downstile")] public const uint downstile; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_downtack")] public const uint downtack; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_dstroke")] public const uint dstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_e")] public const uint e; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eabovedot")] public const uint eabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eacute")] public const uint eacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ebelowdot")] public const uint ebelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecaron")] public const uint ecaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflex")] public const uint ecircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexacute")] public const uint ecircumflexacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexbelowdot")] public const uint ecircumflexbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexgrave")] public const uint ecircumflexgrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflexhook")] public const uint ecircumflexhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ecircumflextilde")] public const uint ecircumflextilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ediaeresis")] public const uint ediaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_egrave")] public const uint egrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ehook")] public const uint ehook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eightsubscript")] public const uint eightsubscript; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eightsuperior")] public const uint eightsuperior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_elementof")] public const uint elementof; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ellipsis")] public const uint ellipsis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_em3space")] public const uint em3space; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_em4space")] public const uint em4space; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emacron")] public const uint emacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emdash")] public const uint emdash; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emfilledcircle")] public const uint emfilledcircle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emfilledrect")] public const uint emfilledrect; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emopencircle")] public const uint emopencircle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emopenrectangle")] public const uint emopenrectangle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emptyset")] public const uint emptyset; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_emspace")] public const uint emspace; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_endash")] public const uint endash; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enfilledcircbullet")] public const uint enfilledcircbullet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enfilledsqbullet")] public const uint enfilledsqbullet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eng")] public const uint eng; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enopencircbullet")] public const uint enopencircbullet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enopensquarebullet")] public const uint enopensquarebullet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_enspace")] public const uint enspace; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eogonek")] public const uint eogonek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_equal")] public const uint equal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_eth")] public const uint eth; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_etilde")] public const uint etilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_exclam")] public const uint exclam; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_exclamdown")] public const uint exclamdown; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ezh")] public const uint ezh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_f")] public const uint f; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fabovedot")] public const uint fabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_femalesymbol")] public const uint femalesymbol; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ff")] public const uint ff; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_figdash")] public const uint figdash; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledlefttribullet")] public const uint filledlefttribullet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledrectbullet")] public const uint filledrectbullet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledrighttribullet")] public const uint filledrighttribullet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledtribulletdown")] public const uint filledtribulletdown; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_filledtribulletup")] public const uint filledtribulletup; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fiveeighths")] public const uint fiveeighths; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fivesixths")] public const uint fivesixths; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fivesubscript")] public const uint fivesubscript; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fivesuperior")] public const uint fivesuperior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fourfifths")] public const uint fourfifths; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_foursubscript")] public const uint foursubscript; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_foursuperior")] public const uint foursuperior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_fourthroot")] public const uint fourthroot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_function")] public const uint function; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_g")] public const uint g; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gabovedot")] public const uint gabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gbreve")] public const uint gbreve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gcaron")] public const uint gcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gcedilla")] public const uint gcedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_gcircumflex")] public const uint gcircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_grave")] public const uint grave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_greater")] public const uint greater; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_greaterthanequal")] public const uint greaterthanequal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_guillemotleft")] public const uint guillemotleft; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_guillemotright")] public const uint guillemotright; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_h")] public const uint h; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hairspace")] public const uint hairspace; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hcircumflex")] public const uint hcircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_heart")] public const uint heart; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_aleph")] public const uint hebrew_aleph; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_ayin")] public const uint hebrew_ayin; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_bet")] public const uint hebrew_bet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_beth")] public const uint hebrew_beth; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_chet")] public const uint hebrew_chet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_dalet")] public const uint hebrew_dalet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_daleth")] public const uint hebrew_daleth; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_doublelowline")] public const uint hebrew_doublelowline; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalkaph")] public const uint hebrew_finalkaph; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalmem")] public const uint hebrew_finalmem; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalnun")] public const uint hebrew_finalnun; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalpe")] public const uint hebrew_finalpe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalzade")] public const uint hebrew_finalzade; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_finalzadi")] public const uint hebrew_finalzadi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_gimel")] public const uint hebrew_gimel; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_gimmel")] public const uint hebrew_gimmel; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_he")] public const uint hebrew_he; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_het")] public const uint hebrew_het; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_kaph")] public const uint hebrew_kaph; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_kuf")] public const uint hebrew_kuf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_lamed")] public const uint hebrew_lamed; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_mem")] public const uint hebrew_mem; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_nun")] public const uint hebrew_nun; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_pe")] public const uint hebrew_pe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_qoph")] public const uint hebrew_qoph; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_resh")] public const uint hebrew_resh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_samech")] public const uint hebrew_samech; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_samekh")] public const uint hebrew_samekh; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_shin")] public const uint hebrew_shin; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_taf")] public const uint hebrew_taf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_taw")] public const uint hebrew_taw; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_tet")] public const uint hebrew_tet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_teth")] public const uint hebrew_teth; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_waw")] public const uint hebrew_waw; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_yod")] public const uint hebrew_yod; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zade")] public const uint hebrew_zade; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zadi")] public const uint hebrew_zadi; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zain")] public const uint hebrew_zain; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hebrew_zayin")] public const uint hebrew_zayin; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hexagram")] public const uint hexagram; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizconnector")] public const uint horizconnector; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan1")] public const uint horizlinescan1; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan3")] public const uint horizlinescan3; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan5")] public const uint horizlinescan5; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan7")] public const uint horizlinescan7; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_horizlinescan9")] public const uint horizlinescan9; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hstroke")] public const uint hstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ht")] public const uint ht; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_hyphen")] public const uint hyphen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_i")] public const uint i; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_iTouch")] public const uint iTouch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_iacute")] public const uint iacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ibelowdot")] public const uint ibelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ibreve")] public const uint ibreve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_icircumflex")] public const uint icircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_identical")] public const uint identical; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_idiaeresis")] public const uint idiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_idotless")] public const uint idotless; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ifonlyif")] public const uint ifonlyif; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_igrave")] public const uint igrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ihook")] public const uint ihook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_imacron")] public const uint imacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_implies")] public const uint implies; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_includedin")] public const uint includedin; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_includes")] public const uint includes; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_infinity")] public const uint infinity; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_integral")] public const uint integral; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_intersection")] public const uint intersection; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_iogonek")] public const uint iogonek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_itilde")] public const uint itilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_j")] public const uint j; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_jcircumflex")] public const uint jcircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_jot")] public const uint jot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_k")] public const uint k; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_A")] public const uint kana_A; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_CHI")] public const uint kana_CHI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_E")] public const uint kana_E; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_FU")] public const uint kana_FU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HA")] public const uint kana_HA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HE")] public const uint kana_HE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HI")] public const uint kana_HI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HO")] public const uint kana_HO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_HU")] public const uint kana_HU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_I")] public const uint kana_I; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KA")] public const uint kana_KA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KE")] public const uint kana_KE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KI")] public const uint kana_KI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KO")] public const uint kana_KO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_KU")] public const uint kana_KU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MA")] public const uint kana_MA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_ME")] public const uint kana_ME; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MI")] public const uint kana_MI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MO")] public const uint kana_MO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_MU")] public const uint kana_MU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_N")] public const uint kana_N; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NA")] public const uint kana_NA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NE")] public const uint kana_NE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NI")] public const uint kana_NI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NO")] public const uint kana_NO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_NU")] public const uint kana_NU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_O")] public const uint kana_O; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RA")] public const uint kana_RA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RE")] public const uint kana_RE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RI")] public const uint kana_RI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RO")] public const uint kana_RO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_RU")] public const uint kana_RU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SA")] public const uint kana_SA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SE")] public const uint kana_SE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SHI")] public const uint kana_SHI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SO")] public const uint kana_SO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_SU")] public const uint kana_SU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TA")] public const uint kana_TA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TE")] public const uint kana_TE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TI")] public const uint kana_TI; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TO")] public const uint kana_TO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TSU")] public const uint kana_TSU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_TU")] public const uint kana_TU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_U")] public const uint kana_U; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_WA")] public const uint kana_WA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_WO")] public const uint kana_WO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_YA")] public const uint kana_YA; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_YO")] public const uint kana_YO; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_YU")] public const uint kana_YU; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_a")] public const uint kana_a; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_closingbracket")] public const uint kana_closingbracket; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_comma")] public const uint kana_comma; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_conjunctive")] public const uint kana_conjunctive; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_e")] public const uint kana_e; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_fullstop")] public const uint kana_fullstop; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_i")] public const uint kana_i; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_middledot")] public const uint kana_middledot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_o")] public const uint kana_o; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_openingbracket")] public const uint kana_openingbracket; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_switch")] public const uint kana_switch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_tsu")] public const uint kana_tsu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_tu")] public const uint kana_tu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_u")] public const uint kana_u; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_ya")] public const uint kana_ya; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_yo")] public const uint kana_yo; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kana_yu")] public const uint kana_yu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kappa")] public const uint kappa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kcedilla")] public const uint kcedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_kra")] public const uint kra; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_l")] public const uint l; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lacute")] public const uint lacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_latincross")] public const uint latincross; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lbelowdot")] public const uint lbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lcaron")] public const uint lcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lcedilla")] public const uint lcedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftanglebracket")] public const uint leftanglebracket; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftarrow")] public const uint leftarrow; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftcaret")] public const uint leftcaret; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftdoublequotemark")] public const uint leftdoublequotemark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftmiddlecurlybrace")] public const uint leftmiddlecurlybrace; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftopentriangle")] public const uint leftopentriangle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftpointer")] public const uint leftpointer; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftradical")] public const uint leftradical; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftshoe")] public const uint leftshoe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftsinglequotemark")] public const uint leftsinglequotemark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_leftt")] public const uint leftt; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lefttack")] public const uint lefttack; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_less")] public const uint less; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lessthanequal")] public const uint lessthanequal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lf")] public const uint lf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_logicaland")] public const uint logicaland; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_logicalor")] public const uint logicalor; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lowleftcorner")] public const uint lowleftcorner; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lowrightcorner")] public const uint lowrightcorner; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_lstroke")] public const uint lstroke; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_m")] public const uint m; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_mabovedot")] public const uint mabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_macron")] public const uint macron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_malesymbol")] public const uint malesymbol; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_maltesecross")] public const uint maltesecross; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_marker")] public const uint marker; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_masculine")] public const uint masculine; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_minus")] public const uint minus; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_minutes")] public const uint minutes; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_mu")] public const uint mu; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_multiply")] public const uint multiply; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_musicalflat")] public const uint musicalflat; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_musicalsharp")] public const uint musicalsharp; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_n")] public const uint n; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nabla")] public const uint nabla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nacute")] public const uint nacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ncaron")] public const uint ncaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ncedilla")] public const uint ncedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ninesubscript")] public const uint ninesubscript; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ninesuperior")] public const uint ninesuperior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nl")] public const uint nl; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_nobreakspace")] public const uint nobreakspace; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notapproxeq")] public const uint notapproxeq; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notelementof")] public const uint notelementof; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notequal")] public const uint notequal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notidentical")] public const uint notidentical; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_notsign")] public const uint notsign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ntilde")] public const uint ntilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_numbersign")] public const uint numbersign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_numerosign")] public const uint numerosign; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_o")] public const uint o; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oacute")] public const uint oacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_obarred")] public const uint obarred; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_obelowdot")] public const uint obelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocaron")] public const uint ocaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflex")] public const uint ocircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexacute")] public const uint ocircumflexacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexbelowdot")] public const uint ocircumflexbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexgrave")] public const uint ocircumflexgrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflexhook")] public const uint ocircumflexhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ocircumflextilde")] public const uint ocircumflextilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_odiaeresis")] public const uint odiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_odoubleacute")] public const uint odoubleacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oe")] public const uint oe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ogonek")] public const uint ogonek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ograve")] public const uint ograve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohook")] public const uint ohook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohorn")] public const uint ohorn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohornacute")] public const uint ohornacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohornbelowdot")] public const uint ohornbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohorngrave")] public const uint ohorngrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohornhook")] public const uint ohornhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ohorntilde")] public const uint ohorntilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_omacron")] public const uint omacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oneeighth")] public const uint oneeighth; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onefifth")] public const uint onefifth; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onehalf")] public const uint onehalf; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onequarter")] public const uint onequarter; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onesixth")] public const uint onesixth; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onesubscript")] public const uint onesubscript; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onesuperior")] public const uint onesuperior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_onethird")] public