mirror of
https://github.com/elementary/gala.git
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e212898742
Co-authored-by: Danielle Foré <danielle@elementary.io>
553 lines
18 KiB
Vala
553 lines
18 KiB
Vala
/*
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* Copyright 2019-2021 elementary, Inc. (https://elementary.io)
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* Copyright 2011–2013 Robert Dyer
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* SPDX-License-Identifier: LGPL-3.0-or-later
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*/
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using Gdk;
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using Granite.Services;
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namespace Gala.Drawing {
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/**
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* A class containing an RGBA color and methods for more powerful color manipulation.
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*/
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public class Color : GLib.Object, SettingsSerializable {
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/**
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* The value of the red channel, with 0 being the lowest value and 1.0 being the greatest value.
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*/
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public double R; // vala-lint=naming-convention
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/**
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* The value of the green channel, with 0 being the lowest value and 1.0 being the greatest value.
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*/
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public double G; // vala-lint=naming-convention
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/**
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* The value of the blue channel, with 0 being the lowest value and 1.0 being the greatest value.
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*/
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public double B; // vala-lint=naming-convention
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/**
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* The value of the alpha channel, with 0 being the lowest value and 1.0 being the greatest value.
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*/
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public double A; // vala-lint=naming-convention
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/**
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* Extracts the alpha value from the integer value
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* serialized by {@link Gala.Drawing.Color.to_int}.
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*
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* @return the alpha channel value as a uint8 ranging from 0 - 255.
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*/
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public static uint8 alpha_from_int (int color) {
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return (uint8)((color >> 24) & 0xFF);
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}
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/**
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* Extracts the red value from the integer value
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* serialized by {@link Gala.Drawing.Color.to_int}.
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*
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* @return the red channel value as a uint8 ranging from 0 - 255.
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*/
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public static uint8 red_from_int (int color) {
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return (uint8)((color >> 16) & 0xFF);
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}
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/**
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* Extracts the green value from the integer value
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* serialized by {@link Gala.Drawing.Color.to_int}.
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*
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* @return the green channel value as a uint8 ranging from 0 - 255.
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*/
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public static uint8 green_from_int (int color) {
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return (uint8)((color >> 8) & 0xFF);
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}
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/**
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* Extracts the blue value from the integer value
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* serialized by {@link Gala.Drawing.Color.to_int}.
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*
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* @return the blue channel value as a uint8 ranging from 0 - 255.
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*/
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public static uint8 blue_from_int (int color) {
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return (uint8)(color & 0xFF);
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}
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/**
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* Constructs a new {@link Gala.Drawing.Color} with the supplied values.
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*
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* @param R the value of the red channel as a double
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* @param G the value of the green channel as a double
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* @param B the value of the blue channel as a double
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* @param A the value of the alpha channel as a double
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*/
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public Color (double R, double G, double B, double A) { // vala-lint=naming-convention
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this.R = R;
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this.G = G;
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this.B = B;
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this.A = A;
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}
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/**
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* Constructs a new {@link Gala.Drawing.Color} from a {@link Gdk.RGBA}.
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*
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* @param color the {@link Gdk.RGBA}
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*/
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public Color.from_rgba (Gdk.RGBA color) {
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set_from_rgba (color);
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}
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/**
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* Constructs a new {@link Gala.Drawing.Color} from a string.
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*
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* The string can be either one of:
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*
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* * A standard name (Taken from the X11 rgb.txt file).
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* * A hexadecimal value in the form “#rgb”, “#rrggbb”, “#rrrgggbbb” or ”#rrrrggggbbbb”
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* * A RGB color in the form “rgb(r,g,b)” (In this case the color will have full opacity)
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* * A RGBA color in the form “rgba(r,g,b,a)”
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*
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* For more details on formatting and how this function works see {@link Gdk.RGBA.parse}
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*
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* @param color the string specifying the color
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*/
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public Color.from_string (string color) {
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Gdk.RGBA rgba = Gdk.RGBA ();
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rgba.parse (color);
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set_from_rgba (rgba);
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}
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/**
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* Constructs a new {@link Gala.Drawing.Color} from an integer.
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*
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* This constructor should be used when deserializing the previously serialized
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* color by {@link Gala.Drawing.Color.to_int}.
