namespace Cogl { public struct Color { [Version (since = "1.4")] [CCode (cname="cogl_color_init_from_4f")] public Color.from_4f (float red, float green, float blue, float alpha); [Version (since = "1.4")] [CCode (cname="cogl_color_init_from_4fv")] public Color.from_4fv (float color_array); [Version (since = "1.4")] [CCode (cname="cogl_color_init_from_4ub")] public Color.from_4ub (uint8 red, uint8 green, uint8 blue, uint8 alpha); [Version (since = "1.16")] [CCode (cname="cogl_color_init_from_hsl")] public Color.from_hsl (float hue, float saturation, float luminance); } [CCode (cheader_filename = "cogl/cogl.h", type_id = "cogl_framebuffer_get_gtype ()")] public interface Framebuffer { [CCode (cheader_filename = "cogl-path/cogl-path.h")] public void stroke_path (Cogl.Pipeline pipeline, Cogl.Path path); } [Compact] [CCode (cname = "CoglHandle", cheader_filename = "cogl/cogl.h", type_id = "cogl_handle_get_gtype ()", ref_function = "cogl_shader_ref", unref_function = "cogl_shader_unref")] public class Shader : Cogl.Handle { } [CCode (cheader_filename = "cogl/cogl.h", type_id = "cogl_primitive_get_gtype ()")] public class Primitive : Cogl.Object { [CCode (has_construct_function = false)] protected Primitive (); [Version (since = "1.10")] public Cogl.Primitive copy (); [Version (since = "1.16")] public void draw (Cogl.Framebuffer framebuffer, Cogl.Pipeline pipeline); public int get_first_vertex (); public Cogl.VerticesMode get_mode (); [Version (since = "1.8")] public int get_n_vertices (); [CCode (has_construct_function = false)] [Version (since = "1.6")] public Primitive.p2 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP2[] data); [CCode (has_construct_function = false)] [Version (since = "1.6")] public Primitive.p2c4 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP2C4[] data); [CCode (has_construct_function = false)] [Version (since = "1.6")] public Primitive.p2t2 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP2T2[] data); [CCode (has_construct_function = false)] [Version (since = "1.6")] public Primitive.p2t2c4 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP2T2C4[] data); [CCode (has_construct_function = false)] [Version (since = "1.6")] public Primitive.p3 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP3[] data); [CCode (has_construct_function = false)] [Version (since = "1.6")] public Primitive.p3c4 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP3C4[] data); [CCode (has_construct_function = false)] [Version (since = "1.6")] public Primitive.p3t2 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP3T2[] data); [CCode (has_construct_function = false)] [Version (since = "1.6")] public Primitive.p3t2c4 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP3T2C4[] data); public void set_first_vertex (int first_vertex); public void set_mode (Cogl.VerticesMode mode); [Version (since = "1.8")] public void set_n_vertices (int n_vertices); } [Compact] [CCode (cname = "CoglHandle", cheader_filename = "cogl/cogl.h", type_id = "cogl_handle_get_gtype ()", ref_function = "cogl_program_ref", unref_function = "cogl_program_unref")] public class Program : Cogl.Handle { } [Compact] [CCode (cheader_filename = "cogl/cogl.h", type_id = "cogl_handle_get_gtype ()", ref_function = "cogl_object_ref", unref_function = "cogl_object_unref")] public class Handle { [CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_material")] [Version (deprecated = true, deprecated_since = "1.16")] public bool is_material (); [CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_program")] [Version (deprecated = true, deprecated_since = "1.16")] public bool is_program (Cogl.Handle handle); [CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_shader")] [Version (deprecated = true, deprecated_since = "1.16")] public bool is_shader (); [CCode (cheader_filename = "cogl/cogl.h", cname="cogl_is_texture")] public bool is_texture (); } [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] [Version (since = "1.6")] public struct VertexP2 { public float x; public float y; } [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] [Version (since = "1.6")] public struct VertexP2C4 { public float x; public float y; public uint8 r; public uint8 g; public uint8 b; public uint8 a; } [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] [Version (since = "1.6")] public struct VertexP2T2 { public float x; public float y; public float s; public float t; } [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] [Version (since = "1.6")] public struct VertexP2T2C4 { public float x; public float y; public float s; public float t; public uint8 r; public uint8 g; public uint8 b; public uint8 a; } [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] [Version (since = "1.6")] public struct VertexP3 { public float x; public float y; public float z; } [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] [Version (since = "1.6")] public struct VertexP3C4 { public float x; public float y; public float z; public uint8 r; public uint8 g; public uint8 b; public uint8 a; } [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] [Version (since = "1.6")] public struct VertexP3T2 { public float x; public float y; public float z; public float s; public float t; } [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] [Version (since = "1.6")] public struct VertexP3T2C4 { public float x; public float y; public float z; public float s; public float t; public uint8 r; public uint8 g; public uint8 b; public uint8 a; } }