// // Copyright (C) 2014 Tom Beckmann // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // namespace Gala { public enum ActionType { NONE = 0, SHOW_WORKSPACE_VIEW, MAXIMIZE_CURRENT, HIDE_CURRENT, OPEN_LAUNCHER, CUSTOM_COMMAND, WINDOW_OVERVIEW, WINDOW_OVERVIEW_ALL, SWITCH_TO_WORKSPACE_PREVIOUS, SWITCH_TO_WORKSPACE_NEXT, SWITCH_TO_WORKSPACE_LAST, START_MOVE_CURRENT, START_RESIZE_CURRENT, TOGGLE_ALWAYS_ON_TOP_CURRENT, TOGGLE_ALWAYS_ON_VISIBLE_WORKSPACE_CURRENT, MOVE_CURRENT_WORKSPACE_LEFT, MOVE_CURRENT_WORKSPACE_RIGHT, CLOSE_CURRENT, SCREENSHOT_CURRENT } [Flags] public enum WindowFlags { NONE = 0, CAN_HIDE, CAN_MAXIMIZE, IS_MAXIMIZED, ALLOWS_MOVE, ALLOWS_RESIZE, ALWAYS_ON_TOP, ON_ALL_WORKSPACES, CAN_CLOSE, IS_TILED } /** * Function that should return true if the given shortcut should be blocked. */ public delegate bool KeybindingFilter (Meta.KeyBinding binding); /** * A minimal class mostly used to identify your call to {@link WindowManager.push_modal} and used * to end your modal mode again with {@link WindowManager.pop_modal} */ public class ModalProxy : Object { public Clutter.Grab? grab { get; set; } /** * A function which is called whenever a keybinding is pressed. If you supply a custom * one you can filter out those that'd you like to be passed through and block all others. * Defaults to blocking all. * @see KeybindingFilter */ private KeybindingFilter? _keybinding_filter = () => true; public unowned KeybindingFilter? get_keybinding_filter () { return _keybinding_filter; } public void set_keybinding_filter (KeybindingFilter? filter) { _keybinding_filter = filter; } public ModalProxy () { } /** * Small utility to allow all keybindings */ public void allow_all_keybindings () { _keybinding_filter = null; } } public interface WindowManager : Meta.Plugin { /** * This is the container you'll most likely want to add your component to. It wraps * every other container listed in this interface and is a direct child of the stage. */ public abstract Clutter.Actor ui_group { get; protected set; } /** * The stage of the window manager */ public abstract Clutter.Stage stage { get; protected set; } /** * A group containing all 'usual' windows * @see top_window_group */ public abstract Clutter.Actor window_group { get; protected set; } /** * The top window group contains special windows that are always placed on top * like fullscreen windows. */ public abstract Clutter.Actor top_window_group { get; protected set; } /** * The background group is a container for the background actors forming the wallpaper */ public abstract Meta.BackgroundGroup background_group { get; protected set; } /** * View that allows to see and manage all your windows and desktops. */ public abstract Gala.ActivatableComponent workspace_view { get; protected set; } /** * Whether animations should be displayed. */ public abstract bool enable_animations { get; protected set; } /** * Enters the modal mode, which means that all events are directed to the stage instead * of the windows. This is the only way to receive keyboard events besides shortcut listeners. * * @return a {@link ModalProxy} which is needed to end the modal mode again and provides some * some basic control on the behavior of the window manager while it is in modal mode. */ public abstract ModalProxy push_modal (Clutter.Actor actor); /** * May exit the modal mode again, unless another component has called {@link push_modal} * * @param proxy The {@link ModalProxy} received from {@link push_modal} */ public abstract void pop_modal (ModalProxy proxy); /** * Returns whether the window manager is currently in modal mode. * @see push_modal */ public abstract bool is_modal (); /** * Tests if a given {@link ModalProxy} is valid and may be popped. Should not be necessary * to use this function in most cases, but it may be helpful for debugging. Gala catches * invalid proxies as well and emits a warning in that case. * * @param proxy The {@link ModalProxy} to check * @return Returns true if the prox is valid */ public abstract bool modal_proxy_valid (ModalProxy proxy); /** * Tells the window manager to perform the given action. * * @param type The type of action to perform */ public abstract void perform_action (ActionType type); /** * Moves the window to the workspace next to its current workspace in the given direction. * Gala currently only supports LEFT and RIGHT. * * @param window The window to be moved * @param direction The direction in which to move the window */ public abstract void move_window (Meta.Window? window, Meta.MotionDirection direction); /** * Switches to the next workspace in the given direction. * * @param direction The direction in which to switch */ public abstract void switch_to_next_workspace (Meta.MotionDirection direction); } }