/* * Copyright 2019-2021 elementary, Inc. (https://elementary.io) * Copyright 2011–2013 Robert Dyer * SPDX-License-Identifier: LGPL-3.0-or-later */ using Gdk; using Granite.Services; namespace Gala.Drawing { /** * A class containing an RGBA color and methods for more powerful color manipulation. */ public class Color : GLib.Object, SettingsSerializable { /** * The value of the red channel, with 0 being the lowest value and 1.0 being the greatest value. */ public double R; // vala-lint=naming-convention /** * The value of the green channel, with 0 being the lowest value and 1.0 being the greatest value. */ public double G; // vala-lint=naming-convention /** * The value of the blue channel, with 0 being the lowest value and 1.0 being the greatest value. */ public double B; // vala-lint=naming-convention /** * The value of the alpha channel, with 0 being the lowest value and 1.0 being the greatest value. */ public double A; // vala-lint=naming-convention /** * Extracts the alpha value from the integer value * serialized by {@link Gala.Drawing.Color.to_int}. * * @return the alpha channel value as a uint8 ranging from 0 - 255. */ public static uint8 alpha_from_int (int color) { return (uint8)((color >> 24) & 0xFF); } /** * Extracts the red value from the integer value * serialized by {@link Gala.Drawing.Color.to_int}. * * @return the red channel value as a uint8 ranging from 0 - 255. */ public static uint8 red_from_int (int color) { return (uint8)((color >> 16) & 0xFF); } /** * Extracts the green value from the integer value * serialized by {@link Gala.Drawing.Color.to_int}. * * @return the green channel value as a uint8 ranging from 0 - 255. */ public static uint8 green_from_int (int color) { return (uint8)((color >> 8) & 0xFF); } /** * Extracts the blue value from the integer value * serialized by {@link Gala.Drawing.Color.to_int}. * * @return the blue channel value as a uint8 ranging from 0 - 255. */ public static uint8 blue_from_int (int color) { return (uint8)(color & 0xFF); } /** * Constructs a new {@link Gala.Drawing.Color} with the supplied values. * * @param R the value of the red channel as a double * @param G the value of the green channel as a double * @param B the value of the blue channel as a double * @param A the value of the alpha channel as a double */ public Color (double R, double G, double B, double A) { // vala-lint=naming-convention this.R = R; this.G = G; this.B = B; this.A = A; } /** * Constructs a new {@link Gala.Drawing.Color} from a {@link Gdk.RGBA}. * * @param color the {@link Gdk.RGBA} */ public Color.from_rgba (Gdk.RGBA color) { set_from_rgba (color); } /** * Constructs a new {@link Gala.Drawing.Color} from a string. * * The string can be either one of: * * * A standard name (Taken from the X11 rgb.txt file). * * A hexadecimal value in the form “#rgb”, “#rrggbb”, “#rrrgggbbb” or ”#rrrrggggbbbb” * * A RGB color in the form “rgb(r,g,b)” (In this case the color will have full opacity) * * A RGBA color in the form “rgba(r,g,b,a)” * * For more details on formatting and how this function works see {@link Gdk.RGBA.parse} * * @param color the string specifying the color */ public Color.from_string (string color) { Gdk.RGBA rgba = Gdk.RGBA (); rgba.parse (color); set_from_rgba (rgba); } /** * Constructs a new {@link Gala.Drawing.Color} from an integer. * * This constructor should be used when deserializing the previously serialized * color by {@link Gala.Drawing.Color.to_int}. * * For more details on what format the color integer representation has, see {@link Gala.Drawing.Color.to_int}. * * If you would like to deserialize the A, R, G and B values from the integer without * creating a new instance of {@link Gala.Drawing.Color}, you can use the available * //*_from_int// static method collection such as {@link Gala.Drawing.Color.alpha_from_int}. * * @param color the integer specyfying the color */ public Color.from_int (int color) { R = (double)red_from_int (color) / (double)uint8.MAX; G = (double)green_from_int (color) / (double)uint8.MAX; B = (double)blue_from_int (color) / (double)uint8.MAX; A = (double)alpha_from_int (color) / (double)uint8.MAX; } /** * Changes the hue of this color to the supplied one. * * @param hue the hue to change this color to * * @return the new {@link Gala.Drawing.Color} */ public Color set_hue (double hue) requires (hue >= 0 && hue <= 360) { double h, s, v; rgb_to_hsv (R, G, B, out h, out s, out v); h = hue; hsv_to_rgb (h, s, v, out R, out G, out B); return