const uint onethird; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ooblique")] public const uint ooblique; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_openrectbullet")] public const uint openrectbullet; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_openstar")] public const uint openstar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_opentribulletdown")] public const uint opentribulletdown; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_opentribulletup")] public const uint opentribulletup; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ordfeminine")] public const uint ordfeminine; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_oslash")] public const uint oslash; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_otilde")] public const uint otilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_overbar")] public const uint overbar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_overline")] public const uint overline; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_p")] public const uint p; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_pabovedot")] public const uint pabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_paragraph")] public const uint paragraph; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_parenleft")] public const uint parenleft; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_parenright")] public const uint parenright; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_partdifferential")] public const uint partdifferential; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_partialderivative")] public const uint partialderivative; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_percent")] public const uint percent; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_period")] public const uint period; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_periodcentered")] public const uint periodcentered; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_permille")] public const uint permille; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_phonographcopyright")] public const uint phonographcopyright; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_plus")] public const uint plus; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_plusminus")] public const uint plusminus; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_prescription")] public const uint prescription; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_prolongedsound")] public const uint prolongedsound; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_punctspace")] public const uint punctspace; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_q")] public const uint q; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quad")] public const uint quad; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_question")] public const uint question; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_questiondown")] public const uint questiondown; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quotedbl")] public const uint quotedbl; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quoteleft")] public const uint quoteleft; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_quoteright")] public const uint quoteright; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_r")] public const uint r; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_racute")] public const uint racute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_radical")] public const uint radical; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rcaron")] public const uint rcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rcedilla")] public const uint rcedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_registered")] public const uint registered; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightanglebracket")] public const uint rightanglebracket; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightarrow")] public const uint rightarrow; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightcaret")] public const uint rightcaret; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightdoublequotemark")] public const uint rightdoublequotemark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightmiddlecurlybrace")] public const uint rightmiddlecurlybrace; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightmiddlesummation")] public const uint rightmiddlesummation; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightopentriangle")] public const uint rightopentriangle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightpointer")] public const uint rightpointer; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightshoe")] public const uint rightshoe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightsinglequotemark")] public const uint rightsinglequotemark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_rightt")] public const uint rightt; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_righttack")] public const uint righttack; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_s")] public const uint s; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sabovedot")] public const uint sabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sacute")] public const uint sacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_scaron")] public const uint scaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_scedilla")] public const uint scedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_schwa")] public const uint schwa; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_scircumflex")] public const uint scircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_script_switch")] public const uint script_switch; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_seconds")] public const uint seconds; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_section")] public const uint section; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_semicolon")] public const uint semicolon; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_semivoicedsound")] public const uint semivoicedsound; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_seveneighths")] public const uint seveneighths; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sevensubscript")] public const uint sevensubscript; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sevensuperior")] public const uint sevensuperior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_signaturemark")] public const uint signaturemark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_signifblank")] public const uint signifblank; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_similarequal")] public const uint similarequal; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_singlelowquotemark")] public const uint singlelowquotemark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sixsubscript")] public const uint sixsubscript; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sixsuperior")] public const uint sixsuperior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_slash")] public const uint slash; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_soliddiamond")] public const uint soliddiamond; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_space")] public const uint space; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_squareroot")] public const uint squareroot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ssharp")] public const uint ssharp; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_sterling")] public const uint sterling; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_stricteq")] public const uint stricteq; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_t")] public const uint t; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tabovedot")] public const uint tabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tcaron")] public const uint tcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tcedilla")] public const uint tcedilla; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_telephone")] public const uint telephone; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_telephonerecorder")] public const uint telephonerecorder; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_therefore")] public const uint therefore; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_thinspace")] public const uint thinspace; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_thorn")] public const uint thorn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threeeighths")] public const uint threeeighths; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threefifths")] public const uint threefifths; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threequarters")] public const uint threequarters; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threesubscript")] public const uint threesubscript; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_threesuperior")] public const uint threesuperior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tintegral")] public const uint tintegral; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topintegral")] public const uint topintegral; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftparens")] public const uint topleftparens; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftradical")] public const uint topleftradical; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftsqbracket")] public const uint topleftsqbracket; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topleftsummation")] public const uint topleftsummation; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_toprightparens")] public const uint toprightparens; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_toprightsqbracket")] public const uint toprightsqbracket; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_toprightsummation")] public const uint toprightsummation; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topt")] public const uint topt; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_topvertsummationconnector")] public const uint topvertsummationconnector; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_trademark")] public const uint trademark; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_trademarkincircle")] public const uint trademarkincircle; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_tslash")] public const uint tslash; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twofifths")] public const uint twofifths; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twosubscript")] public const uint twosubscript; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twosuperior")] public const uint twosuperior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_twothirds")] public const uint twothirds; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_u")] public const uint u; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uacute")] public const uint uacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ubelowdot")] public const uint ubelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ubreve")] public const uint ubreve; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ucircumflex")] public const uint ucircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_udiaeresis")] public const uint udiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_udoubleacute")] public const uint udoubleacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ugrave")] public const uint ugrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhook")] public const uint uhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhorn")] public const uint uhorn; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhornacute")] public const uint uhornacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhornbelowdot")] public const uint uhornbelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhorngrave")] public const uint uhorngrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhornhook")] public const uint uhornhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uhorntilde")] public const uint uhorntilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_umacron")] public const uint umacron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_underbar")] public const uint underbar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_underscore")] public const uint underscore; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_union")] public const uint union; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uogonek")] public const uint uogonek; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uparrow")] public const uint uparrow; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upcaret")] public const uint upcaret; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upleftcorner")] public const uint upleftcorner; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uprightcorner")] public const uint uprightcorner; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upshoe")] public const uint upshoe; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_upstile")] public const uint upstile; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uptack")] public const uint uptack; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_uring")] public const uint uring; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_utilde")] public const uint utilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_v")] public const uint v; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_variation")] public const uint variation; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_vertbar")] public const uint vertbar; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_vertconnector")] public const uint vertconnector; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_voicedsound")] public const uint voicedsound; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_vt")] public const uint vt; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_w")] public const uint w; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wacute")] public const uint wacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wcircumflex")] public const uint wcircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wdiaeresis")] public const uint wdiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_wgrave")] public const uint wgrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_x")] public const uint x; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_xabovedot")] public const uint xabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_y")] public const uint y; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_yacute")] public const uint yacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ybelowdot")] public const uint ybelowdot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ycircumflex")] public const uint ycircumflex; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ydiaeresis")] public const uint ydiaeresis; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_yen")] public const uint yen; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ygrave")] public const uint ygrave; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_yhook")] public const uint yhook; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_ytilde")] public const uint ytilde; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_z")] public const uint z; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zabovedot")] public const uint zabovedot; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zacute")] public const uint zacute; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zcaron")] public const uint zcaron; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zerosubscript")] public const uint zerosubscript; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zerosuperior")] public const uint zerosuperior; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_KEY_zstroke")] public const uint zstroke; } namespace Threads { namespace Idle { [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_idle")] [Version (since = "0.4")] public static uint add (GLib.SourceFunc func); [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_idle_full")] [Version (since = "0.4")] public static uint add_full (int priority, owned GLib.SourceFunc func); } namespace Timeout { [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_timeout")] [Version (since = "0.4")] public static uint add (uint interval, GLib.SourceFunc func); [CCode (cheader_filename = "clutter/clutter.h", cname = "clutter_threads_add_timeout_full")] [Version (since = "0.4")] public static uint add_full (int priority, uint interval, owned GLib.SourceFunc func); } [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "1.0")] public static uint add_repaint_func (owned GLib.SourceFunc func); [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "1.10")] public static uint add_repaint_func_full (Clutter.RepaintFlags flags, owned GLib.SourceFunc func); [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "1.0")] public static void remove_repaint_func (uint handle_id); } namespace Value { [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "1.10")] public static Clutter.PaintNode dup_paint_node (GLib.Value value); [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "0.8")] public static unowned Clutter.Color? get_color (GLib.Value value); [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "1.10")] public static unowned Clutter.PaintNode get_paint_node (GLib.Value value); [CCode (array_length_pos = 1.1, array_length_type = "gsize", cheader_filename = "clutter/clutter.h")] [Version (since = "0.8")] public static unowned float[] get_shader_float (GLib.Value value); [CCode (array_length_pos = 1.1, array_length_type = "gsize", cheader_filename = "clutter/clutter.h")] [Version (since = "0.8")] public static unowned int[] get_shader_int (GLib.Value value); [CCode (array_length_pos = 1.1, array_length_type = "gsize", cheader_filename = "clutter/clutter.h")] [Version (since = "0.8")] public static unowned float[] get_shader_matrix (GLib.Value value); [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "0.8")] public static unowned Clutter.Units? get_units (GLib.Value value); [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "0.8")] public static void set_color (GLib.Value value, Clutter.Color color); [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "1.10")] public static void set_paint_node (GLib.Value value, Clutter.PaintNode? node); [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "0.8")] public static void set_shader_float (GLib.Value value, [CCode (array_length_cname = "size", array_length_pos = 1.5)] float[] floats); [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "0.8")] public static void set_shader_int (GLib.Value value, [CCode (array_length_cname = "size", array_length_pos = 1.5)] int[] ints); [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "0.8")] public static void set_shader_matrix (GLib.Value value, [CCode (array_length_cname = "size", array_length_pos = 1.5)] float[] matrix); [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "0.8")] public static void set_units (GLib.Value value, Clutter.Units units); [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "1.10")] public static void take_paint_node (GLib.Value value, Clutter.PaintNode? node); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_action_get_type ()")] [Version (since = "1.4")] public abstract class Action : Clutter.ActorMeta { [CCode (has_construct_function = false)] protected Action (); #if HAS_MUTTER42 public Clutter.EventPhase get_phase (); [NoWrapper] public virtual bool handle_event (Clutter.Event event); #endif } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_actor_get_type ()")] public class Actor : GLib.InitiallyUnowned, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { public uint32 flags; [CCode (has_construct_function = false)] [Version (since = "1.10")] public Actor (); [Version (since = "1.4")] public void add_action (Clutter.Action action); #if HAS_MUTTER42 public void add_action_full (string name, Clutter.EventPhase phase, Clutter.Action action); #endif [Version (since = "1.4")] public void add_action_with_name (string name, Clutter.Action action); [Version (since = "1.10")] public void add_child (Clutter.Actor child); [Version (since = "1.4")] public void add_constraint (Clutter.Constraint constraint); [Version (since = "1.4")] public void add_constraint_with_name (string name, Clutter.Constraint constraint); [Version (since = "1.4")] public void add_effect (Clutter.Effect effect); [Version (since = "1.4")] public void add_effect_with_name (string name, Clutter.Effect effect); [Version (since = "1.10")] public void add_transition (string name, Clutter.Transition transition); [Version (since = "0.8")] #if HAS_MUTTER338 public virtual void allocate (Clutter.ActorBox box); #else public virtual void allocate (Clutter.ActorBox box, Clutter.AllocationFlags flags); #endif [Version (since = "1.4")] #if HAS_MUTTER338 public void allocate_align_fill (Clutter.ActorBox box, double x_align, double y_align, bool x_fill, bool y_fill); #else public void allocate_align_fill (Clutter.ActorBox box, double x_align, double y_align, bool x_fill, bool y_fill, Clutter.AllocationFlags flags); #endif [Version (since = "1.0")] #if HAS_MUTTER338 public void allocate_available_size (float x, float y, float available_width, float available_height); #else public void allocate_available_size (float x, float y, float available_width, float available_height, Clutter.AllocationFlags flags); #endif [Version (since = "0.8")] #if HAS_MUTTER338 public void allocate_preferred_size (float x, float y); #else public void allocate_preferred_size (Clutter.AllocationFlags flags); #endif #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.12", since = "1.0")] public unowned Clutter.Animation animate (ulong mode, uint duration, ...); #endif #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.12", since = "1.0")] public unowned Clutter.Animation animate_with_timeline (ulong mode, Clutter.Timeline timeline, ...); #endif [Version (since = "0.6")] public Graphene.Point3D apply_relative_transform_to_point (Clutter.Actor? ancestor, Graphene.Point3D point); [NoWrapper] #if HAS_MUTTER40 public virtual void apply_transform (ref Graphene.Matrix matrix); #else public virtual void apply_transform (ref Clutter.Matrix matrix); #endif [Version (since = "0.4")] public Graphene.Point3D apply_transform_to_point (Graphene.Point3D point); [Version (since = "1.24")] public void bind_model (GLib.ListModel? model, owned Clutter.ActorCreateChildFunc create_child_func); #if HAS_MUTTER338 [NoWrapper] public virtual float calculate_resource_scale (int phase); #endif [Version (since = "1.4")] public void clear_actions (); [Version (since = "1.4")] public void clear_constraints (); [Version (since = "1.4")] public void clear_effects (); [Version (since = "1.4")] public bool contains (Clutter.Actor descendant); [Version (since = "1.8")] public void continue_paint (Clutter.PaintContext paint_context); public void continue_pick (Clutter.PickContext pick_context); [Version (since = "1.0")] public Pango.Context create_pango_context (); [Version (since = "1.0")] public Pango.Layout create_pango_layout (string? text); [Version (since = "1.10")] public void destroy_all_children (); [CCode (cname = "clutter_actor_event")] [Version (since = "0.6")] public bool emit_event (Clutter.Event event, bool capture); [Version (since = "0.4")] public void get_abs_allocation_vertices ([CCode (array_length = false)] Graphene.Point3D verts[4]); public virtual unowned Atk.Object get_accessible (); [Version (since = "1.4")] public unowned Clutter.Action? get_action (string name); [Version (since = "1.4")] public GLib.List get_actions (); [Version (since = "0.8")] public Clutter.ActorBox get_allocation_box (); #if !HAS_MUTTER338 [Version (since = "0.6")] public void get_allocation_vertices (Clutter.Actor? ancestor, [CCode (array_length = false)] Graphene.Point3D verts[4]); [Version (deprecated = true, deprecated_since = "1.12", since = "0.6")] public void get_anchor_point (out float anchor_x, out float anchor_y); [Version (deprecated = true, deprecated_since = "1.12", since = "1.0")] public Clutter.Gravity get_anchor_point_gravity (); #endif [Version (since = "1.10")] public Clutter.Color get_background_color (); #if !HAS_MUTTER338 [CCode (cname = "clutter_get_actor_by_gid")] [Version (deprecated = true, deprecated_since = "1.8", since = "0.6")] public static unowned Clutter.Actor get_by_gid (uint32 id_); #endif [Version (since = "1.10")] public unowned Clutter.Actor? get_child_at_index (int index_); [Version (since = "1.12")] #if HAS_MUTTER40 public Graphene.Matrix get_child_transform (); #else public Clutter.Matrix get_child_transform (); #endif [Version (since = "1.10")] public GLib.List get_children (); [Version (since = "0.6")] public void get_clip (out float xoff, out float yoff, out float width, out float height); [Version (since = "1.4")] public bool get_clip_to_allocation (); [Version (since = "1.4")] public unowned Clutter.Constraint? get_constraint (string name); [Version (since = "1.4")] public GLib.List get_constraints (); [Version (since = "1.10")] public unowned Clutter.Content? get_content (); [Version (since = "1.10")] public Clutter.ActorBox get_content_box (); [Version (since = "1.10")] public Clutter.ContentGravity get_content_gravity (); [Version (since = "1.12")] public Clutter.ContentRepeat get_content_repeat (); [Version (since = "1.10")] public void get_content_scaling_filters (out Clutter.ScalingFilter min_filter, out Clutter.ScalingFilter mag_filter); [Version (since = "1.10")] public unowned Clutter.PaintVolume? get_default_paint_volume (); #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.12")] public float get_depth (); #endif [Version (since = "1.10")] public uint get_easing_delay (); [Version (since = "1.10")] public uint get_easing_duration (); [Version (since = "1.10")] public Clutter.AnimationMode get_easing_mode (); [Version (since = "1.4")] public unowned Clutter.Effect? get_effect (string name); [Version (since = "1.4")] public GLib.List get_effects (); [Version (since = "1.10")] public unowned Clutter.Actor? get_first_child (); #if HAS_MUTTER338 public bool get_fixed_position (out float x, out float y); #endif [Version (since = "0.8")] public bool get_fixed_position_set (); [Version (since = "1.0")] public Clutter.ActorFlags get_flags (); [CCode (cname = "clutter_actor_has_pointer")] [Version (since = "1.2")] public bool get_has_pointer (); public float get_height (); [Version (since = "1.10")] public unowned Clutter.Actor? get_last_child (); [Version (since = "1.10")] public unowned Clutter.LayoutManager? get_layout_manager (); [Version (since = "1.10")] public Clutter.Margin get_margin (); [Version (since = "1.10")] public float get_margin_bottom (); [Version (since = "1.10")] public float get_margin_left (); [Version (since = "1.10")] public float get_margin_right (); [Version (since = "1.10")] public float get_margin_top (); [Version (since = "1.10")] public int get_n_children (); public unowned string? get_name (); [Version (since = "1.10")] public unowned Clutter.Actor? get_next_sibling (); [Version (since = "1.8")] public Clutter.OffscreenRedirect get_offscreen_redirect (); public uint8 get_opacity (); [Version (since = "1.22")] public int get_opacity_override (); [Version (since = "1.6")] public bool get_paint_box (out Clutter.ActorBox box); [Version (since = "0.8")] public uint8 get_paint_opacity (); [Version (since = "0.8")] public bool get_paint_visibility (); [Version (since = "1.6")] public unowned Clutter.PaintVolume? get_paint_volume (); [CCode (vfunc_name = "get_paint_volume")] [NoWrapper] public virtual bool get_paint_volume_vfunc (out Clutter.PaintVolume volume); [Version (since = "1.0")] public unowned Pango.Context get_pango_context (); public unowned Clutter.Actor? get_parent (); [Version (since = "1.12")] public void get_pivot_point (out float pivot_x, out float pivot_y); [Version (since = "1.12")] public float get_pivot_point_z (); [Version (since = "0.6")] public void get_position (out float x, out float y); [Version (since = "0.8")] public virtual void get_preferred_height (float for_width, out float min_height_p, out float natural_height_p); [Version (since = "0.8")] public void get_preferred_size (out float min_width_p, out float min_height_p, out float natural_width_p, out float natural_height_p); [Version (since = "0.8")] public virtual void get_preferred_width (float for_height, out float min_width_p, out float natural_width_p); [Version (since = "1.10")] public unowned Clutter.Actor? get_previous_sibling (); [Version (since = "0.6")] public bool get_reactive (); [Version (since = "1.2")] public Clutter.RequestMode get_request_mode (); #if HAS_MUTTER338 public float get_resource_scale (); #else public bool get_resource_scale (out float resource_scale); [Version (deprecated = true, deprecated_since = "1.12", since = "0.8")] public double get_rotation (Clutter.RotateAxis axis, out float x, out float y, out float z); #endif [Version (since = "1.12")] public double get_rotation_angle (Clutter.RotateAxis axis); [Version (since = "0.2")] public void get_scale (out double scale_x, out double scale_y); #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.12", since = "1.0")] public void get_scale_center (out float center_x, out float center_y); [Version (deprecated = true, deprecated_since = "1.12", since = "1.0")] public Clutter.Gravity get_scale_gravity (); #endif [Version (since = "1.12")] public double get_scale_z (); [Version (since = "0.2")] public void get_size (out float width, out float height); [Version (since = "0.8")] public unowned Clutter.Stage get_stage (); [Version (since = "1.2")] public Clutter.TextDirection get_text_direction (); [Version (since = "1.12")] #if HAS_MUTTER40 public Graphene.Matrix get_transform (); #else public Clutter.Matrix get_transform (); #endif #if HAS_MUTTER338 public Graphene.Rect get_transformed_extents (); #endif [Version (since = "1.6")] public unowned Clutter.PaintVolume? get_transformed_paint_volume (Clutter.Actor relative_to_ancestor); [Version (since = "0.8")] public void get_transformed_position (out float x, out float y); [Version (since = "0.8")] public void get_transformed_size (out float width, out float height); [Version (since = "1.10")] public unowned Clutter.Transition? get_transition (string name); [Version (since = "1.12")] public void get_translation (out float translate_x, out float translate_y, out float translate_z); public float get_width (); public float get_x (); [Version (since = "1.10")] public Clutter.ActorAlign get_x_align (); [Version (since = "1.12")] public bool get_x_expand (); public float get_y (); [Version (since = "1.10")] public Clutter.ActorAlign get_y_align (); [Version (since = "1.12")] public bool get_y_expand (); [Version (since = "1.12")] public float get_z_position (); #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.12", since = "1.0")] public Clutter.Gravity get_z_rotation_gravity (); #endif [Version (since = "1.0")] public void grab_key_focus (); public virtual bool has_accessible (); [Version (since = "1.10")] public bool has_actions (); [Version (since = "1.4")] public bool has_allocation (); [Version (since = "1.10")] public bool has_constraints (); public bool has_damage (); [Version (since = "1.10")] public bool has_effects (); [Version (since = "1.4")] public bool has_key_focus (); [Version (since = "1.16")] public bool has_mapped_clones (); [Version (since = "1.8")] public virtual bool has_overlaps (); [NoWrapper] public virtual void hide_all (); public void inhibit_culling (); [Version (since = "1.10")] public void insert_child_above (Clutter.Actor child, Clutter.Actor? sibling); [Version (since = "1.10")] public void insert_child_at_index (Clutter.Actor child, int index_); [Version (since = "1.10")] public void insert_child_below (Clutter.Actor child, Clutter.Actor? sibling); #if HAS_MUTTER40 public void invalidate_paint_volume (); #endif #if HAS_MUTTER338 public void invalidate_transform (); public bool is_effectively_on_stage_view (Clutter.StageView view); #endif [Version (since = "1.0")] public bool is_in_clone_paint (); [Version (since = "1.24")] public bool is_mapped (); [Version (since = "1.24")] public bool is_realized (); [Version (since = "0.6")] public bool is_rotated (); [Version (since = "0.6")] public bool is_scaled (); [Version (since = "1.24")] public bool is_visible (); [Version (since = "1.0")] public virtual void map (); #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.12", since = "0.6")] public void move_anchor_point (float anchor_x, float anchor_y); [Version (deprecated = true, deprecated_since = "1.12", since = "0.6")] public void move_anchor_point_from_gravity (Clutter.Gravity gravity); #endif [Version (since = "0.2")] public void move_by (float dx, float dy); [Version (since = "1.12")] public bool needs_expand (Clutter.Orientation orientation); #if HAS_MUTTER40 public virtual void paint (Clutter.PaintContext paint_context); #endif [NoWrapper] public virtual void paint_node (Clutter.PaintNode root); #if HAS_MUTTER338 public unowned GLib.List peek_stage_views (); #endif public void pick_box (Clutter.PickContext pick_context, Clutter.ActorBox box); #if !HAS_MUTTER338 public void pop_internal (); public void push_internal (); #endif public void queue_redraw (); [Version (since = "1.10")] public void queue_redraw_with_clip (Cairo.RectangleInt? clip); [Version (since = "1.4")] public void remove_action (Clutter.Action action); [Version (since = "1.4")] public void remove_action_by_name (string name); [Version (since = "1.10")] public void remove_all_children (); [Version (since = "1.10")] public void remove_all_transitions (); [Version (since = "1.10")] public void remove_child (Clutter.Actor child); public void remove_clip (); [Version (since = "1.4")] public void remove_constraint (Clutter.Constraint constraint); [Version (since = "1.4")] public void remove_constraint_by_name (string name); [Version (since = "1.4")] public void remove_effect (Clutter.Effect effect); [Version (since = "1.4")] public void remove_effect_by_name (string name); [Version (since = "1.10")] public void remove_transition (string name); [Version (since = "1.10")] public void replace_child (Clutter.Actor old_child, Clutter.Actor new_child); [Version (since = "1.10")] public void restore_easing_state (); [Version (since = "1.10")] public void save_easing_state (); [Version (since = "1.10")] #if HAS_MUTTER338 public void set_allocation (Clutter.ActorBox box); #else public void set_allocation (Clutter.ActorBox box, Clutter.AllocationFlags flags); [Version (deprecated = true, deprecated_since = "1.12", since = "0.6")] public void set_anchor_point (float anchor_x, float anchor_y); [Version (deprecated = true, deprecated_since = "1.12", since = "0.6")] public void set_anchor_point_from_gravity (Clutter.Gravity gravity); #endif [Version (since = "1.10")] public void set_background_color (Clutter.Color? color); [Version (since = "1.10")] public void set_child_above_sibling (Clutter.Actor child, Clutter.Actor? sibling); [Version (since = "1.10")] public void set_child_at_index (Clutter.Actor child, int index_); [Version (since = "1.10")] public void set_child_below_sibling (Clutter.Actor child, Clutter.Actor? sibling); [Version (since = "1.12")] #if HAS_MUTTER40 public void set_child_transform (Graphene.Matrix? transform); #else public void set_child_transform (Clutter.Matrix? transform); #endif [Version (since = "0.6")] public void set_clip (float xoff, float yoff, float width, float height); [Version (since = "1.4")] public void set_clip_to_allocation (bool clip_set); [Version (since = "1.10")] public void set_content (Clutter.Content? content); [Version (since = "1.10")] public void set_content_gravity (Clutter.ContentGravity gravity); [Version (since = "1.12")] public void set_content_repeat (Clutter.ContentRepeat repeat); [Version (since = "1.10")] public void set_content_scaling_filters (Clutter.ScalingFilter min_filter, Clutter.ScalingFilter mag_filter); #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.12")] public void set_depth (float depth); #endif [Version (since = "1.10")] public void set_easing_delay (uint msecs); [Version (since = "1.10")] public void set_easing_duration (uint msecs); [Version (since = "1.10")] public void set_easing_mode (Clutter.AnimationMode mode); [Version (since = "0.8")] public void set_fixed_position_set (bool is_set); [Version (since = "1.0")] public void set_flags (Clutter.ActorFlags flags); [Version (since = "0.2")] public void set_height (float height); [Version (since = "1.10")] public void set_layout_manager (Clutter.LayoutManager? manager); [Version (since = "1.10")] public void set_margin (Clutter.Margin margin); [Version (since = "1.10")] public void set_margin_bottom (float margin); [Version (since = "1.10")] public void set_margin_left (float margin); [Version (since = "1.10")] public void set_margin_right (float margin); [Version (since = "1.10")] public void set_margin_top (float margin); public void set_name (string? name); [Version (since = "1.8")] public void set_offscreen_redirect (Clutter.OffscreenRedirect redirect); public void set_opacity (uint8 opacity); public void set_opacity_override (int opacity); #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.10")] public void set_parent (Clutter.Actor parent); #endif [Version (since = "1.12")] public void set_pivot_point (float pivot_x, float pivot_y); [Version (since = "1.12")] public void set_pivot_point_z (float pivot_z); public void set_position (float x, float y); [Version (since = "0.6")] public void set_reactive (bool reactive); [Version (since = "1.2")] public void set_request_mode (Clutter.RequestMode mode); #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.12", since = "0.8")] public void set_rotation (Clutter.RotateAxis axis, double angle, float x, float y, float z); #endif [Version (since = "1.12")] public void set_rotation_angle (Clutter.RotateAxis axis, double angle); [Version (since = "0.2")] public void set_scale (double scale_x, double scale_y); #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.12", since = "1.0")] public void set_scale_full (double scale_x, double scale_y, float center_x, float center_y); #endif [Version (since = "1.12")] public void set_scale_z (double scale_z); public void set_size (float width, float height); [Version (since = "1.2")] public void set_text_direction (Clutter.TextDirection text_dir); [Version (since = "1.12")] #if HAS_MUTTER40 public void set_transform (Graphene.Matrix? transform); #else public void set_transform (Clutter.Matrix? transform); #endif [Version (since = "1.12")] public void set_translation (float translate_x, float translate_y, float translate_z); [Version (since = "0.2")] public void set_width (float width); [Version (since = "0.6")] public void set_x (float x); [Version (since = "1.10")] public void set_x_align (Clutter.ActorAlign x_align); [Version (since = "1.12")] public void set_x_expand (bool expand); [Version (since = "0.6")] public void set_y (float y); [Version (since = "1.10")] public void set_y_align (Clutter.ActorAlign y_align); [Version (since = "1.12")] public void set_y_expand (bool expand); [Version (since = "1.12")] public void set_z_position (float z_position); #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.12", since = "1.0")] public void set_z_rotation_from_gravity (double angle, Clutter.Gravity gravity); #endif #if HAS_MUTTER40 public bool should_pick (Clutter.PickContext pick_context); #else public bool should_pick_paint (); #endif #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.10", since = "0.2")] public virtual void show_all (); #endif [Version (since = "0.6")] public bool transform_stage_point (float x, float y, out float x_out, out float y_out); public void uninhibit_culling (); [Version (since = "1.0")] public virtual void unmap (); #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.10", since = "0.2")] public void unparent (); #endif [Version (since = "1.0")] public void unset_flags (Clutter.ActorFlags flags); [NoAccessorMethod] [Version (since = "1.4")] public Clutter.Action actions { set; } [NoAccessorMethod] [Version (since = "0.8")] public Clutter.ActorBox allocation { owned get; } #if !HAS_MUTTER338 [NoAccessorMethod] [Version (deprecated = true, deprecated_since = "1.12", since = "1.0")] public Clutter.Gravity anchor_gravity { get; set; } [NoAccessorMethod] [Version (deprecated = true, deprecated_since = "1.12", since = "0.8")] public float anchor_x { get; set; } [NoAccessorMethod] [Version (deprecated = true, deprecated_since = "1.12", since = "0.8")] public float anchor_y { get; set; } #endif [Version (since = "1.10")] public Clutter.Color background_color { get; set; } [NoAccessorMethod] [Version (since = "1.10")] public bool background_color_set { get; } #if HAS_MUTTER40 [Version (since = "1.12")] public Graphene.Matrix child_transform { get; set; } #endif [NoAccessorMethod] [Version (since = "1.12")] public bool child_transform_set { get; } [NoAccessorMethod] [Version (since = "1.12")] public Graphene.Rect clip_rect { owned get; set; } [Version (since = "1.0")] public bool clip_to_allocation { get; set; } [NoAccessorMethod] [Version (since = "1.4")] public Clutter.Constraint constraints { set; } [Version (since = "1.10")] public Clutter.Content content { get; set; } [Version (since = "1.10")] public Clutter.ActorBox content_box { get; } [Version (since = "1.10")] public Clutter.ContentGravity content_gravity { get; set; } [Version (since = "1.12")] public Clutter.ContentRepeat content_repeat { get; set; } #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.12", since = "0.6")] public float depth { get; set; } #endif [NoAccessorMethod] [Version (since = "1.4")] public Clutter.Effect effect { set; } [Version (since = "1.10")] public Clutter.Actor first_child { get; } [Version (since = "0.8")] public bool fixed_position_set { get; set; } [NoAccessorMethod] [Version (since = "0.8")] public float fixed_x { get; set; } [NoAccessorMethod] [Version (since = "0.8")] public float fixed_y { get; set; } [NoAccessorMethod] public bool has_clip { get; } [NoAccessorMethod] [Version (since = "1.2")] public bool has_pointer { get; } public float height { get; set; } [Version (since = "1.10")] public Clutter.Actor last_child { get; } [Version (since = "1.10")] public Clutter.LayoutManager layout_manager { get; set; } [NoAccessorMethod] public Clutter.ScalingFilter magnification_filter { get; set; } [NoAccessorMethod] [Version (since = "1.0")] public bool mapped { get; } [Version (since = "1.10")] public float margin_bottom { get; set; } [Version (since = "1.10")] public float margin_left { get; set; } [Version (since = "1.10")] public float margin_right { get; set; } [Version (since = "1.10")] public float margin_top { get; set; } [NoAccessorMethod] [Version (since = "0.8")] public float min_height { get; set; } [NoAccessorMethod] [Version (since = "0.8")] public bool min_height_set { get; set; } [NoAccessorMethod] [Version (since = "0.8")] public float min_width { get; set; } [NoAccessorMethod] [Version (since = "0.8")] public bool min_width_set { get; set; } [NoAccessorMethod] public Clutter.ScalingFilter minification_filter { get; set; } [Version (since = "0.2")] public string name { get; set; } [NoAccessorMethod] [Version (since = "0.8")] public float natural_height { get; set; } [NoAccessorMethod] [Version (since = "0.8")] public bool natural_height_set { get; set; } [NoAccessorMethod] [Version (since = "0.8")] public float natural_width { get; set; } [NoAccessorMethod] [Version (since = "0.8")] public bool natural_width_set { get; set; } [Version (since = "1.8")] public Clutter.OffscreenRedirect offscreen_redirect { get; set; } public uint opacity { get; set; } [NoAccessorMethod] [Version (since = "1.12")] public Graphene.Point pivot_point { owned get; set; } [Version (since = "1.12")] public float pivot_point_z { get; set; } [NoAccessorMethod] [Version (since = "1.12")] public Graphene.Point position { owned get; set; } [Version (since = "0.6")] public bool reactive { get; set; } [NoAccessorMethod] [Version (since = "1.0")] public bool realized { get; } [Version (since = "0.8")] public Clutter.RequestMode request_mode { get; set; } #if !HAS_MUTTER40 [NoAccessorMethod] public float resource_scale { get; } #endif [NoAccessorMethod] [Version (since = "0.6")] public double rotation_angle_x { get; set; } [NoAccessorMethod] [Version (since = "0.6")] public double rotation_angle_y { get; set; } [NoAccessorMethod] [Version (since = "0.6")] public double rotation_angle_z { get; set; } #if !HAS_MUTTER338 [NoAccessorMethod] [Version (deprecated = true, deprecated_since = "1.12", since = "0.6")] public Graphene.Point3D rotation_center_x { owned get; set; } [NoAccessorMethod] [Version (deprecated = true, deprecated_since = "1.12", since = "0.6")] public Graphene.Point3D rotation_center_y { owned get; set; } [NoAccessorMethod] [Version (deprecated = true, deprecated_since = "1.12", since = "0.6")] public Graphene.Point3D rotation_center_z { owned get; set; } [NoAccessorMethod] [Version (deprecated = true, deprecated_since = "1.12", since = "1.0")] public Clutter.Gravity rotation_center_z_gravity { get; set; } [NoAccessorMethod] [Version (deprecated = true, deprecated_since = "1.12", since = "1.0")] public float scale_center_x { get; set; } [NoAccessorMethod] [Version (deprecated = true, deprecated_since = "1.12", since = "1.0")] public float scale_center_y { get; set; } [NoAccessorMethod] [Version (deprecated = true, deprecated_since = "1.12", since = "1.0")] public Clutter.Gravity scale_gravity { get; set; } #endif [NoAccessorMethod] [Version (since = "0.6")] public double scale_x { get; set; } [NoAccessorMethod] [Version (since = "0.6")] public double scale_y { get; set; } [Version (since = "1.12")] public double scale_z { get; set; } [NoAccessorMethod] [Version (since = "0.8")] public bool show_on_set_parent { get; set; } [NoAccessorMethod] [Version (since = "1.12")] public Graphene.Size size { owned get; set; } [Version (since = "1.0")] public Clutter.TextDirection text_direction { get; set; } #if HAS_MUTTER40 [Version (since = "1.12")] public Graphene.Matrix transform { get; set; } #endif [NoAccessorMethod] [Version (since = "1.12")] public bool transform_set { get; } [NoAccessorMethod] [Version (since = "1.12")] public float translation_x { get; set; } [NoAccessorMethod] [Version (since = "1.12")] public float translation_y { get; set; } [NoAccessorMethod] [Version (since = "1.12")] public float translation_z { get; set; } [NoAccessorMethod] public bool visible { get; set; } public float width { get; set; } public float x { get; set; } [Version (since = "1.10")] public Clutter.ActorAlign x_align { get; set; } [Version (since = "1.12")] public bool x_expand { get; set; } public float y { get; set; } [Version (since = "1.10")] public Clutter.ActorAlign y_align { get; set; } [Version (since = "1.12")] public bool y_expand { get; set; } [Version (since = "1.12")] public float z_position { get; set; } #if !HAS_MUTTER338 [Version (since = "1.0")] public signal void allocation_changed (Clutter.ActorBox box, Clutter.AllocationFlags flags); #endif [Version (since = "0.6")] public virtual signal bool button_press_event (Clutter.ButtonEvent event); [Version (since = "0.6")] public virtual signal bool button_release_event (Clutter.ButtonEvent event); [Version (since = "0.6")] public virtual signal bool captured_event (Clutter.Event event); [HasEmitter] [Version (since = "0.2")] public virtual signal void destroy (); [Version (since = "0.6")] public virtual signal bool enter_event (Clutter.CrossingEvent event); [Version (since = "0.6")] public virtual signal bool event (Clutter.Event event); [HasEmitter] [Version (since = "0.2")] public virtual signal void hide (); [Version (since = "0.6")] public virtual signal void key_focus_in (); [Version (since = "0.6")] public virtual signal void key_focus_out (); [Version (since = "0.6")] public virtual signal bool key_press_event (Clutter.KeyEvent event); [Version (since = "0.6")] public virtual signal bool key_release_event (Clutter.KeyEvent event); [Version (since = "0.6")] public virtual signal bool leave_event (Clutter.CrossingEvent event); [Version (since = "0.6")] public virtual signal bool motion_event (Clutter.MotionEvent event); #if !HAS_MUTTER40 [HasEmitter] [Version (deprecated = true, deprecated_since = "1.12", since = "0.8")] public virtual signal void paint (Clutter.PaintContext paint_context); #endif [Version (since = "0.2")] public virtual signal void parent_set (Clutter.Actor? old_parent); [Version (since = "1.0")] [HasEmitter] public virtual signal void pick (Clutter.PickContext pick_context); [HasEmitter] [Version (since = "1.2")] public virtual signal void queue_relayout (); [HasEmitter] [Version (deprecated = true, deprecated_since = "1.16", since = "0.8")] public virtual signal void realize (); #if HAS_MUTTER338 public virtual signal void resource_scale_changed (); #endif [Version (since = "0.6")] public virtual signal bool scroll_event (Clutter.ScrollEvent event); [HasEmitter] [Version (since = "0.2")] public virtual signal void show (); #if HAS_MUTTER338 public signal void stage_views_changed (); #endif [Version (since = "1.12")] public virtual signal bool touch_event (Clutter.Event event); [Version (since = "1.12")] public signal void transition_stopped (string name, bool is_finished); [Version (since = "1.10")] public signal void transitions_completed (); [HasEmitter] [Version (deprecated = true, deprecated_since = "1.16", since = "0.8")] public virtual signal void unrealize (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_actor_meta_get_type ()")] [Version (since = "1.4")] public abstract class ActorMeta : GLib.InitiallyUnowned { [CCode (has_construct_function = false)] protected ActorMeta (); public unowned Clutter.Actor get_actor (); public bool get_enabled (); public unowned string get_name (); [NoWrapper] public virtual void set_actor (Clutter.Actor? actor); #if HAS_MUTTER338 public virtual void set_enabled (bool is_enabled); #else public void set_enabled (bool is_enabled); #endif public void set_name (string name); public Clutter.Actor actor { get; } public bool enabled { get; set; } public string name { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_actor_node_get_type ()")] public class ActorNode : Clutter.PaintNode { [CCode (has_construct_function = false, type = "ClutterPaintNode*")] #if HAS_MUTTER40 public ActorNode (Clutter.Actor actor, int opacity); #else public ActorNode (Clutter.Actor actor); #endif } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_align_constraint_get_type ()")] [Version (since = "1.4")] public class AlignConstraint : Clutter.Constraint { [CCode (has_construct_function = false, type = "ClutterConstraint*")] public AlignConstraint (Clutter.Actor? source, Clutter.AlignAxis axis, float factor); public Clutter.AlignAxis get_align_axis (); public float get_factor (); #if HAS_MUTTER338 public Graphene.Point get_pivot_point (); #endif public unowned Clutter.Actor get_source (); public void set_align_axis (Clutter.AlignAxis axis); public void set_factor (float factor); #if HAS_MUTTER338 public void set_pivot_point (Graphene.Point pivot_point); #endif public void set_source (Clutter.Actor? source); public Clutter.AlignAxis align_axis { get; set construct; } public float factor { get; set construct; } #if HAS_MUTTER338 public Graphene.Point pivot_point { get; set; } #endif public Clutter.Actor source { get; set construct; } } #if !HAS_MUTTER338 [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_alpha_get_type ()")] [Version (deprecated = true, deprecated_since = "1.12", since = "0.2")] public class Alpha : GLib.InitiallyUnowned, Clutter.Scriptable { [CCode (has_construct_function = false)] public Alpha (); [CCode (has_construct_function = false)] [Version (since = "1.0")] public Alpha.full (Clutter.Timeline timeline, ulong mode); public double get_alpha (); [Version (since = "1.0")] public ulong get_mode (); public unowned Clutter.Timeline get_timeline (); [Version (since = "0.8")] public void set_closure (GLib.Closure closure); public void set_func (owned Clutter.AlphaFunc func); [Version (since = "1.0")] public void set_mode (ulong mode); public void set_timeline (Clutter.Timeline timeline); public double alpha { get; } [Version (since = "1.0")] public ulong mode { get; set construct; } public Clutter.Timeline timeline { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_animation_get_type ()")] [Version (deprecated = true, deprecated_since = "1.12", since = "1.0")] public class Animation : GLib.Object, Clutter.Scriptable { [CCode (has_construct_function = false)] public Animation (); public uint get_duration (); public unowned Clutter.Interval get_interval (string property_name); public bool get_loop (); public ulong get_mode (); public unowned Clutter.Timeline get_timeline (); public bool has_property (string property_name); public void set_duration (uint msecs); public void set_loop (bool loop); public void set_mode (ulong mode); public void set_object (GLib.Object object); public void set_timeline (Clutter.Timeline? timeline); [NoAccessorMethod] [Version (deprecated = true, deprecated_since = "1.10", since = "1.0")] public Clutter.Alpha alpha { owned get; set; } public uint duration { get; set; } public bool loop { get; set; } public ulong mode { get; set; } [NoAccessorMethod] public GLib.Object object { owned get; set; } public Clutter.Timeline timeline { get; set; } public virtual signal void completed (); public virtual signal void started (); } #endif [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] [Compact] [Version (since = "0.2")] public class AnyEvent : Clutter.Event { public Clutter.EventFlags flags; public weak Clutter.Actor source; public weak Clutter.Stage stage; public uint32 time; public Clutter.EventType type; } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_backend_get_type ()")] [Version (since = "0.4")] public abstract class Backend : GLib.Object { [CCode (has_construct_function = false)] protected Backend (); [Version (since = "1.8")] public unowned Cogl.Context get_cogl_context (); public unowned Clutter.Seat get_default_seat (); [Version (since = "0.8")] public unowned Cairo.FontOptions get_font_options (); public unowned Clutter.InputMethod get_input_method (); public double get_resolution (); [Version (since = "0.8")] public void set_font_options (Cairo.FontOptions options); public void set_input_method (Clutter.InputMethod method); [Version (since = "1.0")] public signal void font_changed (); [Version (since = "1.0")] public signal void resolution_changed (); [Version (since = "1.4")] public signal void settings_changed (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_bin_layout_get_type ()")] [Version (since = "1.2")] public class BinLayout : Clutter.LayoutManager { [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] public BinLayout (Clutter.BinAlignment x_align = Clutter.BinAlignment.START, Clutter.BinAlignment y_align = Clutter.BinAlignment.START); [NoAccessorMethod] [Version (deprecated = true, deprecated_since = "1.12", since = "1.2")] public Clutter.BinAlignment x_align { get; set; } [NoAccessorMethod] [Version (deprecated = true, deprecated_since = "1.12", since = "1.2")] public Clutter.BinAlignment y_align { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_bind_constraint_get_type ()")] [Version (since = "1.4")] public class BindConstraint : Clutter.Constraint { [CCode (has_construct_function = false, type = "ClutterConstraint*")] public BindConstraint (Clutter.Actor? source, Clutter.BindCoordinate coordinate, float offset); public Clutter.BindCoordinate get_coordinate (); public float get_offset (); public unowned Clutter.Actor get_source (); public void set_coordinate (Clutter.BindCoordinate coordinate); public void set_offset (float offset); public void