// Non mini-object ActorBox struct Color struct Knot struct Margin struct PaintVolume struct PathNode struct Perspective struct Units struct *.ref unowned init.argv unowned init_with_args .argv unowned Actor .apply_transform.matrix ref .get_abs_allocation_vertices.verts out=false Canvas .new symbol_type="constructor" Event.type#method name="get_type" Image .new symbol_type="constructor" // ??? Actor.has_pointer#method name="get_has_pointer" InitError errordomain=false // Not all backing symbols are deprecated Actor.pick deprecated=false // Nullable return values Actor .get_parent nullable value_get_color nullable // method/virtual-method/signal don't match Actor .event#method name="emit_event" .get_paint_volume#virtual_method name="get_paint_volume_vfunc" .get_paint_volume#virtual_method.volume out Container .add_actor skip=false .class_* skip Text .activate#method name="try_activate" .insert_text#signal skip TextBuffer.get_text#virtual_method name="get_text_with_length" // virtual/abstract distinction Container .lower virtual .raise virtual .*_child_meta#virtual_method virtual // Default values Container .lower.sibling nullable default=null .raise.sibling nullable default=null Stage.read_pixels .width default=-1 .height default=-1 Stage.paint_to_buffer .data type="uint8[]" Text .position_to_coords.line_height default=null // Reparented funcs methods can't be instance methods feature_available skip feature_get_all skip // Skipped by g-i for unknown reasons LayoutManager .create_child_meta skip=false // Variadic arguments Backend .get_cogl_context skip=false Container .child_get skip=false .child_set skip=false .remove skip=false Interval .new skip=false .get_interval skip=false .set_final skip=false .set_initial skip=false .set_interval skip=false LayoutManager .child_get skip=false .child_set skip=false Script .get_objects skip=false // Skipped upstream for unknown reasons Interval.register_progress_func skip=false get_option_group skip=false get_option_group_without_init skip=false threads_add_idle skip=false threads_add_idle_full skip=false threads_add_timeout skip=false threads_add_timeout_full skip=false // struct/class confusion ActorBox .new skip .from_vertices skip Units.from_* skip Color .new skip Margin .new skip // Class methods container_class_find_child_property skip container_class_list_child_properties skip // Move symbols color_from_* skip units_from_* skip // Struct return values color_get_static nullable // Upstream Event .get_position.position out FrameListenerIface skip FrameClock.new skip // Remove for clutter-2.0 ///////////////////////// StageView.layout skip Stage .event name="emit_event" .paint_view.redraw_clip type="Cairo.Region" Capture .image type="Cairo.ImageSurface" // *Event should be compact classes derived from Clutter.Event Event.type skip=false AnyEvent struct=false base_type="Clutter.Event" ButtonEvent struct=false base_type="Clutter.Event" CrossingEvent struct=false base_type="Clutter.Event" DeviceEvent struct=false base_type="Clutter.Event" IMEvent struct=false base_type="Clutter.Event" KeyEvent struct=false base_type="Clutter.Event" MotionEvent struct=false base_type="Clutter.Event" ScrollEvent struct=false base_type="Clutter.Event" TouchEvent struct=false base_type="Clutter.Event" TouchpadPinchEvent struct=false base_type="Clutter.Event" TouchpadSwipeEvent struct=false base_type="Clutter.Event" ProximityEvent struct=false base_type="Clutter.Event" PadButtonEvent struct=false base_type="Clutter.Event" PadRingEvent struct=false base_type="Clutter.Event" PadStripEvent struct=false base_type="Clutter.Event" // Keysyms used to be CLUTTER_X instead of CLUTTER_KEY_X *#constant skip COGL skip=false CURRENT_TIME skip=false FLAVOUR skip=false PATH_RELATIVE skip=false PRIORITY_REDRAW skip=false // Clutter devs don't like us creating nested namespaces value_* name="value_(.+)" parent="Clutter.Value" threads_* name="threads_(.+)" parent="Clutter.Threads" threads_add_idle name="add" parent="Clutter.Threads.Idle" threads_add_idle_full name="add_full" parent="Clutter.Threads.Idle" threads_add_timeout name="add" parent="Clutter.Threads.Timeout" threads_add_timeout_full name="add_full" parent="Clutter.Threads.Timeout" // Backwards compatibility Color.alloc symbol_type="function" BinAlignment deprecated=false deprecated_since=null BinAlignment.* deprecated BinAlignment.start deprecated=false BinLayout.new.*_align default=Clutter.BinAlignment.START // Possibly keep KEY_* skip=false name="KEY_(.+)" type="uint" parent="Clutter.Key"