// Non mini-object
ActorBox struct
Color struct
Knot struct
Margin struct
PaintVolume struct
PathNode struct
Perspective struct
Units struct

*.ref unowned

Actor
	.apply_transform.matrix ref
	.get_abs_allocation_vertices.verts out=false
Canvas
	.new symbol_type="constructor"
Event.type#method name="get_type"
Image
	.new symbol_type="constructor"

// ???
Actor.has_pointer#method name="get_has_pointer"
ScriptError errordomain
ImageError errordomain

// Not all backing symbols are deprecated
Actor.pick deprecated=false

// Nullable return values
Actor
	.get_parent nullable
value_get_color nullable

// method/virtual-method/signal don't match
Actor
	.event#method name="emit_event"
	.get_paint_volume#virtual_method name="get_paint_volume_vfunc"
	.get_paint_volume#virtual_method.volume out
Container
	.add_actor skip=false
	.class_* skip
Text
	.activate#method name="try_activate"
	.insert_text#signal skip
TextBuffer.get_text#virtual_method name="get_text_with_length"

// virtual/abstract distinction
Container
	.*_child_meta#virtual_method virtual

// Default values
Stage.read_pixels
	.width default=-1
	.height default=-1
Stage.paint_to_buffer
    .data type="uint8[]"
Text
	.position_to_coords.line_height default=null

// Reparented funcs methods can't be instance methods
feature_available skip
feature_get_all skip

// Skipped by g-i for unknown reasons
LayoutManager
	.create_child_meta skip=false

// Variadic arguments
Backend
	.get_cogl_context skip=false
Container
	.child_get skip=false
	.child_set skip=false
	.remove skip=false
Interval
	.new skip=false
	.get_interval skip=false
	.set_final skip=false
	.set_initial skip=false
	.set_interval skip=false
LayoutManager
	.child_get skip=false
	.child_set skip=false
Script
	.get_objects skip=false

// Skipped upstream for unknown reasons
Interval.register_progress_func skip=false
threads_add_idle skip=false
threads_add_idle_full skip=false
threads_add_timeout skip=false
threads_add_timeout_full skip=false

// struct/class confusion
ActorBox
	.new skip
	.from_vertices skip
Units.from_* skip
Margin
	.new skip

// Class methods
container_class_find_child_property skip
container_class_list_child_properties skip

// Move symbols
units_from_* skip

// Struct return values
color_get_static nullable

// Upstream
Event
	.get_position.position out

FrameListenerIface skip
FrameClock.new skip

// Remove for clutter-2.0
/////////////////////////

StageView.layout skip

Stage
	.paint_view.redraw_clip type="Cairo.Region"

Capture
  .image type="Cairo.ImageSurface"

// *Event should be compact classes derived from Clutter.Event
Event.type skip=false
AnyEvent struct=false base_type="Clutter.Event"
ButtonEvent struct=false base_type="Clutter.Event"
CrossingEvent struct=false base_type="Clutter.Event"
DeviceEvent struct=false base_type="Clutter.Event"
IMEvent struct=false base_type="Clutter.Event"
KeyEvent struct=false base_type="Clutter.Event"
MotionEvent struct=false base_type="Clutter.Event"
PadButtonEvent struct=false base_type="Clutter.Event"
PadRingEvent struct=false base_type="Clutter.Event"
PadStripEvent struct=false base_type="Clutter.Event"
ProximityEvent struct=false base_type="Clutter.Event"
ScrollEvent struct=false base_type="Clutter.Event"
TouchEvent struct=false base_type="Clutter.Event"
TouchpadHoldEvent struct=false base_type="Clutter.Event"
TouchpadPinchEvent struct=false base_type="Clutter.Event"
TouchpadSwipeEvent struct=false base_type="Clutter.Event"

// Keysyms used to be CLUTTER_X instead of CLUTTER_KEY_X
*#constant skip
COGL skip=false
CURRENT_TIME skip=false
FLAVOUR skip=false
PATH_RELATIVE skip=false
PRIORITY_REDRAW skip=false

// Clutter devs don't like us creating nested namespaces
value_* name="value_(.+)" parent="Clutter.Value"
threads_* name="threads_(.+)" parent="Clutter.Threads"
threads_add_idle name="add" parent="Clutter.Threads.Idle"
threads_add_idle_full name="add_full" parent="Clutter.Threads.Idle"
threads_add_timeout name="add" parent="Clutter.Threads.Timeout"
threads_add_timeout_full name="add_full" parent="Clutter.Threads.Timeout"

// Backwards compatibility
Color.alloc symbol_type="function"

Color.from_hls name="init_from_hls"
Color.from_pixel name="init_from_pixel"
Color.from_string name="init_from_string"

Color.new name="from_rgba" symbol_type="function"
	.alpha default=0
	.blue default=0
	.green default=0
	.red default=0

Color.init
	.alpha default=0
	.blue default=0
	.green default=0
	.red default=0

BinAlignment deprecated=false deprecated_since=null
BinAlignment.* deprecated
BinAlignment.start deprecated=false
BinLayout.new.*_align default=Clutter.BinAlignment.START

// Possibly keep
KEY_* skip=false name="KEY_(.+)" type="uint" parent="Clutter.Key"