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*
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* For more details on what format the color integer representation has, see {@link Gala.Drawing.Color.to_int}.
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*
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* If you would like to deserialize the A, R, G and B values from the integer without
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* creating a new instance of {@link Gala.Drawing.Color}, you can use the available
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* //*_from_int// static method collection such as {@link Gala.Drawing.Color.alpha_from_int}.
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*
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* @param color the integer specyfying the color
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*/
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public Color.from_int (int color) {
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R = (double)red_from_int (color) / (double)uint8.MAX;
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G = (double)green_from_int (color) / (double)uint8.MAX;
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B = (double)blue_from_int (color) / (double)uint8.MAX;
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A = (double)alpha_from_int (color) / (double)uint8.MAX;
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}
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/**
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* Changes the hue of this color to the supplied one.
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*
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* @param hue the hue to change this color to
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*
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* @return the new {@link Gala.Drawing.Color}
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*/
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public Color set_hue (double hue) requires (hue >= 0 && hue <= 360) {
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double h, s, v;
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rgb_to_hsv (R, G, B, out h, out s, out v);
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h = hue;
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hsv_to_rgb (h, s, v, out R, out G, out B);
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return this;
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}
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/**
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* Changes the saturation of this color to the supplied one.
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*
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* @param sat the saturation to change this color to
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*
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* @return the new {@link Gala.Drawing.Color}
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*/
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public Color set_sat (double sat) requires (sat >= 0 && sat <= 1) {
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double h, s, v;
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rgb_to_hsv (R, G, B, out h, out s, out v);
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s = sat;
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hsv_to_rgb (h, s, v, out R, out G, out B);
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return this;
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}
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/**
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* Changes the value of this color to the supplied one.
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*
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* @param val the value to change this color to
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*
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* @return the new {@link Gala.Drawing.Color}
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*/
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public Color set_val (double val) requires (val >= 0 && val <= 1) {
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double h, s, v;
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rgb_to_hsv (R, G, B, out h, out s, out v);
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v = val;
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hsv_to_rgb (h, s, v, out R, out G, out B);
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return this;
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}
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/**
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* Changes the value of the alpha channel.
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*
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* @param alpha the value of the alpha channel
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*
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* @return the new {@link Gala.Drawing.Color}
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*/
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public Color set_alpha (double alpha) requires (alpha >= 0 && alpha <= 1) {
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A = alpha;
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return this;
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}
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/**
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* Get the value.
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* @return the hue of this color, as a double value
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*/
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public double get_hue () {
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double h, s, v;
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rgb_to_hsv (R, G, B, out h, out s, out v);
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return h;
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}
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/**
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* Get the value.
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* @return the saturation of this color, as a double value
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*/
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public double get_sat () {
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double h, s, v;
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rgb_to_hsv (R, G, B, out h, out s, out v);
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return s;
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}
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/**
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* Get the value.
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*
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* @return the value of this color, as a double value
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*/
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public double get_val () {
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double h, s, v;
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rgb_to_hsv (R, G, B, out h, out s, out v);
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return v;
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}
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/**
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* Adds the supplied hue value to this color's hue value.
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*
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* @param val the hue to add to this color's hue
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*
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* @return the new {@link Gala.Drawing.Color}
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*/
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public Color add_hue (double val) {
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double h, s, v;
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rgb_to_hsv (R, G, B, out h, out s, out v);
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h = (((h + val) % 360) + 360) % 360;
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hsv_to_rgb (h, s, v, out R, out G, out B);
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return this;
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}
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/**
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* Changes this color's saturation to the supplied saturation, if it is greater than this color's saturation.
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*
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* @param sat the saturation to change this color to
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*
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* @return the new {@link Gala.Drawing.Color}
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*/
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public Color set_min_sat (double sat) requires (sat >= 0 && sat <= 1) {
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double h, s, v;
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rgb_to_hsv (R, G, B, out h, out s, out v);
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s = double.max (s, sat);
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hsv_to_rgb (h, s, v, out R, out G, out B);
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return this;
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}
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/**
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* Changes this color's value to the supplied value, if it is greater than this color's value.