this; } /** * Changes the saturation of this color to the supplied one. * * @param sat the saturation to change this color to * * @return the new {@link Gala.Drawing.Color} */ public Color set_sat (double sat) requires (sat >= 0 && sat <= 1) { double h, s, v; rgb_to_hsv (R, G, B, out h, out s, out v); s = sat; hsv_to_rgb (h, s, v, out R, out G, out B); return this; } /** * Changes the value of this color to the supplied one. * * @param val the value to change this color to * * @return the new {@link Gala.Drawing.Color} */ public Color set_val (double val) requires (val >= 0 && val <= 1) { double h, s, v; rgb_to_hsv (R, G, B, out h, out s, out v); v = val; hsv_to_rgb (h, s, v, out R, out G, out B); return this; } /** * Changes the value of the alpha channel. * * @param alpha the value of the alpha channel * * @return the new {@link Gala.Drawing.Color} */ public Color set_alpha (double alpha) requires (alpha >= 0 && alpha <= 1) { A = alpha; return this; } /** * Get the value. * @return the hue of this color, as a double value */ public double get_hue () { double h, s, v; rgb_to_hsv (R, G, B, out h, out s, out v); return h; } /** * Get the value. * @return the saturation of this color, as a double value */ public double get_sat () { double h, s, v; rgb_to_hsv (R, G, B, out h, out s, out v); return s; } /** * Get the value. * * @return the value of this color, as a double value */ public double get_val () { double h, s, v; rgb_to_hsv (R, G, B, out h, out s, out v); return v; } /** * Adds the supplied hue value to this color's hue value. * * @param val the hue to add to this color's hue * * @return the new {@link Gala.Drawing.Color} */ public Color add_hue (double val) { double h, s, v; rgb_to_hsv (R, G, B, out h, out s, out v); h = (((h + val) % 360) + 360) % 360; hsv_to_rgb (h, s, v, out R, out G, out B); return this; } /** * Changes this color's saturation to the supplied saturation, if it is greater than this color's saturation. * * @param sat the saturation to change this color to * * @return the new {@link Gala.Drawing.Color} */ public Color set_min_sat (double sat) requires (sat >= 0 && sat <= 1) { double h, s, v; rgb_to_hsv (R, G, B, out h, out s, out v); s = double.max (s, sat); hsv_to_rgb (h, s, v, out R, out G, out B); return this; } /** * Changes this color's value to the supplied value, if it is greater than this color's value. * * @param val the value to change this color to * * @return the new {@link Gala.Drawing.Color} */ public Color set_min_value (double val) requires (val >= 0 && val <= 1) { double h, s, v; rgb_to_hsv (R, G, B, out h, out s, out v); v = double.max (v, val); hsv_to_rgb (h, s, v, out R, out G, out B); return this; } /** * Changes this color's saturation to the supplied saturation, if it is smaller than this color's saturation. * * @param sat the hue to change this color to * * @return the new {@link Gala.Drawing.Color} */ public Color set_max_sat (double sat) requires (sat >= 0 && sat <= 1) { double h, s, v; rgb_to_hsv (R, G, B, out h, out s, out v); s = double.min (s, sat); hsv_to_rgb (h, s, v, out R, out G, out B); return this; } /** * Changes this color's value to the supplied value, if it is smaller than this color's value. * * @param val the value to change this color to * * @return the new {@link Gala.Drawing.Color} */ public Color set_max_val (double val) requires (val >= 0 && val <= 1) { double h, s, v; rgb_to_hsv (R, G, B, out h, out s, out v); v = double.min (v, val); hsv_to_rgb (h, s, v, out R, out G, out B); return this; } /** * Multiplies this color's saturation by the supplied amount. * * @param amount the amount to multiply the saturation by * * @return the new {@link Gala.Drawing.Color} */ public Color multiply_sat (double amount) requires (amount >= 0) { double h, s, v; rgb_to_hsv (R, G, B, out h, out s, out v); s = double.min (1, s * amount); hsv_to_rgb (h, s, v, out R, out G, out B); return this; } /** * Brightens this color's value by the supplied amount. * * @param amount the amount to brighten the value by * * @return the new {@link Gala.Drawing.Color} */ public Color brighten_val (double amount) requires (amount >= 0 && amount <= 1) { double h, s, v; rgb_to_hsv (R, G, B, out h, out s, out v); v = double.min (1, v + (1 - v) * amount); hsv_to_rgb (h, s, v, out R, out G, out B); return this; } /** * Darkens this color's value by the supplied amount. * * @param amount the amount to darken the value by * * @return the new {@link Gala.Drawing.Color} */ public Color darken_val (double amount) requires (amount >= 0 && amount <= 1) { double h, s, v; rgb_to_hsv (R, G, B, out h, out s, out v); v = double.max (0, v - (1 - v) * amount); hsv_to_rgb (h, s, v, out R, out G, out B); return this; } /** * Darkens this color's value by the supplied amount * color's saturation. * * @param amount the amount to darken the value by * * @return the new {@link Gala.Drawing.Color} */ public Color darken_by_sat (double amount) requires (amount >= 0 && amount <= 1) { double h, s, v; rgb_to_hsv (R, G, B, out h, out s, out v); v = double.max (0, v - amount * s); hsv_to_rgb (h, s, v, out R, out G, out B); return this; } void rgb_to_hsv ( double r, double g, double b, out double h, out double s, out double v ) requires (r >= 0 && r <= 1) requires (g >= 0 && g <= 1) requires (b >= 0 && b <= 1) { var min = double.min (r, double.min (g, b)); var max = double.max (r, double.max (g, b)); v = max; if (v == 0) { h = 0; s = 0; return; } // normalize value to 1 r /= v; g /= v; b /= v; min = double.min (r, double.min (g, b)); max = double.max (r, double.max (g, b)); var delta = max - min; s = delta; if (s == 0) { h = 0; return; } // normalize saturation to 1 r = (r - min) / delta; g = (g - min) / delta; b = (b - min) / delta; if (max == r) { h = 0 + 60 * (g - b); if (h < 0) h += 360; } else if (max == g) { h = 120 + 60 * (b - r); } else { h = 240 + 60 * (r - g); } } void hsv_to_rgb ( double h, double s, double v, out double r, out double g, out double b ) requires (h >= 0 && h <= 360) requires (s >= 0 && s <= 1) requires (v >= 0 && v <= 1) { r = 0; g = 0; b = 0; if (s == 0) { r = v; g = v; b = v; } else { var sec_num = (int) Math.floor (h / 60); var frac_sec = h / 60.0 - sec_num; var p = v * (1 - s); var q = v * (1 - s * frac_sec); var t = v * (1 - s * (1 - frac_sec)); switch (sec_num) { case 0: r = v; g = t; b = p; break; case 1: r = q; g = v; b = p; break; case 2: r = p; g = v; b = t; break; case 3: r = p; g = q; b = v; break; case 4: r = t; g = p; b = v; break; case 5: r = v; g = p; b = q; break; } } } /** * {@inheritDoc} */ public string settings_serialize () { return "%d;;%d;;%d;;%d".printf ((int) (R * uint8.MAX), (int) (G * uint8.MAX), (int) (B * uint8.MAX), (int) (A * uint8.MAX)); } /** * {@inheritDoc} */ public void settings_deserialize (string s) { var parts = s.split (";;"); R = double.min (uint8.MAX, double.max (0, int.parse (parts [0]))) / uint8.MAX; G = double.min (uint8.MAX, double.max (0, int.parse (parts [1]))) / uint8.MAX; B = double.min (uint8.MAX, double.max (0, int.parse (parts [2]))) / uint8.MAX; A = double.min (uint8.MAX, double.max (0, int.parse (parts [3]))) / uint8.MAX; } /** * Returns a textual specification of this in the form `rgb (r, g, b)` or `rgba (r, g, b, a)`, * where “r”, “g”, “b” and “a” represent the red, green, blue and alpha values respectively. * * r, g, and b are represented as integers in the range 0 to 255, and a is represented as * floating point value in the range 0 to 1. * * Note: that this string representation may lose some precision, since r, g and b are represented * as 8-bit integers. If this is a concern, you should use a different representation. * * This returns the same string as a {@link Gdk.RGBA} would return in {@link Gdk.RGBA.to_string} * * @return the text string */ public string to_string () { Gdk.RGBA rgba = {(float)R, (float)G, (float)B, (float)A}; return rgba.to_string (); } /** * Converts this to a 32 bit integer. * * This function can be useful for serializing the color so that it can be stored * and retrieved easily with hash tables and lists. * * The returned integer will contain the four channels * that define the {@link Gala.Drawing.Color} class: alpha, red, green and blue. * * Each channel is represented by 8 bits. * The first 8 bits of the integer conatin the alpha channel while all other 24 bits represent * red, green and blue channels respectively. * * The format written as a string would look like this: * * //AAAAAAAA RRRRRRRR GGGGGGGG BBBBBBBB// * * where //A// is one bit of alpha chnnel, //R// of red channel, //G// of green channel and //B// of blue channel. * * @return a 32 bit integer representing this */ public int to_int () { uint8 red = (uint8)(R * uint8.MAX); uint8 green = (uint8)(G * uint8.MAX); uint8 blue = (uint8)(B * uint8.MAX); uint8 alpha = (uint8)(A * uint8.MAX); return (alpha << 24) | (red << 16) | (green << 8) | blue; } private void set_from_rgba (Gdk.RGBA color) { R = color.red; G = color.green; B = color.blue; A = color.alpha; } } }