set_source (Clutter.Actor? source); public Clutter.BindCoordinate coordinate { get; set construct; } public float offset { get; set construct; } public Clutter.Actor source { get; set construct; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_binding_pool_get_type ()")] [Version (since = "1.0")] public class BindingPool : GLib.Object { [CCode (has_construct_function = false)] public BindingPool (string name); public bool activate (uint key_val, Clutter.ModifierType modifiers, GLib.Object gobject); public void block_action (string action_name); public static unowned Clutter.BindingPool find (string name); public unowned string find_action (uint key_val, Clutter.ModifierType modifiers); public static unowned Clutter.BindingPool get_for_class (void* klass); public void install_action (string action_name, uint key_val, Clutter.ModifierType modifiers, owned Clutter.BindingActionFunc callback); public void install_closure (string action_name, uint key_val, Clutter.ModifierType modifiers, GLib.Closure closure); public void override_action (uint key_val, Clutter.ModifierType modifiers, owned GLib.Callback callback); public void override_closure (uint key_val, Clutter.ModifierType modifiers, GLib.Closure closure); public void remove_action (uint key_val, Clutter.ModifierType modifiers); public void unblock_action (string action_name); [NoAccessorMethod] public string name { owned get; construct; } } #if HAS_MUTTER40 [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_blit_node_get_type ()")] public class BlitNode : Clutter.PaintNode { [CCode (has_construct_function = false, type = "ClutterPaintNode*")] public BlitNode (Cogl.Framebuffer src); public void add_blit_rectangle (int src_x, int src_y, int dst_x, int dst_y, int width, int height); } #endif [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_blur_effect_get_type ()")] [Version (since = "1.4")] public class BlurEffect : Clutter.OffscreenEffect { [CCode (has_construct_function = false, type = "ClutterEffect*")] public BlurEffect (); } #if HAS_MUTTER40 [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_blur_node_get_type ()")] public class BlurNode : Clutter.LayerNode { [CCode (has_construct_function = false, type = "ClutterPaintNode*")] public BlurNode (uint width, uint height, float sigma); } #endif #if !HAS_MUTTER338 [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_box_get_type ()")] [Version (since = "1.2")] public class Box : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterActor*")] [Version (deprecated = true, deprecated_since = "1.10", since = "1.2")] public Box (Clutter.LayoutManager manager); [Version (deprecated = true, deprecated_since = "1.10", since = "1.2")] public Clutter.Color get_color (); [Version (deprecated = true, deprecated_since = "1.10", since = "1.2")] public unowned Clutter.LayoutManager get_layout_manager (); [Version (deprecated = true, deprecated_since = "1.10", since = "1.2")] public void pack (Clutter.Actor actor, ...); [Version (deprecated = true, deprecated_since = "1.10", since = "1.2")] public void pack_after (Clutter.Actor actor, Clutter.Actor? sibling, ...); [Version (deprecated = true, deprecated_since = "1.10", since = "1.2")] public void pack_at (Clutter.Actor actor, int position, ...); [Version (deprecated = true, deprecated_since = "1.10", since = "1.2")] public void pack_before (Clutter.Actor actor, Clutter.Actor? sibling, ...); [Version (deprecated = true, deprecated_since = "1.10", since = "1.2")] public void packv (Clutter.Actor actor, [CCode (array_length_cname = "n_properties", array_length_pos = 1.5, array_length_type = "guint")] string[] properties, [CCode (array_length_cname = "n_properties", array_length_pos = 1.5, array_length_type = "guint")] GLib.Value[] values); [Version (deprecated = true, deprecated_since = "1.10", since = "1.2")] public void set_color (Clutter.Color? color); [Version (deprecated = true, deprecated_since = "1.10", since = "1.2")] public void set_layout_manager (Clutter.LayoutManager manager); [Version (deprecated = true, deprecated_since = "1.10", since = "1.2")] public Clutter.Color color { get; set; } [NoAccessorMethod] [Version (deprecated = true, deprecated_since = "1.10", since = "1.2")] public bool color_set { get; set; } } #endif [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_box_layout_get_type ()")] [Version (since = "1.2")] public class BoxLayout : Clutter.LayoutManager { [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] public BoxLayout (); #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.12", since = "1.2")] public void get_alignment (Clutter.Actor actor, out Clutter.BoxAlignment x_align, out Clutter.BoxAlignment y_align); [Version (deprecated = true, deprecated_since = "1.12", since = "1.2")] public uint get_easing_duration (); [Version (deprecated = true, deprecated_since = "1.12", since = "1.2")] public ulong get_easing_mode (); [Version (deprecated = true, deprecated_since = "1.12", since = "1.2")] public bool get_expand (Clutter.Actor actor); [Version (deprecated = true, deprecated_since = "1.12", since = "1.2")] public void get_fill (Clutter.Actor actor, out bool x_fill, out bool y_fill); #endif [Version (since = "1.4")] public bool get_homogeneous (); [Version (since = "1.12")] public Clutter.Orientation get_orientation (); [Version (deprecated = true)] public bool get_pack_start (); public uint get_spacing (); #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.12", since = "1.2")] public bool get_use_animations (); [Version (deprecated = true, deprecated_since = "1.12", since = "1.2")] public bool get_vertical (); [Version (deprecated = true, deprecated_since = "1.12", since = "1.2")] public void pack (Clutter.Actor actor, bool expand, bool x_fill, bool y_fill, Clutter.BoxAlignment x_align, Clutter.BoxAlignment y_align); [Version (deprecated = true, deprecated_since = "1.12", since = "1.2")] public void set_alignment (Clutter.Actor actor, Clutter.BoxAlignment x_align, Clutter.BoxAlignment y_align); [Version (deprecated = true, deprecated_since = "1.12", since = "1.2")] public void set_easing_duration (uint msecs); [Version (deprecated = true, deprecated_since = "1.12", since = "1.2")] public void set_easing_mode (ulong mode); [Version (deprecated = true, deprecated_since = "1.12", since = "1.2")] public void set_expand (Clutter.Actor actor, bool expand); [Version (deprecated = true, deprecated_since = "1.12", since = "1.2")] public void set_fill (Clutter.Actor actor, bool x_fill, bool y_fill); #endif [Version (since = "1.4")] public void set_homogeneous (bool homogeneous); [Version (since = "1.12")] public void set_orientation (Clutter.Orientation orientation); [Version (deprecated = true)] public void set_pack_start (bool pack_start); public void set_spacing (uint spacing); #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.12", since = "1.2")] public void set_use_animations (bool animate); [Version (deprecated = true, deprecated_since = "1.12", since = "1.2")] public void set_vertical (bool vertical); [Version (deprecated = true, deprecated_since = "1.12", since = "1.2")] public uint easing_duration { get; set; } [Version (deprecated = true, deprecated_since = "1.12", since = "1.2")] public ulong easing_mode { get; set; } #endif [Version (since = "1.4")] public bool homogeneous { get; set; } [Version (since = "1.12")] public Clutter.Orientation orientation { get; set; } [Version (deprecated = true)] public bool pack_start { get; set; } public uint spacing { get; set; } #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.12", since = "1.2")] public bool use_animations { get; set; } [Version (deprecated = true, deprecated_since = "1.12", since = "1.2")] public bool vertical { get; set; } #endif } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_brightness_contrast_effect_get_type ()")] [Version (since = "1.10")] public class BrightnessContrastEffect : Clutter.OffscreenEffect { [CCode (has_construct_function = false, type = "ClutterEffect*")] public BrightnessContrastEffect (); public void get_brightness (out float red, out float green, out float blue); public void get_contrast (out float red, out float green, out float blue); public void set_brightness (float brightness); public void set_brightness_full (float red, float green, float blue); public void set_contrast (float contrast); public void set_contrast_full (float red, float green, float blue); [NoAccessorMethod] public Clutter.Color brightness { owned get; set; } [NoAccessorMethod] public Clutter.Color contrast { owned get; set; } } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] [Compact] [Version (since = "0.2")] public class ButtonEvent : Clutter.Event { public double axes; public uint32 button; #if !HAS_MUTTER42 public uint click_count; #endif public weak Clutter.InputDevice device; #if HAS_MUTTER40 public uint32 evdev_code; #endif public Clutter.EventFlags flags; public Clutter.ModifierType modifier_state; public weak Clutter.Actor source; public weak Clutter.Stage stage; public uint32 time; public Clutter.EventType type; public float x; public float y; } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_canvas_get_type ()")] [Version (since = "1.10")] public class Canvas : GLib.Object, Clutter.Content { [CCode (has_construct_function = false, type = "ClutterContent*")] public Canvas (); public float get_scale_factor (); public void set_scale_factor (float scale); public bool set_size (int width, int height); [NoAccessorMethod] public int height { get; set; } public float scale_factor { get; set; } [NoAccessorMethod] public int width { get; set; } public virtual signal bool draw (Cairo.Context cr, int width, int height); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_child_meta_get_type ()")] [Version (since = "0.8")] public abstract class ChildMeta : GLib.Object { [CCode (has_construct_function = false)] protected ChildMeta (); public unowned Clutter.Actor get_actor (); public unowned Clutter.Container get_container (); public Clutter.Actor actor { get; construct; } public Clutter.Container container { get; construct; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_click_action_get_type ()")] [Version (since = "1.4")] public class ClickAction : Clutter.Action { [CCode (has_construct_function = false, type = "ClutterAction*")] public ClickAction (); public uint get_button (); [Version (since = "1.8")] public void get_coords (out float press_x, out float press_y); [Version (since = "1.6")] public Clutter.ModifierType get_state (); public void release (); [NoAccessorMethod] public bool held { get; } [NoAccessorMethod] [Version (since = "1.8")] public int long_press_duration { get; set; } [NoAccessorMethod] [Version (since = "1.8")] public int long_press_threshold { get; set; } [NoAccessorMethod] public bool pressed { get; } public virtual signal void clicked (Clutter.Actor actor); [Version (since = "1.8")] public virtual signal bool long_press (Clutter.Actor actor, Clutter.LongPressState state); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_clip_node_get_type ()")] [Version (since = "1.10")] public class ClipNode : Clutter.PaintNode { [CCode (has_construct_function = false, type = "ClutterPaintNode*")] public ClipNode (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_clone_get_type ()")] [Version (since = "1.0")] public class Clone : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterActor*")] public Clone (Clutter.Actor source); public unowned Clutter.Actor get_source (); public void set_source (Clutter.Actor? source); public Clutter.Actor source { get; set construct; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_color_node_get_type ()")] [Version (since = "1.10")] public class ColorNode : Clutter.PipelineNode { [CCode (has_construct_function = false, type = "ClutterPaintNode*")] public ColorNode (Clutter.Color? color); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_colorize_effect_get_type ()")] [Version (since = "1.4")] public class ColorizeEffect : Clutter.OffscreenEffect { [CCode (has_construct_function = false, type = "ClutterEffect*")] public ColorizeEffect (Clutter.Color tint); public Clutter.Color get_tint (); public void set_tint (Clutter.Color tint); public Clutter.Color tint { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_constraint_get_type ()")] [Version (since = "1.4")] public abstract class Constraint : Clutter.ActorMeta { [CCode (has_construct_function = false)] protected Constraint (); [NoWrapper] public virtual void update_allocation (Clutter.Actor actor, Clutter.ActorBox allocation); #if !HAS_MUTTER338 [NoWrapper] #endif public virtual void update_preferred_size (Clutter.Actor actor, Clutter.Orientation direction, float for_size, ref float minimum_size, ref float natural_size); } #if HAS_MUTTER42 [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] [Compact] public class Context { public unowned Clutter.Backend get_backend (); } #endif [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] [Compact] [Version (since = "0.2")] public class CrossingEvent : Clutter.Event { public weak Clutter.InputDevice device; public Clutter.EventFlags flags; public weak Clutter.Actor related; public weak Clutter.EventSequence sequence; public weak Clutter.Actor source; public weak Clutter.Stage stage; public uint32 time; public Clutter.EventType type; public float x; public float y; } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_deform_effect_get_type ()")] [Version (since = "1.4")] public abstract class DeformEffect : Clutter.OffscreenEffect { [CCode (has_construct_function = false)] protected DeformEffect (); [NoWrapper] public virtual void deform_vertex (float width, float height, Cogl.TextureVertex vertex); public unowned Cogl.Handle get_back_material (); public void get_n_tiles (out uint x_tiles, out uint y_tiles); public void invalidate (); public void set_back_material (Cogl.Handle? material); public void set_n_tiles (uint x_tiles, uint y_tiles); [NoAccessorMethod] public uint x_tiles { get; set; } [NoAccessorMethod] public uint y_tiles { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_desaturate_effect_get_type ()")] [Version (since = "1.4")] public class DesaturateEffect : Clutter.OffscreenEffect { [CCode (has_construct_function = false, type = "ClutterEffect*")] public DesaturateEffect (double factor); public double get_factor (); public void set_factor (double factor); public double factor { get; set; } } #if HAS_MUTTER338 [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] [Compact] public class DeviceEvent : Clutter.Event { public weak Clutter.InputDevice device; public Clutter.EventFlags flags; public weak Clutter.Actor source; public weak Clutter.Stage stage; public uint32 time; public Clutter.EventType type; } #endif #if !HAS_MUTTER338 [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_drag_action_get_type ()")] [Version (since = "1.4")] public class DragAction : Clutter.Action { [CCode (has_construct_function = false, type = "ClutterAction*")] public DragAction (); public bool get_drag_area (out Graphene.Rect drag_area); public Clutter.DragAxis get_drag_axis (); public unowned Clutter.Actor get_drag_handle (); public void get_drag_threshold (out uint x_threshold, out uint y_threshold); public void get_motion_coords (out float motion_x, out float motion_y); public void get_press_coords (out float press_x, out float press_y); public void set_drag_area (Graphene.Rect? drag_area); public void set_drag_axis (Clutter.DragAxis axis); public void set_drag_handle (Clutter.Actor? handle); public void set_drag_threshold (int x_threshold, int y_threshold); [NoAccessorMethod] [Version (since = "1.12")] public Graphene.Rect drag_area { owned get; set; } [NoAccessorMethod] [Version (since = "1.12")] public bool drag_area_set { get; } public Clutter.DragAxis drag_axis { get; set; } public Clutter.Actor drag_handle { get; set; } [NoAccessorMethod] public int x_drag_threshold { get; set; } [NoAccessorMethod] public int y_drag_threshold { get; set; } public virtual signal void drag_begin (Clutter.Actor actor, float event_x, float event_y, Clutter.ModifierType modifiers); public virtual signal void drag_end (Clutter.Actor actor, float event_x, float event_y, Clutter.ModifierType modifiers); public virtual signal void drag_motion (Clutter.Actor actor, float delta_x, float delta_y); [Version (since = "1.12")] public virtual signal bool drag_progress (Clutter.Actor actor, float delta_x, float delta_y); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_drop_action_get_type ()")] [Version (since = "1.8")] public class DropAction : Clutter.Action { [CCode (has_construct_function = false, type = "ClutterAction*")] public DropAction (); public virtual signal bool can_drop (Clutter.Actor actor, float event_x, float event_y); public virtual signal void drop (Clutter.Actor actor, float event_x, float event_y); [Version (since = "1.12")] public signal void drop_cancel (Clutter.Actor actor, float event_x, float event_y); public virtual signal void over_in (Clutter.Actor actor); public virtual signal void over_out (Clutter.Actor actor); } #endif [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_effect_get_type ()")] [Version (since = "1.4")] public abstract class Effect : Clutter.ActorMeta { [CCode (has_construct_function = false)] protected Effect (); [NoWrapper] public virtual bool modify_paint_volume (Clutter.PaintVolume volume); #if HAS_MUTTER40 [NoWrapper] public virtual void paint (Clutter.PaintNode node, Clutter.PaintContext paint_context, Clutter.EffectPaintFlags flags); [NoWrapper] public virtual void paint_node (Clutter.PaintNode node, Clutter.PaintContext paint_context, Clutter.EffectPaintFlags flags); #else [NoWrapper] public virtual void paint (Clutter.PaintContext paint_context, Clutter.EffectPaintFlags flags); #endif [NoWrapper] public virtual void pick (Clutter.PickContext pick_context); #if HAS_MUTTER40 [NoWrapper] public virtual void post_paint (Clutter.PaintNode node, Clutter.PaintContext paint_context); [NoWrapper] public virtual bool pre_paint (Clutter.PaintNode node, Clutter.PaintContext paint_context); #else [NoWrapper] public virtual void post_paint (Clutter.PaintContext paint_context); [NoWrapper] public virtual bool pre_paint (Clutter.PaintContext paint_context); #endif [Version (since = "1.8")] public void queue_repaint (); } [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_event_get_type ()")] [Compact] [Version (since = "0.2")] public class Event { public Clutter.EventType type; [CCode (has_construct_function = false)] public Event (Clutter.EventType type); [Version (since = "1.18")] public static uint add_filter (Clutter.Stage? stage, [CCode (delegate_target_pos = 2.2, destroy_notify_pos = 2.1)] owned Clutter.EventFilterFunc func); public Clutter.Event copy (); public void free (); [Version (since = "0.4")] public static Clutter.Event @get (); [Version (since = "1.12")] public double get_angle (Clutter.Event target); [Version (since = "1.6")] public double get_axes (out uint n_axes); [Version (since = "1.0")] public uint32 get_button (); #if !HAS_MUTTER42 [Version (since = "1.0")] public uint get_click_count (); #endif [Version (since = "0.4")] public void get_coords (out float x, out float y); [Version (since = "1.0")] public unowned Clutter.InputDevice get_device (); #if !HAS_MUTTER40 public int get_device_id (); #endif [Version (since = "1.28")] public unowned Clutter.InputDeviceTool get_device_tool (); [Version (since = "1.0")] public Clutter.InputDeviceType get_device_type (); [Version (since = "1.12")] public float get_distance (Clutter.Event target); #if HAS_MUTTER40 public uint32 get_event_code (); #endif [Version (since = "1.10")] public unowned Clutter.EventSequence get_event_sequence (); [Version (since = "1.0")] public Clutter.EventFlags get_flags (); [Version (since = "1.24")] public void get_gesture_motion_delta (out double dx, out double dy); #if HAS_MUTTER40 public void get_gesture_motion_delta_unaccelerated (out double dx, out double dy); #endif public Clutter.TouchpadGesturePhase get_gesture_phase (); [Version (since = "1.24")] public double get_gesture_pinch_angle_delta (); [Version (since = "1.24")] public double get_gesture_pinch_scale (); [Version (since = "1.0")] public uint16 get_key_code (); [Version (since = "1.0")] public uint get_key_symbol (); public unichar get_key_unicode (); public uint get_mode_group (); public bool get_pad_event_details (out uint number, out uint mode, out double value); [Version (since = "1.12")] public Graphene.Point get_position (); [Version (since = "1.0")] public unowned Clutter.Actor get_related (); #if HAS_MUTTER40 public bool get_relative_motion (double dx, double dy, double dx_unaccel, double dy_unaccel); #endif [Version (since = "1.10")] public void get_scroll_delta (out double dx, out double dy); [Version (since = "1.0")] public Clutter.ScrollDirection get_scroll_direction (); [Version (since = "1.26")] public Clutter.ScrollFinishFlags get_scroll_finish_flags (); [Version (since = "1.26")] public Clutter.ScrollSource get_scroll_source (); [Version (since = "0.6")] public unowned Clutter.Actor get_source (); [Version (since = "1.6")] public unowned Clutter.InputDevice get_source_device (); [Version (since = "0.8")] public unowned Clutter.Stage get_stage (); [Version (since = "0.4")] public Clutter.ModifierType get_state (); [Version (since = "1.16")] public void get_state_full (out Clutter.ModifierType button_state, out Clutter.ModifierType base_state, out Clutter.ModifierType latched_state, out Clutter.ModifierType locked_state, out Clutter.ModifierType effective_state); [Version (since = "0.4")] public uint32 get_time (); #if HAS_MUTTER40 public int64 get_time_us (); #endif [Version (since = "1.24")] public uint get_touchpad_gesture_finger_count (); [CCode (cname = "clutter_event_type")] public Clutter.EventType get_type (); [Version (since = "1.12")] public bool has_control_modifier (); [Version (since = "1.12")] public bool has_shift_modifier (); [Version (since = "1.12")] public bool is_pointer_emulated (); #if !HAS_MUTTER40 [Version (since = "0.4")] public static unowned Clutter.Event peek (); #endif [Version (since = "0.6")] public void put (); [Version (since = "1.18")] public static void remove_filter (uint id); [Version (since = "1.8")] public void set_button (uint32 button); [Version (since = "1.8")] public void set_coords (float x, float y); [Version (since = "1.6")] public void set_device (Clutter.InputDevice? device); [Version (since = "1.28")] public void set_device_tool (Clutter.InputDeviceTool? tool); [Version (since = "1.8")] public void set_flags (Clutter.EventFlags flags); [Version (since = "1.8")] public void set_key_code (uint16 key_code); [Version (since = "1.8")] public void set_key_symbol (uint key_sym); [Version (since = "1.8")] public void set_key_unicode (unichar key_unicode); [Version (since = "1.8")] public void set_related (Clutter.Actor? actor); [Version (since = "1.10")] public void set_scroll_delta (double dx, double dy); [Version (since = "1.8")] public void set_scroll_direction (Clutter.ScrollDirection direction); [Version (since = "1.8")] public void set_source (Clutter.Actor? actor); [Version (since = "1.8")] public void set_source_device (Clutter.InputDevice? device); [Version (since = "1.8")] public void set_stage (Clutter.Stage? stage); [Version (since = "1.8")] public void set_state (Clutter.ModifierType state); [Version (since = "1.8")] public void set_time (uint32 time_); } [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_event_sequence_get_type ()")] [Compact] [Version (since = "1.12")] public class EventSequence { #if HAS_MUTTER40 public int32 get_slot (); #endif } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_fixed_layout_get_type ()")] [Version (since = "1.2")] public class FixedLayout : Clutter.LayoutManager { [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] public FixedLayout (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_flow_layout_get_type ()")] [Version (since = "1.2")] public class FlowLayout : Clutter.LayoutManager { [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] public FlowLayout (Clutter.FlowOrientation orientation); public float get_column_spacing (); public void get_column_width (out float min_width, out float max_width); public bool get_homogeneous (); public Clutter.FlowOrientation get_orientation (); public void get_row_height (out float min_height, out float max_height); public float get_row_spacing (); [Version (since = "1.16")] public bool get_snap_to_grid (); public void set_column_spacing (float spacing); public void set_column_width (float min_width, float max_width); public void set_homogeneous (bool homogeneous); public void set_orientation (Clutter.FlowOrientation orientation); public void set_row_height (float min_height, float max_height); public void set_row_spacing (float spacing); [Version (since = "1.16")] public void set_snap_to_grid (bool snap_to_grid); public float column_spacing { get; set; } public bool homogeneous { get; set; } [NoAccessorMethod] public float max_column_width { get; set; } [NoAccessorMethod] public float max_row_height { get; set; } [NoAccessorMethod] public float min_column_width { get; set; } [NoAccessorMethod] public float min_row_height { get; set; } public Clutter.FlowOrientation orientation { get; set construct; } public float row_spacing { get; set; } [Version (since = "1.16")] public bool snap_to_grid { get; set; } } #if HAS_MUTTER40 [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] [Compact] public class Frame { public bool has_result (); public void set_result (Clutter.FrameResult result); } #endif #if HAS_MUTTER338 [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_frame_clock_get_type ()")] public class FrameClock : GLib.Object { [CCode (has_construct_function = false)] protected FrameClock (); public void add_timeline (Clutter.Timeline timeline); #if HAS_MUTTER41 public GLib.StringBuilder get_max_render_time_debug_info (); #endif public float get_refresh_rate (); public void inhibit (); #if HAS_MUTTER40 public void notify_ready (); #endif #if HAS_MUTTER41 public void record_flip_time (int64 flip_time_us); #endif public void remove_timeline (Clutter.Timeline timeline); public void schedule_update (); public void schedule_update_now (); public void uninhibit (); [HasEmitter] public signal void destroy (); } #endif [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_gesture_action_get_type ()")] [Version (since = "1.8")] public class GestureAction : Clutter.Action { [CCode (has_construct_function = false, type = "ClutterAction*")] public GestureAction (); [Version (since = "1.12")] public void cancel (); [NoWrapper] public virtual bool gesture_prepare (Clutter.Actor actor); [Version (since = "1.12")] public unowned Clutter.InputDevice get_device (uint point); [Version (since = "1.14")] public unowned Clutter.Event get_last_event (uint point); public void get_motion_coords (uint point, out float motion_x, out float motion_y); [Version (since = "1.12")] public float get_motion_delta (uint point, out float delta_x, out float delta_y); [Version (since = "1.12")] public uint get_n_current_points (); [Version (since = "1.12")] public int get_n_touch_points (); public void get_press_coords (uint point, out float press_x, out float press_y); public void get_release_coords (uint point, out float release_x, out float release_y); [Version (since = "1.12")] public unowned Clutter.EventSequence get_sequence (uint point); [Version (since = "1.18")] public void get_threshold_trigger_distance (out float x, out float y); [Version (since = "1.20")] public Clutter.GestureTriggerEdge get_threshold_trigger_edge (); [Version (deprecated = true, deprecated_since = "1.20", since = "1.18")] public Clutter.GestureTriggerEdge get_threshold_trigger_egde (); [Version (since = "1.12")] public float get_velocity (uint point, out float velocity_x, out float velocity_y); [Version (since = "1.12")] public void set_n_touch_points (int nb_points); [Version (since = "1.18")] public void set_threshold_trigger_distance (float x, float y); [Version (since = "1.18")] public