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*
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* @param val the value to change this color to
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*
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* @return the new {@link Gala.Drawing.Color}
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*/
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public Color set_min_value (double val) requires (val >= 0 && val <= 1) {
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double h, s, v;
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rgb_to_hsv (R, G, B, out h, out s, out v);
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v = double.max (v, val);
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hsv_to_rgb (h, s, v, out R, out G, out B);
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return this;
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}
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/**
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* Changes this color's saturation to the supplied saturation, if it is smaller than this color's saturation.
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*
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* @param sat the hue to change this color to
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*
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* @return the new {@link Gala.Drawing.Color}
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*/
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public Color set_max_sat (double sat) requires (sat >= 0 && sat <= 1) {
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double h, s, v;
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rgb_to_hsv (R, G, B, out h, out s, out v);
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s = double.min (s, sat);
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hsv_to_rgb (h, s, v, out R, out G, out B);
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return this;
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}
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/**
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* Changes this color's value to the supplied value, if it is smaller than this color's value.
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*
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* @param val the value to change this color to
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*
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* @return the new {@link Gala.Drawing.Color}
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*/
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public Color set_max_val (double val) requires (val >= 0 && val <= 1) {
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double h, s, v;
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rgb_to_hsv (R, G, B, out h, out s, out v);
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v = double.min (v, val);
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hsv_to_rgb (h, s, v, out R, out G, out B);
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return this;
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}
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/**
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* Multiplies this color's saturation by the supplied amount.
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*
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* @param amount the amount to multiply the saturation by
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*
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* @return the new {@link Gala.Drawing.Color}
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*/
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public Color multiply_sat (double amount) requires (amount >= 0) {
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double h, s, v;
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rgb_to_hsv (R, G, B, out h, out s, out v);
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s = double.min (1, s * amount);
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hsv_to_rgb (h, s, v, out R, out G, out B);
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return this;
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}
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/**
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* Brightens this color's value by the supplied amount.
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*
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* @param amount the amount to brighten the value by
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*
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* @return the new {@link Gala.Drawing.Color}
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*/
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public Color brighten_val (double amount) requires (amount >= 0 && amount <= 1) {
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double h, s, v;
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rgb_to_hsv (R, G, B, out h, out s, out v);
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v = double.min (1, v + (1 - v) * amount);
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hsv_to_rgb (h, s, v, out R, out G, out B);
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return this;
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}
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/**
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* Darkens this color's value by the supplied amount.
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*
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* @param amount the amount to darken the value by
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*
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* @return the new {@link Gala.Drawing.Color}
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*/
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public Color darken_val (double amount) requires (amount >= 0 && amount <= 1) {
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double h, s, v;
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rgb_to_hsv (R, G, B, out h, out s, out v);
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v = double.max (0, v - (1 - v) * amount);
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hsv_to_rgb (h, s, v, out R, out G, out B);
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return this;
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}
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/**
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* Darkens this color's value by the supplied amount * color's saturation.
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*
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* @param amount the amount to darken the value by
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*
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* @return the new {@link Gala.Drawing.Color}
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*/
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public Color darken_by_sat (double amount) requires (amount >= 0 && amount <= 1) {
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double h, s, v;
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rgb_to_hsv (R, G, B, out h, out s, out v);
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v = double.max (0, v - amount * s);
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hsv_to_rgb (h, s, v, out R, out G, out B);
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return this;
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}
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private void rgb_to_hsv (
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double r, double g, double b, out double h, out double s, out double v
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) requires (r >= 0 && r <= 1) requires (g >= 0 && g <= 1) requires (b >= 0 && b <= 1) {
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var min = double.min (r, double.min (g, b));
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var max = double.max (r, double.max (g, b));
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v = max;
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if (v == 0) {
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h = 0;
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s = 0;
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return;
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}
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// normalize value to 1
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r /= v;
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g /= v;
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b /= v;
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min = double.min (r, double.min (g, b));
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max = double.max (r, double.max (g, b));
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var delta = max - min;
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s = delta;
