namespace Cogl { public struct Color { [Version (since = "1.4")] [CCode (cname="cogl_color_init_from_4f")] public Color.from_4f (float red, float green, float blue, float alpha); [Version (since = "1.4")] [CCode (cname="cogl_color_init_from_4fv")] public Color.from_4fv (float color_array); [Version (since = "1.4")] [CCode (cname="cogl_color_init_from_4ub")] public Color.from_4ub (uint8 red, uint8 green, uint8 blue, uint8 alpha); [Version (since = "1.16")] [CCode (cname="cogl_color_init_from_hsl")] public Color.from_hsl (float hue, float saturation, float luminance); } [CCode (cheader_filename = "cogl/cogl.h")] public sealed class Primitive : GLib.Object { [CCode (has_construct_function = false)] public Primitive (Cogl.VerticesMode mode, int n_vertices, ...); [Version (since = "1.10")] public Cogl.Primitive copy (); [Version (since = "1.16")] public void draw (Cogl.Framebuffer framebuffer, Cogl.Pipeline pipeline); public int get_first_vertex (); public Cogl.VerticesMode get_mode (); [Version (since = "1.8")] public int get_n_vertices (); [CCode (has_construct_function = false)] [Version (since = "1.6")] public Primitive.p2 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP2[] data); [CCode (has_construct_function = false)] [Version (since = "1.6")] public Primitive.p2c4 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP2C4[] data); [CCode (has_construct_function = false)] [Version (since = "1.6")] public Primitive.p2t2 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP2T2[] data); [CCode (has_construct_function = false)] [Version (since = "1.6")] public Primitive.p2t2c4 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP2T2C4[] data); [CCode (has_construct_function = false)] [Version (since = "1.6")] public Primitive.p3 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP3[] data); [CCode (has_construct_function = false)] [Version (since = "1.6")] public Primitive.p3c4 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP3C4[] data); [CCode (has_construct_function = false)] [Version (since = "1.6")] public Primitive.p3t2 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP3T2[] data); [CCode (has_construct_function = false)] [Version (since = "1.6")] public Primitive.p3t2c4 (Cogl.Context context, Cogl.VerticesMode mode, [CCode (array_length_cname = "n_vertices", array_length_pos = 2.5)] Cogl.VertexP3T2C4[] data); public void set_first_vertex (int first_vertex); public void set_mode (Cogl.VerticesMode mode); [Version (since = "1.8")] public void set_n_vertices (int n_vertices); } [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] [Version (since = "1.6")] public struct VertexP2 { public float x; public float y; } [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] [Version (since = "1.6")] public struct VertexP2C4 { public float x; public float y; public uint8 r; public uint8 g; public uint8 b; public uint8 a; } [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] [Version (since = "1.6")] public struct VertexP2T2 { public float x; public float y; public float s; public float t; } [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] [Version (since = "1.6")] public struct VertexP2T2C4 { public float x; public float y; public float s; public float t; public uint8 r; public uint8 g; public uint8 b; public uint8 a; } [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] [Version (since = "1.6")] public struct VertexP3 { public float x; public float y; public float z; } [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] [Version (since = "1.6")] public struct VertexP3C4 { public float x; public float y; public float z; public uint8 r; public uint8 g; public uint8 b; public uint8 a; } [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] [Version (since = "1.6")] public struct VertexP3T2 { public float x; public float y; public float z; public float s; public float t; } [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] [Version (since = "1.6")] public struct VertexP3T2C4 { public float x; public float y; public float z; public float s; public float t; public uint8 r; public uint8 g; public uint8 b; public uint8 a; } }