// // Copyright (C) 2012 Tom Beckmann, Rico Tzschichholz // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // namespace Gala { /** * Creates a new GtkClutterTexture with an icon for the window at the given size. * This is recommended way to grab an icon for a window as this method will make * sure the icon is updated if it becomes available at a later point. */ public class WindowIcon : GtkClutter.Texture { static Bamf.Matcher matcher; static construct { matcher = Bamf.Matcher.get_default (); } public Meta.Window window { get; construct; } public int icon_size { get; construct; } /** * If set to true, the SafeWindowClone will destroy itself when the connected * window is unmanaged */ public bool destroy_on_unmanaged { get { return _destroy_on_unmanaged; } construct set { if (_destroy_on_unmanaged == value) return; _destroy_on_unmanaged = value; if (_destroy_on_unmanaged) window.unmanaged.connect (unmanaged); else window.unmanaged.disconnect (unmanaged); } } bool _destroy_on_unmanaged = false; bool loaded = false; uint32 xid; /** * Creates a new WindowIcon * * @param window The window for which to create the icon * @param icon_size The size of the icon in pixels * @param destroy_on_unmanaged see destroy_on_unmanaged property */ public WindowIcon (Meta.Window window, int icon_size, bool destroy_on_unmanaged = false) { Object (window: window, icon_size: icon_size, destroy_on_unmanaged: destroy_on_unmanaged); } construct { width = icon_size; height = icon_size; xid = (uint32) window.get_xwindow (); // new windows often reach mutter earlier than bamf, that's why // we have to wait until the next window opens and hope that it's // ours so we can get a proper icon instead of the default fallback. var app = matcher.get_application_for_xid (xid); if (app == null) matcher.view_opened.connect (retry_load); else loaded = true; update_texture (true); } ~WindowIcon () { if (!loaded) matcher.view_opened.disconnect (retry_load); } void retry_load (Bamf.View view) { var app = matcher.get_application_for_xid (xid); // retry only once loaded = true; matcher.view_opened.disconnect (retry_load); if (app == null) return; update_texture (false); } void update_texture (bool initial) { var pixbuf = Gala.Utils.get_icon_for_xid (xid, icon_size, !initial); try { set_from_pixbuf (pixbuf); } catch (Error e) {} } void unmanaged (Meta.Window window) { destroy (); } } }