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if (s == 0) {
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h = 0;
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return;
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}
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// normalize saturation to 1
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r = (r - min) / delta;
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g = (g - min) / delta;
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b = (b - min) / delta;
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if (max == r) {
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h = 0 + 60 * (g - b);
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if (h < 0)
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h += 360;
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} else if (max == g) {
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h = 120 + 60 * (b - r);
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} else {
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h = 240 + 60 * (r - g);
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}
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}
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private void hsv_to_rgb (
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double h, double s, double v, out double r, out double g, out double b
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) requires (h >= 0 && h <= 360) requires (s >= 0 && s <= 1) requires (v >= 0 && v <= 1) {
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r = 0;
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g = 0;
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b = 0;
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if (s == 0) {
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r = v;
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g = v;
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b = v;
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} else {
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var sec_num = (int) Math.floor (h / 60);
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var frac_sec = h / 60.0 - sec_num;
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var p = v * (1 - s);
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var q = v * (1 - s * frac_sec);
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var t = v * (1 - s * (1 - frac_sec));
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switch (sec_num) {
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case 0:
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r = v;
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g = t;
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b = p;
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break;
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case 1:
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r = q;
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g = v;
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b = p;
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break;
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case 2:
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r = p;
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g = v;
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b = t;
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break;
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case 3:
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r = p;
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g = q;
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b = v;
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break;
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case 4:
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r = t;
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g = p;
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b = v;
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break;
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case 5:
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r = v;
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g = p;
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b = q;
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break;
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}
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}
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}
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/**
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* {@inheritDoc}
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*/
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public string settings_serialize () {
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return "%d;;%d;;%d;;%d".printf ((int) (R * uint8.MAX),
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(int) (G * uint8.MAX),
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(int) (B * uint8.MAX),
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(int) (A * uint8.MAX));
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}
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/**
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* {@inheritDoc}
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*/
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public void settings_deserialize (string s) {
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var parts = s.split (";;");
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R = double.min (uint8.MAX, double.max (0, int.parse (parts [0]))) / uint8.MAX;
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G = double.min (uint8.MAX, double.max (0, int.parse (parts [1]))) / uint8.MAX;
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B = double.min (uint8.MAX, double.max (0, int.parse (parts [2]))) / uint8.MAX;
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A = double.min (uint8.MAX, double.max (0, int.parse (parts [3]))) / uint8.MAX;
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}
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/**
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* Returns a textual specification of this in the form `rgb (r, g, b)` or `rgba (r, g, b, a)`,
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* where “r”, “g”, “b” and “a” represent the red, green, blue and alpha values respectively.
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*
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* r, g, and b are represented as integers in the range 0 to 255, and a is represented as
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* floating point value in the range 0 to 1.
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*
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* Note: that this string representation may lose some precision, since r, g and b are represented
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* as 8-bit integers. If this is a concern, you should use a different representation.
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*
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* This returns the same string as a {@link Gdk.RGBA} would return in {@link Gdk.RGBA.to_string}
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*
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* @return the text string
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*/
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public string to_string () {
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Gdk.RGBA rgba = {(float)R, (float)G, (float)B, (float)A};
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return rgba.to_string ();
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}
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/**
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* Converts this to a 32 bit integer.
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*
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* This function can be useful for serializing the color so that it can be stored
|
||
* and retrieved easily with hash tables and lists.
|
||
*
|
||
* The returned integer will contain the four channels
|
||
* that define the {@link Gala.Drawing.Color} class: alpha, red, green and blue.
|
||
*
|
||
* Each channel is represented by 8 bits.
|
||
* The first 8 bits of the integer conatin the alpha channel while all other 24 bits represent
|
||
* red, green and blue channels respectively.
|
||
*
|
||
* The format written as a string would look like this:
|
||
*
|
||
* //AAAAAAAA RRRRRRRR GGGGGGGG BBBBBBBB//
|
||
*
|
||
* where //A// is one bit of alpha chnnel, //R// of red channel, //G// of green channel and //B// of blue channel.
|
||
*
|
||
* @return a 32 bit integer representing this
|
||
*/
|
||
public int to_int () {
|
||
uint8 red = (uint8)(R * uint8.MAX);
|
||
uint8 green = (uint8)(G * uint8.MAX);
|
||
uint8 blue = (uint8)(B * uint8.MAX);
|
||
uint8 alpha = (uint8)(A * uint8.MAX);
|
||
|
||
return (alpha << 24) | (red << 16) | (green << 8) | blue;
|
||
}
|
||
|
||
private void set_from_rgba (Gdk.RGBA color) {
|
||
R = color.red;
|
||
G = color.green;
|
||
B = color.blue;
|
||
A = color.alpha;
|
||
}
|
||
}
|
||
}
|