/* * Copyright 2014 Tom Beckmann * Copyright 2023 elementary, Inc. * SPDX-License-Identifier: GPL-3.0-or-later */ public class Gala.ShadowEffect : Clutter.Effect { private class Shadow { public int users; public Cogl.Texture texture; public Shadow (Cogl.Texture _texture) { texture = _texture; users = 1; } } // the sizes of the textures often repeat, especially for the background actor // so we keep a cache to avoid creating the same texture all over again. private static Gee.HashMap shadow_cache; // Delay the style context creation at render stage as Gtk need to access // the current display. static construct { shadow_cache = new Gee.HashMap (); } private string _css_class; public string css_class { get { return _css_class; } construct set { _css_class = value; switch (value) { case "workspace-switcher": shadow_size = 6; break; case "window": shadow_size = 55; break; default: shadow_size = 18; break; } } } public float scale_factor { get; set; default = 1; } public uint8 shadow_opacity { get; set; default = 255; } public int border_radius { get; set; default = 9;} private int shadow_size; private Cogl.Pipeline pipeline; private string? current_key = null; public ShadowEffect (string css_class = "") { Object (css_class: css_class); } construct { pipeline = new Cogl.Pipeline (Clutter.get_default_backend ().get_cogl_context ()); } ~ShadowEffect () { if (current_key != null) { decrement_shadow_users (current_key); } } private Cogl.Texture? get_shadow (Cogl.Context context, int width, int height, int shadow_size, int shadow_spread = 0) { var old_key = current_key; current_key = "%ix%i:%i".printf (width, height, shadow_size); if (old_key == current_key) { return null; } if (old_key != null) { decrement_shadow_users (old_key); } Shadow? shadow = null; if ((shadow = shadow_cache.@get (current_key)) != null) { shadow.users++; return shadow.texture; } // fill a new texture for this size var buffer = new Drawing.BufferSurface (width, height); Drawing.Utilities.cairo_rounded_rectangle ( buffer.context, shadow_size - shadow_spread, shadow_size - shadow_spread, width - shadow_size * 2 + shadow_spread * 2, height - shadow_size * 2 + shadow_spread * 2, border_radius ); buffer.context.set_source_rgba (0, 0, 0, 0.7); buffer.context.fill (); buffer.exponential_blur (shadow_size / 2); var surface = new Cairo.ImageSurface (Cairo.Format.ARGB32, width, height); var cr = new Cairo.Context (surface); cr.set_source_surface (buffer.surface, 0, 0); cr.paint (); try { var texture = new Cogl.Texture2D.from_data (context, width, height, Cogl.PixelFormat.BGRA_8888_PRE, surface.get_stride (), surface.get_data ()); shadow_cache.@set (current_key, new Shadow (texture)); return texture; } catch (Error e) { debug (e.message); return null; } } private void decrement_shadow_users (string key) { var shadow = shadow_cache.@get (key); if (shadow == null) { return; } if (--shadow.users == 0) { shadow_cache.unset (key); } } public override void paint (Clutter.PaintNode node, Clutter.PaintContext context, Clutter.EffectPaintFlags flags) { var bounding_box = get_bounding_box (); var width = (int) (bounding_box.x2 - bounding_box.x1); var height = (int) (bounding_box.y2 - bounding_box.y1); var shadow = get_shadow (context.get_framebuffer ().get_context (), width, height, shadow_size); if (shadow != null) { pipeline.set_layer_texture (0, shadow); } var opacity = actor.get_paint_opacity () * shadow_opacity / 255.0f; var alpha = Cogl.Color.from_4f (1.0f, 1.0f, 1.0f, opacity / 255.0f); alpha.premultiply (); pipeline.set_color (alpha); context.get_framebuffer ().draw_rectangle (pipeline, bounding_box.x1, bounding_box.y1 + shadow_size / 4, bounding_box.x2, bounding_box.y2 + shadow_size / 4); actor.continue_paint (context); } public virtual Clutter.ActorBox get_bounding_box () { var size = shadow_size * scale_factor; var bounding_box = Clutter.ActorBox (); bounding_box.set_origin (-size, -size); bounding_box.set_size (actor.width + size * 2, actor.height + size * 2); return bounding_box; } public override bool modify_paint_volume (Clutter.PaintVolume volume) { var bounding_box = get_bounding_box (); volume.set_width (bounding_box.get_width ()); volume.set_height (bounding_box.get_height ()); float origin_x, origin_y; bounding_box.get_origin (out origin_x, out origin_y); var origin = volume.get_origin (); origin.x += origin_x; origin.y += origin_y; volume.set_origin (origin); return true; } }