void set_threshold_trigger_edge (Clutter.GestureTriggerEdge edge); [Version (since = "1.16")] public int n_touch_points { get; set; } [NoAccessorMethod] [Version (since = "1.18")] public float threshold_trigger_distance_x { get; construct; } [NoAccessorMethod] [Version (since = "1.18")] public float threshold_trigger_distance_y { get; construct; } [Version (since = "1.18")] public Clutter.GestureTriggerEdge threshold_trigger_edge { get; construct; } public virtual signal bool gesture_begin (Clutter.Actor actor); public virtual signal void gesture_cancel (Clutter.Actor actor); public virtual signal void gesture_end (Clutter.Actor actor); public virtual signal bool gesture_progress (Clutter.Actor actor); } #if HAS_MUTTER42 [CCode (cheader_filename = "clutter/clutter.h", ref_function = "clutter_grab_ref", type_id = "clutter_grab_get_type ()", unref_function = "clutter_grab_unref")] [Compact] public class Grab { public void dismiss (); public Clutter.GrabState get_seat_state (); public unowned Clutter.Grab @ref (); public void unref (); } #endif [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_grid_layout_get_type ()")] [Version (since = "1.12")] public class GridLayout : Clutter.LayoutManager { [CCode (has_construct_function = false, type = "ClutterLayoutManager*")] public GridLayout (); public void attach (Clutter.Actor child, int left, int top, int width, int height); public void attach_next_to (Clutter.Actor child, Clutter.Actor? sibling, Clutter.GridPosition side, int width, int height); public unowned Clutter.Actor get_child_at (int left, int top); public bool get_column_homogeneous (); public uint get_column_spacing (); public Clutter.Orientation get_orientation (); public bool get_row_homogeneous (); public uint get_row_spacing (); public void insert_column (int position); public void insert_next_to (Clutter.Actor sibling, Clutter.GridPosition side); public void insert_row (int position); public void set_column_homogeneous (bool homogeneous); public void set_column_spacing (uint spacing); public void set_orientation (Clutter.Orientation orientation); public void set_row_homogeneous (bool homogeneous); public void set_row_spacing (uint spacing); public bool column_homogeneous { get; set; } public uint column_spacing { get; set; } public Clutter.Orientation orientation { get; set; } public bool row_homogeneous { get; set; } public uint row_spacing { get; set; } } #if HAS_MUTTER338 [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] [Compact] public class IMEvent : Clutter.Event { public Clutter.EventFlags flags; public uint32 len; #if HAS_MUTTER42 public Clutter.PreeditResetMode mode; #endif public int32 offset; public weak Clutter.Actor source; public weak Clutter.Stage stage; public weak string text; public uint32 time; public Clutter.EventType type; } #endif #if !HAS_MUTTER338 [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_group_get_type ()")] [Version (since = "0.2")] public class Group : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterActor*")] [Version (deprecated = true, deprecated_since = "1.10")] public Group (); [Version (deprecated = true, deprecated_since = "1.10", since = "0.2")] public int get_n_children (); [Version (deprecated = true, deprecated_since = "1.10", since = "0.2")] public unowned Clutter.Actor get_nth_child (int index_); [Version (deprecated = true, deprecated_since = "1.10")] public void remove_all (); } #endif [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_image_get_type ()")] [Version (since = "1.10")] public class Image : GLib.Object, Clutter.Content { [CCode (has_construct_function = false, type = "ClutterContent*")] public Image (); public unowned Cogl.Texture get_texture (); public bool set_area ([CCode (array_length = false)] uint8[] data, Cogl.PixelFormat pixel_format, Cairo.RectangleInt rect, uint row_stride) throws GLib.Error; [Version (since = "1.12")] public bool set_bytes (GLib.Bytes data, Cogl.PixelFormat pixel_format, uint width, uint height, uint row_stride) throws GLib.Error; public bool set_data ([CCode (array_length = false)] uint8[] data, Cogl.PixelFormat pixel_format, uint width, uint height, uint row_stride) throws GLib.Error; } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_input_device_get_type ()")] public class InputDevice : GLib.Object { [CCode (has_construct_function = false)] protected InputDevice (); #if !HAS_MUTTER42 #if HAS_MUTTER338 [Version (since = "1.2")] public unowned Clutter.Actor get_actor (Clutter.EventSequence? sequence); #endif #if !HAS_MUTTER40 [Version (since = "1.6")] public unowned Clutter.InputDevice get_associated_device (); #endif [Version (since = "1.6")] public Clutter.InputAxis get_axis (uint index_); [Version (since = "1.6")] #if HAS_MUTTER40 public bool get_axis_value (double axes, Clutter.InputAxis axis, double value); #else public bool get_axis_value ([CCode (array_length = false)] double[] axes, Clutter.InputAxis axis, out double value); #endif #if !HAS_MUTTER40 [Version (since = "1.12")] public bool get_coords (Clutter.EventSequence? sequence, out Graphene.Point point); [Version (since = "1.0")] public int get_device_id (); #endif #endif [Version (since = "1.6")] public Clutter.InputMode get_device_mode (); [Version (since = "1.2")] public unowned string get_device_name (); public unowned string get_device_node (); [Version (since = "1.0")] public Clutter.InputDeviceType get_device_type (); #if !HAS_MUTTER40 [Version (since = "1.6")] public bool get_enabled (); #endif #if !HAS_MUTTER42 [Version (since = "1.10")] public unowned Clutter.Actor get_grabbed_actor (); #endif public virtual int get_group_n_modes (int group); [Version (since = "1.6")] public bool get_has_cursor (); #if !HAS_MUTTER40 [Version (since = "1.6")] public bool get_key (uint index_, out uint keyval, out Clutter.ModifierType modifiers); public Clutter.InputDeviceMapping get_mapping_mode (); #endif public int get_mode_switch_button_group (uint button); #if !HAS_MUTTER40 [Version (since = "1.16")] public Clutter.ModifierType get_modifier_state (); #endif #if !HAS_MUTTER42 [Version (since = "1.6")] public uint get_n_axes (); #endif #if HAS_MUTTER40 public int get_n_buttons (); #else [Version (since = "1.6")] public uint get_n_keys (); #endif public int get_n_mode_groups (); public int get_n_rings (); public int get_n_strips (); #if !HAS_MUTTER40 #if HAS_MUTTER338 [Version (since = "1.6")] public GLib.List get_physical_devices (); #else [Version (since = "1.2")] public unowned Clutter.Actor get_pointer_actor (); #endif [Version (since = "1.2")] public unowned Clutter.Stage get_pointer_stage (); #endif #if HAS_MUTTER40 public virtual int get_pad_feature_group (Clutter.InputDevicePadFeature feature, int n_feature); #endif [Version (since = "1.22")] public unowned string get_product_id (); public unowned Clutter.Seat get_seat (); #if !HAS_MUTTER338 [Version (since = "1.6")] public GLib.List get_slave_devices (); #endif [Version (since = "1.22")] public unowned string get_vendor_id (); [Version (since = "1.10")] public void grab (Clutter.Actor actor); public virtual bool is_grouped (Clutter.InputDevice other_device); public virtual bool is_mode_switch_button (uint group, uint button); #if !HAS_MUTTER40 [Version (since = "1.10")] public virtual bool keycode_to_evdev (uint hardware_keycode, uint evdev_keycode); #endif #if !HAS_MUTTER42 [Version (since = "1.12")] public unowned Clutter.Actor sequence_get_grabbed_actor (Clutter.EventSequence sequence); [Version (since = "1.12")] public void sequence_grab (Clutter.EventSequence sequence, Clutter.Actor actor); [Version (since = "1.12")] public void sequence_ungrab (Clutter.EventSequence sequence); #endif #if !HAS_MUTTER40 [Version (since = "1.6")] public void set_enabled (bool enabled); [Version (since = "1.6")] public void set_key (uint index_, uint keyval, Clutter.ModifierType modifiers); public void set_mapping_mode (Clutter.InputDeviceMapping mapping); #endif #if !HAS_MUTTER42 [Version (since = "1.10")] public void ungrab (); #endif #if !HAS_MUTTER40 [Version (since = "1.2")] public void update_from_event (Clutter.Event event, bool update_stage); [NoWrapper] public virtual void update_from_tool (Clutter.InputDeviceTool tool); #endif [NoAccessorMethod] [Version (since = "1.6")] public Clutter.Backend backend { owned get; construct; } public Clutter.InputMode device_mode { get; construct; } public string device_node { get; construct; } [Version (since = "1.2")] public Clutter.InputDeviceType device_type { get; construct; } #if !HAS_MUTTER40 [Version (since = "1.6")] public bool enabled { get; set; } #endif [Version (since = "1.6")] public bool has_cursor { get; construct; } #if !HAS_MUTTER40 [NoAccessorMethod] [Version (since = "1.2")] public int id { get; construct; } public Clutter.InputDeviceMapping mapping_mode { get; set; } [Version (since = "1.6")] public uint n_axes { get; } #endif #if HAS_MUTTER40 public int n_buttons { get; construct; } #endif public int n_mode_groups { get; construct; } public int n_rings { get; construct; } public int n_strips { get; construct; } [NoAccessorMethod] [Version (since = "1.2")] public string name { owned get; construct; } [Version (since = "1.22")] public string product_id { get; construct; } public Clutter.Seat seat { get; construct; } [Version (since = "1.22")] public string vendor_id { get; construct; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_input_device_tool_get_type ()")] public abstract class InputDeviceTool : GLib.Object { [CCode (has_construct_function = false)] protected InputDeviceTool (); #if HAS_MUTTER40 public Clutter.InputAxisFlags get_axes (); #endif public uint64 get_id (); [Version (since = "1.28")] public uint64 get_serial (); [Version (since = "1.28")] public Clutter.InputDeviceToolType get_tool_type (); #if HAS_MUTTER40 public Clutter.InputAxisFlags axes { get; construct; } #endif public uint64 id { get; construct; } public uint64 serial { get; construct; } [NoAccessorMethod] public Clutter.InputDeviceToolType type { get; construct; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_input_focus_get_type ()")] public abstract class InputFocus : GLib.Object { [CCode (has_construct_function = false)] protected InputFocus (); [NoWrapper] public virtual void commit_text (string text); [NoWrapper] public virtual void delete_surrounding (int offset, uint len); #if HAS_MUTTER338 public bool filter_event (Clutter.Event event); #else public bool filter_key_event (Clutter.KeyEvent key); #endif [NoWrapper] public virtual void focus_in (Clutter.InputMethod input_method); [NoWrapper] public virtual void focus_out (); public bool is_focused (); [NoWrapper] public virtual void request_surrounding (); public void reset (); public void set_can_show_preedit (bool can_show_preedit); public void set_content_hints (Clutter.InputContentHintFlags hint); public void set_content_purpose (Clutter.InputContentPurpose purpose); public void set_cursor_location (Graphene.Rect rect); public void set_input_panel_state (Clutter.InputPanelState state); [NoWrapper] public virtual void set_preedit_text (string preedit, uint cursor); public void set_surrounding (string text, uint cursor, uint anchor); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_input_method_get_type ()")] public abstract class InputMethod : GLib.Object { [CCode (has_construct_function = false)] protected InputMethod (); [NoWrapper] public virtual bool filter_key_event (Clutter.Event key); public virtual void focus_in (Clutter.InputFocus actor); public virtual void focus_out (); public void forward_key (uint32 keyval, uint32 keycode, uint32 state, uint64 time_, bool press); public void notify_key_event (Clutter.Event event, bool filtered); [NoWrapper] public virtual void reset (); [NoWrapper] public virtual void set_cursor_location (Graphene.Rect rect); public void set_input_panel_state (Clutter.InputPanelState state); #if HAS_MUTTER42 public void set_preedit_text (string? preedit, uint cursor, Clutter.PreeditResetMode mode); #else public void set_preedit_text (string? preedit, uint cursor); #endif [NoWrapper] public virtual void set_surrounding (string text, uint cursor, uint anchor); [NoWrapper] public virtual void update_content_hints (Clutter.InputContentHintFlags hint); [NoWrapper] public virtual void update_content_purpose (Clutter.InputContentPurpose purpose); [NoAccessorMethod] public bool can_show_preedit { get; set; } [NoAccessorMethod] public Clutter.InputContentHintFlags content_hints { get; set; } [NoAccessorMethod] public Clutter.InputContentPurpose content_purpose { get; set; } [HasEmitter] public signal void commit (string text); public signal void cursor_location_changed (Graphene.Rect object); [HasEmitter] public signal void delete_surrounding (int offset, uint len); public signal void input_panel_state (Clutter.InputPanelState object); [HasEmitter] public signal void request_surrounding (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_interval_get_type ()")] [Version (since = "1.0")] public class Interval : GLib.InitiallyUnowned, Clutter.Scriptable { [CCode (has_construct_function = false)] public Interval (GLib.Type gtype, ...); public Clutter.Interval clone (); [Version (since = "1.4")] public unowned GLib.Value? compute (double factor); public virtual bool compute_value (double factor, out GLib.Value value); public GLib.Value get_final_value (); public GLib.Value get_initial_value (); public void get_interval (...); public GLib.Type get_value_type (); [Version (since = "1.12")] public bool is_valid (); public unowned GLib.Value? peek_final_value (); public unowned GLib.Value? peek_initial_value (); public static void register_progress_func (GLib.Type value_type, Clutter.ProgressFunc func); [Version (since = "1.10")] public void set_final (...); public void set_final_value (GLib.Value value); [Version (since = "1.10")] public void set_initial (...); public void set_initial_value (GLib.Value value); public void set_interval (...); public virtual bool validate (GLib.ParamSpec pspec); [CCode (has_construct_function = false)] public Interval.with_values (GLib.Type gtype, GLib.Value? initial, GLib.Value? final); [NoAccessorMethod] [Version (since = "1.12")] public GLib.Value final { owned get; set; } [NoAccessorMethod] [Version (since = "1.12")] public GLib.Value initial { owned get; set; } public GLib.Type value_type { get; construct; } } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] [Compact] [Version (since = "0.2")] public class KeyEvent : Clutter.Event { public weak Clutter.InputDevice device; #if HAS_MUTTER40 public uint32 evdev_code; #endif public Clutter.EventFlags flags; public uint16 hardware_keycode; public uint keyval; public Clutter.ModifierType modifier_state; public weak Clutter.Actor source; public weak Clutter.Stage stage; public uint32 time; public Clutter.EventType type; public unichar unicode_value; } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_keyframe_transition_get_type ()")] [Version (since = "1.12")] public class KeyframeTransition : Clutter.PropertyTransition, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterTransition*")] public KeyframeTransition (string property_name); public void clear (); public void get_key_frame (uint index_, out double key, out Clutter.AnimationMode mode, out GLib.Value value); public uint get_n_key_frames (); public void set_key_frame (uint index_, double key, Clutter.AnimationMode mode, GLib.Value value); public void set_key_frames ([CCode (array_length_cname = "n_key_frames", array_length_pos = 0.5, array_length_type = "guint")] double[] key_frames); public void set_modes ([CCode (array_length_cname = "n_modes", array_length_pos = 0.5, array_length_type = "guint")] Clutter.AnimationMode[] modes); public void set_values ([CCode (array_length_cname = "n_values", array_length_pos = 0.5, array_length_type = "guint")] GLib.Value[] values); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_keymap_get_type ()")] public abstract class Keymap : GLib.Object { [CCode (has_construct_function = false)] protected Keymap (); #if HAS_MUTTER40 public bool get_caps_lock_state (); #else public virtual bool get_caps_lock_state (); #endif public virtual Pango.Direction get_direction (); #if HAS_MUTTER40 public bool get_num_lock_state (); public bool caps_lock_state { get; } public bool num_lock_state { get; } #else public virtual bool get_num_lock_state (); #endif public signal void state_changed (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_layer_node_get_type ()")] public class LayerNode : Clutter.PaintNode { [CCode (has_construct_function = false, type = "ClutterPaintNode*")] #if HAS_MUTTER40 public LayerNode (Graphene.Matrix projection, Cairo.Rectangle viewport, float width, float height, uint8 opacity); [CCode (has_construct_function = false, type = "ClutterPaintNode*")] public LayerNode.to_framebuffer (Cogl.Framebuffer framebuffer, Cogl.Pipeline pipeline); #else public LayerNode (Cogl.Matrix projection, Cairo.Rectangle viewport, float width, float height, uint8 opacity); #endif } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_layout_manager_get_type ()")] [Version (since = "1.2")] public abstract class LayoutManager : GLib.InitiallyUnowned { [CCode (has_construct_function = false)] protected LayoutManager (); #if HAS_MUTTER338 public virtual void allocate (Clutter.Container container, Clutter.ActorBox allocation); #else public virtual void allocate (Clutter.Container container, Clutter.ActorBox allocation, Clutter.AllocationFlags flags); #endif public void child_get (Clutter.Container container, Clutter.Actor actor, ...); public void child_get_property (Clutter.Container container, Clutter.Actor actor, string property_name, GLib.Value value); public void child_set (Clutter.Container container, Clutter.Actor actor, ...); public void child_set_property (Clutter.Container container, Clutter.Actor actor, string property_name, GLib.Value value); [NoWrapper] public virtual unowned Clutter.LayoutMeta create_child_meta (Clutter.Container container, Clutter.Actor actor); #if !HAS_MUTTER338 [NoWrapper] public virtual void end_animation (); #endif public unowned GLib.ParamSpec find_child_property (string name); #if !HAS_MUTTER338 [NoWrapper] public virtual double get_animation_progress (); #endif [Version (since = "1.0")] public unowned Clutter.LayoutMeta get_child_meta (Clutter.Container container, Clutter.Actor actor); [NoWrapper] public virtual GLib.Type get_child_meta_type (); public virtual void get_preferred_height (Clutter.Container container, float for_width, out float min_height_p, out float nat_height_p); public virtual void get_preferred_width (Clutter.Container container, float for_height, out float min_width_p, out float nat_width_p); [CCode (array_length_pos = 0.1, array_length_type = "guint")] public GLib.ParamSpec[] list_child_properties (); public virtual void set_container (Clutter.Container? container); [HasEmitter] public virtual signal void layout_changed (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_layout_meta_get_type ()")] [Version (since = "1.2")] public abstract class LayoutMeta : Clutter.ChildMeta { [CCode (has_construct_function = false)] protected LayoutMeta (); public unowned Clutter.LayoutManager get_manager (); public Clutter.LayoutManager manager { get; construct; } } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] [Compact] [Version (since = "0.2")] public class MotionEvent : Clutter.Event { public double axes; public weak Clutter.InputDevice device; #if HAS_MUTTER40 public double dx; public double dx_unaccel; public double dy; public double dy_unaccel; #endif public Clutter.EventFlags flags; public Clutter.ModifierType modifier_state; public weak Clutter.Actor source; public weak Clutter.Stage stage; public uint32 time; #if HAS_MUTTER40 public int64 time_us; #endif public Clutter.EventType type; public float x; public float y; } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_offscreen_effect_get_type ()")] [Version (since = "1.4")] public abstract class OffscreenEffect : Clutter.Effect { [CCode (has_construct_function = false)] protected OffscreenEffect (); public virtual Cogl.Handle create_texture (float width, float height); #if HAS_MUTTER40 public unowned Cogl.Pipeline? get_pipeline (); #else [Version (since = "1.14")] public bool get_target_rect (out Graphene.Rect rect); #endif [Version (deprecated = true, deprecated_since = "1.14", since = "1.8")] public bool get_target_size (out float width, out float height); [Version (since = "1.10")] public unowned Cogl.Handle get_texture (); #if HAS_MUTTER40 public virtual void paint_target (Clutter.PaintNode node, Clutter.PaintContext paint_context); #else public virtual void paint_target (Clutter.PaintContext paint_context); #endif } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] [Compact] public class PadButtonEvent : Clutter.Event { public uint32 button; public weak Clutter.InputDevice device; public Clutter.EventFlags flags; public uint32 group; public uint32 mode; public weak Clutter.Actor source; public weak Clutter.Stage stage; public uint32 time; public Clutter.EventType type; } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] [Compact] public class PadRingEvent : Clutter.Event { public double angle; public weak Clutter.InputDevice device; public Clutter.EventFlags flags; public uint32 group; public uint32 mode; public uint32 ring_number; public Clutter.InputDevicePadSource ring_source; public weak Clutter.Actor source; public weak Clutter.Stage stage; public uint32 time; public Clutter.EventType type; } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] [Compact] public class PadStripEvent : Clutter.Event { public weak Clutter.InputDevice device; public Clutter.EventFlags flags; public uint32 group; public uint32 mode; public weak Clutter.Actor source; public weak Clutter.Stage stage; public uint32 strip_number; public Clutter.InputDevicePadSource strip_source; public uint32 time; public Clutter.EventType type; public double value; } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_page_turn_effect_get_type ()")] [Version (since = "1.4")] public class PageTurnEffect : Clutter.DeformEffect { [CCode (has_construct_function = false, type = "ClutterEffect*")] public PageTurnEffect (double period, double angle, float radius); public double get_angle (); public double get_period (); public float get_radius (); public void set_angle (double angle); public void set_period (double period); public void set_radius (float radius); public double angle { get; set; } public double period { get; set; } public float radius { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", ref_function = "clutter_paint_context_ref", type_id = "clutter_paint_context_get_type ()", unref_function = "clutter_paint_context_unref")] [Compact] public class PaintContext { public void destroy (); public unowned Cogl.Framebuffer get_framebuffer (); public unowned Cairo.Region get_redraw_clip (); public void pop_framebuffer (); public void push_framebuffer (Cogl.Framebuffer framebuffer); public unowned Clutter.PaintContext @ref (); public void unref (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_paint_node_get_type ()")] [Version (since = "1.10")] public abstract class PaintNode { [CCode (has_construct_function = false)] protected PaintNode (); public void add_child (Clutter.PaintNode child); public void add_multitexture_rectangle (Clutter.ActorBox rect, float text_coords, uint text_coords_len); public void add_rectangle (Clutter.ActorBox rect); #if HAS_MUTTER40 public void add_rectangles ([CCode (array_length_cname = "n_rects", array_length_pos = 1.1, array_length_type = "guint")] float[] coords); #endif public void add_texture_rectangle (Clutter.ActorBox rect, float x_1, float y_1, float x_2, float y_2); #if HAS_MUTTER40 public void add_texture_rectangles ([CCode (array_length_cname = "n_rects", array_length_pos = 1.1, array_length_type = "guint")] float[] coords); #endif public unowned Cogl.Framebuffer get_framebuffer (); public void paint (Clutter.PaintContext paint_context); public unowned Clutter.PaintNode @ref (); public void set_name (string name); public void unref (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_pan_action_get_type ()")] [Version (since = "1.12")] public class PanAction : Clutter.GestureAction { [CCode (has_construct_function = false, type = "ClutterAction*")] public PanAction (); public double get_acceleration_factor (); [Version (since = "1.24")] public float get_constrained_motion_delta (uint point, out float delta_x, out float delta_y); public double get_deceleration (); public bool get_interpolate (); public void get_interpolated_coords (out float interpolated_x, out float interpolated_y); public float get_interpolated_delta (out float delta_x, out float delta_y); [Version (since = "1.14")] public void get_motion_coords (uint point, out float motion_x, out float motion_y); [Version (since = "1.14")] public float get_motion_delta (uint point, out float delta_x, out float delta_y); public Clutter.PanAxis get_pan_axis (); public void set_acceleration_factor (double factor); public void set_deceleration (double rate); public void set_interpolate (bool should_interpolate); public void set_pan_axis (Clutter.PanAxis axis); public double acceleration_factor { get; set; } public double deceleration { get; set; } public bool interpolate { get; set; } public Clutter.PanAxis pan_axis { get; set; } #if HAS_MUTTER42 public signal bool pan (Clutter.Actor actor, bool is_interpolated); #else public virtual signal bool pan (Clutter.Actor actor, bool is_interpolated); #endif public virtual signal void pan_stopped (Clutter.Actor actor); } [CCode (cheader_filename = "clutter/clutter.h", lower_case_csuffix = "param_units", type_id = "clutter_param_units_get_type ()")] public class ParamSpecUnit : GLib.ParamSpec { [CCode (has_construct_function = false)] protected ParamSpecUnit (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_path_get_type ()")] [Version (since = "1.0")] public class Path : GLib.InitiallyUnowned { [CCode (has_construct_function = false)] public Path (); public void add_cairo_path (Cairo.Path cpath); public void add_close (); public void add_curve_to (int x_1, int y_1, int x_2, int y_2, int x_3, int y_3); public void add_line_to (int x, int y); public void add_move_to (int x, int y); public void add_node (Clutter.PathNode node); public void add_rel_curve_to (int x_1, int y_1, int x_2, int y_2, int x_3, int y_3); public void add_rel_line_to (int x, int y); public void add_rel_move_to (int x, int y); public bool add_string (string str); public void clear (); public void @foreach (Clutter.PathCallback callback); public string get_description (); public uint get_length (); public uint get_n_nodes (); public Clutter.PathNode get_node (uint index_); public GLib.SList get_nodes (); public uint get_position (double progress, out Clutter.Knot position); public void insert_node (int index_, Clutter.PathNode node); public void remove_node (uint index_); public void replace_node (uint index_, Clutter.PathNode node); public bool set_description (string str); public void to_cairo_path (Cairo.Context cr); [CCode (has_construct_function = false)] public Path.with_description (string desc); public string description { owned get; set; } public uint length { get; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_path_constraint_get_type ()")] [Version (since = "1.6")] public class PathConstraint : Clutter.Constraint { [CCode (has_construct_function = false, type = "ClutterConstraint*")] public PathConstraint (Clutter.Path? path, float offset); public float get_offset (); public unowned Clutter.Path get_path (); public void set_offset (float offset); public void set_path (Clutter.Path? path); public float offset { get; set; } public Clutter.Path path { get; set; } public signal void node_reached (Clutter.Actor actor, uint index); } [CCode (cheader_filename = "clutter/clutter.h", ref_function = "clutter_pick_context_ref", type_id = "clutter_pick_context_get_type ()", unref_function = "clutter_pick_context_unref")] [Compact] public class PickContext { public