* cheader_filename="cogl/cogl.h" Color struct Color.equal.v1 type="Cogl.Color" Color.equal.v2 type="Cogl.Color" color_equal skip Context.free_timestamp_query.query owned Texture .get_data.data type="uint8[]" .set_data.data type="uint8[]" .set_region.data type="uint8[]" Texture2D .new_from_data skip=false .new_from_data.data array=true Pipeline.get_layer_filters .min_filter out .mag_filter out create_program type="Cogl.Program" name="create" parent="Cogl.Program" create_shader type="Cogl.Shader" name="create" parent="Cogl.Shader" foreach_feature parent="Cogl.Context" symbol_type="method" instance_idx=0 get_graphics_reset_status parent="Cogl.Context" symbol_type="method" instance_idx=0 has_feature parent="Cogl.Context" symbol_type="method" instance_idx=0 Bitmap.error_quark parent="Cogl.BitmapError" name="quark" Texture.error_quark parent="Cogl.TextureError" name="quark" Scanout.error_quark parent="Cogl.ScanoutError" name="quark" scanout_error_quark skip BitmapError errordomain BlendStringError errordomain RendererError errordomain SystemError errordomain TextureError errordomain FramebufferError errordomain ScanoutError errordomain is_framebuffer skip blit_framebuffer parent="Cogl.Framebuffer" symbol_type="method" instance_idx=0 name="blit" Onscreen .add_dirty_callback unowned .add_frame_callback unowned .queue_damage_region.rectangles array array_length_idx=1 .swap_buffers_with_damage.rectangles array array_length_idx=1 .swap_region.rectangles array array_length_idx=1