void destroy (); #if HAS_MUTTER40 public Graphene.Matrix get_transform (); #if HAS_MUTTER42 public void log_overlap (Clutter.Actor actor); #endif public void log_pick (Clutter.ActorBox box, Clutter.Actor actor); public void pop_clip (); public void pop_transform (); public void push_clip (Clutter.ActorBox box); public void push_transform (Graphene.Matrix transform); #endif public unowned Clutter.PickContext @ref (); public void unref (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_pipeline_node_get_type ()")] [Version (since = "1.10")] public class PipelineNode : Clutter.PaintNode { #if HAS_MUTTER40 [CCode (has_construct_function = false, type = "ClutterPaintNode*")] public PipelineNode (Cogl.Pipeline? pipeline); #else [CCode (has_construct_function = false)] protected PipelineNode (); #endif } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_property_transition_get_type ()")] [Version (since = "1.10")] public class PropertyTransition : Clutter.Transition, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterTransition*")] public PropertyTransition (string? property_name); #if HAS_MUTTER338 [CCode (has_construct_function = false, type = "ClutterTransition*")] public PropertyTransition.for_actor (Clutter.Actor actor, string? property_name); #endif public unowned string get_property_name (); public void set_property_name (string? property_name); public string property_name { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] [Compact] [Version (since = "1.28")] public class ProximityEvent : Clutter.Event { public weak Clutter.InputDevice device; public Clutter.EventFlags flags; public weak Clutter.Actor source; public weak Clutter.Stage stage; public uint32 time; public Clutter.EventType type; } #if !HAS_MUTTER338 [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_rectangle_get_type ()")] [Version (since = "0.2")] public class Rectangle : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterActor*")] [Version (deprecated = true, deprecated_since = "1.10")] public Rectangle (); [Version (deprecated = true, deprecated_since = "1.10", since = "0.2")] public Clutter.Color get_border_color (); [Version (deprecated = true, deprecated_since = "1.10", since = "0.2")] public uint get_border_width (); [Version (deprecated = true, deprecated_since = "1.10")] public Clutter.Color get_color (); [Version (deprecated = true, deprecated_since = "1.10")] public void set_border_color (Clutter.Color color); [Version (deprecated = true, deprecated_since = "1.10", since = "0.2")] public void set_border_width (uint width); [Version (deprecated = true, deprecated_since = "1.10")] public void set_color (Clutter.Color color); [CCode (has_construct_function = false, type = "ClutterActor*")] [Version (deprecated = true, deprecated_since = "1.10")] public Rectangle.with_color (Clutter.Color color); public Clutter.Color border_color { get; set; } public uint border_width { get; set; } public Clutter.Color color { get; set; } [NoAccessorMethod] public bool has_border { get; set; } } #endif [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_root_node_get_type ()")] public class RootNode : Clutter.PaintNode { [CCode (has_construct_function = false, type = "ClutterPaintNode*")] public RootNode (Cogl.Framebuffer framebuffer, Clutter.Color clear_color, Cogl.BufferBit clear_flags); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_rotate_action_get_type ()")] [Version (since = "1.12")] public class RotateAction : Clutter.GestureAction { [CCode (has_construct_function = false, type = "ClutterAction*")] public RotateAction (); #if HAS_MUTTER42 public signal bool rotate (Clutter.Actor actor, double angle); #else public virtual signal bool rotate (Clutter.Actor actor, double angle); #endif } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_script_get_type ()")] [Version (since = "0.6")] public class Script : GLib.Object { [CCode (has_construct_function = false)] public Script (); [Version (since = "0.8")] public void add_search_paths ([CCode (array_length_cname = "n_paths", array_length_pos = 1.1, array_length_type = "gsize")] string[] paths); #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.12", since = "1.8")] public void add_states (string? name, Clutter.State state); #endif public void connect_signals (void* user_data); public void connect_signals_full (Clutter.ScriptConnectFunc func); public void ensure_objects (); public unowned GLib.Object get_object (string name); public int get_objects (...); #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.12", since = "1.8")] public unowned Clutter.State get_states (string? name); #endif [Version (since = "1.10")] public unowned string get_translation_domain (); public virtual GLib.Type get_type_from_name (string type_name); [Version (since = "0.8")] public GLib.List list_objects (); public uint load_from_data (string data, ssize_t length) throws GLib.Error; public uint load_from_file (string filename) throws GLib.Error; [Version (since = "1.10")] public uint load_from_resource (string resource_path) throws GLib.Error; [Version (since = "0.8")] public string lookup_filename (string filename); [Version (since = "1.10")] public void set_translation_domain (string? domain); public void unmerge_objects (uint merge_id); [NoAccessorMethod] public string filename { owned get; } [NoAccessorMethod] public bool filename_set { get; } [Version (since = "1.10")] public string translation_domain { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_scroll_actor_get_type ()")] [Version (since = "1.12")] public class ScrollActor : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterActor*")] public ScrollActor (); public Clutter.ScrollMode get_scroll_mode (); public void scroll_to_point (Graphene.Point point); public void scroll_to_rect (Graphene.Rect rect); public void set_scroll_mode (Clutter.ScrollMode mode); public Clutter.ScrollMode scroll_mode { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] [Compact] [Version (since = "0.2")] public class ScrollEvent : Clutter.Event { public double axes; public weak Clutter.InputDevice device; public Clutter.ScrollDirection direction; public Clutter.ScrollFinishFlags finish_flags; public Clutter.EventFlags flags; public Clutter.ModifierType modifier_state; public Clutter.ScrollSource scroll_source; public weak Clutter.Actor source; public weak Clutter.Stage stage; public uint32 time; public Clutter.EventType type; public float x; public float y; } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_seat_get_type ()")] public abstract class Seat : GLib.Object { [CCode (has_construct_function = false)] protected Seat (); #if !HAS_MUTTER40 [NoWrapper] public virtual void apply_kbd_a11y_settings (Clutter.KbdA11ySettings settings); #endif public virtual void bell_notify (); #if !HAS_MUTTER40 public virtual void compress_motion (Clutter.Event event, Clutter.Event to_discard); [NoWrapper] public virtual void copy_event_data (Clutter.Event src, Clutter.Event dest); #endif public virtual Clutter.VirtualInputDevice create_virtual_device (Clutter.InputDeviceType device_type); public void ensure_a11y_state (); #if !HAS_MUTTER40 [NoWrapper] public virtual void free_event_data (Clutter.Event event); public void get_kbd_a11y_settings (Clutter.KbdA11ySettings settings); #endif public virtual unowned Clutter.InputDevice get_keyboard (); public virtual unowned Clutter.Keymap get_keymap (); public virtual unowned Clutter.InputDevice get_pointer (); public void get_pointer_a11y_settings (Clutter.PointerA11ySettings settings); #if !HAS_MUTTER338 public virtual Clutter.VirtualDeviceType get_supported_virtual_device_types (); #endif public bool get_touch_mode (); #if HAS_MUTTER42 [NoWrapper] public virtual Clutter.GrabState grab (uint32 time); #endif #if HAS_MUTTER40 public virtual bool handle_event_post (Clutter.Event event); #elif HAS_MUTTER338 public virtual bool handle_device_event (Clutter.Event event); #endif public void inhibit_unfocus (); public bool is_unfocus_inhibited (); #if HAS_MUTTER338 public GLib.List list_devices (); #else public virtual GLib.List list_devices (); #endif #if HAS_MUTTER40 public virtual bool query_state (Clutter.InputDevice device, Clutter.EventSequence sequence, Graphene.Point coords, Clutter.ModifierType modifiers); #else public void set_kbd_a11y_settings (Clutter.KbdA11ySettings settings); #endif public void set_pointer_a11y_dwell_click_type (Clutter.PointerA11yDwellClickType click_type); public void set_pointer_a11y_settings (Clutter.PointerA11ySettings settings); #if HAS_MUTTER42 [NoWrapper] public virtual void ungrab (uint32 time); #endif public void uninhibit_unfocus (); public virtual void warp_pointer (int x, int y); #if !HAS_MUTTER42 [NoAccessorMethod] public Clutter.Backend backend { owned get; construct; } #endif public bool touch_mode { get; } public signal void device_added (Clutter.InputDevice object); public signal void device_removed (Clutter.InputDevice object); public signal void is_unfocus_inhibited_changed (); public signal void kbd_a11y_flags_changed (uint settings_flags, uint changed_mask); public signal void kbd_a11y_mods_state_changed (uint latched_mask, uint locked_mask); public signal void ptr_a11y_dwell_click_type_changed (Clutter.PointerA11yDwellClickType click_type); public signal void ptr_a11y_timeout_started (Clutter.InputDevice device, Clutter.PointerA11yTimeoutType timeout_type, uint delay); public signal void ptr_a11y_timeout_stopped (Clutter.InputDevice device, Clutter.PointerA11yTimeoutType timeout_type, bool clicked); #if !HAS_MUTTER40 public signal void tool_changed (Clutter.InputDevice object, Clutter.InputDeviceTool p0); #endif } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_settings_get_type ()")] [Version (since = "1.4")] public class Settings : GLib.Object { [CCode (has_construct_function = false)] protected Settings (); public static unowned Clutter.Settings get_default (); [NoAccessorMethod] [Version (deprecated = true, deprecated_since = "1.10", since = "1.4")] public Clutter.Backend backend { construct; } [NoAccessorMethod] [Version (since = "1.8")] public int dnd_drag_threshold { get; set; } [NoAccessorMethod] public int double_click_distance { get; set; } [NoAccessorMethod] public int double_click_time { get; set; } [NoAccessorMethod] public int font_antialias { get; set; } [NoAccessorMethod] public int font_dpi { get; set; } [NoAccessorMethod] public string font_hint_style { owned get; set; } [NoAccessorMethod] public int font_hinting { get; set; } [NoAccessorMethod] public string font_name { owned get; set; } [NoAccessorMethod] public string font_subpixel_order { owned get; set; } [NoAccessorMethod] public uint fontconfig_timestamp { set; } [NoAccessorMethod] [Version (since = "1.8")] public int long_press_duration { get; set; } [NoAccessorMethod] public uint password_hint_time { get; set; } [NoAccessorMethod] public int unscaled_font_dpi { set; } } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] [Compact] public class Shader { } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_effect_get_type ()")] [Version (since = "1.4")] public class ShaderEffect : Clutter.OffscreenEffect { [CCode (has_construct_function = false, type = "ClutterEffect*")] [Version (since = "1.8")] public ShaderEffect (Clutter.ShaderType shader_type); public unowned Cogl.Handle get_program (); public unowned Cogl.Handle get_shader (); [NoWrapper] public virtual string get_static_shader_source (); public bool set_shader_source (string source); public void set_uniform_value (string name, GLib.Value value); [NoAccessorMethod] public Clutter.ShaderType shader_type { construct; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_float_get_type ()")] public class ShaderFloat { [CCode (has_construct_function = false)] protected ShaderFloat (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_int_get_type ()")] public class ShaderInt { [CCode (has_construct_function = false)] protected ShaderInt (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_shader_matrix_get_type ()")] public class ShaderMatrix { [CCode (has_construct_function = false)] protected ShaderMatrix (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_snap_constraint_get_type ()")] [Version (since = "1.6")] public class SnapConstraint : Clutter.Constraint { [CCode (has_construct_function = false, type = "ClutterConstraint*")] public SnapConstraint (Clutter.Actor? source, Clutter.SnapEdge from_edge, Clutter.SnapEdge to_edge, float offset); public void get_edges (out Clutter.SnapEdge from_edge, out Clutter.SnapEdge to_edge); public float get_offset (); public unowned Clutter.Actor get_source (); public void set_edges (Clutter.SnapEdge from_edge, Clutter.SnapEdge to_edge); public void set_offset (float offset); public void set_source (Clutter.Actor? source); [NoAccessorMethod] public Clutter.SnapEdge from_edge { get; set construct; } public float offset { get; set construct; } public Clutter.Actor source { get; set construct; } [NoAccessorMethod] public Clutter.SnapEdge to_edge { get; set construct; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_stage_get_type ()")] [Version (since = "0.2")] #if HAS_MUTTER338 public class Stage : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { [CCode (has_construct_function = false)] protected Stage (); #else public class Stage : Clutter.Group, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterActor*")] [Version (since = "0.8")] public Stage (); public bool capture (bool paint, Cairo.RectangleInt rect, [CCode (array_length_cname = "out_n_captures", array_length_pos = 3.1)] out Clutter.Capture[] out_captures); #endif #if HAS_MUTTER40 #if !HAS_MUTTER42 public void capture_into (Cairo.RectangleInt rect, float scale, uint8 data, int stride); #endif public void capture_view_into (Clutter.StageView view, Cairo.RectangleInt rect, uint8 data, int stride); #else public void capture_into (bool paint, Cairo.RectangleInt rect, uint8 data); #endif #if HAS_MUTTER338 public void clear_stage_views (); #endif [CCode (cname = "clutter_stage_event")] [Version (since = "0.4")] public bool emit_event (Clutter.Event event); #if !HAS_MUTTER338 [Version (deprecated = true, since = "0.8")] public void ensure_current (); [Version (since = "1.0")] public void ensure_redraw (); #endif [Version (since = "1.0")] public void ensure_viewport (); #if !HAS_MUTTER338 public void freeze_updates (); [Version (since = "1.6")] public bool get_accept_focus (); #endif public unowned Clutter.Actor get_actor_at_pos (Clutter.PickMode pick_mode, float x, float y); public bool get_capture_final_size (Cairo.RectangleInt rect, out int out_width, out int out_height, out float out_scale); #if HAS_MUTTER40 public unowned Clutter.Actor get_device_actor (Clutter.InputDevice device, Clutter.EventSequence? sequence); #endif #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.10")] public Clutter.Color get_color (); [Version (deprecated = true, deprecated_since = "1.10")] public static unowned Clutter.Stage get_default (); #endif public int64 get_frame_counter (); [Version (since = "0.6")] public unowned Clutter.Actor get_key_focus (); #if HAS_MUTTER42 public unowned Clutter.Actor get_grab_actor (); #endif #if !HAS_MUTTER42 [Version (since = "1.2")] public void get_minimum_size (out uint width, out uint height); [Version (since = "1.8")] public bool get_motion_events_enabled (); #endif public Clutter.Perspective get_perspective (); #if !HAS_MUTTER338 [Version (since = "1.8")] public Cairo.Region get_redraw_clip (); #endif [Version (since = "1.0")] public bool get_throttle_motion_events (); [Version (since = "0.4")] public unowned string get_title (); #if HAS_MUTTER42 public Clutter.Grab grab (Clutter.Actor actor); #endif #if !HAS_MUTTER42 [Version (since = "1.2")] public bool get_use_alpha (); #endif #if HAS_MUTTER338 public bool paint_to_buffer (Cairo.RectangleInt rect, float scale, [CCode (array_length = false)] uint8[] data, int stride, Cogl.PixelFormat format, Clutter.PaintFlag paint_flags) throws GLib.Error; #if HAS_MUTTER42 public Clutter.Content paint_to_content (Cairo.RectangleInt rect, float scale, Clutter.PaintFlag paint_flags) throws GLib.Error; #endif public void paint_to_framebuffer (Cogl.Framebuffer framebuffer, Cairo.RectangleInt rect, float scale, Clutter.PaintFlag paint_flags); #else [Version (since = "0.4")] public void hide_cursor (); [Version (deprecated = true, deprecated_since = "1.10", since = "0.8")] public bool is_default (); [Version (deprecated = true, deprecated_since = "1.10", since = "0.8")] public void queue_redraw (); #endif [CCode (array_length = false)] public uint8[] read_pixels (int x, int y, int width = -1, int height = -1); #if HAS_MUTTER40 public void repick_device (Clutter.InputDevice device); #endif #if HAS_MUTTER338 public void schedule_update (); #endif #if !HAS_MUTTER338 [Version (since = "1.6")] public void set_accept_focus (bool accept_focus); [Version (deprecated = true, deprecated_since = "1.10")] public void set_color (Clutter.Color color); #endif [Version (since = "0.6")] public void set_key_focus (Clutter.Actor? actor); [Version (since = "1.2")] public void set_minimum_size (uint width, uint height); #if !HAS_MUTTER42 [Version (since = "1.8")] public void set_motion_events_enabled (bool enabled); #endif #if !HAS_MUTTER338 public void set_perspective (Clutter.Perspective perspective); #endif [Version (since = "1.0")] public void set_throttle_motion_events (bool throttle); [Version (since = "0.4")] public void set_title (string title); #if !HAS_MUTTER42 [Version (since = "1.2")] public void set_use_alpha (bool use_alpha); #endif #if HAS_MUTTER42 public void update_device (Clutter.InputDevice device, Clutter.EventSequence sequence, Graphene.Point point, uint32 time, Clutter.Actor new_actor, Cairo.Region region, bool emit_crossing); #elif HAS_MUTTER40 public void update_device (Clutter.InputDevice device, Clutter.EventSequence sequence, Graphene.Point point, uint32 time, Clutter.Actor new_actor, bool emit_crossing); #endif #if !HAS_MUTTER338 public void show_cursor (); public void thaw_updates (); public void update_resource_scales (); [Version (since = "1.6")] public bool accept_focus { get; set; } [Version (deprecated = true, deprecated_since = "1.10")] public Clutter.Color color { get; set; } [NoAccessorMethod] public bool cursor_visible { get; set; } #endif [Version (since = "1.2")] public Clutter.Actor key_focus { get; set; } [Version (since = "0.8")] #if HAS_MUTTER338 public Clutter.Perspective perspective { get; } #else public Clutter.Perspective perspective { get; set; } #endif [Version (since = "0.4")] public string title { get; set; } #if !HAS_MUTTER338 [Version (since = "1.2")] public bool use_alpha { get; set; } [Version (deprecated = true, deprecated_since = "1.10", since = "0.6")] public bool use_fog { get; set; } [Version (since = "0.4")] public bool user_resizable { get; set; } #endif [Version (since = "0.6")] public virtual signal void activate (); [Version (since = "1.20")] #if HAS_MUTTER338 public signal void after_paint (Clutter.StageView view); public signal void after_update (Clutter.StageView view); public virtual signal void before_paint (Clutter.StageView view); public signal void before_update (Clutter.StageView view); #else public signal void after_paint (); #endif [Version (since = "0.6")] public virtual signal void deactivate (); #if !HAS_MUTTER338 [Version (since = "1.2")] public virtual signal bool delete_event (Clutter.Event event); #endif public virtual signal void paint_view (Clutter.StageView view, Cairo.Region redraw_clip); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_stage_manager_get_type ()")] [Version (since = "1.0")] public class StageManager : GLib.Object { [CCode (has_construct_function = false)] protected StageManager (); [Version (since = "0.8")] public static unowned Clutter.StageManager get_default (); [Version (since = "0.8")] public unowned Clutter.Stage get_default_stage (); [Version (since = "0.8")] public GLib.SList list_stages (); public unowned GLib.SList peek_stages (); [Version (since = "0.8")] public Clutter.Stage default_stage { get; } [Version (since = "0.8")] public virtual signal void stage_added (Clutter.Stage stage); [Version (since = "0.8")] public virtual signal void stage_removed (Clutter.Stage stage); } #if !HAS_MUTTER40 [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] [Compact] [Version (since = "0.2")] public class StageStateEvent : Clutter.Event { public Clutter.StageState changed_mask; public Clutter.EventFlags flags; public Clutter.StageState new_state; public weak Clutter.Actor source; public weak Clutter.Stage stage; public uint32 time; public Clutter.EventType type; } #endif [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_stage_view_get_type ()")] public class StageView : GLib.Object { [CCode (has_construct_function = false)] protected StageView (); #if HAS_MUTTER338 public void assign_next_scanout (Cogl.Scanout scanout); public void destroy (); #endif public unowned Cogl.Framebuffer get_framebuffer (); public void get_layout (Cairo.RectangleInt rect); #if HAS_MUTTER40 public virtual void get_offscreen_transformation_matrix (Graphene.Matrix matrix); #else public virtual void get_offscreen_transformation_matrix (Cogl.Matrix matrix); #endif public unowned Cogl.Framebuffer get_onscreen (); #if HAS_MUTTER40 public float get_refresh_rate (); #endif public float get_scale (); public void invalidate_offscreen_blit_pipeline (); [NoWrapper] public virtual void setup_offscreen_blit_pipeline (Cogl.Pipeline pipeline); #if HAS_MUTTER338 [NoWrapper] public virtual void transform_rect_to_onscreen (Cairo.RectangleInt src_rect, int dst_width, int dst_height, Cairo.RectangleInt dst_rect); #else public void transform_to_onscreen (float x, float y); #endif #if HAS_MUTTER40 [NoAccessorMethod] public Cogl.Framebuffer framebuffer { owned get; set construct; } #endif #if HAS_MUTTER338 [NoAccessorMethod] public string name { owned get; construct; } #if HAS_MUTTER40 [NoAccessorMethod] public Cogl.Offscreen offscreen { owned get; construct; } #endif [NoAccessorMethod] public float refresh_rate { get; set construct; } #endif [NoAccessorMethod] public float scale { get; set construct; } #if HAS_MUTTER338 [NoAccessorMethod] public Clutter.Stage stage { owned get; construct; } [NoAccessorMethod] public bool use_shadowfb { get; construct; } #endif [NoAccessorMethod] public int64 vblank_duration_us { get; construct; } } #if !HAS_MUTTER338 [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_state_get_type ()")] [Version (since = "1.4")] public class State : GLib.Object, Clutter.Scriptable { [CCode (has_construct_function = false)] [Version (deprecated = true, deprecated_since = "1.12", since = "1.4")] public State (); [Version (deprecated = true, deprecated_since = "1.12", since = "1.4")] public uint get_duration (string? source_state_name, string? target_state_name); [Version (deprecated = true, deprecated_since = "1.12", since = "1.4")] public unowned string get_state (); [Version (deprecated = true, deprecated_since = "1.12", since = "1.4")] public GLib.List get_states (); [Version (deprecated = true, deprecated_since = "1.12", since = "1.4")] public void set_duration (string? source_state_name, string? target_state_name, uint duration); [Version (deprecated = true, deprecated_since = "1.12", since = "1.4")] public unowned Clutter.State set_key (string? source_state_name, string target_state_name, GLib.Object object, string property_name, uint mode, GLib.Value value, double pre_delay, double post_delay); [Version (deprecated = true, deprecated_since = "1.12", since = "1.4")] public unowned Clutter.Timeline set_state (string target_state_name); [Version (deprecated = true, deprecated_since = "1.12", since = "1.4")] public unowned Clutter.Timeline warp_to_state (string target_state_name); [NoAccessorMethod] [Version (deprecated = true, deprecated_since = "1.12", since = "1.4")] public uint duration { get; set; } [NoAccessorMethod] [Version (deprecated = true, deprecated_since = "1.12", since = "1.4")] public string state { owned get; set; } [Version (deprecated = true, deprecated_since = "1.12", since = "1.4")] public virtual signal void completed (); } [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_state_key_get_type ()")] [Compact] [Version (since = "1.4")] public class StateKey { [Version (deprecated = true, deprecated_since = "1.12", since = "1.4")] public GLib.Type get_property_type (); } #endif [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_swipe_action_get_type ()")] [Version (since = "1.8")] public class SwipeAction : Clutter.GestureAction { [CCode (has_construct_function = false, type = "ClutterAction*")] public SwipeAction (); [Version (deprecated = true, deprecated_since = "1.14", since = "1.8")] public virtual signal void swept (Clutter.Actor actor, Clutter.SwipeDirection direction); [Version (since = "1.14")] #if HAS_MUTTER42 public signal bool swipe (Clutter.Actor actor, Clutter.SwipeDirection direction); #else public virtual signal bool swipe (Clutter.Actor actor, Clutter.SwipeDirection direction); #endif } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_tap_action_get_type ()")] [Version (since = "1.14")] public class TapAction : Clutter.GestureAction { [CCode (has_construct_function = false, type = "ClutterAction*")] public TapAction (); public virtual signal void tap (Clutter.Actor actor); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_text_get_type ()")] [Version (since = "1.0")] public class Text : Clutter.Actor, Atk.Implementor, Clutter.Animatable, Clutter.Container, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterActor*")] public Text (); [Version (since = "1.10")] public int coords_to_position (float x, float y); public void delete_chars (uint n_chars); public bool delete_selection (); [CCode (has_construct_function = false, type = "ClutterActor*")] public Text.full (string font_name, string text, Clutter.Color color); public bool get_activatable (); public unowned Pango.AttrList get_attributes (); [Version (since = "1.10")] public unowned Clutter.TextBuffer get_buffer (); public string get_chars (ssize_t start_pos, ssize_t end_pos); public Clutter.Color get_color (); public Clutter.Color get_cursor_color (); public int get_cursor_position (); [Version (since = "1.16")] public Graphene.Rect get_cursor_rect (); public uint get_cursor_size (); public bool get_cursor_visible (); public bool get_editable (); public Pango.EllipsizeMode get_ellipsize (); [Version (since = "1.2")] public Pango.FontDescription get_font_description (); public unowned string get_font_name (); public Clutter.InputContentHintFlags get_input_hints (); public Clutter.InputContentPurpose get_input_purpose (); [Version (since = "0.6")] public bool get_justify (); public unowned Pango.Layout get_layout (); [Version (since = "1.8")] public void get_layout_offsets (out int x, out int y); public Pango.Alignment get_line_alignment (); public bool get_line_wrap (); public Pango.WrapMode get_line_wrap_mode (); public int get_max_length (); public unichar get_password_char (); public bool get_selectable (); [Version (since = "1.8")] public Clutter.Color get_selected_text_color (); public string get_selection (); public int get_selection_bound (); public Clutter.Color get_selection_color (); public bool get_single_line_mode (); public unowned string get_text (); public bool get_use_markup (); public bool has_preedit (); public void insert_text (string text, ssize_t position); public void insert_unichar (unichar wc); public bool position_to_coords (int position, out float x, out float y, out float line_height = null); public void set_activatable (bool activatable); public void set_attributes (Pango.AttrList? attrs); [Version (since = "1.10")] public void set_buffer (Clutter.TextBuffer buffer); public void set_color (Clutter.Color color); public void set_cursor_color (Clutter.Color? color); public void set_cursor_position (int position); public void set_cursor_size (int size); public void set_cursor_visible (bool cursor_visible); public void set_editable (bool editable); public void set_ellipsize (Pango.EllipsizeMode mode); [Version (since = "1.2")] public void set_font_description (Pango.FontDescription font_desc); public void set_font_name (string? font_name); public void set_input_hints (Clutter.InputContentHintFlags hints); public void set_input_purpose (Clutter.InputContentPurpose purpose); public void set_justify (bool justify); public void set_line_alignment (Pango.Alignment alignment); public void set_line_wrap (bool line_wrap); public void set_line_wrap_mode (Pango.WrapMode wrap_mode); public void set_markup (string? markup); public void set_max_length (int max); public void set_password_char (unichar wc); [Version (since = "1.2")] public void set_preedit_string (string? preedit_str, Pango.AttrList? preedit_attrs, uint cursor_pos); public void set_selectable (bool selectable); [Version (since = "1.8")] public void set_selected_text_color (Clutter.Color? color); public void set_selection (ssize_t start_pos, ssize_t end_pos); public void set_selection_bound (int selection_bound); public void set_selection_color (Clutter.Color? color); public void set_single_line_mode (bool single_line); public void set_text (string? text); public void set_use_markup (bool setting); [CCode (cname = "clutter_text_activate")] public bool try_activate (); [CCode (has_construct_function = false, type = "ClutterActor*")] [Version (since = "1.10")] public Text.with_buffer (Clutter.TextBuffer buffer); [CCode (has_construct_function = false, type = "ClutterActor*")] public Text.with_text (string? font_name, string text); public bool activatable { get; set; } public Pango.AttrList attributes { get; set; } [Version (since = "1.8")] public Clutter.TextBuffer buffer { get; set; } public Clutter.Color color { get; set; } public Clutter.Color cursor_color { get; set; } [NoAccessorMethod] public bool cursor_color_set { get; } [Version (since = "1.12")] public int cursor_position { get; set; } public int cursor_size { get; set; } public bool cursor_visible { get; set; } public bool editable { get; set; } public Pango.EllipsizeMode ellipsize { get; set; } [Version (since = "1.2")] public Pango.FontDescription font_description { owned get; set; } public string font_name { get; set; } public Clutter.InputContentHintFlags input_hints { get; set; } public Clutter.InputContentPurpose input_purpose { get; set; } public bool justify { get; set; } public Pango.Alignment line_alignment { get; set; } public bool line_wrap { get; set; } public Pango.WrapMode line_wrap_mode { get; set; } public int max_length { get; set; } public uint password_char { get; set; } [NoAccessorMethod] [Version (deprecated = true, deprecated_since = "1.12", since = "1.0")] public int position { get; set; } public bool selectable { get; set; } [Version (since = "1.8")] public Clutter.Color selected_text_color { get; set; } [NoAccessorMethod] [Version (since = "1.8")] public bool selected_text_color_set { get; } public int selection_bound { get; set; } public Clutter.Color selection_color { get; set; } [NoAccessorMethod] public bool selection_color_set { get; } public bool single_line_mode { get; set; } public string text { get; set; } public bool use_markup { get; set; } public virtual signal void activate (); [Version (since = "1.16")] public virtual signal void cursor_changed (); [Version (deprecated = true, deprecated_since = "1.16", since = "1.0")] public virtual signal void cursor_event (Graphene.Rect rect); [HasEmitter] [Version (since = "1.2")] public signal void delete_text (int start_pos, int end_pos); public virtual signal void text_changed (); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_text_buffer_get_type ()")] [Version (since = "1.10")] public class TextBuffer : GLib.Object { [CCode (has_construct_function = false)] public TextBuffer (); public virtual uint delete_text (uint position, uint n_chars); public void emit_deleted_text (uint position, uint n_chars); public void emit_inserted_text (uint position, string chars, uint n_chars); public size_t get_bytes (); public virtual uint get_length (); public int get_max_length (); public unowned string get_text (); [CCode (vfunc_name = "get_text")] [NoWrapper] public virtual unowned string get_text_with_length (size_t n_bytes); public virtual uint insert_text (uint position, string chars, uint n_chars); public void set_max_length (int max_length); public void set_text (string chars, int n_chars); [CCode (has_construct_function = false)] public TextBuffer.with_text (string? text, ssize_t text_len); public uint length { get; } public int max_length { get; set; } public string text { get; } public virtual signal void deleted_text (uint position, uint n_chars); public virtual signal void inserted_text (uint position, string chars, uint n_chars); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_text_node_get_type ()")] [Version (since = "1.10")] public class TextNode : Clutter.PaintNode { [CCode (has_construct_function = false, type = "ClutterPaintNode*")] public TextNode (Pango.Layout? layout, Clutter.Color? color); } #if HAS_MUTTER41 [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_texture_content_get_type ()")] public class TextureContent : GLib.Object, Clutter.Content { [CCode (has_construct_function = false)] protected TextureContent (); public unowned Cogl.Texture get_texture (); public static Clutter.Content new_from_texture (Cogl.Texture texture, Cairo.RectangleInt? clip); } #endif [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_texture_node_get_type ()")] [Version (since = "1.10")] public class TextureNode : Clutter.PipelineNode { [CCode (has_construct_function = false, type = "ClutterPaintNode*")] public TextureNode (Cogl.Texture texture, Clutter.Color? color, Clutter.ScalingFilter min_filter, Clutter.ScalingFilter mag_filter); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_timeline_get_type ()")] [Version (since = "0.2")] public class Timeline : GLib.Object, Clutter.Scriptable { [CCode (has_construct_function = false)] [Version (since = "0.6")] public Timeline (uint duration_ms); [Version (since = "1.14")] public void add_marker (string marker_name, double progress); [Version (since = "0.8")] public void add_marker_at_time (string marker_name, uint msecs); public void advance (uint msecs); [Version (since = "0.8")] public void advance_to_marker (string marker_name); #if HAS_MUTTER338 [CCode (has_construct_function = false)] public Timeline.for_actor (Clutter.Actor actor, uint duration_ms); [CCode (has_construct_function = false)] public Timeline.for_frame_clock (Clutter.FrameClock frame_clock, uint duration_ms); public unowned Clutter.Actor get_actor (); #else [Version (deprecated = true, deprecated_since = "1.10", since = "0.4")] public Clutter.Timeline clone (); #endif [Version (since = "1.6")] public bool get_auto_reverse (); [Version (since = "1.12")] public bool get_cubic_bezier_progress (out Graphene.Point c_1, out Graphene.Point c_2); [Version (since = "1.10")] public int get_current_repeat (); [Version (since = "0.4")] public uint get_delay (); [Version (since = "0.6")] public uint get_delta (); [Version (since = "0.6")] public Clutter.TimelineDirection get_direction (); [Version (since = "0.6")] public uint get_duration (); [Version (since = "1.10")] public int64 get_duration_hint (); public uint get_elapsed_time (); #if !HAS_MUTTER338 [Version (deprecated = true, deprecated_since = "1.10")] public bool get_loop (); #endif [Version (since = "0.6")] public double get_progress (); [Version (since = "1.10")] public Clutter.AnimationMode get_progress_mode (); [Version (since = "1.10")] public int get_repeat_count (); [Version (since = "1.12")] public bool get_step_progress (out int n_steps, out Clutter.StepMode step_mode); [Version (since = "0.8")] public bool has_marker (string marker_name); public bool is_playing (); [CCode (array_length = true, array_length_pos = 1.1, array_length_type = "gsize", array_null_terminated = true)] [Version (since = "0.8")] public string[] list_markers (int msecs); public void pause (); [Version (since = "0.8")] public void remove_marker (string marker_name); public void rewind (); #if HAS_MUTTER338 public void set_actor (Clutter.Actor? actor); #endif [Version (since = "1.6")] public void set_auto_reverse (bool reverse); [Version (since = "1.12")] public void set_cubic_bezier_progress (Graphene.Point c_1, Graphene.Point c_2); [Version (since = "0.4")] public void set_delay (uint msecs); [Version (since = "0.6")] public void set_direction (Clutter.TimelineDirection direction); [Version (since = "0.6")] public void set_duration (uint msecs); #if HAS_MUTTER338 public void set_frame_clock (Clutter.FrameClock frame_clock); #else [Version (deprecated = true, deprecated_since = "1.10")] public void set_loop (bool loop); #endif [Version (since = "1.10")] public void set_progress_func (owned Clutter.TimelineProgressFunc? func); [Version (since = "1.10")] public void set_progress_mode (Clutter.AnimationMode mode); [Version (since = "1.10")] public void set_repeat_count (int count); [Version (since = "1.12")] public void set_step_progress (int n_steps, Clutter.StepMode step_mode); public void skip (uint msecs); public void start (); public void stop (); #if HAS_MUTTER338 public Clutter.Actor actor { get; set construct; } #endif [Version (since = "1.6")] public bool auto_reverse { get; set; } [Version (since = "0.4")] public uint delay { get; set; } [Version (since = "0.6")] public Clutter.TimelineDirection direction { get; set; } [Version (since = "0.6")] public uint duration { get; set; } #if HAS_MUTTER338 [NoAccessorMethod] public Clutter.FrameClock frame_clock { owned get; set construct; } #else [Version (deprecated = true, deprecated_since = "1.10")] public bool loop { get; set; } #endif [Version (since = "1.10")] public Clutter.AnimationMode progress_mode { get; set; } [Version (since = "1.10")] public int repeat_count { get; set; } public virtual signal void completed (); [Version (since = "0.8")] public virtual signal void marker_reached (string marker_name, int msecs); public virtual signal void new_frame (int msecs); public virtual signal void paused (); public virtual signal void started (); [Version (since = "1.12")] public virtual signal void stopped (bool is_finished); } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] [Compact] [Version (since = "1.10")] public class TouchEvent : Clutter.Event { public double axes; public weak Clutter.InputDevice device; public Clutter.EventFlags flags; public Clutter.ModifierType modifier_state; public weak Clutter.EventSequence sequence; public weak Clutter.Actor source; public weak Clutter.Stage stage; public uint32 time; public Clutter.EventType type; public float x; public float y; } #if HAS_MUTTER42 [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] [Compact] public class TouchpadHoldEvent : Clutter.Event { public Clutter.EventFlags flags; public uint32 n_fingers; public Clutter.TouchpadGesturePhase phase; public weak Clutter.Actor source; public weak Clutter.Stage stage; public uint32 time; public Clutter.EventType type; public float x; public float y; } #endif [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] [Compact] [Version (since = "1.24")] public class TouchpadPinchEvent : Clutter.Event { public float angle_delta; public float dx; #if HAS_MUTTER40 public float dx_unaccel; #endif public float dy; #if HAS_MUTTER40 public float dy_unaccel; #endif public Clutter.EventFlags flags; public uint n_fingers; public Clutter.TouchpadGesturePhase phase; public float scale; public weak Clutter.Actor source; public weak Clutter.Stage stage; public uint32 time; public Clutter.EventType type; public float x; public float y; } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] [Compact] [Version (since = "1.24")] public class TouchpadSwipeEvent : Clutter.Event { public float dx; #if HAS_MUTTER40 public float dx_unaccel; #endif public float dy; #if HAS_MUTTER40 public float dy_unaccel; #endif public Clutter.EventFlags flags; public uint n_fingers; public Clutter.TouchpadGesturePhase phase; public weak Clutter.Actor source; public weak Clutter.Stage stage; public uint32 time; public Clutter.EventType type; public float x; public float y; } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_transform_node_get_type ()")] public class TransformNode : Clutter.PaintNode { [CCode (has_construct_function = false, type = "ClutterPaintNode*")] #if HAS_MUTTER40 public TransformNode (Graphene.Matrix projection); #else public TransformNode (Cogl.Matrix projection); #endif } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_transition_get_type ()")] [Version (since = "1.10")] public abstract class Transition : Clutter.Timeline, Clutter.Scriptable { [CCode (has_construct_function = false)] protected Transition (); [NoWrapper] public virtual void attached (Clutter.Animatable animatable); [NoWrapper] public virtual void compute_value (Clutter.Animatable animatable, Clutter.Interval interval, double progress); [NoWrapper] public virtual void detached (Clutter.Animatable animatable); public unowned Clutter.Animatable get_animatable (); public unowned Clutter.Interval get_interval (); public bool get_remove_on_complete (); public void set_animatable (Clutter.Animatable? animatable); [Version (since = "1.12")] public void set_from_value (GLib.Value value); public void set_interval (Clutter.Interval? interval); public void set_remove_on_complete (bool remove_complete); [Version (since = "1.12")] public void set_to_value (GLib.Value value); public Clutter.Animatable animatable { get; set; } public Clutter.Interval interval { get; set; } public bool remove_on_complete { get; set; } } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_transition_group_get_type ()")] [Version (since = "1.12")] public class TransitionGroup : Clutter.Transition, Clutter.Scriptable { [CCode (has_construct_function = false, type = "ClutterTransition*")] public TransitionGroup (); public void add_transition (Clutter.Transition transition); public void remove_all (); public void remove_transition (Clutter.Transition transition); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_virtual_input_device_get_type ()")] public class VirtualInputDevice : GLib.Object { [CCode (has_construct_function = false)] protected VirtualInputDevice (); public int get_device_type (); #if HAS_MUTTER42 public unowned Clutter.Seat get_seat (); #endif public virtual void notify_absolute_motion (uint64 time_us, double x, double y); public virtual void notify_button (uint64 time_us, uint32 button, Clutter.ButtonState button_state); public virtual void notify_discrete_scroll (uint64 time_us, Clutter.ScrollDirection direction, Clutter.ScrollSource scroll_source); public virtual void notify_key (uint64 time_us, uint32 key, Clutter.KeyState key_state); public virtual void notify_keyval (uint64 time_us, uint32 keyval, Clutter.KeyState key_state); public virtual void notify_relative_motion (uint64 time_us, double dx, double dy); public virtual void notify_scroll_continuous (uint64 time_us, double dx, double dy, Clutter.ScrollSource scroll_source, Clutter.ScrollFinishFlags finish_flags); public virtual void notify_touch_down (uint64 time_us, int slot, double x, double y); public virtual void notify_touch_motion (uint64 time_us, int slot, double x, double y); public virtual void notify_touch_up (uint64 time_us, int slot); public Clutter.InputDeviceType device_type { get; construct; } #if HAS_MUTTER42 public Clutter.Seat seat { get; construct; } #else [NoAccessorMethod] public Clutter.Seat seat { owned get; construct; } #endif } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_zoom_action_get_type ()")] [Version (since = "1.12")] public class ZoomAction : Clutter.GestureAction { [CCode (has_construct_function = false, type = "ClutterAction*")] public ZoomAction (); public Graphene.Point get_focal_point (); public Graphene.Point get_transformed_focal_point (); #if HAS_MUTTER42 public signal bool zoom (Clutter.Actor actor, Graphene.Point focal_point, double factor); #else public Clutter.ZoomAxis get_zoom_axis (); public void set_zoom_axis (Clutter.ZoomAxis axis); public Clutter.ZoomAxis zoom_axis { get; set; } public virtual signal bool zoom (Clutter.Actor actor, Graphene.Point focal_point, double factor); #endif } [CCode (cheader_filename = "clutter/clutter.h", type_cname = "ClutterAnimatableInterface", type_id = "clutter_animatable_get_type ()")] public interface Animatable : GLib.Object { #if !HAS_MUTTER338 [NoWrapper] public abstract bool animate_property (Clutter.Animation animation, string property_name, GLib.Value initial_value, GLib.Value final_value, double progress, GLib.Value value); #endif [Version (since = "1.4")] public abstract unowned GLib.ParamSpec find_property (string property_name); #if HAS_MUTTER338 public abstract unowned Clutter.Actor get_actor (); #endif [Version (since = "1.4")] public abstract void get_initial_state (string property_name, GLib.Value value); [Version (since = "1.8")] public abstract bool interpolate_value (string property_name, Clutter.Interval interval, double progress, out GLib.Value value); [Version (since = "1.4")] public abstract void set_final_state (string property_name, GLib.Value value); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_container_get_type ()")] [Version (since = "0.4")] public interface Container : GLib.Object { public void add (params Clutter.Actor[] actors); [CCode (vfunc_name = "add")] [Version (deprecated = true, deprecated_since = "1.10", since = "0.4")] public abstract void add_actor (Clutter.Actor actor); [Version (since = "0.8")] public void child_get (Clutter.Actor actor, ...); [Version (since = "0.8")] public void child_get_property (Clutter.Actor child, string property, GLib.Value value); [Version (since = "0.8")] public void child_set (Clutter.Actor actor, ...); [Version (since = "0.8")] public void child_set_property (Clutter.Actor child, string property, GLib.Value value); [Version (since = "1.2")] public virtual void create_child_meta (Clutter.Actor actor); [Version (since = "1.2")] public virtual void destroy_child_meta (Clutter.Actor actor); [Version (since = "0.6")] public unowned Clutter.Actor find_child_by_name (string child_name); [CCode (cname = "clutter_container_class_find_child_property")] public class unowned GLib.ParamSpec find_child_property (string property_name); [Version (since = "0.8")] public virtual unowned Clutter.ChildMeta get_child_meta (Clutter.Actor actor); #if !HAS_MUTTER42 [Version (deprecated = true, deprecated_since = "1.10", since = "0.4")] public GLib.List get_children (); #endif [CCode (cname = "clutter_container_class_list_child_properties")] public class unowned GLib.ParamSpec[] list_child_properties (); #if !HAS_MUTTER42 [CCode (vfunc_name = "lower")] [Version (deprecated = true, deprecated_since = "1.10", since = "0.6")] public virtual void lower_child (Clutter.Actor actor, Clutter.Actor? sibling = null); [CCode (vfunc_name = "raise")] [Version (deprecated = true, deprecated_since = "1.10", since = "0.6")] public virtual void raise_child (Clutter.Actor actor, Clutter.Actor? sibling = null); #endif [Version (deprecated = true, deprecated_since = "1.10", since = "0.4")] public void remove (...); [CCode (vfunc_name = "remove")] [Version (deprecated = true, deprecated_since = "1.10", since = "0.4")] public abstract void remove_actor (Clutter.Actor actor); #if !HAS_MUTTER42 [Version (deprecated = true, deprecated_since = "1.10", since = "0.6")] public abstract void sort_depth_order (); #endif public virtual signal void actor_added (Clutter.Actor actor); public virtual signal void actor_removed (Clutter.Actor actor); [HasEmitter] [Version (since = "0.8")] public virtual signal void child_notify (Clutter.Actor child, GLib.ParamSpec pspec); } [CCode (cheader_filename = "clutter/clutter.h", type_cname = "ClutterContentInterface", type_id = "clutter_content_get_type ()")] public interface Content : GLib.Object { public abstract bool get_preferred_size (out float width, out float height); public abstract void invalidate (); public abstract void invalidate_size (); [NoWrapper] public abstract void paint_content (Clutter.Actor actor, Clutter.PaintNode node, Clutter.PaintContext paint_context); public virtual signal void attached (Clutter.Actor actor); public virtual signal void detached (Clutter.Actor actor); } [CCode (cheader_filename = "clutter/clutter.h", type_id = "clutter_scriptable_get_type ()")] [Version (since = "0.6")] public interface Scriptable : GLib.Object { public abstract unowned string get_id (); public abstract bool parse_custom_node (Clutter.Script script, GLib.Value value, string name, Json.Node node); public abstract void set_custom_property (Clutter.Script script, string name, GLib.Value value); public abstract void set_id (string id_); } [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_actor_box_get_type ()")] public struct ActorBox { public float x1; public float y1; public float x2; public float y2; [Version (since = "1.12")] public static Clutter.ActorBox? alloc (); [Version (since = "1.2")] public static void clamp_to_pixel (ref Clutter.ActorBox box); [Version (since = "1.0")] public bool contains (float x, float y); [Version (since = "1.0")] public Clutter.ActorBox? copy (); [Version (since = "1.0")] public bool equal (Clutter.ActorBox box_b); [Version (since = "1.0")] public void free (); [Version (since = "1.0")] public float get_area (); [Version (since = "1.0")] public float get_height (); [Version (since = "1.0")] public void get_origin (out float x, out float y); [Version (since = "1.0")] public void get_size (out float width, out float height); [Version (since = "1.0")] public float get_width (); [Version (since = "1.0")] public float get_x (); [Version (since = "1.0")] public float get_y (); [Version (since = "1.10")] public unowned Clutter.ActorBox? init (float x_1, float y_1, float x_2, float y_2); [Version (since = "1.10")] public void init_rect (float x, float y, float width, float height); [Version (since = "1.2")] public Clutter.ActorBox interpolate (Clutter.ActorBox final, double progress); #if HAS_MUTTER338 public bool is_initialized (); #endif [Version (since = "1.6")] public void scale (float scale); [Version (since = "1.6")] public void set_origin (float x, float y); [Version (since = "1.6")] public void set_size (float width, float height); [Version (since = "1.4")] public Clutter.ActorBox union (Clutter.ActorBox b); } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] [Version (since = "1.10")] public struct ActorIter { public void destroy (); public void init (Clutter.Actor root); [Version (since = "1.12")] public bool is_valid (); public bool next (out unowned Clutter.Actor? child); public bool prev (out unowned Clutter.Actor? child); public void remove (); } [CCode (cheader_filename = "clutter/clutter.h", has_copy_function = false, has_destroy_function = false, has_type_id = false)] public struct Capture { public Cairo.ImageSurface image; public Cairo.RectangleInt rect; } [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_color_get_type ()")] public struct Color { public uint8 red; public uint8 green; public uint8 blue; public uint8 alpha; public Clutter.Color add (Clutter.Color b); [Version (since = "1.12")] public static Clutter.Color? alloc (); [Version (since = "0.2")] public Clutter.Color? copy (); public Clutter.Color darken (); [Version (since = "0.2")] public bool equal (Clutter.Color v2); [Version (since = "0.2")] public void free (); [CCode (cname = "_vala_clutter_color_from_hls")] public static Clutter.Color? from_hls (float hue, float luminance, float saturation) { Clutter.Color? color = Clutter.Color.alloc (); color.init_from_hls (hue, luminance, saturation); return color; } [CCode (cname = "_vala_clutter_color_from_pixel")] public static Clutter.Color? from_pixel (uint32 pixel) { Clutter.Color? color = Clutter.Color.alloc (); color.init_from_pixel (pixel); return color; } [CCode (cname = "clutter_color_new")] [Version (since = "0.8")] public static Clutter.Color? from_rgba (uint8 red = 0, uint8 green = 0, uint8 blue = 0, uint8 alpha = 0); [CCode (cname = "_vala_clutter_color_from_string")] public static Clutter.Color? from_string (string str) { Clutter.Color? color = Clutter.Color.alloc (); color.init_from_string (str); return color; } [Version (since = "1.6")] public static unowned Clutter.Color? get_static (Clutter.StaticColor color); [Version (since = "1.0")] public uint hash (); [Version (since = "1.12")] public unowned Clutter.Color? init (uint8 red = 0, uint8 green = 0, uint8 blue = 0, uint8 alpha = 0); [CCode (cname = "clutter_color_from_hls")] public void init_from_hls (float hue, float luminance, float saturation); [CCode (cname = "clutter_color_from_pixel")] public void init_from_pixel (uint32 pixel); [CCode (cname = "clutter_color_from_string")] [Version (since = "1.0")] public bool init_from_string (string str); [Version (since = "1.6")] public Clutter.Color interpolate (Clutter.Color final, double progress); public Clutter.Color lighten (); [CCode (cname = "clutter_color_from_string")] public bool parse_string (string str); public Clutter.Color shade (double factor); public Clutter.Color subtract (Clutter.Color b); public void to_hls (out float hue, out float luminance, out float saturation); public uint32 to_pixel (); [Version (since = "0.2")] public string to_string (); } #if !HAS_MUTTER40 [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] public struct KbdA11ySettings { public Clutter.KeyboardA11yFlags controls; public int slowkeys_delay; public int debounce_delay; public int timeout_delay; public int mousekeys_init_delay; public int mousekeys_max_speed; public int mousekeys_accel_time; } #endif [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_knot_get_type ()")] [Version (since = "0.2")] public struct Knot { public int x; public int y; public Clutter.Knot? copy (); public bool equal (Clutter.Knot knot_b); public void free (); } [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_margin_get_type ()")] [Version (since = "1.10")] public struct Margin { public float left; public float right; public float top; public float bottom; public Clutter.Margin? copy (); public void free (); } #if !HAS_MUTTER40 [CCode (cheader_filename = "clutter/clutter.h", type_id = "cogl_matrix_get_gtype ()")] public struct Matrix : Cogl.Matrix { [Version (since = "1.12")] public static Clutter.Matrix? alloc (); [Version (since = "1.12")] #if HAS_MUTTER338 public void free (); #endif public static GLib.Type get_type (); [Version (since = "1.12")] public unowned Clutter.Matrix? init_from_array ([CCode (array_length = false)] float values[16]); [Version (since = "1.12")] public unowned Clutter.Matrix? init_from_matrix (Clutter.Matrix b); [Version (since = "1.12")] public unowned Clutter.Matrix? init_identity (); } #endif [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_paint_volume_get_type ()")] [Version (since = "1.4")] public struct PaintVolume { [Version (since = "1.6")] public Clutter.PaintVolume? copy (); [Version (since = "1.6")] public void free (); [Version (since = "1.6")] public float get_depth (); [Version (since = "1.6")] public float get_height (); [Version (since = "1.6")] public Graphene.Point3D get_origin (); [Version (since = "1.6")] public float get_width (); [Version (since = "1.6")] public void set_depth (float depth); [Version (since = "1.6")] public bool set_from_allocation (Clutter.Actor actor); [Version (since = "1.6")] public void set_height (float height); [Version (since = "1.6")] public void set_origin (Graphene.Point3D origin); [Version (since = "1.6")] public void set_width (float width); [Version (since = "1.6")] public void union (Clutter.PaintVolume another_pv); [Version (since = "1.10")] public void union_box (Clutter.ActorBox box); } [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_path_node_get_type ()")] [Version (since = "1.0")] public struct PathNode { public Clutter.PathNodeType type; [CCode (array_length = false)] public weak Clutter.Knot points[3]; public Clutter.PathNode? copy (); public bool equal (Clutter.PathNode node_b); public void free (); } [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_perspective_get_type ()")] [Version (since = "0.4")] public struct Perspective { public float fovy; public float aspect; public float z_near; public float z_far; } [CCode (cheader_filename = "clutter/clutter.h", has_type_id = false)] public struct PointerA11ySettings { public Clutter.PointerA11yFlags controls; public Clutter.PointerA11yDwellClickType dwell_click_type; public Clutter.PointerA11yDwellMode dwell_mode; public Clutter.PointerA11yDwellDirection dwell_gesture_single; public Clutter.PointerA11yDwellDirection dwell_gesture_double; public Clutter.PointerA11yDwellDirection dwell_gesture_drag; public Clutter.PointerA11yDwellDirection dwell_gesture_secondary; public int secondary_click_delay; public int dwell_delay; public int dwell_threshold; } [CCode (cheader_filename = "clutter/clutter.h", copy_function = "g_boxed_copy", free_function = "g_boxed_free", type_id = "clutter_units_get_type ()")] [Version (since = "1.0")] public struct Units { public Clutter.Units? copy (); public void free (); [CCode (cname = "clutter_units_from_cm")] public Units.from_cm (float cm); [CCode (cname = "clutter_units_from_em")] public Units.from_em (float em); [CCode (cname = "clutter_units_from_em_for_font")] public Units.from_em_for_font (string font_name, float em); [CCode (cname = "clutter_units_from_mm")] public Units.from_mm (float mm); [CCode (cname = "clutter_units_from_pixels")] public Units.from_pixels (int px); [CCode (cname = "clutter_units_from_pt")] public Units.from_pt (float pt); [CCode (cname = "clutter_units_from_string")] public Units.from_string (string str); public Clutter.UnitType get_unit_type (); public float get_unit_value (); public float to_pixels (); public string to_string (); } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ACTOR_ALIGN_", type_id = "clutter_actor_align_get_type ()")] [Version (since = "1.10")] public enum ActorAlign { FILL, START, CENTER, END } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ACTOR_", type_id = "clutter_actor_flags_get_type ()")] [Flags] public enum ActorFlags { MAPPED, REALIZED, REACTIVE, VISIBLE, NO_LAYOUT } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ALIGN_", type_id = "clutter_align_axis_get_type ()")] [Version (since = "1.4")] public enum AlignAxis { X_AXIS, Y_AXIS, BOTH } #if !HAS_MUTTER338 [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_allocation_flags_get_type ()")] [Flags] [Version (since = "1.0")] public enum AllocationFlags { ALLOCATION_NONE, ABSOLUTE_ORIGIN_CHANGED, DELEGATE_LAYOUT } #endif [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_animation_mode_get_type ()")] [Version (since = "1.0")] public enum AnimationMode { CUSTOM_MODE, LINEAR, EASE_IN_QUAD, EASE_OUT_QUAD, EASE_IN_OUT_QUAD, EASE_IN_CUBIC, EASE_OUT_CUBIC, EASE_IN_OUT_CUBIC, EASE_IN_QUART, EASE_OUT_QUART, EASE_IN_OUT_QUART, EASE_IN_QUINT, EASE_OUT_QUINT, EASE_IN_OUT_QUINT, EASE_IN_SINE, EASE_OUT_SINE, EASE_IN_OUT_SINE, EASE_IN_EXPO, EASE_OUT_EXPO, EASE_IN_OUT_EXPO, EASE_IN_CIRC, EASE_OUT_CIRC, EASE_IN_OUT_CIRC, EASE_IN_ELASTIC, EASE_OUT_ELASTIC, EASE_IN_OUT_ELASTIC, EASE_IN_BACK, EASE_OUT_BACK, EASE_IN_OUT_BACK, EASE_IN_BOUNCE, EASE_OUT_BOUNCE, EASE_IN_OUT_BOUNCE, STEPS, STEP_START, STEP_END, CUBIC_BEZIER, EASE, EASE_IN, EASE_OUT, EASE_IN_OUT, ANIMATION_LAST } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BIN_ALIGNMENT_", type_id = "clutter_bin_alignment_get_type ()")] [Version (since = "1.2")] public enum BinAlignment { [Version (deprecated = true)] FIXED, [Version (deprecated = true)] FILL, START, [Version (deprecated = true)] END, [Version (deprecated = true)] CENTER } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BIND_", type_id = "clutter_bind_coordinate_get_type ()")] [Version (since = "1.4")] public enum BindCoordinate { X, Y, WIDTH, HEIGHT, POSITION, SIZE, ALL } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BOX_ALIGNMENT_", type_id = "clutter_box_alignment_get_type ()")] [Version (since = "1.2")] public enum BoxAlignment { START, END, CENTER } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_BUTTON_STATE_", type_id = "clutter_button_state_get_type ()")] public enum ButtonState { RELEASED, PRESSED } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_CONTENT_GRAVITY_", type_id = "clutter_content_gravity_get_type ()")] [Version (since = "1.10")] public enum ContentGravity { TOP_LEFT, TOP, TOP_RIGHT, LEFT, CENTER, RIGHT, BOTTOM_LEFT, BOTTOM, BOTTOM_RIGHT, RESIZE_FILL, RESIZE_ASPECT } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_REPEAT_", type_id = "clutter_content_repeat_get_type ()")] [Flags] [Version (since = "1.12")] public enum ContentRepeat { NONE, X_AXIS, Y_AXIS, BOTH } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_DEBUG_", type_id = "clutter_debug_flag_get_type ()")] [Flags] public enum DebugFlag { MISC, ACTOR, TEXTURE, EVENT, PAINT, PANGO, BACKEND, SCHEDULER, SCRIPT, SHADER, MULTISTAGE, ANIMATION, LAYOUT, PICK, EVENTLOOP, CLIPPING, #if HAS_MUTTER41 FRAME_TIMINGS, DETAILED_TRACE, #endif OOB_TRANSFORMS } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_DRAG_", type_id = "clutter_drag_axis_get_type ()")] [Version (since = "1.4")] public enum DragAxis { AXIS_NONE, X_AXIS, Y_AXIS } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_DEBUG_", type_id = "clutter_draw_debug_flag_get_type ()")] [Flags] public enum DrawDebugFlag { DISABLE_SWAP_EVENTS, DISABLE_CLIPPED_REDRAWS, REDRAWS, PAINT_VOLUMES, DISABLE_CULLING, DISABLE_OFFSCREEN_REDIRECT, CONTINUOUS_REDRAW, PAINT_DEFORM_TILES, #if HAS_MUTTER41 DISABLE_DYNAMIC_MAX_RENDER_TIME, PAINT_MAX_RENDER_TIME, #endif PAINT_DAMAGE_REGION } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_EFFECT_PAINT_", type_id = "clutter_effect_paint_flags_get_type ()")] [Flags] public enum EffectPaintFlags { ACTOR_DIRTY, BYPASS_EFFECT } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_EVENT_", type_id = "clutter_event_flags_get_type ()")] [Flags] [Version (since = "0.6")] public enum EventFlags { NONE, FLAG_SYNTHETIC, FLAG_INPUT_METHOD, #if HAS_MUTTER40 FLAG_RELATIVE_MOTION, #endif #if HAS_MUTTER42 FLAG_GRAB_NOTIFY, #endif FLAG_REPEATED } #if HAS_MUTTER42 [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PHASE_", type_id = "clutter_event_phase_get_type ()")] public enum EventPhase { CAPTURE, BUBBLE } #endif [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_event_type_get_type ()")] [Version (since = "0.4")] public enum EventType { NOTHING, KEY_PRESS, KEY_RELEASE, MOTION, ENTER, LEAVE, BUTTON_PRESS, BUTTON_RELEASE, SCROLL, #if !HAS_MUTTER40 STAGE_STATE, DESTROY_NOTIFY, CLIENT_MESSAGE, #endif #if !HAS_MUTTER338 DELETE, #endif TOUCH_BEGIN, TOUCH_UPDATE, TOUCH_END, TOUCH_CANCEL, TOUCHPAD_PINCH, TOUCHPAD_SWIPE, #if HAS_MUTTER42 TOUCHPAD_HOLD, #endif PROXIMITY_IN, PROXIMITY_OUT, PAD_BUTTON_PRESS, PAD_BUTTON_RELEASE, PAD_STRIP, PAD_RING, #if HAS_MUTTER338 DEVICE_ADDED, DEVICE_REMOVED, IM_COMMIT, IM_DELETE, IM_PREEDIT, #endif EVENT_LAST } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FEATURE_", type_id = "clutter_feature_flags_get_type ()")] [Flags] [Version (since = "0.4")] public enum FeatureFlags { #if !HAS_MUTTER338 SWAP_THROTTLE, #endif #if !HAS_MUTTER42 STAGE_STATIC, STAGE_CURSOR, OFFSCREEN, STAGE_MULTIPLE, SWAP_EVENTS, #endif SHADERS_GLSL } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FLOW_", type_id = "clutter_flow_orientation_get_type ()")] [Version (since = "1.2")] public enum FlowOrientation { HORIZONTAL, VERTICAL } #if HAS_MUTTER40 [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FRAME_INFO_FLAG_", type_id = "clutter_frame_info_flag_get_type ()")] [Flags] public enum FrameInfoFlag { NONE, HW_CLOCK, ZERO_COPY, VSYNC } #endif [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_FRAME_RESULT_", type_id = "clutter_frame_result_get_type ()")] public enum FrameResult { PENDING_PRESENTED, IDLE } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_GESTURE_TRIGGER_EDGE_", type_id = "clutter_gesture_trigger_edge_get_type ()")] [Version (since = "1.18")] public enum GestureTriggerEdge { NONE, AFTER, BEFORE } #if HAS_MUTTER42 [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_GRAB_STATE_", type_id = "clutter_grab_state_get_type ()")] [Flags] public enum GrabState { NONE, POINTER, KEYBOARD, ALL } #endif [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_GRAVITY_", type_id = "clutter_gravity_get_type ()")] [Version (deprecated = true, deprecated_since = "1.22", since = "0.2")] public enum Gravity { NONE, NORTH, NORTH_EAST, EAST, SOUTH_EAST, SOUTH, SOUTH_WEST, WEST, NORTH_WEST, CENTER } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_GRID_POSITION_", type_id = "clutter_grid_position_get_type ()")] [Version (since = "1.12")] public enum GridPosition { LEFT, RIGHT, TOP, BOTTOM } #if !HAS_MUTTER42 [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INIT_", type_id = "clutter_init_error_get_type ()")] [Version (since = "0.2")] public enum InitError { SUCCESS, ERROR_UNKNOWN, ERROR_THREADS, ERROR_BACKEND, ERROR_INTERNAL; public static GLib.Quark quark (); } #endif [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_AXIS_", type_id = "clutter_input_axis_get_type ()")] [Version (since = "1.6")] public enum InputAxis { IGNORE, X, Y, PRESSURE, XTILT, YTILT, WHEEL, DISTANCE, ROTATION, SLIDER, LAST } #if HAS_MUTTER40 [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_AXIS_FLAG_", type_id = "clutter_input_axis_flags_get_type ()")] [Flags] public enum InputAxisFlags { NONE, X, Y, PRESSURE, XTILT, YTILT, WHEEL, DISTANCE, ROTATION, SLIDER } #endif [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_CONTENT_HINT_", type_id = "clutter_input_content_hint_flags_get_type ()")] [Flags] public enum InputContentHintFlags { COMPLETION, SPELLCHECK, AUTO_CAPITALIZATION, LOWERCASE, UPPERCASE, TITLECASE, HIDDEN_TEXT, SENSITIVE_DATA, LATIN, MULTILINE } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_CONTENT_PURPOSE_", type_id = "clutter_input_content_purpose_get_type ()")] public enum InputContentPurpose { NORMAL, ALPHA, DIGITS, NUMBER, PHONE, URL, EMAIL, NAME, PASSWORD, DATE, TIME, DATETIME, TERMINAL } #if HAS_MUTTER40 [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PAD_FEATURE_", type_id = "clutter_input_device_pad_feature_get_type ()")] public enum InputDevicePadFeature { BUTTON, RING, STRIP } #endif #if !HAS_MUTTER40 [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_DEVICE_MAPPING_", type_id = "clutter_input_device_mapping_get_type ()")] public enum InputDeviceMapping { ABSOLUTE, RELATIVE } #endif [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_DEVICE_PAD_SOURCE_", type_id = "clutter_input_device_pad_source_get_type ()")] public enum InputDevicePadSource { UNKNOWN, FINGER } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_DEVICE_TOOL_", type_id = "clutter_input_device_tool_type_get_type ()")] [Version (since = "1.28")] public enum InputDeviceToolType { NONE, PEN, ERASER, BRUSH, PENCIL, AIRBRUSH, MOUSE, LENS } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_input_device_type_get_type ()")] [Version (since = "1.0")] public enum InputDeviceType { POINTER_DEVICE, KEYBOARD_DEVICE, EXTENSION_DEVICE, JOYSTICK_DEVICE, TABLET_DEVICE, TOUCHPAD_DEVICE, TOUCHSCREEN_DEVICE, PEN_DEVICE, ERASER_DEVICE, CURSOR_DEVICE, PAD_DEVICE, N_DEVICE_TYPES } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_MODE_", type_id = "clutter_input_mode_get_type ()")] [Version (since = "1.6")] public enum InputMode { #if !HAS_MUTTER338 [CCode (cname = "CLUTTER_INPUT_MODE_MASTER")] #endif LOGICAL, #if !HAS_MUTTER338 [CCode (cname = "CLUTTER_INPUT_MODE_SLAVE")] #endif PHYSICAL, FLOATING } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INPUT_PANEL_STATE_", type_id = "clutter_input_panel_state_get_type ()")] public enum InputPanelState { OFF, ON, TOGGLE } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_INTERPOLATION_", type_id = "clutter_interpolation_get_type ()")] [Version (deprecated = true, deprecated_since = "1.22", since = "1.2")] public enum Interpolation { LINEAR, CUBIC } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_KEY_STATE_", type_id = "clutter_key_state_get_type ()")] public enum KeyState { RELEASED, PRESSED } #if !HAS_MUTTER40 [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_A11Y_", type_id = "clutter_keyboard_a11y_flags_get_type ()")] [Flags] public enum KeyboardA11yFlags { KEYBOARD_ENABLED, TIMEOUT_ENABLED, MOUSE_KEYS_ENABLED, SLOW_KEYS_ENABLED, SLOW_KEYS_BEEP_PRESS, SLOW_KEYS_BEEP_ACCEPT, SLOW_KEYS_BEEP_REJECT, BOUNCE_KEYS_ENABLED, BOUNCE_KEYS_BEEP_REJECT, TOGGLE_KEYS_ENABLED, STICKY_KEYS_ENABLED, STICKY_KEYS_TWO_KEY_OFF, STICKY_KEYS_BEEP, FEATURE_STATE_CHANGE_BEEP } #endif [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_LONG_PRESS_", type_id = "clutter_long_press_state_get_type ()")] [Version (since = "1.8")] public enum LongPressState { QUERY, ACTIVATE, CANCEL } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_modifier_type_get_type ()")] [Flags] [Version (since = "0.4")] public enum ModifierType { SHIFT_MASK, LOCK_MASK, CONTROL_MASK, MOD1_MASK, MOD2_MASK, MOD3_MASK, MOD4_MASK, MOD5_MASK, BUTTON1_MASK, BUTTON2_MASK, BUTTON3_MASK, BUTTON4_MASK, BUTTON5_MASK, MODIFIER_RESERVED_13_MASK, MODIFIER_RESERVED_14_MASK, MODIFIER_RESERVED_15_MASK, MODIFIER_RESERVED_16_MASK, MODIFIER_RESERVED_17_MASK, MODIFIER_RESERVED_18_MASK, MODIFIER_RESERVED_19_MASK, MODIFIER_RESERVED_20_MASK, MODIFIER_RESERVED_21_MASK, MODIFIER_RESERVED_22_MASK, MODIFIER_RESERVED_23_MASK, MODIFIER_RESERVED_24_MASK, MODIFIER_RESERVED_25_MASK, SUPER_MASK, HYPER_MASK, META_MASK, MODIFIER_RESERVED_29_MASK, RELEASE_MASK, MODIFIER_MASK } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_OFFSCREEN_REDIRECT_", type_id = "clutter_offscreen_redirect_get_type ()")] [Flags] [Version (since = "1.8")] public enum OffscreenRedirect { AUTOMATIC_FOR_OPACITY, ON_IDLE, ALWAYS } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ORIENTATION_", type_id = "clutter_orientation_get_type ()")] [Version (since = "1.12")] public enum Orientation { HORIZONTAL, VERTICAL } #if HAS_MUTTER338 [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PAINT_FLAG_", type_id = "clutter_paint_flag_get_type ()")] [Flags] public enum PaintFlag { NONE, NO_CURSORS, FORCE_CURSORS, CLEAR } #endif [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PAN_", type_id = "clutter_pan_axis_get_type ()")] [Version (since = "1.12")] public enum PanAxis { AXIS_NONE, X_AXIS, Y_AXIS, AXIS_AUTO } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PATH_", type_id = "clutter_path_node_type_get_type ()")] [Version (since = "1.0")] public enum PathNodeType { MOVE_TO, LINE_TO, CURVE_TO, CLOSE, REL_MOVE_TO, REL_LINE_TO, REL_CURVE_TO } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_DEBUG_NOP_", type_id = "clutter_pick_debug_flag_get_type ()")] [Flags] public enum PickDebugFlag { PICKING } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PICK_", type_id = "clutter_pick_mode_get_type ()")] [Version (since = "1.0")] public enum PickMode { NONE, REACTIVE, ALL } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_A11Y_DWELL_CLICK_TYPE_", type_id = "clutter_pointer_a11y_dwell_click_type_get_type ()")] public enum PointerA11yDwellClickType { NONE, PRIMARY, SECONDARY, MIDDLE, DOUBLE, DRAG } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_A11Y_DWELL_DIRECTION_", type_id = "clutter_pointer_a11y_dwell_direction_get_type ()")] public enum PointerA11yDwellDirection { NONE, LEFT, RIGHT, UP, DOWN } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_A11Y_DWELL_MODE_", type_id = "clutter_pointer_a11y_dwell_mode_get_type ()")] public enum PointerA11yDwellMode { WINDOW, GESTURE } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_A11Y_", type_id = "clutter_pointer_a11y_flags_get_type ()")] [Flags] public enum PointerA11yFlags { SECONDARY_CLICK_ENABLED, DWELL_ENABLED } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_A11Y_TIMEOUT_TYPE_", type_id = "clutter_pointer_a11y_timeout_type_get_type ()")] public enum PointerA11yTimeoutType { SECONDARY_CLICK, DWELL, GESTURE } #if HAS_MUTTER42 [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_PREEDIT_RESET_", type_id = "clutter_preedit_reset_mode_get_type ()")] public enum PreeditResetMode { CLEAR, COMMIT } #endif [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_REPAINT_FLAGS_", type_id = "clutter_repaint_flags_get_type ()")] [Flags] [Version (since = "1.10")] public enum RepaintFlags { #if !HAS_MUTTER338 QUEUE_REDRAW_ON_ADD, #endif PRE_PAINT, POST_PAINT } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_REQUEST_", type_id = "clutter_request_mode_get_type ()")] [Version (since = "0.8")] public enum RequestMode { HEIGHT_FOR_WIDTH, WIDTH_FOR_HEIGHT, CONTENT_SIZE } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_rotate_axis_get_type ()")] [Version (since = "0.4")] public enum RotateAxis { X_AXIS, Y_AXIS, Z_AXIS } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ROTATE_", type_id = "clutter_rotate_direction_get_type ()")] [Version (deprecated = true, deprecated_since = "1.22", since = "0.4")] public enum RotateDirection { CW, CCW } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCALING_FILTER_", type_id = "clutter_scaling_filter_get_type ()")] [Version (since = "1.10")] public enum ScalingFilter { LINEAR, NEAREST, TRILINEAR } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCROLL_", type_id = "clutter_scroll_direction_get_type ()")] [Version (since = "0.4")] public enum ScrollDirection { UP, DOWN, LEFT, RIGHT, SMOOTH } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCROLL_FINISHED_", type_id = "clutter_scroll_finish_flags_get_type ()")] [Flags] [Version (since = "1.26")] public enum ScrollFinishFlags { NONE, HORIZONTAL, VERTICAL } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCROLL_", type_id = "clutter_scroll_mode_get_type ()")] [Flags] [Version (since = "1.12")] public enum ScrollMode { NONE, HORIZONTALLY, VERTICALLY, BOTH } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCROLL_SOURCE_", type_id = "clutter_scroll_source_get_type ()")] [Version (since = "1.26")] public enum ScrollSource { UNKNOWN, WHEEL, FINGER, CONTINUOUS } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_", type_id = "clutter_shader_type_get_type ()")] [Version (since = "1.4")] public enum ShaderType { VERTEX_SHADER, FRAGMENT_SHADER } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SNAP_EDGE_", type_id = "clutter_snap_edge_get_type ()")] [Version (since = "1.6")] public enum SnapEdge { TOP, RIGHT, BOTTOM, LEFT } #if !HAS_MUTTER40 [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_STAGE_STATE_", type_id = "clutter_stage_state_get_type ()")] [Flags] [Version (since = "0.4")] public enum StageState { ACTIVATED } #endif [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_COLOR_", type_id = "clutter_static_color_get_type ()")] [Version (since = "1.6")] public enum StaticColor { WHITE, BLACK, RED, DARK_RED, GREEN, DARK_GREEN, BLUE, DARK_BLUE, CYAN, DARK_CYAN, MAGENTA, DARK_MAGENTA, YELLOW, DARK_YELLOW, GRAY, DARK_GRAY, LIGHT_GRAY, BUTTER, BUTTER_LIGHT, BUTTER_DARK, ORANGE, ORANGE_LIGHT, ORANGE_DARK, CHOCOLATE, CHOCOLATE_LIGHT, CHOCOLATE_DARK, CHAMELEON, CHAMELEON_LIGHT, CHAMELEON_DARK, SKY_BLUE, SKY_BLUE_LIGHT, SKY_BLUE_DARK, PLUM, PLUM_LIGHT, PLUM_DARK, SCARLET_RED, SCARLET_RED_LIGHT, SCARLET_RED_DARK, ALUMINIUM_1, ALUMINIUM_2, ALUMINIUM_3, ALUMINIUM_4, ALUMINIUM_5, ALUMINIUM_6, TRANSPARENT } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_STEP_MODE_", type_id = "clutter_step_mode_get_type ()")] [Version (since = "1.12")] public enum StepMode { START, END } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SWIPE_DIRECTION_", type_id = "clutter_swipe_direction_get_type ()")] [Flags] [Version (since = "1.8")] public enum SwipeDirection { UP, DOWN, LEFT, RIGHT } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXT_DIRECTION_", type_id = "clutter_text_direction_get_type ()")] [Version (since = "1.2")] public enum TextDirection { DEFAULT, LTR, RTL } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXTURE_", type_id = "clutter_texture_flags_get_type ()")] [Flags] [Version (deprecated = true, deprecated_since = "1.22", since = "0.4")] public enum TextureFlags { NONE, RGB_FLAG_BGR, RGB_FLAG_PREMULT, YUV_FLAG_YUV2 } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TEXTURE_QUALITY_", type_id = "clutter_texture_quality_get_type ()")] [Version (deprecated = true, deprecated_since = "1.22", since = "0.8")] public enum TextureQuality { LOW, MEDIUM, HIGH } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TIMELINE_", type_id = "clutter_timeline_direction_get_type ()")] [Version (since = "0.6")] public enum TimelineDirection { FORWARD, BACKWARD } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_TOUCHPAD_GESTURE_PHASE_", type_id = "clutter_touchpad_gesture_phase_get_type ()")] [Version (since = "1.24")] public enum TouchpadGesturePhase { BEGIN, UPDATE, END, CANCEL } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_UNIT_", type_id = "clutter_unit_type_get_type ()")] [Version (since = "1.0")] public enum UnitType { PIXEL, EM, MM, POINT, CM } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_VIRTUAL_DEVICE_TYPE_", type_id = "clutter_virtual_device_type_get_type ()")] [Flags] public enum VirtualDeviceType { NONE, KEYBOARD, POINTER, TOUCHSCREEN } #if !HAS_MUTTER42 [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_ZOOM_", type_id = "clutter_zoom_axis_get_type ()")] [Version (since = "1.12")] public enum ZoomAxis { X_AXIS, Y_AXIS, BOTH } #endif [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_IMAGE_ERROR_INVALID_", type_id = "clutter_image_error_get_type ()")] [Version (since = "1.10")] public errordomain ImageError { DATA; public static GLib.Quark quark (); } [CCode (cheader_filename = "clutter/clutter.h", cprefix = "CLUTTER_SCRIPT_ERROR_INVALID_", type_id = "clutter_script_error_get_type ()")] [Version (since = "0.6")] public errordomain ScriptError { TYPE_FUNCTION, PROPERTY, VALUE; public static GLib.Quark quark (); } [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)] [Version (since = "1.24")] public delegate Clutter.Actor ActorCreateChildFunc (GLib.Object item); #if !HAS_MUTTER338 [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)] [Version (deprecated = true, deprecated_since = "1.12", since = "0.2")] public delegate double AlphaFunc (Clutter.Alpha alpha); #endif [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 4.9)] [Version (since = "1.0")] public delegate bool BindingActionFunc (GLib.Object gobject, string action_name, uint key_val, Clutter.ModifierType modifiers); [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)] public delegate void Callback (Clutter.Actor actor); #if !HAS_MUTTER40 [CCode (cheader_filename = "clutter/clutter.h", has_target = false)] public delegate void EmitInputDeviceEvent (Clutter.Event event, Clutter.InputDevice device); #endif [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)] [Version (since = "1.18")] public delegate bool EventFilterFunc (Clutter.Event event); [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 1.9)] [Version (since = "1.0")] public delegate void PathCallback (Clutter.PathNode node); [CCode (cheader_filename = "clutter/clutter.h", has_target = false)] [Version (since = "1.0")] public delegate bool ProgressFunc (GLib.Value a, GLib.Value b, double progress, GLib.Value retval); [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 6.9)] [Version (since = "0.6")] public delegate void ScriptConnectFunc (Clutter.Script script, GLib.Object object, string signal_name, string handler_name, GLib.Object connect_object, GLib.ConnectFlags flags); [CCode (cheader_filename = "clutter/clutter.h", instance_pos = 3.9)] [Version (since = "1.10")] public delegate double TimelineProgressFunc (Clutter.Timeline timeline, double elapsed, double total); [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_COGL")] [Version (deprecated = true, deprecated_since = "1.10", since = "0.4")] public const string COGL; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_CURRENT_TIME")] [Version (since = "0.4")] public const int CURRENT_TIME; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_FLAVOUR")] [Version (deprecated = true, deprecated_since = "1.10", since = "0.4")] public const string FLAVOUR; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_PATH_RELATIVE")] public const int PATH_RELATIVE; [CCode (cheader_filename = "clutter/clutter.h", cname = "CLUTTER_PRIORITY_REDRAW")] [Version (since = "0.8")] public const int PRIORITY_REDRAW; #if !HAS_MUTTER42 [CCode (cheader_filename = "clutter/clutter.h")] public static void base_init (); #endif [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "1.12")] public static void cairo_clear (Cairo.Context cr); [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "1.0")] public static void cairo_set_source_color (Cairo.Context cr, Clutter.Color color); #if !HAS_MUTTER338 [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "1.10")] public static bool check_windowing_backend (string backend_type); #endif #if HAS_MUTTER41 [CCode (cheader_filename = "clutter/clutter.h")] public static void debug_set_max_render_time_constant (int max_render_time_constant_us); #endif [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "1.14")] public static void disable_accessibility (); [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "0.4")] public static void do_event (Clutter.Event event); [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "0.4")] public static bool events_pending (); [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "1.4")] public static bool get_accessibility_enabled (); [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "1.2")] public static unowned Clutter.Event get_current_event (); #if HAS_MUTTER41 [CCode (cheader_filename = "clutter/clutter.h")] public static void get_debug_flags (Clutter.DebugFlag debug_flags, Clutter.DrawDebugFlag draw_flags, Clutter.PickDebugFlag pick_flags); #endif [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "1.0")] public static uint32 get_current_event_time (); [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "0.4")] public static unowned Clutter.Backend get_default_backend (); #if !HAS_MUTTER42 [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "0.6")] public static uint get_default_frame_rate (); #endif [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "1.2")] public static Clutter.TextDirection get_default_text_direction (); [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "1.0")] public static unowned Pango.FontMap get_font_map (); #if !HAS_MUTTER42 [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "0.2")] public static GLib.OptionGroup get_option_group (); [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "0.8")] public static GLib.OptionGroup get_option_group_without_init (); #endif [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "0.6")] public static unowned string get_script_id (GLib.Object gobject); #if !HAS_MUTTER42 [CCode (cheader_filename = "clutter/clutter.h")] public static Clutter.InitError init ([CCode (array_length_cname = "argc", array_length_pos = 0.5)] ref unowned string[]? argv); #endif #if !HAS_MUTTER41 [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "0.2")] public static Clutter.InitError init_with_args ([CCode (array_length_cname = "argc", array_length_pos = 0.5)] ref unowned string[]? argv, string? parameter_string, [CCode (array_length = false)] GLib.OptionEntry[]? entries, string? translation_domain) throws GLib.Error; #endif [CCode (cheader_filename = "clutter/clutter.h")] public static uint32 keysym_to_unicode (uint keyval); #if !HAS_MUTTER338 [CCode (cheader_filename = "clutter/clutter.h")] public static void main (); [CCode (cheader_filename = "clutter/clutter.h")] public static int main_level (); [CCode (cheader_filename = "clutter/clutter.h")] public static void main_quit (); #endif #if !HAS_MUTTER42 [CCode (cheader_filename = "clutter/clutter.h")] public static void set_custom_backend_func (void* func); #endif [CCode (cheader_filename = "clutter/clutter.h")] [Version (since = "1.10")] public static uint unicode_to_keysym (uint32 wc); }